//! # `furmint-runtime`
//! The furmint engine's runtime module, which basically serves as the main entry point into the application (game).
//! Runtime contains only essential pieces: an ECS, time management (ticks), scene management.
//! It "glues" together everything else, you name it: renderer, tiles, sprites, animations, maybe some RPG-like systems.
//!
//! Previously this was called `furmint-engine`, but it's not the actual engine, because the actual engine is a combination
//! of all crates and plugins. "Runtime" is the best word to describe this crate.
/// Application layer module
/// Module providing functionality of scenes
/// Module providing time (tick) functionality
/// Prelude module