fyrox_ui/image.rs
1// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
2//
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20
21//! Image widget is a rectangle with a texture, it is used draw custom bitmaps. See [`Image`] docs for more info
22//! and usage examples.
23
24#![warn(missing_docs)]
25
26use crate::{
27 brush::Brush,
28 color::draw_checker_board,
29 core::{
30 algebra::Vector2, color::Color, math::Rect, pool::Handle, reflect::prelude::*,
31 type_traits::prelude::*, variable::InheritableVariable, visitor::prelude::*,
32 },
33 define_constructor,
34 draw::{CommandTexture, Draw, DrawingContext},
35 message::{MessageDirection, UiMessage},
36 widget::{Widget, WidgetBuilder},
37 BuildContext, Control, UiNode, UserInterface,
38};
39
40use fyrox_graph::constructor::{ConstructorProvider, GraphNodeConstructor};
41use fyrox_texture::{TextureKind, TextureResource};
42use std::ops::{Deref, DerefMut};
43
44/// A set of messages that could be used to alter [`Image`] widget state at runtime.
45#[derive(Debug, Clone, PartialEq)]
46pub enum ImageMessage {
47 /// Used to set new texture of the [`Image`] widget.
48 Texture(Option<TextureResource>),
49 /// Used to enable or disable texture flip of the [`Image`] widget. See respective [section](Image#vertical-flip)
50 /// of the docs for more info.
51 Flip(bool),
52 /// Used to set specific portion of the texture. See respective [section](Image#drawing-only-a-portion-of-the-texture)
53 /// of the docs for more info.
54 UvRect(Rect<f32>),
55 /// Used to enable or disable checkerboard background. See respective [section](Image#checkerboard-background) of the
56 /// docs for more info.
57 CheckerboardBackground(bool),
58}
59
60impl ImageMessage {
61 define_constructor!(
62 /// Creates [`ImageMessage::Texture`] message.
63 ImageMessage:Texture => fn texture(Option<TextureResource>), layout: false
64 );
65
66 define_constructor!(
67 /// Creates [`ImageMessage::Flip`] message.
68 ImageMessage:Flip => fn flip(bool), layout: false
69 );
70
71 define_constructor!(
72 /// Creates [`ImageMessage::UvRect`] message.
73 ImageMessage:UvRect => fn uv_rect(Rect<f32>), layout: false
74 );
75
76 define_constructor!(
77 /// Creates [`ImageMessage::CheckerboardBackground`] message.
78 ImageMessage:CheckerboardBackground => fn checkerboard_background(bool), layout: false
79 );
80}
81
82/// Image widget is a rectangle with a texture, it is used draw custom bitmaps. The UI in the engine is vector-based, Image
83/// widget is the only way to draw a bitmap. Usage of the Image is very simple:
84///
85/// ## Usage
86///
87/// ```rust,no_run
88/// # use fyrox_texture::TextureResource;
89/// # use fyrox_ui::{
90/// # core::pool::Handle,
91/// # image::ImageBuilder, widget::WidgetBuilder, BuildContext, UiNode,
92/// # };
93///
94/// fn create_image(ctx: &mut BuildContext, texture: TextureResource) -> Handle<UiNode> {
95/// ImageBuilder::new(WidgetBuilder::new())
96/// .with_texture(texture)
97/// .build(ctx)
98/// }
99/// ```
100///
101/// By default, the Image widget will try to use the size of the texture as its desired size for layout
102/// process. This means that the widget will be as large as the texture if the outer bounds allows
103/// that. You can specify the desired width and height manually and the image will shrink/expand
104/// automatically.
105///
106/// Keep in mind, that texture is a resource, and it could be loaded asynchronously, and during that
107/// process, the UI can't fetch texture's size, and it will be collapsed into a point. After it fully
108/// loaded, the widget will take texture's size as normal.
109///
110/// ## Vertical Flip
111///
112/// In some rare cases you need to flip your source image before showing it, there is `.with_flip` option for that:
113///
114/// ```rust,no_run
115/// # use fyrox_texture::TextureResource;
116/// # use fyrox_ui::{
117/// # core::pool::Handle,
118/// # image::ImageBuilder, widget::WidgetBuilder, BuildContext, UiNode
119/// # };
120///
121/// fn create_image(ctx: &mut BuildContext, texture: TextureResource) -> Handle<UiNode> {
122/// ImageBuilder::new(WidgetBuilder::new().with_width(100.0).with_height(100.0))
123/// .with_flip(true) // Flips an image vertically
124/// .with_texture(texture)
125/// .build(ctx)
126/// }
127/// ```
128///
129/// There are few places where it can be helpful:
130///
131/// - You're using render target as a source texture for your [`Image`] instance, render targets are vertically flipped due
132/// to mismatch of coordinates of UI and graphics API. The UI has origin at left top corner, the graphics API - bottom left.
133/// - Your source image is vertically mirrored.
134///
135/// ## Checkerboard background
136///
137/// Image widget supports checkerboard background that could be useful for images with alpha channel (transparency). It can
138/// be enabled either when building the widget or via [`ImageMessage::CheckerboardBackground`] message:
139///
140/// ```rust,no_run
141/// # use fyrox_texture::TextureResource;
142/// # use fyrox_ui::{
143/// # core::pool::Handle,
144/// # image::ImageBuilder, widget::WidgetBuilder, BuildContext, UiNode
145/// # };
146///
147/// fn create_image(ctx: &mut BuildContext, texture: TextureResource) -> Handle<UiNode> {
148/// ImageBuilder::new(WidgetBuilder::new().with_width(100.0).with_height(100.0))
149/// .with_checkerboard_background(true) // Turns on checkerboard background.
150/// .with_texture(texture)
151/// .build(ctx)
152/// }
153/// ```
154///
155/// ## Drawing only a portion of the texture
156///
157/// Specific cases requires to be able to draw a specific rectangular portion of the texture. It could be done by using
158/// custom UV rect (UV stands for XY coordinates, but texture related):
159///
160/// ```rust,no_run
161/// # use fyrox_texture::TextureResource;
162/// # use fyrox_ui::{
163/// # core::{pool::Handle, math::Rect},
164/// # image::ImageBuilder, widget::WidgetBuilder, BuildContext, UiNode
165/// # };
166///
167/// fn create_image(ctx: &mut BuildContext, texture: TextureResource) -> Handle<UiNode> {
168/// ImageBuilder::new(WidgetBuilder::new().with_width(100.0).with_height(100.0))
169/// .with_uv_rect(Rect::new(0.0, 0.0, 0.25, 0.25)) // Uses top-left quadrant of the texture.
170/// .with_texture(texture)
171/// .build(ctx)
172/// }
173/// ```
174///
175/// Keep in mind, that the rectangle uses _normalized_ coordinates. This means that the entire image dimensions (for both
176/// X and Y axes) "compressed" to `0.0..1.0` range. In this case 0.0 means left corner for X axis and top for Y axis, while
177/// 1.0 means right corner for X axis and bottom for Y axis.
178///
179/// It is useful if you have many custom UI elements packed in a single texture atlas. Drawing using atlases is much more
180/// efficient and faster. This could also be used for animations, when you have multiple frames packed in a single atlas
181/// and changing texture coordinates over the time.
182#[derive(Default, Clone, Visit, Reflect, Debug, ComponentProvider, TypeUuidProvider)]
183#[type_uuid(id = "18e18d0f-cb84-4ac1-8050-3480a2ec3de5")]
184#[visit(optional)]
185#[reflect(derived_type = "UiNode")]
186pub struct Image {
187 /// Base widget of the image.
188 pub widget: Widget,
189 /// Current texture of the image.
190 pub texture: InheritableVariable<Option<TextureResource>>,
191 /// Defines whether to vertically flip the image or not.
192 pub flip: InheritableVariable<bool>,
193 /// Specifies an arbitrary portion of the texture.
194 pub uv_rect: InheritableVariable<Rect<f32>>,
195 /// Defines whether to use the checkerboard background or not.
196 pub checkerboard_background: InheritableVariable<bool>,
197 /// Defines whether the image should keep its aspect ratio or stretch to the available size.
198 pub keep_aspect_ratio: InheritableVariable<bool>,
199 /// Defines whether the image should keep its size in sync with the size of an assigned texture.
200 pub sync_with_texture_size: InheritableVariable<bool>,
201}
202
203impl ConstructorProvider<UiNode, UserInterface> for Image {
204 fn constructor() -> GraphNodeConstructor<UiNode, UserInterface> {
205 GraphNodeConstructor::new::<Self>()
206 .with_variant("Image", |ui| {
207 ImageBuilder::new(
208 WidgetBuilder::new()
209 .with_height(32.0)
210 .with_width(32.0)
211 .with_name("Image"),
212 )
213 .build(&mut ui.build_ctx())
214 .into()
215 })
216 .with_group("Visual")
217 }
218}
219
220crate::define_widget_deref!(Image);
221
222impl Control for Image {
223 fn measure_override(&self, ui: &UserInterface, available_size: Vector2<f32>) -> Vector2<f32> {
224 let mut size: Vector2<f32> = self.widget.measure_override(ui, available_size);
225
226 if *self.sync_with_texture_size {
227 if let Some(texture) = self.texture.as_ref() {
228 let state = texture.state();
229 if let Some(data) = state.data_ref() {
230 if let TextureKind::Rectangle { width, height } = data.kind() {
231 let width = width as f32;
232 let height = height as f32;
233
234 if *self.keep_aspect_ratio {
235 let aspect_ratio = width / height;
236 size.x = size.x.max(width).min(available_size.x);
237 size.y = size.x * aspect_ratio;
238 } else {
239 size.x = size.x.max(width);
240 size.y = size.y.max(height);
241 }
242 }
243 }
244 }
245 }
246
247 size
248 }
249
250 fn draw(&self, drawing_context: &mut DrawingContext) {
251 let bounds = self.widget.bounding_rect();
252
253 if *self.checkerboard_background {
254 draw_checker_board(
255 bounds,
256 self.clip_bounds(),
257 8.0,
258 &self.material,
259 drawing_context,
260 );
261 }
262
263 if self.texture.is_some() || !*self.checkerboard_background {
264 let tex_coords = if *self.flip {
265 Some([
266 Vector2::new(self.uv_rect.position.x, self.uv_rect.position.y),
267 Vector2::new(
268 self.uv_rect.position.x + self.uv_rect.size.x,
269 self.uv_rect.position.y,
270 ),
271 Vector2::new(
272 self.uv_rect.position.x + self.uv_rect.size.x,
273 self.uv_rect.position.y - self.uv_rect.size.y,
274 ),
275 Vector2::new(
276 self.uv_rect.position.x,
277 self.uv_rect.position.y - self.uv_rect.size.y,
278 ),
279 ])
280 } else {
281 Some([
282 Vector2::new(self.uv_rect.position.x, self.uv_rect.position.y),
283 Vector2::new(
284 self.uv_rect.position.x + self.uv_rect.size.x,
285 self.uv_rect.position.y,
286 ),
287 Vector2::new(
288 self.uv_rect.position.x + self.uv_rect.size.x,
289 self.uv_rect.position.y + self.uv_rect.size.y,
290 ),
291 Vector2::new(
292 self.uv_rect.position.x,
293 self.uv_rect.position.y + self.uv_rect.size.y,
294 ),
295 ])
296 };
297 drawing_context.push_rect_filled(&bounds, tex_coords.as_ref());
298 let texture = self
299 .texture
300 .as_ref()
301 .map_or(CommandTexture::None, |t| CommandTexture::Texture(t.clone()));
302 drawing_context.commit(
303 self.clip_bounds(),
304 self.widget.background(),
305 texture,
306 &self.material,
307 None,
308 );
309 }
310 }
311
312 fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
313 self.widget.handle_routed_message(ui, message);
314
315 if let Some(msg) = message.data::<ImageMessage>() {
316 if message.destination() == self.handle {
317 match msg {
318 ImageMessage::Texture(tex) => {
319 self.texture.set_value_and_mark_modified(tex.clone());
320 }
321 &ImageMessage::Flip(flip) => {
322 self.flip.set_value_and_mark_modified(flip);
323 }
324 ImageMessage::UvRect(uv_rect) => {
325 self.uv_rect.set_value_and_mark_modified(*uv_rect);
326 }
327 ImageMessage::CheckerboardBackground(value) => {
328 self.checkerboard_background
329 .set_value_and_mark_modified(*value);
330 }
331 }
332 }
333 }
334 }
335}
336
337/// Image builder is used to create [`Image`] widget instances and register them in the user interface.
338pub struct ImageBuilder {
339 widget_builder: WidgetBuilder,
340 texture: Option<TextureResource>,
341 flip: bool,
342 uv_rect: Rect<f32>,
343 checkerboard_background: bool,
344 keep_aspect_ratio: bool,
345 sync_with_texture_size: bool,
346}
347
348impl ImageBuilder {
349 /// Creates new image builder with the base widget builder specified.
350 pub fn new(widget_builder: WidgetBuilder) -> Self {
351 Self {
352 widget_builder,
353 texture: None,
354 flip: false,
355 uv_rect: Rect::new(0.0, 0.0, 1.0, 1.0),
356 checkerboard_background: false,
357 keep_aspect_ratio: true,
358 sync_with_texture_size: true,
359 }
360 }
361
362 /// Sets whether the image should be flipped vertically or not. See respective
363 /// [section](Image#vertical-flip) of the docs for more info.
364 pub fn with_flip(mut self, flip: bool) -> Self {
365 self.flip = flip;
366 self
367 }
368
369 /// Sets the texture that will be used for drawing.
370 pub fn with_texture(mut self, texture: TextureResource) -> Self {
371 self.texture = Some(texture);
372 self
373 }
374
375 /// Specifies the texture that will be used for drawing.
376 pub fn with_opt_texture(mut self, texture: Option<TextureResource>) -> Self {
377 self.texture = texture;
378 self
379 }
380
381 /// Specifies a portion of the texture in normalized coordinates. See respective
382 /// [section](Image#drawing-only-a-portion-of-the-texture) of the docs for more info.
383 pub fn with_uv_rect(mut self, uv_rect: Rect<f32>) -> Self {
384 self.uv_rect = uv_rect;
385 self
386 }
387
388 /// Sets whether the image should use checkerboard background or not. See respective
389 /// [section](Image#checkerboard-background) of the docs for more info.
390 pub fn with_checkerboard_background(mut self, checkerboard_background: bool) -> Self {
391 self.checkerboard_background = checkerboard_background;
392 self
393 }
394
395 /// Sets whether the image should keep its aspect ratio or stretch to the available size.
396 pub fn with_keep_aspect_ratio(mut self, keep_aspect_ratio: bool) -> Self {
397 self.keep_aspect_ratio = keep_aspect_ratio;
398 self
399 }
400
401 /// Sets whether the image should keep its size in sync with the size of an assigned texture.
402 pub fn with_sync_with_texture_size(mut self, sync_with_texture_size: bool) -> Self {
403 self.sync_with_texture_size = sync_with_texture_size;
404 self
405 }
406
407 /// Builds the [`Image`] widget, but does not add it to the UI.
408 pub fn build_node(mut self, ctx: &BuildContext) -> UiNode {
409 if self.widget_builder.background.is_none() {
410 self.widget_builder.background = Some(Brush::Solid(Color::WHITE).into())
411 }
412
413 let image = Image {
414 widget: self.widget_builder.build(ctx),
415 texture: self.texture.into(),
416 flip: self.flip.into(),
417 uv_rect: self.uv_rect.into(),
418 checkerboard_background: self.checkerboard_background.into(),
419 keep_aspect_ratio: self.keep_aspect_ratio.into(),
420 sync_with_texture_size: self.sync_with_texture_size.into(),
421 };
422 UiNode::new(image)
423 }
424
425 /// Builds the [`Image`] widget and adds it to the UI and returns its handle.
426 pub fn build(self, ctx: &mut BuildContext) -> Handle<UiNode> {
427 ctx.add_node(self.build_node(ctx))
428 }
429}
430
431#[cfg(test)]
432mod test {
433 use crate::image::ImageBuilder;
434 use crate::{test::test_widget_deletion, widget::WidgetBuilder};
435
436 #[test]
437 fn test_deletion() {
438 test_widget_deletion(|ctx| ImageBuilder::new(WidgetBuilder::new()).build(ctx));
439 }
440}