frust-engine
frust-engine is the sparse-strip render pipeline Frust draws with. EngineRenderer compiles a frust_scene::Scene into sparse strips, packs them into the layouts its WGSL shaders read, and records the frame's passes into a target through a command encoder that the caller owns and submits.
Applications do not normally depend on this crate directly; they reach it through the frust facade crate.
- Website: https://frust.dev
- Repository: https://github.com/frust-rs/frust
License
Licensed under either of Apache License, Version 2.0 (LICENSE-APACHE) or MIT license (LICENSE-MIT) at your option (SPDX: MIT OR Apache-2.0).
This crate vendors material derived from the Vello project. The WGSL shaders in shaders/ carry Copyright the Vello Authors and SPDX-License-Identifier: Apache-2.0 OR MIT headers, and are derived from vello_sparse_shaders 0.2.0. See the headers in those files.