#include <QOpenGLContext>
#include "qopenglcontext.h"
void *QOpenGLContext_new()
{
return static_cast<void *>(new (std::nothrow) QOpenGLContext());
}
void QOpenGLContext_delete(void *self)
{
delete static_cast<QOpenGLContext *>(self);
}
QFunctionPointer QOpenGLContext_getProcAddress(void *self, const char *procName)
{
QOpenGLContext *qOpenGlContext = static_cast<QOpenGLContext *>(self);
return qOpenGlContext->getProcAddress(procName);
}