1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
use crate::{
    core::{algebra::Vector2, math::Rect, pool::Handle, scope_profile},
    draw::{CommandTexture, Draw, DrawingContext},
    message::UiMessage,
    widget::{Widget, WidgetBuilder},
    BuildContext, Control, UiNode, UserInterface,
};
use std::{
    any::{Any, TypeId},
    cell::RefCell,
    ops::{Deref, DerefMut},
};

#[derive(Clone, Copy, PartialEq)]
pub enum SizeMode {
    Strict,
    Auto,
    Stretch,
}

#[derive(Clone, Copy, PartialEq)]
pub struct GridDimension {
    size_mode: SizeMode,
    desired_size: f32,
    actual_size: f32,
    location: f32,
}

impl GridDimension {
    pub fn generic(size_mode: SizeMode, desired_size: f32) -> Self {
        Self {
            size_mode,
            desired_size,
            actual_size: 0.0,
            location: 0.0,
        }
    }

    pub fn strict(desired_size: f32) -> Self {
        Self::generic(SizeMode::Strict, desired_size)
    }

    pub fn stretch() -> Self {
        Self::generic(SizeMode::Stretch, 0.0)
    }

    pub fn auto() -> Self {
        Self::generic(SizeMode::Auto, 0.0)
    }
}

pub type Column = GridDimension;
pub type Row = GridDimension;

/// Automatically arranges children by rows and columns
#[derive(Clone)]
pub struct Grid {
    widget: Widget,
    rows: RefCell<Vec<Row>>,
    columns: RefCell<Vec<Column>>,
    draw_border: bool,
    border_thickness: f32,
    cells: RefCell<Vec<Cell>>,
    groups: RefCell<[Vec<usize>; 4]>,
}

crate::define_widget_deref!(Grid);

#[derive(Clone)]
struct Cell {
    nodes: Vec<Handle<UiNode>>,
    width_constraint: Option<f32>,
    height_constraint: Option<f32>,
    row_index: usize,
    column_index: usize,
}

fn group_index(row_size_mode: SizeMode, column_size_mode: SizeMode) -> usize {
    match (row_size_mode, column_size_mode) {
        (SizeMode::Strict, SizeMode::Strict)
        | (SizeMode::Strict, SizeMode::Auto)
        | (SizeMode::Auto, SizeMode::Strict)
        | (SizeMode::Auto, SizeMode::Auto) => 0,
        (SizeMode::Stretch, SizeMode::Auto) => 1,
        (SizeMode::Strict, SizeMode::Stretch) | (SizeMode::Auto, SizeMode::Stretch) => 2,
        (SizeMode::Stretch, SizeMode::Strict) | (SizeMode::Stretch, SizeMode::Stretch) => 3,
    }
}

fn choose_constraint(dimension: &GridDimension, available_size: f32) -> Option<f32> {
    match dimension.size_mode {
        SizeMode::Strict => Some(dimension.desired_size),
        SizeMode::Auto => Some(available_size),
        SizeMode::Stretch => None,
    }
}

fn choose_actual_size(
    dimension: &GridDimension,
    cell_size: f32,
    available_size: f32,
    stretch_size: f32,
) -> f32 {
    let current_actual_size = dimension.actual_size;
    match dimension.size_mode {
        SizeMode::Strict => dimension.desired_size,
        SizeMode::Auto => current_actual_size.max(cell_size),
        SizeMode::Stretch => current_actual_size.max(if available_size.is_infinite() {
            cell_size
        } else {
            stretch_size
        }),
    }
}

fn calc_total_size_of_non_stretch_dims(
    dims: &[GridDimension],
    children: &[Handle<UiNode>],
    ui: &UserInterface,
    desired_size_fetcher: fn(&UiNode, usize) -> Option<f32>,
) -> f32 {
    let mut preset_size = 0.0;

    for (i, dim) in dims.iter().enumerate() {
        if dim.size_mode == SizeMode::Strict {
            preset_size += dim.desired_size;
        } else if dim.size_mode == SizeMode::Auto {
            let mut dim_size = 0.0f32;
            for child_handle in children {
                let child = ui.nodes.borrow(*child_handle);
                if let Some(desired_size) = (desired_size_fetcher)(child, i) {
                    dim_size = dim_size.max(desired_size);
                }
            }
            preset_size += dim_size;
        }
    }

    preset_size
}

fn count_stretch_dims(dims: &[GridDimension]) -> usize {
    let mut stretch_sized_dims = 0;
    for dim in dims.iter() {
        if dim.size_mode == SizeMode::Stretch {
            stretch_sized_dims += 1;
        }
    }
    stretch_sized_dims
}

fn calc_avg_size_for_stretch_dim(
    dims: &[GridDimension],
    children: &[Handle<UiNode>],
    available_size: f32,
    ui: &UserInterface,
    desired_size_fetcher: fn(&UiNode, usize) -> Option<f32>,
) -> f32 {
    let preset_size = calc_total_size_of_non_stretch_dims(dims, children, ui, desired_size_fetcher);

    let rest_width = available_size - preset_size;

    let stretch_sized_dims = count_stretch_dims(dims);
    if stretch_sized_dims > 0 {
        rest_width / stretch_sized_dims as f32
    } else {
        0.0
    }
}

fn fetch_width(child: &UiNode, i: usize) -> Option<f32> {
    if child.column() == i && child.visibility() {
        Some(child.desired_size().x)
    } else {
        None
    }
}

fn fetch_height(child: &UiNode, i: usize) -> Option<f32> {
    if child.row() == i && child.visibility() {
        Some(child.desired_size().y)
    } else {
        None
    }
}

fn arrange_dims(dims: &mut [GridDimension], final_size: f32) {
    let mut preset_width = 0.0;
    for dim in dims.iter() {
        if dim.size_mode == SizeMode::Auto || dim.size_mode == SizeMode::Strict {
            preset_width += dim.actual_size;
        }
    }

    let stretch_count = count_stretch_dims(dims);
    let avg_size = if stretch_count > 0 {
        (final_size - preset_width) / stretch_count as f32
    } else {
        0.0
    };

    let mut location = 0.0;
    for dim in dims.iter_mut() {
        dim.location = location;
        location += match dim.size_mode {
            SizeMode::Strict | SizeMode::Auto => dim.actual_size,
            SizeMode::Stretch => avg_size,
        };
    }
}

impl Control for Grid {
    fn query_component(&self, type_id: TypeId) -> Option<&dyn Any> {
        if type_id == TypeId::of::<Self>() {
            Some(self)
        } else {
            None
        }
    }

    fn measure_override(&self, ui: &UserInterface, available_size: Vector2<f32>) -> Vector2<f32> {
        scope_profile!();

        let mut rows = self.rows.borrow_mut();
        let mut columns = self.columns.borrow_mut();
        let mut groups = self.groups.borrow_mut();
        let mut cells = self.cells.borrow_mut();

        // In case of no rows or columns, grid acts like default panel.
        if columns.is_empty() || rows.is_empty() {
            return self.widget.measure_override(ui, available_size);
        }

        for row in rows.iter_mut() {
            row.actual_size = 0.0;
        }
        for column in columns.iter_mut() {
            column.actual_size = 0.0;
        }
        for group in groups.iter_mut() {
            group.clear();
        }
        cells.clear();

        for (column_index, column) in columns.iter().enumerate() {
            for (row_index, row) in rows.iter().enumerate() {
                groups[group_index(row.size_mode, column.size_mode)].push(cells.len());

                cells.push(Cell {
                    nodes: self
                        .children()
                        .iter()
                        .filter_map(|&c| {
                            let child_ref = ui.node(c);
                            if child_ref.row() == row_index && child_ref.column() == column_index {
                                Some(c)
                            } else {
                                None
                            }
                        })
                        .collect(),
                    width_constraint: choose_constraint(column, available_size.x),
                    height_constraint: choose_constraint(row, available_size.y),
                    row_index,
                    column_index,
                })
            }
        }

        for group in groups.iter() {
            for &cell_index in group.iter() {
                let cell = &cells[cell_index];

                let stretch_sized_width = calc_avg_size_for_stretch_dim(
                    &columns,
                    self.children(),
                    available_size.x,
                    ui,
                    fetch_width,
                );

                let stretch_sized_height = calc_avg_size_for_stretch_dim(
                    &rows,
                    self.children(),
                    available_size.y,
                    ui,
                    fetch_height,
                );

                let child_constraint = Vector2::new(
                    cell.width_constraint.unwrap_or(stretch_sized_width),
                    cell.height_constraint.unwrap_or(stretch_sized_height),
                );

                let mut cell_size = Vector2::<f32>::default();
                for &node in cell.nodes.iter() {
                    ui.measure_node(node, child_constraint);
                    let node_ref = ui.node(node);
                    let desired_size = node_ref.desired_size();
                    cell_size.x = cell_size.x.max(desired_size.x);
                    cell_size.y = cell_size.y.max(desired_size.y);
                }

                let column = &mut columns[cell.column_index];
                column.actual_size =
                    choose_actual_size(column, cell_size.x, available_size.x, stretch_sized_width);

                let row = &mut rows[cell.row_index];
                row.actual_size =
                    choose_actual_size(row, cell_size.y, available_size.y, stretch_sized_height);
            }
        }

        let mut desired_size = Vector2::default();
        // Step 4. Calculate desired size of grid.
        for column in columns.iter() {
            desired_size.x += column.actual_size;
        }
        for row in rows.iter() {
            desired_size.y += row.actual_size;
        }
        desired_size
    }

    fn arrange_override(&self, ui: &UserInterface, final_size: Vector2<f32>) -> Vector2<f32> {
        scope_profile!();

        let mut columns = self.columns.borrow_mut();
        let mut rows = self.rows.borrow_mut();

        if columns.is_empty() || rows.is_empty() {
            let rect = Rect::new(0.0, 0.0, final_size.x, final_size.y);
            for child_handle in self.widget.children() {
                ui.arrange_node(*child_handle, &rect);
            }
            return final_size;
        }

        arrange_dims(&mut columns, final_size.x);
        arrange_dims(&mut rows, final_size.y);

        for child_handle in self.widget.children() {
            let child = ui.nodes.borrow(*child_handle);
            if let Some(column) = columns.get(child.column()) {
                if let Some(row) = rows.get(child.row()) {
                    ui.arrange_node(
                        *child_handle,
                        &Rect::new(
                            column.location,
                            row.location,
                            column.actual_size,
                            row.actual_size,
                        ),
                    );
                }
            }
        }

        final_size
    }

    fn draw(&self, drawing_context: &mut DrawingContext) {
        if self.draw_border {
            let bounds = self.widget.bounding_rect();

            let left_top = Vector2::new(bounds.x(), bounds.y());
            let right_top = Vector2::new(bounds.x() + bounds.w(), bounds.y());
            let right_bottom = Vector2::new(bounds.x() + bounds.w(), bounds.y() + bounds.h());
            let left_bottom = Vector2::new(bounds.x(), bounds.y() + bounds.h());

            drawing_context.push_line(left_top, right_top, self.border_thickness);
            drawing_context.push_line(right_top, right_bottom, self.border_thickness);
            drawing_context.push_line(right_bottom, left_bottom, self.border_thickness);
            drawing_context.push_line(left_bottom, left_top, self.border_thickness);

            for column in self.columns.borrow().iter() {
                let a = Vector2::new(bounds.x() + column.location, bounds.y());
                let b = Vector2::new(bounds.x() + column.location, bounds.y() + bounds.h());
                drawing_context.push_line(a, b, self.border_thickness);
            }
            for row in self.rows.borrow().iter() {
                let a = Vector2::new(bounds.x(), bounds.y() + row.location);
                let b = Vector2::new(bounds.x() + bounds.w(), bounds.y() + row.location);
                drawing_context.push_line(a, b, self.border_thickness);
            }

            drawing_context.commit(
                self.clip_bounds(),
                self.widget.foreground(),
                CommandTexture::None,
                None,
            );
        }
    }

    fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
        self.widget.handle_routed_message(ui, message);
    }
}

pub struct GridBuilder {
    widget_builder: WidgetBuilder,
    rows: Vec<Row>,
    columns: Vec<Column>,
    draw_border: bool,
    border_thickness: f32,
}

impl GridBuilder {
    pub fn new(widget_builder: WidgetBuilder) -> Self {
        Self {
            widget_builder,
            rows: Vec::new(),
            columns: Vec::new(),
            draw_border: false,
            border_thickness: 1.0,
        }
    }

    pub fn add_row(mut self, row: Row) -> Self {
        self.rows.push(row);
        self
    }

    pub fn add_column(mut self, column: Column) -> Self {
        self.columns.push(column);
        self
    }

    pub fn add_rows(mut self, mut rows: Vec<Row>) -> Self {
        self.rows.append(&mut rows);
        self
    }

    pub fn add_columns(mut self, mut columns: Vec<Column>) -> Self {
        self.columns.append(&mut columns);
        self
    }

    pub fn draw_border(mut self, value: bool) -> Self {
        self.draw_border = value;
        self
    }

    pub fn with_border_thickness(mut self, value: f32) -> Self {
        self.border_thickness = value;
        self
    }

    pub fn build(self, ui: &mut BuildContext) -> Handle<UiNode> {
        let grid = Grid {
            widget: self.widget_builder.build(),
            rows: RefCell::new(self.rows),
            columns: RefCell::new(self.columns),
            draw_border: self.draw_border,
            border_thickness: self.border_thickness,
            cells: Default::default(),
            groups: Default::default(),
        };
        ui.add_node(UiNode::new(grid))
    }
}

impl Grid {
    pub fn new(widget: Widget) -> Self {
        Self {
            widget,
            rows: Default::default(),
            columns: Default::default(),
            draw_border: false,
            border_thickness: 1.0,
            cells: Default::default(),
            groups: Default::default(),
        }
    }

    pub fn add_row(&mut self, row: Row) -> &mut Self {
        self.rows.borrow_mut().push(row);
        self
    }

    pub fn add_column(&mut self, column: Column) -> &mut Self {
        self.columns.borrow_mut().push(column);
        self
    }

    pub fn clear_columns(&mut self) {
        self.columns.borrow_mut().clear();
    }

    pub fn clear_rows(&mut self) {
        self.rows.borrow_mut().clear();
    }

    pub fn set_columns(&mut self, columns: Vec<Column>) {
        self.columns = RefCell::new(columns);
    }

    pub fn set_rows(&mut self, rows: Vec<Row>) {
        self.rows = RefCell::new(rows);
    }

    pub fn set_draw_border(&mut self, value: bool) -> &mut Self {
        self.draw_border = value;
        self
    }

    pub fn is_draw_border(&self) -> bool {
        self.draw_border
    }

    pub fn set_border_thickness(&mut self, value: f32) -> &mut Self {
        self.border_thickness = value;
        self
    }

    pub fn border_thickness(&self) -> f32 {
        self.border_thickness
    }
}