1pub mod arena;
20pub mod caps;
21pub mod context;
22pub mod diag;
23pub mod effects;
24pub mod encoder;
25pub mod headless;
26pub mod import;
27pub mod lifecycle;
28pub mod lint;
29pub mod pipeline;
30pub mod pipeline_cache;
31pub mod pool;
32pub mod shader;
33pub mod staging;
34pub mod surface;
35pub mod texture;
36
37pub use arena::{BufferSlice, BufferUploader, HostBuffer};
38pub use caps::{DownlevelProfile, TierCaps};
39pub use context::{ContextOptions, DeviceHandle, RenderContext, test_device_limits};
40pub use diag::{GpuFrameSpans, TimestampRing};
41pub use effects::ShaderEffects;
42pub use encoder::CommandBuffer;
43pub use headless::HeadlessTarget;
44pub use lifecycle::{
45 AcquireAction, AcquireOutcome, AcquireStatus, EncodeOutcome, FrameOutcome, SurfaceEvent,
46 SurfacePhase,
47};
48pub use lint::{LintError, check_limits_against_webgl2, lint_pipeline_layout, lint_wgsl_dir};
49pub use pipeline::{PipelineCache, RenderPipelineDesc, VertexLayout};
50pub use pool::{PoolKey, PoolStats, PooledTexture, TextureAllocator, TexturePool};
51pub use shader::{ShaderId, ShaderLibrary};
52pub use staging::{StagingFrame, StagingRing};
53pub use surface::{
54 ConfiguredSurface, DetachedSurface, SURFACE_FORMATS, SurfaceAlphaRequest, SurfaceFactory,
55 compositor_expects_premultiplied,
56};
57pub use texture::{
58 Attachment, ColorAttachment, DepthAttachment, RenderTarget, SceneTextureId, Texture,
59 TextureDesc, TextureId, TextureRegistry,
60};