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// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//! Geometry buffer is a mesh buffer, that could contain multiple vertex buffers and only one
//! element buffer.
use crate::;
use Pod;
use define_as_any_trait;
use size_of;
/// Attribute kind of a vertex.
/// Vertex attribute definition.
/// Untyped vertex buffer data.
/// Vertex buffer descriptor contains information about vertex buffer layout and content usage as
/// well as the data that will be uploaded to GPU.
/// Describes elements for the geometry buffer.
/// Descriptor of the geometry buffer. It essentially binds multiple vertex buffers and one element
/// buffer.
define_as_any_trait!;
/// Geometry buffer is a mesh buffer, that could contain multiple vertex buffers and only one
/// element buffer. Element could be either a line or triangle (the most commonly used one).
///
/// ## Examples
///
/// The simplest possible example shows how to create a geometry buffer that has a single triangle:
///
/// ```rust
/// use fyrox_graphics::{
/// buffer::BufferUsage,
/// core::{algebra::Vector3, math::TriangleDefinition},
/// error::FrameworkError,
/// geometry_buffer::{
/// AttributeDefinition, AttributeKind, ElementsDescriptor, GpuGeometryBuffer,
/// GpuGeometryBufferDescriptor, VertexBufferData, VertexBufferDescriptor,
/// },
/// server::GraphicsServer,
/// };
/// use bytemuck::{Pod, Zeroable};
///
/// // Vertex type must implement a bunch of traits, that guarantees that the data will be tightly
/// // packed with expected order of elements.
/// #[derive(Pod, Copy, Clone, Zeroable)]
/// #[repr(C)]
/// struct Vertex {
/// position: Vector3<f32>,
/// }
///
/// fn create_geometry_buffer(
/// server: &dyn GraphicsServer,
/// ) -> Result<GpuGeometryBuffer, FrameworkError> {
/// let vertices = [
/// Vertex {
/// position: Vector3::new(0.0, 0.0, 0.0),
/// },
/// Vertex {
/// position: Vector3::new(0.0, 1.0, 0.0),
/// },
/// Vertex {
/// position: Vector3::new(1.0, 0.0, 0.0),
/// },
/// ];
///
/// let triangles = [TriangleDefinition([0, 1, 2])];
///
/// server.create_geometry_buffer(GpuGeometryBufferDescriptor {
/// name: "MyBuffer",
/// buffers: &[VertexBufferDescriptor {
/// usage: BufferUsage::StaticDraw,
/// attributes: &[AttributeDefinition {
/// location: 0,
/// kind: AttributeKind::Float,
/// component_count: 3,
/// normalized: false,
/// divisor: 0,
/// }],
/// data: VertexBufferData::new(Some(&vertices)),
/// }],
/// usage: BufferUsage::StaticDraw,
/// elements: ElementsDescriptor::Triangles(&triangles),
/// })
/// }
/// ```
define_shared_wrapper!;