RuleEngine

Struct RuleEngine 

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pub struct RuleEngine { /* private fields */ }
Expand description

The core rule engine that evaluates rules against data batches.

RuleEngine is the main entry point for using FuseRule. It manages rules, state, agents, and provides methods to process data batches.

§Example

use fuse_rule::{RuleEngine, config::FuseRuleConfig};
use arrow::array::Float64Array;
use arrow::datatypes::{DataType, Field, Schema};
use arrow::record_batch::RecordBatch;
use std::sync::Arc;

// Create engine from configuration
let config = FuseRuleConfig::from_file("config.yaml")?;
let mut engine = RuleEngine::from_config(config).await?;

// Create a test batch
let schema = Schema::new(vec![Field::new("price", DataType::Float64, true)]);
let batch = RecordBatch::try_new(
    Arc::new(schema),
    vec![Arc::new(Float64Array::from(vec![150.0, 50.0]))],
)?;

// Process a batch of data
let traces = engine.process_batch(&batch).await?;

Implementations§

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impl RuleEngine

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pub fn new( evaluator: Box<dyn RuleEvaluator>, state: Box<dyn StateStore>, schema: Arc<Schema>, max_pending_batches: usize, agent_concurrency: usize, ) -> Self

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pub fn get_or_create_circuit_breaker( &mut self, agent_name: &str, ) -> Arc<CircuitBreaker>

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pub async fn from_config(config: FuseRuleConfig) -> Result<Self>

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pub async fn reload_from_config(&mut self, config: FuseRuleConfig) -> Result<()>

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pub fn schema(&self) -> Arc<Schema>

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pub fn add_agent(&mut self, name: String, agent: Arc<dyn Agent>)

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pub async fn add_rule(&mut self, rule: Rule) -> Result<()>

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pub async fn update_rule(&mut self, rule_id: &str, new_rule: Rule) -> Result<()>

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pub async fn toggle_rule(&mut self, rule_id: &str, enabled: bool) -> Result<()>

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pub async fn process_batch( &mut self, batch: &RecordBatch, ) -> Result<Vec<EvaluationTrace>>

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