use crate::scene::base::BaseBuilder;
use crate::scene::node::constructor::NodeConstructor;
use crate::{
core::{
color::Color,
math::aabb::AxisAlignedBoundingBox,
pool::Handle,
reflect::prelude::*,
type_traits::prelude::*,
uuid::{uuid, Uuid},
variable::InheritableVariable,
visitor::{Visit, VisitResult, Visitor},
},
scene::{
base::Base,
debug::SceneDrawingContext,
graph::Graph,
light::{BaseLight, BaseLightBuilder},
node::{Node, NodeTrait},
},
};
use fyrox_graph::constructor::ConstructorProvider;
use fyrox_graph::SceneGraph;
use std::ops::{Deref, DerefMut};
#[derive(Debug, Reflect, Clone, Visit, ComponentProvider)]
#[reflect(derived_type = "Node")]
pub struct PointLight {
#[component(include)]
base_light: BaseLight,
#[reflect(min_value = 0.0, step = 0.001)]
#[reflect(setter = "set_shadow_bias")]
shadow_bias: InheritableVariable<f32>,
#[reflect(min_value = 0.0, step = 0.1)]
#[reflect(setter = "set_radius")]
radius: InheritableVariable<f32>,
}
impl Deref for PointLight {
type Target = Base;
fn deref(&self) -> &Self::Target {
&self.base_light.base
}
}
impl DerefMut for PointLight {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.base_light.base
}
}
impl TypeUuidProvider for PointLight {
fn type_uuid() -> Uuid {
uuid!("c81dcc31-7cb9-465f-abd9-b385ac6f4d37")
}
}
impl PointLight {
pub fn base_light_ref(&self) -> &BaseLight {
&self.base_light
}
pub fn base_light_mut(&mut self) -> &mut BaseLight {
&mut self.base_light
}
#[inline]
pub fn set_radius(&mut self, radius: f32) -> f32 {
self.radius.set_value_and_mark_modified(radius.abs())
}
#[inline]
pub fn radius(&self) -> f32 {
*self.radius
}
pub fn set_shadow_bias(&mut self, bias: f32) -> f32 {
self.shadow_bias.set_value_and_mark_modified(bias)
}
pub fn shadow_bias(&self) -> f32 {
*self.shadow_bias
}
}
impl ConstructorProvider<Node, Graph> for PointLight {
fn constructor() -> NodeConstructor {
NodeConstructor::new::<Self>()
.with_variant("Point Light", |_| {
PointLightBuilder::new(BaseLightBuilder::new(
BaseBuilder::new().with_name("PointLight"),
))
.with_radius(10.0)
.build_node()
.into()
})
.with_group("Light")
}
}
impl NodeTrait for PointLight {
fn local_bounding_box(&self) -> AxisAlignedBoundingBox {
AxisAlignedBoundingBox::from_radius(*self.radius)
}
fn world_bounding_box(&self) -> AxisAlignedBoundingBox {
self.local_bounding_box()
.transform(&self.global_transform_without_scaling())
}
fn id(&self) -> Uuid {
Self::type_uuid()
}
fn debug_draw(&self, ctx: &mut SceneDrawingContext) {
ctx.draw_wire_sphere(self.global_position(), self.radius(), 30, Color::GREEN);
}
}
impl Default for PointLight {
fn default() -> Self {
Self {
base_light: Default::default(),
shadow_bias: InheritableVariable::new_modified(0.025),
radius: InheritableVariable::new_modified(10.0),
}
}
}
pub struct PointLightBuilder {
base_light_builder: BaseLightBuilder,
shadow_bias: f32,
radius: f32,
}
impl PointLightBuilder {
pub fn new(base_light_builder: BaseLightBuilder) -> Self {
Self {
base_light_builder,
shadow_bias: 0.025,
radius: 10.0,
}
}
pub fn with_radius(mut self, radius: f32) -> Self {
self.radius = radius;
self
}
pub fn with_shadow_bias(mut self, bias: f32) -> Self {
self.shadow_bias = bias;
self
}
pub fn build_point_light(self) -> PointLight {
PointLight {
base_light: self.base_light_builder.build(),
radius: self.radius.into(),
shadow_bias: self.shadow_bias.into(),
}
}
pub fn build_node(self) -> Node {
Node::new(self.build_point_light())
}
pub fn build(self, graph: &mut Graph) -> Handle<PointLight> {
graph.add_node(self.build_node()).to_variant()
}
}