fyrox_ui/build.rs
1// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to deal
5// in the Software without restriction, including without limitation the rights
6// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7// copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in all
11// copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19// SOFTWARE.
20
21//! Build context is used to decouple explicit UI state modification. See [`BuildContext`] docs for
22//! more info.
23
24use crate::style::resource::StyleResource;
25use crate::{
26 core::pool::Handle, font::FontResource, message::UiMessage, RestrictionEntry, UiNode,
27 UserInterface,
28};
29use fyrox_graph::BaseSceneGraph;
30use std::{
31 ops::{Index, IndexMut},
32 sync::mpsc::Sender,
33};
34
35/// Build context is used to decouple explicit UI state modification. Its main use is in the various widget
36/// builders. Internally, it is just a mutable reference to the UI state. UI can be modified (add nodes, clone,
37/// link, etc.) via build context. This is needed to explicitly highlight that it used to modify the UI
38/// state. It is **not recommended** to use BuildContext for mutable access to widgets at runtime! _Use message
39/// passing_ to modify widgets at runtime, otherwise you will easily break invariant (inner state) of widgets.
40/// The only place where it's allowed to directly mutate widget's state is at build stage (inside `build`
41/// method of your widget builder).
42///
43/// ## Examples
44///
45/// ```rust
46/// # use fyrox_ui::{
47/// # core::pool::Handle,
48/// # core::{visitor::prelude::*, reflect::prelude::*, type_traits::prelude::*,},
49/// # define_widget_deref,
50/// # message::UiMessage,
51/// # widget::{Widget, WidgetBuilder},
52/// # BuildContext, Control, UiNode, UserInterface,
53/// # };
54/// # use std::{
55/// # any::{Any, TypeId},
56/// # ops::{Deref, DerefMut},
57/// # };
58/// # use fyrox_core::uuid_provider;
59/// #
60/// #[derive(Clone, Visit, Reflect, Debug, ComponentProvider)]
61/// struct MyWidget {
62/// widget: Widget,
63/// }
64/// #
65/// # define_widget_deref!(MyWidget);
66/// #
67/// # uuid_provider!(MyWidget = "a93ec1b5-e7c8-4919-ac19-687d8c99f6bd");
68/// #
69/// # impl Control for MyWidget {
70/// # fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
71/// # todo!()
72/// # }
73/// # }
74///
75/// struct MyWidgetBuilder {
76/// widget_builder: WidgetBuilder,
77/// }
78///
79/// impl MyWidgetBuilder {
80/// pub fn build(self, ctx: &mut BuildContext) -> Handle<UiNode> {
81/// let my_widget = MyWidget {
82/// widget: self.widget_builder.build(ctx),
83/// };
84///
85/// ctx.add_node(UiNode::new(my_widget))
86/// }
87/// }
88/// ```
89pub struct BuildContext<'a> {
90 ui: &'a mut UserInterface,
91 pub style: StyleResource,
92}
93
94impl Index<Handle<UiNode>> for BuildContext<'_> {
95 type Output = UiNode;
96
97 fn index(&self, index: Handle<UiNode>) -> &Self::Output {
98 &self.ui.nodes[index]
99 }
100}
101
102impl IndexMut<Handle<UiNode>> for BuildContext<'_> {
103 fn index_mut(&mut self, index: Handle<UiNode>) -> &mut Self::Output {
104 &mut self.ui.nodes[index]
105 }
106}
107
108impl<'a> From<&'a mut UserInterface> for BuildContext<'a> {
109 fn from(ui: &'a mut UserInterface) -> Self {
110 Self {
111 style: ui.style.clone(),
112 ui,
113 }
114 }
115}
116
117impl BuildContext<'_> {
118 /// Returns default font instance used by the UI.
119 pub fn default_font(&self) -> FontResource {
120 self.ui.default_font.clone()
121 }
122
123 /// Returns current message sender of the UI, that is used for message passing mechanism. You can
124 /// send messages for your widgets inside your builders, however this has limited use and should
125 /// be avoided in the favor of explicit state modification to not overload message pipeline.
126 pub fn sender(&self) -> Sender<UiMessage> {
127 self.ui.sender()
128 }
129
130 /// Adds a new widget to the UI. See [`UiNode`] docs for more info, [`UiNode::new`] in particular.
131 pub fn add_node(&mut self, node: UiNode) -> Handle<UiNode> {
132 self.ui.add_node(node)
133 }
134
135 /// Links the child widget with the parent widget. Child widget's position and size will be restricted by
136 /// the new parent. When a widget is linked to other widget, its coordinates become relative to it parent.
137 pub fn link(&mut self, child: Handle<UiNode>, parent: Handle<UiNode>) {
138 self.ui.link_nodes(child, parent, false)
139 }
140
141 /// Copies a widget, adds it to the UI, links it to the root node of the UI and returns the handle to it.
142 pub fn copy(&mut self, node: Handle<UiNode>) -> Handle<UiNode> {
143 self.ui.copy_node(node)
144 }
145
146 /// Tries to fetch the node by its handle. Returns `None` if the handle is invalid.
147 pub fn try_get_node(&self, node: Handle<UiNode>) -> Option<&UiNode> {
148 self.ui.try_get(node)
149 }
150
151 /// Tries to fetch the node by its handle. Returns `None` if the handle is invalid.
152 pub fn try_get_node_mut(&mut self, node: Handle<UiNode>) -> Option<&mut UiNode> {
153 self.ui.nodes.try_borrow_mut(node)
154 }
155
156 /// Pushes a new picking restriction to the picking-restriction stack. See [`UserInterface::push_picking_restriction`]
157 /// docs for more info.
158 pub fn push_picking_restriction(&mut self, restriction: RestrictionEntry) {
159 self.ui.push_picking_restriction(restriction)
160 }
161
162 /// Explicitly removes picking restriction for the given node from the picking-restriction stack. See
163 /// [`UserInterface::remove_picking_restriction`] docs for more info.
164 pub fn remove_picking_restriction(&mut self, node: Handle<UiNode>) {
165 self.ui.remove_picking_restriction(node)
166 }
167
168 /// Returns an immutable reference to the user interface.
169 pub fn inner(&self) -> &UserInterface {
170 self.ui
171 }
172
173 /// Returns a mutable reference to the user interface.
174 pub fn inner_mut(&mut self) -> &mut UserInterface {
175 self.ui
176 }
177
178 /// Sends a message during build stage. It has quite limited use, but could be unavoidable in
179 /// for cases when you need to do some action that relies on fully performed layout stage. When a
180 /// widget is being built, you can't fetch any layout info of it since it wasn't calculated yet.
181 /// In this case all you can do is to "postpone" your action for later moment in current frame
182 /// by sending a message.
183 pub fn send_message(&self, message: UiMessage) {
184 self.ui.send_message(message);
185 }
186}