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//! [`Tree`]: a **controlled** hierarchical tree. The application holds the structure
//! and the expanded nodes, and passes only the **visible rows**, flat (with their
//! depth). The widget does nothing but render.
//!
//! Two distinct gestures, as in a file explorer: clicking the **chevron** expands or
//! collapses the node (`on_toggle`), clicking **anywhere else** on the row **selects**
//! it (`on_select`, leaves included). Vertical **guide lines** make the indentation
//! levels visible, and the selected row is highlighted.
use std::rc::Rc;
use frus_core::{Color, Point, Rect, ResolvedTextStyle, Scene, TextStyle};
use frus_layout::{Dimension, FlexDirection, Style};
use crate::interaction::Status;
use crate::theme::Theme;
use crate::widget::Widget;
const ROW_H: f32 = 32.0;
const INDENT: f32 = 20.0;
/// The chevron's size. **Geometry, not type**: it has to fit inside `INDENT`, so it is
/// stated beside the indent it lives in rather than taken from the type scale.
const CHEVRON_SIZE: f32 = 16.0;
/// The style the rows are drawn in: what the caller said, else what the theme says, else
/// the reference's — the reference builds its rows out of list tiles, whose title is
/// `bodyLarge`.
///
/// **Resolved once**, so that the number the box is measured with is the number the glyphs
/// are drawn at. Resolving is the single place the reader's font setting is applied
/// (milestone 403); a size that never passes through it is a size the reader cannot change.
fn label_style(over: Option<TextStyle>, theme: Option<&Theme>) -> ResolvedTextStyle {
over.or(theme.and_then(|t| t.widgets.tree.text_style))
.unwrap_or_else(|| crate::theme::type_scale(theme).body_large)
.resolved()
}
/// One tree row: indented, a chevron if the node has children, **guide lines** back to its
/// ancestors, and a **selection** background. Clicking the chevron expands or collapses
/// (`toggle`), the rest selects (`select`) — told apart by
/// [`positional_click`](Widget::positional_click).
struct Row<Msg> {
depth: usize,
label: String,
expandable: bool,
expanded: bool,
selected: bool,
/// Toggle message (collapsible nodes only).
toggle: Option<Msg>,
/// Selection message (if the tree is selectable).
select: Option<Msg>,
text_style: Option<TextStyle>,
}
impl<Msg: Clone> Row<Msg> {
/// The chevron's local start x, within the row's box.
fn chevron_start(&self) -> f32 {
self.depth as f32 * INDENT
}
fn sizing(&self, theme: Option<&Theme>) -> Style {
// **Intrinsic** width = indentation + chevron + label (+ margin): without it the row
// would have no width at all (no child to measure) and the selection background
// would be invisible. The `Tree` (a column, align Stretch) then stretches every
// row out to the widest one.
let style = label_style(self.text_style, theme);
let text_w = frus_text::measure_resolved(&self.label, &style).width;
let width = self.chevron_start() + INDENT + text_w + ROW_PAD_R;
Style {
width: Dimension::Length(width),
height: Dimension::Length(frus_text::line_box(ROW_H, &style, 0.0)),
..Default::default()
}
}
}
/// Margin right of the label (the hover/selection background overruns the text a little).
const ROW_PAD_R: f32 = 12.0;
impl<Msg: Clone> Widget<Msg> for Row<Msg> {
fn style(&self) -> Style {
self.sizing(None)
}
fn style_themed(&self, theme: &Theme) -> Style {
self.sizing(Some(theme))
}
fn children(&self) -> &[Box<dyn Widget<Msg>>] {
&[]
}
fn paint(&self, bounds: Rect, status: Status, theme: &Theme, scene: &mut Scene) {
let o = status.opacity;
let clickable = self.toggle.is_some() || self.select.is_some();
// Background: selection (a primary tint) wins, otherwise the hover state.
if self.selected {
let bg = theme.surface.lerp(theme.primary, 0.16);
scene.draw_rect(bounds, bg.fade(o), theme.radius, 0.0, Color::TRANSPARENT);
} else if clickable && status.hover_progress > 0.0 {
let bg = theme.state_layer(theme.surface, theme.on_surface, &status);
scene.draw_rect(bounds, bg.fade(o), theme.radius, 0.0, Color::TRANSPARENT);
}
// Vertical guide lines: one per ancestor level, centred in its indentation step.
for d in 0..self.depth {
let gx = bounds.x + d as f32 * INDENT + INDENT * 0.5;
scene.draw_rect(
Rect::new(gx, bounds.y, 1.0, bounds.height),
theme.border.fade(o * 0.6),
0.0,
0.0,
Color::TRANSPARENT,
);
}
let x = bounds.x + self.chevron_start();
let style = label_style(self.text_style, Some(theme));
let ty = bounds.y + (bounds.height - style.line_height()) * 0.5;
if self.expandable {
scene.text(
Point::new(x, ty),
if self.expanded { "▾" } else { "▸" }.to_string(),
// The chevron is an icon drawn as a glyph, so it keeps its size: it lives
// in a fixed indent, and type that grew would push the label out of it.
&ResolvedTextStyle::exact(CHEVRON_SIZE),
theme.muted.fade(o),
);
}
scene.text(
Point::new(x + INDENT, ty),
self.label.clone(),
&style,
theme.on_surface.fade(o),
);
}
fn positional_click(
&self,
local_x: f32,
_local_y: f32,
_width: f32,
_height: f32,
) -> Option<Msg> {
// The chevron expands or collapses; the rest of the row selects, or toggles by default.
let start = self.chevron_start();
if self.expandable && local_x >= start && local_x < start + INDENT {
return self.toggle.clone();
}
self.select.clone().or_else(|| self.toggle.clone())
}
fn on_click(&self) -> Option<Msg> {
// Keyboard fallback (Enter/Space): the main action is selection, otherwise toggling.
self.select.clone().or_else(|| self.toggle.clone())
}
fn focusable(&self) -> bool {
self.toggle.is_some() || self.select.is_some()
}
}
/// A hierarchical tree (visible rows, flattened).
pub struct Tree<Msg = crate::callback::Callback> {
on_toggle: Box<dyn Fn(u64) -> Msg>,
on_select: Option<Rc<dyn Fn(u64) -> Msg>>,
selected: Option<u64>,
nodes: Vec<(u64, usize, String, bool, bool)>,
text_style: Option<TextStyle>,
children: Vec<Box<dyn Widget<Msg>>>,
}
impl<Msg: Clone + 'static> Tree<Msg> {
/// Creates a tree; `on_toggle(id)` is emitted when a collapsible node's **chevron** is clicked.
pub fn new<R: crate::callback::IntoMsg<Msg>>(on_toggle: impl Fn(u64) -> R + 'static) -> Self {
Self {
on_toggle: Box::new(crate::callback::handler1(on_toggle)),
on_select: None,
selected: None,
nodes: Vec::new(),
text_style: None,
children: Vec::new(),
}
}
/// The rows' type, over the theme's and the reference's.
#[must_use]
pub fn text_style(mut self, style: TextStyle) -> Self {
self.text_style = Some(style);
self.rebuild();
self
}
/// Makes the nodes **selectable**: `on_select(id)` when the row's body is clicked (outside
/// the chevron), **leaves included**. Without it, clicking the row expands or collapses.
pub fn on_select<R: crate::callback::IntoMsg<Msg>>(
mut self,
on_select: impl Fn(u64) -> R + 'static,
) -> Self {
self.on_select = Some(Rc::new(crate::callback::handler1(on_select)));
self.rebuild();
self
}
/// Marks the **selected** node (highlighted). `None` = none.
pub fn selected(mut self, id: Option<u64>) -> Self {
self.selected = id;
self.rebuild();
self
}
/// Adds a visible row: `id`, `depth` (indentation), `label`, whether the node has
/// children (`expandable`) and whether it is expanded (`expanded`).
pub fn node(
mut self,
id: u64,
depth: usize,
label: impl Into<String>,
expandable: bool,
expanded: bool,
) -> Self {
self.nodes
.push((id, depth, label.into(), expandable, expanded));
self.rebuild();
self
}
fn rebuild(&mut self) {
self.children = self
.nodes
.iter()
.map(|(id, depth, label, expandable, expanded)| {
Box::new(Row {
depth: *depth,
label: label.clone(),
expandable: *expandable,
expanded: *expanded,
selected: self.selected == Some(*id),
toggle: expandable.then(|| (self.on_toggle)(*id)),
select: self.on_select.as_ref().map(|f| f(*id)),
text_style: self.text_style,
}) as Box<dyn Widget<Msg>>
})
.collect();
}
}
impl<Msg: Clone> Widget<Msg> for Tree<Msg> {
fn style(&self) -> Style {
Style {
flex_direction: FlexDirection::Column,
gap: 1.0,
..Default::default()
}
}
fn children(&self) -> &[Box<dyn Widget<Msg>>] {
&self.children
}
fn paint(&self, _bounds: Rect, _status: Status, _theme: &Theme, _scene: &mut Scene) {}
fn on_click(&self) -> Option<Msg> {
None
}
}
#[cfg(test)]
mod tests {
use super::*;
#[derive(Clone, Debug, PartialEq)]
enum Msg {
Toggle(u64),
Select(u64),
}
#[test]
fn expandable_nodes_toggle_leaves_do_not() {
// Without `on_select`, the row behaves as before: the folder toggles, the leaf does not.
let tree = Tree::new(Msg::Toggle)
.node(1, 0, "Folder", true, true)
.node(2, 1, "file.txt", false, false);
let rows = Widget::<Msg>::children(&tree);
assert_eq!(rows.len(), 2);
assert_eq!(rows[0].on_click(), Some(Msg::Toggle(1))); // a collapsible folder
assert_eq!(rows[1].on_click(), None); // a leaf
}
#[test]
fn chevron_toggles_body_selects() {
// With `on_select`, the chevron expands/collapses and the row body selects — leaves included.
let tree = Tree::new(Msg::Toggle)
.on_select(Msg::Select)
.selected(Some(2))
.node(1, 0, "Folder", true, true)
.node(2, 1, "file.txt", false, false);
let rows = Widget::<Msg>::children(&tree);
// A collapsible node (depth 0): chevron in [0, INDENT) → toggle; beyond that → selection.
assert_eq!(
rows[0].positional_click(INDENT * 0.5, 0.0, 200.0, ROW_H),
Some(Msg::Toggle(1))
);
assert_eq!(
rows[0].positional_click(INDENT * 3.0, 0.0, 200.0, ROW_H),
Some(Msg::Select(1))
);
// A leaf (depth 1): no chevron zone → everything selects (even under the indentation step).
assert_eq!(
rows[1].positional_click(INDENT * 0.5, 0.0, 200.0, ROW_H),
Some(Msg::Select(2))
);
// Keyboard (on_click): the main action is selection.
assert_eq!(rows[0].on_click(), Some(Msg::Select(1)));
}
}