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//! [`TabPageSelector`]: the row of dots that says which page of several you are on.
//!
//! A module of its own rather than a corner of the tab bar's, because it pairs with
//! [`PageView`](crate::PageView) as much as with a tab bar — an onboarding walkthrough, a
//! gallery, a carousel — and because a tab bar's own widgets are **disableable** and this
//! is not. A read-out has no disabled state; it says where you are or it is not there.
use frus_core::{BorderRadius, Color, Rect, Scene};
use frus_layout::{Dimension, Style};
use crate::interaction::Status;
use crate::theme::Theme;
use crate::widget::Widget;
/// A dot's diameter, and the room on either side of it (`tab_page_selector.dart:24`).
pub const PAGE_DOT_SIZE: f32 = 12.0;
/// The gap between two dots.
pub const PAGE_DOT_GAP: f32 = 8.0;
/// **The row of dots that says which page of several you are on.**
///
/// It pairs with [`PageView`](crate::PageView) as much as with a [`TabBar`](crate::TabBar): an onboarding
/// walkthrough, a gallery, a carousel — anything with a handful of pages and no room for
/// a bar. It is a **read-out**, not a control: it says where you are and does not take a
/// press, because a four-pixel target is not one.
///
/// The dot for the page you are on is filled and the rest are rings, and the fill
/// **crosses** rather than jumping — driven by the same fractional index the tab bar's
/// indicator slides along, so a selector under a page view and a bar over it agree on
/// where the crossing has got to.
///
/// ```
/// use frus_widgets::TabPageSelector;
///
/// let dots = TabPageSelector::<()>::new(4, 1);
/// ```
pub struct TabPageSelector<Msg = crate::callback::Callback> {
count: usize,
selected: usize,
size: Option<f32>,
gap: Option<f32>,
color: Option<Color>,
border_color: Option<Color>,
marker: std::marker::PhantomData<fn() -> Msg>,
}
impl<Msg> TabPageSelector<Msg> {
/// A row of `count` dots with the `selected`-th filled.
pub fn new(count: usize, selected: usize) -> Self {
Self {
count,
selected,
size: None,
gap: None,
color: None,
border_color: None,
marker: std::marker::PhantomData,
}
}
/// A dot's diameter, over the theme's and the reference's twelve.
#[must_use]
pub fn size(mut self, size: f32) -> Self {
self.size = Some(size);
self
}
/// The gap between two dots.
#[must_use]
pub fn gap(mut self, gap: f32) -> Self {
self.gap = Some(gap);
self
}
/// What the dot you are on is filled with. Unset, the accent.
#[must_use]
pub fn color(mut self, color: Color) -> Self {
self.color = Some(color);
self
}
/// The ring every dot is drawn with.
#[must_use]
pub fn border_color(mut self, color: Color) -> Self {
self.border_color = Some(color);
self
}
fn dot(&self, theme: Option<&Theme>) -> f32 {
self.size
.or(theme.and_then(|t| t.widgets.page_selector.size))
.unwrap_or(PAGE_DOT_SIZE)
}
fn spacing(&self, theme: Option<&Theme>) -> f32 {
self.gap
.or(theme.and_then(|t| t.widgets.page_selector.gap))
.unwrap_or(PAGE_DOT_GAP)
}
fn sizing(&self, theme: Option<&Theme>) -> Style {
let dot = self.dot(theme);
let count = self.count as f32;
Style {
width: Dimension::Length(match self.count {
0 => 0.0,
_ => count * dot + (count - 1.0) * self.spacing(theme),
}),
height: Dimension::Length(dot),
..Default::default()
}
}
}
impl<Msg: Clone> Widget<Msg> for TabPageSelector<Msg> {
fn style(&self) -> Style {
self.sizing(None)
}
fn style_themed(&self, theme: &Theme) -> Style {
self.sizing(Some(theme))
}
fn children(&self) -> &[Box<dyn Widget<Msg>>] {
&[]
}
/// The page you are on, so that the runtime hands it back as a **fractional** index
/// while the selection moves — the same value the bar's indicator slides along.
fn anim_target(&self) -> Option<f32> {
Some(self.selected as f32)
}
fn paint(&self, bounds: Rect, status: Status, theme: &Theme, scene: &mut Scene) {
if self.count == 0 {
return;
}
let o = status.opacity;
let dot = self.dot(Some(theme));
let gap = self.spacing(Some(theme));
let fill = self
.color
.or(theme.widgets.page_selector.color)
.unwrap_or(theme.scheme.primary);
let ring = self
.border_color
.or(theme.widgets.page_selector.border_color)
.unwrap_or(theme.border);
// Where the crossing has got to, in whole and fractional pages.
let at = status.value.clamp(0.0, (self.count - 1) as f32);
let y = bounds.y + (bounds.height - dot) * 0.5;
for index in 0..self.count {
let x = bounds.x + index as f32 * (dot + gap);
let box_ = Rect::new(x, y, dot, dot);
let radius = BorderRadius::uniform(dot * 0.5);
// **How much of this dot is filled**: all of it on the page you are on, none
// two pages away, and the two either side of a crossing sharing it between
// them. Fading one out while the other fades in is what the reference does,
// and it is the only version where the row never reads as two filled dots or
// as none.
let share = (1.0 - (index as f32 - at).abs()).clamp(0.0, 1.0);
scene.draw_rect(box_, Color::TRANSPARENT, radius, 1.0, ring.fade(o));
if share > 0.0 {
// The fill is **faded**, not lerped towards the ring's colour: a dot on a
// dark surface and one on a light surface would need opposite lerps, and
// an alpha is the same answer on both.
scene.draw_rect(box_, fill.fade(o * share), radius, 0.0, Color::TRANSPARENT);
}
}
}
fn on_click(&self) -> Option<Msg> {
None
}
fn semantics(&self) -> Option<frus_core::SemanticsProperties> {
// A row of dots says nothing at all to a reader who cannot see it, and *page two
// of four* is exactly what it is drawing. The reference announces nothing here;
// this costs one line and is the whole of the widget's meaning.
Some(
frus_core::SemanticsProperties::new(frus_core::Role::ProgressBar).value(format!(
"{} / {}",
(self.selected + 1).min(self.count),
self.count
)),
)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::runtime::Runtime;
use crate::ui::build_ui;
use frus_core::Size;
/// The dots send nothing, so there is no message type to name.
type Msg = ();
/// **A row of dots says which page of several you are on**, and the fill **crosses**
/// rather than jumping: two dots either side of a crossing share it between them,
/// which is the only version where the row never reads as two filled dots or as none.
#[test]
fn the_dots_share_the_fill_across_a_crossing() {
let filled = |value: f32| {
let mut runtime = Runtime::default();
runtime.set_value(crate::interaction::WidgetId::ROOT, value);
let ui = build_ui(
&TabPageSelector::<Msg>::new(4, value.round() as usize),
Size::new(200.0, 40.0),
&runtime,
&Theme::default(),
);
let primary = Theme::default().scheme.primary;
// Matched on the **colour**, not on the colour and its alpha together: the
// alpha is the answer being measured, so folding it into the filter would
// find only the dots that are completely filled.
rects(ui.scene())
.into_iter()
.filter(|(_, c)| (c.r, c.g, c.b) == (primary.r, primary.g, primary.b) && c.a > 0.0)
.map(|(_, color)| color.a)
.collect::<Vec<_>>()
};
assert_eq!(filled(0.0).len(), 1, "at rest, one dot is filled");
let crossing = filled(0.5);
assert_eq!(crossing.len(), 2, "half way across, two are");
assert!(
(crossing[0] + crossing[1] - 1.0).abs() < 1e-3,
"and they share exactly one dot's worth between them: {crossing:?}"
);
}
/// **The dots are a read-out, not a control.** A twelve-pixel target is not one, and a
/// row that took presses would be a row of controls a finger cannot tell apart.
///
/// They are announced, which the reference's own does not do: *page two of four* is
/// exactly what the widget is drawing, and it is the whole of its meaning to anyone
/// who cannot see it.
#[test]
fn the_dots_are_a_read_out_and_are_announced() {
let dots = TabPageSelector::<Msg>::new(4, 1);
assert_eq!(Widget::<Msg>::on_click(&dots), None);
assert!(!Widget::<Msg>::focusable(&dots));
assert_eq!(
Widget::<Msg>::semantics(&dots)
.expect("announced")
.value
.as_deref(),
Some("2 / 4")
);
}
/// Every filled rectangle in the frame, innermost layers included.
fn rects(scene: &frus_core::Scene) -> Vec<(Rect, Color)> {
fn walk(primitives: &[frus_core::Primitive], out: &mut Vec<(Rect, Color)>) {
for p in primitives {
match p {
frus_core::Primitive::Rect { rect, color, .. } => out.push((*rect, *color)),
frus_core::Primitive::Layer { primitives, .. } => walk(primitives, out),
_ => {}
}
}
}
let mut out = Vec::new();
walk(scene.primitives(), &mut out);
out
}
}