fyroxed_base 1.0.0-rc.2

A scene editor for Fyrox game engine
Documentation
// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

use crate::fyrox::core::reflect::prelude::*;
use serde::{Deserialize, Serialize};

#[derive(Deserialize, Serialize, PartialEq, Clone, Debug, Reflect)]
pub struct NavmeshSettings {
    /// Show all navigational meshes in scene. With this function turned off, only currently edited
    /// navmesh will be shown.
    pub draw_all: bool,

    /// Radius of a nav mesh vertex.
    pub vertex_radius: f32,
}

impl Default for NavmeshSettings {
    fn default() -> Self {
        Self {
            draw_all: true,
            vertex_radius: 0.2,
        }
    }
}