# BitString Reference
Fixed-length string of bits for binary/discrete optimization.
## Module
```rust,ignore
use fugue_evo::genome::bit_string::BitString;
```
## Construction
```rust,ignore
// From vector
let genome = BitString::new(vec![true, false, true, true]);
// All zeros
let genome = BitString::zeros(10);
// All ones
let genome = BitString::ones(10);
// Random
let genome = BitString::random(10, &mut rng);
// Random with probability
let genome = BitString::random_with_probability(10, 0.3, &mut rng);
```
## Methods
### Access
| `bits()` | `&[bool]` | Immutable bit access |
| `bits_mut()` | `&mut [bool]` | Mutable bit access |
| `length()` | `usize` | Number of bits |
| `get(i)` | `Option<bool>` | Get bit at index |
### Bit Operations
| `flip(i)` | Flip bit at index |
| `set(i, val)` | Set bit to value |
| `count_ones()` | Number of true bits |
| `count_zeros()` | Number of false bits |
### Binary Operations
| `and(&other)` | Bitwise AND |
| `or(&other)` | Bitwise OR |
| `xor(&other)` | Bitwise XOR |
| `not()` | Bitwise NOT |
### Distance
| `hamming_distance(&other)` | Number of differing bits |
## Trace Representation
Bits stored as 0.0 or 1.0:
```rust,ignore
addr!("bit", 0) → 0.0 or 1.0
addr!("bit", 1) → 0.0 or 1.0
// ...
```
## Recommended Operators
### Crossover
```rust,ignore
// Uniform: each bit from random parent
UniformCrossover::new()
// One-point crossover
OnePointCrossover::new()
// Two-point crossover
TwoPointCrossover::new()
```
### Mutation
```rust,ignore
// Flip each bit with probability
BitFlipMutation::new(0.01) // 1% per bit
```
## Example: Knapsack Problem
```rust,ignore
use fugue_evo::prelude::*;
struct KnapsackFitness {
values: Vec<f64>,
weights: Vec<f64>,
capacity: f64,
}
impl Fitness<BitString> for KnapsackFitness {
type Value = f64;
fn evaluate(&self, genome: &BitString) -> f64 {
let mut total_value = 0.0;
let mut total_weight = 0.0;
for (i, &selected) in genome.bits().iter().enumerate() {
if selected {
total_value += self.values[i];
total_weight += self.weights[i];
}
}
if total_weight > self.capacity {
0.0 // Infeasible
} else {
total_value
}
}
}
// Usage
let fitness = KnapsackFitness {
values: vec![60.0, 100.0, 120.0],
weights: vec![10.0, 20.0, 30.0],
capacity: 50.0,
};
let result = SimpleGABuilder::<BitString, f64, _, _, _, _, _>::new()
.population_size(50)
.initial_population((0..50).map(|_| BitString::random(3, &mut rng)).collect())
.selection(TournamentSelection::new(3))
.crossover(UniformCrossover::new())
.mutation(BitFlipMutation::new(0.05))
.fitness(fitness)
.max_generations(100)
.build()?
.run(&mut rng)?;
```
## See Also
- [Custom Fitness Functions](../../how-to/custom-fitness.md)
- [Custom Operators](../../how-to/custom-operators.md)