pub struct SoundEngine(/* private fields */);Expand description
Sound engine manages contexts, feeds output device with data. Sound engine instance can be cloned, however this is always a “shallow” clone, because actual sound engine data is wrapped in Arc.
Implementations§
Source§impl SoundEngine
impl SoundEngine
Sourcepub fn new() -> Result<SoundEngine, Box<dyn Error>>
pub fn new() -> Result<SoundEngine, Box<dyn Error>>
Creates new instance of the sound engine. It is possible to have multiple engines running at the same time, but you shouldn’t do this because you can create multiple contexts which should cover 99% of use cases.
Sourcepub fn without_device() -> SoundEngine
pub fn without_device() -> SoundEngine
Creates new instance of a sound engine without OS audio output device (so called headless mode).
The user should periodically run State::render if they want to implement their own sample sending
method to an output device (or a file, etc.).
Sourcepub fn initialize_audio_output_device(&self) -> Result<(), Box<dyn Error>>
pub fn initialize_audio_output_device(&self) -> Result<(), Box<dyn Error>>
Tries to initialize default audio output device.
Sourcepub fn destroy_audio_output_device(&self)
pub fn destroy_audio_output_device(&self)
Destroys current audio output device (if any).
Sourcepub fn state(&self) -> MutexGuard<'_, State>
pub fn state(&self) -> MutexGuard<'_, State>
Provides direct access to actual engine data.
Trait Implementations§
Source§impl Clone for SoundEngine
impl Clone for SoundEngine
Source§fn clone(&self) -> SoundEngine
fn clone(&self) -> SoundEngine
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for SoundEngine
impl Default for SoundEngine
Source§fn default() -> SoundEngine
fn default() -> SoundEngine
Auto Trait Implementations§
impl Freeze for SoundEngine
impl RefUnwindSafe for SoundEngine
impl Send for SoundEngine
impl Sync for SoundEngine
impl Unpin for SoundEngine
impl UnwindSafe for SoundEngine
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