fyroxed_base 1.0.0-rc.2

A scene editor for Fyrox game engine
Documentation
// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

use crate::fyrox::{
    core::{algebra::Vector2, pool::Handle, reflect::prelude::*, visitor::prelude::*},
    gui::{message::UiMessage, UiNode},
};
use fyrox::gui::message::MessageData;

#[derive(Debug, Clone, PartialEq)]
pub enum SegmentMessage {
    SourcePosition(Vector2<f32>),
    DestPosition(Vector2<f32>),
}
impl MessageData for SegmentMessage {}

#[derive(Debug, Clone, Reflect, Visit)]
pub struct Segment {
    pub source: Handle<UiNode>,
    pub source_pos: Vector2<f32>,
    pub dest: Handle<UiNode>,
    pub dest_pos: Vector2<f32>,
}

impl Segment {
    #[must_use]
    pub fn handle_routed_message(
        &mut self,
        self_handle: Handle<UiNode>,
        message: &mut UiMessage,
    ) -> bool {
        if let Some(msg) = message.data_for::<SegmentMessage>(self_handle) {
            match msg {
                SegmentMessage::SourcePosition(pos) => {
                    self.source_pos = *pos;
                    return true;
                }
                SegmentMessage::DestPosition(pos) => {
                    self.dest_pos = *pos;
                    return true;
                }
            }
        }
        false
    }
}