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PluginBuildContext

Struct PluginBuildContext 

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pub struct PluginBuildContext<'a> { /* private fields */ }
Expand description

Plugin build context

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impl PluginBuildContext<'_>

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pub fn register_system<S>(&mut self, stage: Stage, sys: S)
where for<'a> S: System<'a> + Send + 'static,

Register a system to insert into the dispatcher. Systems will be run in the exact order of registration, and they will be assigned name corresponding to its module path, e.g. game::something::MySystem.

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pub fn register_system_deps<S>( &mut self, stage: Stage, sys: S, deps: &'static [&'static str], )
where for<'a> S: System<'a> + Send + 'static,

Register a system to insert into the dispatcher with dependencies. Systems will be run in the exact order of registration, and they will be assigned name corresponding to its module path, e.g. game::something::MySystem.

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pub fn insert_resource(&mut self, resource: impl Resource)

Insert a resource into ECS world

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pub fn with_component<C: Component, F: ComponentFactory + 'static>( &mut self, name: &'static str, component_factory: F, )
where <C as Component>::Storage: Default,

Register a component in the ECS

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pub fn event_sender(&self) -> Sender<AppEvent>

Get an app event sender

Auto Trait Implementations§

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impl<'a> Freeze for PluginBuildContext<'a>

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impl<'a> !RefUnwindSafe for PluginBuildContext<'a>

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impl<'a> Send for PluginBuildContext<'a>

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impl<'a> !Sync for PluginBuildContext<'a>

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impl<'a> Unpin for PluginBuildContext<'a>

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impl<'a> UnsafeUnpin for PluginBuildContext<'a>

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impl<'a> !UnwindSafe for PluginBuildContext<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.