use futures::executor::block_on;
use g2d::{Handle, Texture};
use image::RgbaImage;
async fn run() {
let handle = g2d::WindowlessHandle::new().await.unwrap();
let data = vec![255; 4 * 16 * 16];
let texture = handle
.make_texture(g2d::Dimension::new(16, 16), &data)
.unwrap();
let pixels = texture.canvas().pixels().await.unwrap();
RgbaImage::from_raw(16, 16, pixels.into_vec())
.unwrap()
.save("test.png")
.unwrap();
}
fn main() {
block_on(run());
}