1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
//From Req It
//use gtk_estate::corlib::{AsStr, SendableText};
//use corlib::text::{AsStr, SendableText};
use AsStr;
use SendableText;
//use tokio::sync::oneshot::Sender;
//use corlib::AsStr;
//use fastwebsockets::{Frame};
use OwnedFrame;
//const MAX_HEAD_SIZE: usize = 16;
/*
pub enum WebSocketActorFormat
{
JsonToCbor,
Text
}
*/
//pub type ConnectToResult = Result<&'static str, &'static str>;
//static CONNECTION_SUCCEEDED
//static CONNECTION_FAILED_MESSAGE: &str = "Connection Faild";
/*
#[derive(Debug)]
pub enum FromReadWebSocketActorMessage
{
//SendPongFrame(OwnedFrame),
SendCloseFrame
}
*/
//A request is sent to the WebSocket actor to connect to a server.
//The WebSocket actor closes its current connection, if it has one, and attempts to connect to the server at the provided address.
//The WebSocket actor sends a unit via the provided sender to the actor-client to indicate that the message has been acknowledged and that a new connection to the server at the provided address is being made.
//The WebSocket actor then communicates its connection ptogress and the connected servers output via its provided output queue.
//Messages from the WebSocketActor itself.
//Remote server message
/*
#[derive(Debug)]
pub enum WebSocketActorOutputServerMessage
{
Read(OwnedFrame),
Error(String)
}
*/
/*
#[derive(Debug)]
pub enum WebSocketActorOutputMessage
{
ClientMessage(WebSocketActorOutputClientMessage),
ServerMessage(WebSocketActorOutputServerMessage)
}
*/
/*
#[derive(Debug, Default, Clone, Copy)]
pub enum ProcessingFormat
{
#[default]
Text
}
#[derive(Debug)]
pub enum WriteFrameProcessorActorInputMessage
{
Process(String, ProcessingFormat),
//PassThroughToWebSocketActor()
SendPing(SendableText)
}
*/
/*
#[derive(Debug)]
pub enum WriteFrameProcessorActorOutputMessage
{
Frame(OwnedFrame) //Frame),
}
*/
//WriteFrameProcessorActor output
//The frame has been read...
/*
#[derive(Debug)]
pub enum ReadFrameProcessorActorInputMessage
{
ClientMessage(WebSocketActorOutputClientMessage),
Frame(OwnedFrame),
FrameAndMessage(OwnedFrame, WebSocketActorOutputClientMessage)
}
#[derive(Debug)]
pub enum ReadFrameProcessorActorOutputMessage
{
ClientMessage(WebSocketActorOutputClientMessage),
Processed(String)
}
*/
//The current WebSocket client state for both actor and GUI states.
/*
#[derive(Debug, Default, Eq, PartialEq)]
pub enum WebSocketConnectionState
{
#[default]
NotConnected,
Connecting,
Connected,
Disconnecting
}
*/