frust-scene
Layer 3 of Frust: the vector scene and display list. Scene, SceneBuilder and Command are the seam between widgets and the GPU backend. Only kurbo (geometry) and peniko (brushes and fonts) appear in this crate's public API, so the render backend is not tied to a specific GPU library.
Applications reach these types through the frust facade; they do not usually depend on frust-scene directly.
Documentation: https://frust.dev. Source: https://github.com/frust-rs/frust.
License
Licensed under MIT OR Apache-2.0, at your option. See LICENSE-MIT and LICENSE-APACHE in this directory.