fyrox_graphics/lib.rs
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// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#![allow(clippy::too_many_arguments)]
pub use fyrox_core as core;
use std::fmt::Debug;
use crate::core::{reflect::prelude::*, type_traits::prelude::*, visitor::prelude::*};
use serde::{Deserialize, Serialize};
use strum_macros::{AsRefStr, EnumString, VariantNames};
pub mod buffer;
pub mod error;
pub mod framebuffer;
pub mod geometry_buffer;
pub mod gl;
pub mod gpu_program;
pub mod gpu_texture;
pub mod query;
pub mod read_buffer;
pub mod server;
pub mod stats;
pub mod uniform;
/// A set of possible polygon filling modes.
#[derive(
Copy,
Clone,
PartialOrd,
PartialEq,
Hash,
Debug,
Deserialize,
Visit,
Eq,
Reflect,
AsRefStr,
EnumString,
VariantNames,
TypeUuidProvider,
Default,
)]
#[type_uuid(id = "47aff01a-7daa-427c-874c-87464a7ffe28")]
pub enum PolygonFillMode {
/// Only vertices of polygons are rendered. Their size is 1px by default.
Point,
/// Only edges of polygons are rendered using 1px lines. This mode is useful for wireframe
/// drawing.
Line,
/// The entire polygon surface is rendered. This is default rendering mode.
#[default]
Fill,
}
/// A function used to compare two values. Usually it is used for depth and stencil testing.
#[derive(
Copy,
Clone,
PartialOrd,
PartialEq,
Eq,
Ord,
Hash,
Visit,
Serialize,
Deserialize,
Debug,
Reflect,
AsRefStr,
EnumString,
VariantNames,
Default,
)]
pub enum CompareFunc {
/// Never passes.
Never,
/// Passes if the incoming value is less than the stored value.
Less,
/// Passes if the incoming value is equal to the stored value.
Equal,
/// Passes if the incoming value is less than or equal to the stored value.
#[default]
LessOrEqual,
/// Passes if the incoming value is greater than the stored value.
Greater,
/// Passes if the incoming value is not equal to the stored value.
NotEqual,
/// Passes if the incoming value is greater than or equal to the stored value.
GreaterOrEqual,
/// Always passes.
Always,
}
/// Defines a set values (per color) for blending operation.
#[derive(
Copy,
Clone,
Hash,
PartialOrd,
PartialEq,
Eq,
Ord,
Serialize,
Deserialize,
Visit,
Debug,
Reflect,
AsRefStr,
EnumString,
VariantNames,
Default,
)]
pub enum BlendFactor {
#[default]
Zero,
One,
SrcColor,
OneMinusSrcColor,
DstColor,
OneMinusDstColor,
SrcAlpha,
OneMinusSrcAlpha,
DstAlpha,
OneMinusDstAlpha,
ConstantColor,
OneMinusConstantColor,
ConstantAlpha,
OneMinusConstantAlpha,
SrcAlphaSaturate,
Src1Color,
OneMinusSrc1Color,
Src1Alpha,
OneMinusSrc1Alpha,
}
/// Defines an operation used in blending equation.
#[derive(
Copy,
Clone,
Hash,
PartialOrd,
PartialEq,
Eq,
Ord,
Serialize,
Deserialize,
Visit,
Debug,
Reflect,
Default,
)]
pub enum BlendMode {
/// Addition of two operands (`Source + Dest`). This is default operation.
#[default]
Add,
/// Subtraction of two operands (`Source - Dest`).
Subtract,
/// Reverse subtraction of two operands (`Dest - Source`).
ReverseSubtract,
/// Per-component min function of two operands (`min(Source, Dest)`).
Min,
/// Per-component max function of two operands (`max(Source, Dest)`).
Max,
}
/// An equation used for blending a source pixel color with the destination color (the one that is
/// already in a frame buffer). This equation has different modes for rgb/alpha parts.
#[derive(
Copy,
Clone,
Default,
PartialOrd,
PartialEq,
Ord,
Eq,
Hash,
Serialize,
Deserialize,
Visit,
Debug,
Reflect,
)]
pub struct BlendEquation {
/// An operation for RGB part.
pub rgb: BlendMode,
/// An operation for alpha part.
pub alpha: BlendMode,
}
/// Blending function defines sources of data for both operands in blending equation (separately
/// for RGB and Alpha parts). Default blending function is replacing destination values with the
/// source ones.
#[derive(
Copy, Clone, PartialOrd, PartialEq, Ord, Eq, Hash, Serialize, Deserialize, Visit, Debug, Reflect,
)]
pub struct BlendFunc {
/// Data for source (the value that is produced by a shader) in the blending equation (RGB part).
pub sfactor: BlendFactor,
/// Data for destination (the value that is already in a frame buffer) in the blending equation
/// (RGB part).
pub dfactor: BlendFactor,
/// Data for source (the value that is produced by a shader) in the blending equation (alpha part).
pub alpha_sfactor: BlendFactor,
/// Data for destination (the value that is already in a frame buffer) in the blending equation
/// (alpha part).
pub alpha_dfactor: BlendFactor,
}
impl BlendFunc {
/// Creates a new blending function where both RGB and Alpha parts have the same blending factor.
pub fn new(sfactor: BlendFactor, dfactor: BlendFactor) -> Self {
Self {
sfactor,
dfactor,
alpha_sfactor: sfactor,
alpha_dfactor: dfactor,
}
}
/// Creates a new blending function where RGB and Alpha parts have different blending factor.
pub fn new_separate(
sfactor: BlendFactor,
dfactor: BlendFactor,
alpha_sfactor: BlendFactor,
alpha_dfactor: BlendFactor,
) -> Self {
Self {
sfactor,
dfactor,
alpha_sfactor,
alpha_dfactor,
}
}
}
impl Default for BlendFunc {
fn default() -> Self {
Self {
sfactor: BlendFactor::One,
dfactor: BlendFactor::Zero,
alpha_sfactor: BlendFactor::One,
alpha_dfactor: BlendFactor::Zero,
}
}
}
/// A mask that defines which colors will be stored in a frame buffer during rendering operation.
/// By default, all colors are stored (every field is set to `true`).
#[derive(
Copy, Clone, PartialOrd, PartialEq, Hash, Debug, Serialize, Deserialize, Visit, Eq, Reflect,
)]
pub struct ColorMask {
/// A flag, that defines whether the red channel is written or not in a frame buffer.
pub red: bool,
/// A flag, that defines whether the green channel is written or not in a frame buffer.
pub green: bool,
/// A flag, that defines whether the blue channel is written or not in a frame buffer.
pub blue: bool,
/// A flag, that defines whether the alpha channel is written or not in a frame buffer.
pub alpha: bool,
}
impl Default for ColorMask {
fn default() -> Self {
Self {
red: true,
green: true,
blue: true,
alpha: true,
}
}
}
impl ColorMask {
/// Creates a new color mask where all the components will have the specified value.
pub fn all(value: bool) -> Self {
Self {
red: value,
green: value,
blue: value,
alpha: value,
}
}
}
/// Defines a polygon face that will be rendered. This is usually used for back face culling.
/// Default value is [`PolygonFace::FrontAndBack`].
#[derive(
Copy,
Clone,
PartialOrd,
PartialEq,
Hash,
Debug,
Deserialize,
Visit,
Eq,
Reflect,
AsRefStr,
EnumString,
VariantNames,
Default,
)]
pub enum PolygonFace {
/// Only front faces will be rendered.
Front,
/// Only back faces will be rendered.
Back,
/// Both, back and front faces will be rendered.
#[default]
FrontAndBack,
}
/// Defines a function that used in a stencil test.
#[derive(
Copy, Clone, PartialOrd, PartialEq, Hash, Debug, Serialize, Deserialize, Visit, Eq, Reflect,
)]
pub struct StencilFunc {
/// A function that is used to compare two values. Default value is [`CompareFunc::Always`].
pub func: CompareFunc,
/// Reference value that is used to compare against the current value in the stencil buffer.
/// Default value is 0.
pub ref_value: u32,
/// A mask value that is used to filter out some bits (using logical AND operation) of a value
/// in the stencil buffer and the ref value (for example if a [`CompareFunc::Less`] is used
/// then the entire equation will look like `(ref & mask) < (stencil & mask)`). Default value
/// is `0xFFFFFFFF`.
pub mask: u32,
}
impl Default for StencilFunc {
fn default() -> Self {
Self {
func: CompareFunc::Always,
ref_value: 0,
mask: 0xFFFF_FFFF,
}
}
}
/// An action with the stencil value in the stencil buffer is the stencil test passed.
#[derive(
Copy,
Clone,
PartialOrd,
PartialEq,
Hash,
Debug,
Serialize,
Deserialize,
Visit,
Eq,
Reflect,
AsRefStr,
EnumString,
VariantNames,
Default,
)]
pub enum StencilAction {
/// Keeps the current value. This is the default variant.
#[default]
Keep,
/// Sets the stencil buffer value to 0.
Zero,
/// Sets the stencil buffer value to ref value.
Replace,
/// Increments the current stencil buffer value.
/// Clamps to the maximum representable unsigned value.
Incr,
/// Increments the current stencil buffer value.
/// Wraps stencil buffer value to zero when incrementing the maximum representable
/// unsigned value.
IncrWrap,
/// Decrements the current stencil buffer value.
/// Clamps to 0.
Decr,
/// Decrements the current stencil buffer value.
/// Wraps stencil buffer value to the maximum representable unsigned value when
/// decrementing a stencil buffer value of zero.
DecrWrap,
/// Bitwise inverts the current stencil buffer value.
Invert,
}
/// A set of actions that will be performed with the stencil buffer during various testing stages.
#[derive(
Copy, Clone, PartialOrd, PartialEq, Hash, Debug, Serialize, Deserialize, Visit, Eq, Reflect,
)]
pub struct StencilOp {
/// An action that happens when the stencil test has failed.
pub fail: StencilAction,
/// An action that happens when the depth test has failed.
pub zfail: StencilAction,
/// An action that happens when the depth test has passed.
pub zpass: StencilAction,
/// A mask that is used to filter out some bits (using `AND` logical operation) from the source
/// value before writing it to the stencil buffer.
pub write_mask: u32,
}
impl Default for StencilOp {
fn default() -> Self {
Self {
fail: Default::default(),
zfail: Default::default(),
zpass: Default::default(),
write_mask: 0xFFFF_FFFF,
}
}
}
/// A face side to cull.
#[derive(
Copy,
Clone,
PartialOrd,
PartialEq,
Hash,
Debug,
Serialize,
Deserialize,
Visit,
Eq,
Reflect,
Default,
)]
pub enum CullFace {
/// Cull only back faces.
#[default]
Back,
/// Cull only front faces.
Front,
}
/// Blending parameters (such as blending function and its equation).
#[derive(Serialize, Deserialize, Default, Visit, Debug, PartialEq, Clone, Eq, Reflect)]
pub struct BlendParameters {
/// Blending function, see [`BlendFunc`] for more info.
pub func: BlendFunc,
/// Blending equation, see [`BlendEquation`] for more info.
pub equation: BlendEquation,
}
/// A rectangular area that defines which pixels will be rendered in a frame buffer or not.
#[derive(Serialize, Deserialize, Default, Visit, Debug, PartialEq, Clone, Copy, Eq, Reflect)]
pub struct ScissorBox {
/// X coordinate of the box's origin.
pub x: i32,
/// Y coordinate of the box's origin. Located at the bottom of the rectangle.
pub y: i32,
/// Width of the box.
pub width: i32,
/// Height of the box.
pub height: i32,
}
/// A set of drawing parameters, that are used during draw call. It defines pretty much all pipeline
/// settings all at once.
#[derive(Serialize, Deserialize, Visit, Debug, PartialEq, Clone, Eq, Reflect)]
pub struct DrawParameters {
/// An optional cull face. If [`None`], then the culling is disabled.
pub cull_face: Option<CullFace>,
/// Color write mask.
pub color_write: ColorMask,
/// A flag, that defines whether the depth values should be written to the depth buffer or not.
pub depth_write: bool,
/// Stencil test options. If [`None`], then the stencil test is disabled.
pub stencil_test: Option<StencilFunc>,
/// Depth test options. If [`None`], then the depth test is disabled.
pub depth_test: Option<CompareFunc>,
/// Blending options. If [`None`], then the blending is disabled.
pub blend: Option<BlendParameters>,
/// Stencil operation.
pub stencil_op: StencilOp,
/// Optional scissor box. If [`None`], then the scissor test is disabled.
pub scissor_box: Option<ScissorBox>,
}
impl Default for DrawParameters {
fn default() -> Self {
Self {
cull_face: Some(CullFace::Back),
color_write: Default::default(),
depth_write: true,
stencil_test: None,
depth_test: Some(CompareFunc::Less),
blend: None,
stencil_op: Default::default(),
scissor_box: None,
}
}
}
/// A range of elements (usually it's triangles) to draw in a draw call.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Default)]
pub enum ElementRange {
/// All available elements. This is the default option.
#[default]
Full,
/// Specific range of elements. Useful if you have a large buffer that contains multiple smaller
/// elements at once.
Specific {
/// Offset (in elements) from the beginning of the buffer.
offset: usize,
/// Total count of elements to draw.
count: usize,
},
}
/// Element kind of geometry.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum ElementKind {
/// Triangles.
Triangle,
/// Lines.
Line,
/// Points.
Point,
}
impl ElementKind {
fn index_per_element(self) -> usize {
match self {
ElementKind::Triangle => 3,
ElementKind::Line => 2,
ElementKind::Point => 1,
}
}
}