fyrox-impl 1.0.1

Feature-rich, easy-to-use, 2D/3D game engine with a scene editor. Like Godot, but in Rust.
Documentation
// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

//! Scene-specific sprite sheet animation.

use crate::resource::texture::TextureResource;

/// Scene-specific sprite sheet animation.
pub type SpriteSheetAnimation =
    crate::generic_animation::spritesheet::SpriteSheetAnimation<TextureResource>;
/// Scene-specific sprite sheet animation frames container.
pub type SpriteSheetFramesContainer =
    crate::generic_animation::spritesheet::SpriteSheetFramesContainer<TextureResource>;

/// Standard prelude for sprite sheet animations, that contains all most commonly used types and traits.
pub mod prelude {
    pub use super::{SpriteSheetAnimation, SpriteSheetFramesContainer};
    pub use crate::generic_animation::spritesheet::{
        signal::Signal, Event, ImageParameters, Status,
    };
}