# ga3
3D geometric algebra types for Rust.
## Types
- `Vector<T>` - 3D vector with `x`, `y`, `z` components
- `Bivector<T>` - 3D bivector with `xy`, `xz`, `yz` components
- `Rotor<T>` - 3D rotor with `scalar`, `xy`, `xz`, `yz` components (rotation operator)
- `Point<T>` - 3D affine point with `x`, `y`, `z` components
## Features
- Full arithmetic on all types (add, sub, mul, div, neg)
- Geometric product: `Vector * Vector -> Rotor`
- Wedge product: `Vector::wedge(other) -> Bivector`
- Cross product: `Vector::cross(other) -> Vector`
- Rotor rotation via sandwich product
- `Rotor` implements `vector_space::Transform<Vector<T>>`
- `Point - Point -> Vector` (AffineSpace)
- `Display`/`FromStr` for all types
- `VectorSpace`, `DotProduct`, `InnerSpace` trait integration
- `Basis<0>`, `Basis<1>`, `Basis<2>` for component access
- Optional serialization via `data-stream` feature
- Optional parsing via `parsable` feature
## Example
```rust
use ga3::{Bivector, Vector, Point};
let a = Point::new(1.0, 2.0, 3.0);
let b = Point::new(4.0, 6.0, 8.0);
let displacement: Vector<f32> = b - a;
let rotor = Bivector::xy(std::f32::consts::FRAC_PI_4).exp();
let rotated = rotor.rotate(Vector::new(1.0, 0.0, 0.0));
let normal = Vector::x(1.0).cross(Vector::y(1.0));
```
## AI-assisted development
This crate is designed for use with AI coding assistants. Consistent trait implementations across all types, no implicit behavior, `Display`/`FromStr` on all public types, and standard `VectorSpace`/`InnerSpace` trait integration make it straightforward for AI to work with.