usefui_drawing::{DrawingDisplayListBuilder, DrawingFonts};pubstructFuiDrawingContext<'a>{// currently ViewModel's thread is different than GUI's thread
// and cannot use DrawingContextGl from ViewModel's thread
// TODO: maybe put here some proxy object to DrawingContextGl
// to allow creating textures and fragment programs
//pub context: &'a mut DrawingContextGl,
pubfonts:&'amut DrawingFonts,
/// Here controls can draw it's content
pubdisplay:&'amut DrawingDisplayListBuilder,
}