frust-gpu 0.5.2

wgpu adapter, device and surface foundation for Frust: capability probing, surface lifecycle and pooled GPU resources.
Documentation

frust-gpu

frust-gpu is the layer directly above wgpu in Frust. It probes what an adapter can do (TierCaps) and builds the instance, device, surfaces and pooled GPU resources that the render engine consumes. It owns nothing scene-specific: no display list and no strip pipeline. frust-render re-exports RenderContext from it to the platform shells.

Applications do not normally depend on this crate directly; they reach it through the frust facade crate.

License

Licensed under either of Apache License, Version 2.0 (LICENSE-APACHE) or MIT license (LICENSE-MIT) at your option (SPDX: MIT OR Apache-2.0).