frust-gpu
frust-gpu is the layer directly above wgpu in Frust. It probes what an adapter can do (TierCaps) and builds the instance, device, surfaces and pooled GPU resources that the render engine consumes. It owns nothing scene-specific: no display list and no strip pipeline. frust-render re-exports RenderContext from it to the platform shells.
Applications do not normally depend on this crate directly; they reach it through the frust facade crate.
- Website: https://frust.dev
- Repository: https://github.com/frust-rs/frust
License
Licensed under either of Apache License, Version 2.0 (LICENSE-APACHE) or MIT license (LICENSE-MIT) at your option (SPDX: MIT OR Apache-2.0).