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frus_widgets/
ui.rs

1//! The driver: walks the tree carrying a context (translation + clip), produces the
2//! [`Scene`] and the hit-test maps (click, focus, scroll), and makes it possible to find a
3//! widget by identity so that keyboard/edit events can be routed to it.
4
5use std::hash::{Hash, Hasher};
6
7use frus_core::{
8    Affine, ClipShape, Color, FontWeight, LayerFilter, LayerTransform, Path, Point, Primitive,
9    Rect, Scene, Size, TextStyle,
10};
11use frus_layout::{Layout, NodeId, Overflowing, Side};
12
13use crate::shortcuts::{Intent, KeyStroke};
14
15use crate::barrier::ModalBarrier;
16use crate::dismiss::{DismissPhase, Dismissable};
17use crate::dragdrop::{DragSource, DropZone};
18use crate::hero::{lerp_rect, HeroSpot};
19use crate::interaction::{Status, WidgetId};
20use crate::pageview::PageSnap;
21use crate::physics::{ScrollMetrics, ScrollPhysics};
22use crate::portal::Placement;
23use crate::positioned::Positioning;
24use crate::refresh::Refreshable;
25use crate::relayout::Constraints;
26use crate::runtime::Runtime;
27use crate::theme::Theme;
28use crate::widget::Widget;
29
30/// Thickness of a scrollbar, in pixels (`scrollbar.dart:12`).
31const BAR_SIZE: f32 = 8.0;
32/// Minimum length of a thumb (`scrollbar.dart:15`). It is the tap target: a thumb has to
33/// be catchable by a pointer, whatever fraction of the content the viewport shows.
34const MIN_THUMB: f32 = 48.0;
35/// The thumb's opacity at rest, over `on_surface` (`scrollbar.dart:248`, `:242`). The two
36/// numbers are the reference's, and which one applies follows the surface's own
37/// brightness — this crate's scheme carries no brightness flag, so it is read off the
38/// surface rather than declared.
39/// The gap between the thumb and the edge of the viewport (`scrollbar.dart:14`).
40const BAR_MARGIN: f32 = 2.0;
41const THUMB_ON_DARK: f32 = 0.30;
42const THUMB_ON_LIGHT: f32 = 0.10;
43/// And under a pointer (`scrollbar.dart:245`, `:239`) — a five-fold change on a light
44/// surface, which is what makes a bar you can barely see worth reaching for.
45const THUMB_HOVER_ON_DARK: f32 = 0.65;
46const THUMB_HOVER_ON_LIGHT: f32 = 0.50;
47/// And while it is being dragged (`scrollbar.dart:244`, `:238`), which arrives at once:
48/// the hand is already on it, and a fade would only lag behind the grab.
49const THUMB_DRAG_ON_DARK: f32 = 0.75;
50const THUMB_DRAG_ON_LIGHT: f32 = 0.60;
51/// An Android thumb at rest: the reference's highlight colours, made opaque
52/// (`theme_data.dart:501`, `scrollbar.dart:240`).
53const ANDROID_THUMB_ON_DARK: Color = Color::rgba8(0xCC, 0xCC, 0xCC, 0xFF);
54const ANDROID_THUMB_ON_LIGHT: Color = Color::rgba8(0xBC, 0xBC, 0xBC, 0xFF);
55
56/// One **axis** of a scroll area, as a scrollbar needs to see it: which way it runs, where
57/// it has got to, how far it may go, whether its numbers run backwards, and what the area
58/// itself said about whether it wants a bar at all.
59#[derive(Copy, Clone)]
60struct Bar {
61    vertical: bool,
62    offset: f32,
63    max: f32,
64    reverse: bool,
65    /// The area's own answer, over the application's. See [`crate::Scrollbars`].
66    asked: Option<crate::physics::Scrollbars>,
67    /// Whether the area asked for its bar to stay put instead of fading.
68    visible: Option<bool>,
69}
70
71/// A scrollbar thumb (for hit-testing a drag).
72#[derive(Copy, Clone, Debug)]
73pub struct Scrollbar {
74    /// The scrollable area the bar belongs to.
75    pub id: WidgetId,
76    /// Whether the bar runs vertically; otherwise it is horizontal.
77    pub vertical: bool,
78    /// The thumb's rectangle, in absolute coordinates.
79    pub thumb: Rect,
80    /// Start and length of the track, along the axis.
81    pub track_start: f32,
82    /// The track's length along the axis.
83    pub track_len: f32,
84    /// The thumb's length along the axis.
85    pub thumb_len: f32,
86    /// Offset maximal correspondant.
87    pub max: f32,
88    /// The offsets of a **reversed** axis run the other way along the track: offset 0
89    /// is the far end, so the thumb rests there and a drag towards the start raises the
90    /// number. See [`Scrollable::reverse_y`].
91    pub reverse: bool,
92    /// **How present the bar is**, `0.0..=1.0`. A bar at zero is painted by nothing and
93    /// cannot be grabbed — but it is still here, because a mouse that comes near it
94    /// brings it back.
95    pub opacity: f32,
96    /// The rectangle a **mouse** has to be inside for the bar to notice it: the track,
97    /// widened to take in a tap target's worth of room around the thumb. The reference
98    /// reaches out like this on purpose (`scrollbar.dart:762`) — a bar 8 pixels wide,
99    /// resting at a tenth of an opacity, is not something a hand aims at precisely.
100    pub reach: Rect,
101    /// Whether a pointer can wake and drag it; not under an Android theme, where the bar
102    /// only shows where the page is (milestone 617).
103    pub interactive: bool,
104}
105
106/// The physics an area scrolls with: its own laid over its scroll behaviour's, as the
107/// reference applies a widget's physics to the scroll configuration's (milestone 649).
108fn region_physics<Msg>(widget: &dyn Widget<Msg>, theme: &Theme) -> ScrollPhysics {
109    let platform = crate::ScrollConfiguration::of().scroll_physics(theme);
110    widget
111        .scroll_physics()
112        .map_or(platform, |own| own.apply_to(platform))
113}
114
115/// A scrollable area of the frame: where it is, how far it may scroll, and how it
116/// is meant to behave at its edges.
117///
118/// The registry the shell and the runtime both read. What the area does when it is
119/// dragged, flung or pulled past an edge is settled when it is registered: its own
120/// physics if it asked for some, else what the [`ScrollBehavior`](crate::ScrollBehavior)
121/// in force there says, under the theme it is laid out in (milestone 616).
122#[derive(Copy, Clone, Debug)]
123pub struct Scrollable {
124    /// The scrollable area's identity.
125    pub id: WidgetId,
126    /// The viewport, in absolute coordinates.
127    pub viewport: Rect,
128    /// Largest horizontal offset the content may rest at (0 = nothing to scroll).
129    pub max_x: f32,
130    /// Largest vertical offset the content may rest at.
131    pub max_y: f32,
132    /// The axis the area scrolls along (milestone 649): what an area that is always
133    /// scrollable takes a drag along when nothing overflows.
134    pub axis: crate::scroll::Axis,
135    /// How the area moves at its edges and after a fling: its own, when it asked for
136    /// some, else its scroll behaviour's.
137    pub physics: ScrollPhysics,
138    /// What the area shows when pulled past an edge it will not move beyond, from its
139    /// scroll behaviour; `None` for nothing.
140    pub overscroll: Option<crate::physics::OverscrollIndicator>,
141    /// How a fling on this area is read from the finger's last moves, from its scroll
142    /// behaviour.
143    pub fling: frus_core::VelocityStrategy,
144    /// The [`crate::RefreshIndicator`] area this scrollable sits inside, when there is one.
145    /// Movement refused at its **top** edge feeds that area's pull instead of the
146    /// overscroll glow.
147    pub refresh: Option<WidgetId>,
148    /// Set when this area rests **only on pages** ([`crate::PageView`]): the release
149    /// springs to a page boundary instead of flinging.
150    pub page: Option<PageSnap>,
151    /// Whether the horizontal axis is **reversed** — offset 0 is the right-hand end of
152    /// the content rather than the left.
153    pub reverse_x: bool,
154    /// Whether the vertical axis is **reversed** — offset 0 is the **bottom** of the
155    /// content rather than the top.
156    ///
157    /// Offsets are measured from the end an axis starts at, which is what makes a
158    /// reversed list stay where it is when content arrives: a conversation resting at
159    /// offset 0 is resting at the newest message, and the newest message is wherever the
160    /// end now happens to be. Measuring from the top instead would leave the view
161    /// drifting away from the end every time something was appended, which is the one
162    /// thing this exists to prevent.
163    ///
164    /// Everything the *user* does is unchanged by it. A finger pushes the content the
165    /// way it moves, in either direction; only the arithmetic between that push and the
166    /// number changes sign, in one place.
167    pub reverse_y: bool,
168    /// What the content asked to be kept in view, in the frame's coordinates.
169    pub keep_visible: Option<KeepVisible>,
170    /// The scroll region this one sits **inside**, when there is one.
171    ///
172    /// Scroll areas nest — a sideways strip inside a page that scrolls down — and
173    /// bringing something into view means moving every one of them, from the nearest
174    /// outwards. Identities are hashes and carry no ancestry, so the walk records it.
175    pub host: Option<WidgetId>,
176}
177
178impl Scrollable {
179    /// The tracker a drag on this area reads its fling with.
180    pub fn velocity_tracker(&self) -> frus_core::VelocityTracker {
181        frus_core::VelocityTracker::new(self.fling)
182    }
183
184    /// Whether a finger may move this area at all, resting at `offset`.
185    ///
186    /// The rule the reference states plainly: the user can change the offset **if, and
187    /// only if, there is content outside the viewport to reveal** — or the content is
188    /// already displaced, having shrunk under an offset it no longer reaches. An area that
189    /// fails this takes no drag at all: not a short one, not a refused one, and so no
190    /// end-of-content glow either. An edge effect where there is no edge to meet is a
191    /// statement about the content that is not true.
192    ///
193    /// A [`crate::RefreshIndicator`] listening above is the exception, and the same one the
194    /// reference makes: a list of two items must still pull down to reload.
195    ///
196    /// The physics have the last word (milestone 649): an area the user may never scroll
197    /// takes nothing, and one the user may always scroll takes everything.
198    pub fn accepts_user_offset(&self, offset: (f32, f32)) -> bool {
199        match self.physics.user() {
200            crate::physics::UserScroll::Never => false,
201            crate::physics::UserScroll::Always => true,
202            crate::physics::UserScroll::WhenOverflowing => {
203                self.max_x > 0.0
204                    || self.max_y > 0.0
205                    || offset.0 != 0.0
206                    || offset.1 != 0.0
207                    || self.refresh.is_some()
208            }
209        }
210    }
211
212    /// Whether a movement of the user's along the vertical (`down`) or across is this
213    /// area's to take: there is content that way to reveal, or a pull to refresh above
214    /// for a movement down — unless the physics say never, or always along its axis.
215    pub fn takes_user_scroll(&self, down: bool) -> bool {
216        let overflowing = if down {
217            self.max_y > 0.0 || self.refresh.is_some()
218        } else {
219            self.max_x > 0.0
220        };
221        let along = match self.axis {
222            crate::scroll::Axis::Vertical => down,
223            crate::scroll::Axis::Horizontal => !down,
224            crate::scroll::Axis::Both => true,
225        };
226        match self.physics.user() {
227            crate::physics::UserScroll::Never => false,
228            crate::physics::UserScroll::Always => overflowing || along,
229            crate::physics::UserScroll::WhenOverflowing => overflowing,
230        }
231    }
232
233    /// The horizontal axis as the physics sees it, at `offset`.
234    pub fn metrics_x(&self, offset: f32) -> ScrollMetrics {
235        ScrollMetrics::new(offset, self.max_x, self.viewport.width)
236    }
237
238    /// The vertical axis as the physics sees it, at `offset`.
239    pub fn metrics_y(&self, offset: f32) -> ScrollMetrics {
240        ScrollMetrics::new(offset, self.max_y, self.viewport.height)
241    }
242
243    /// Turns a **screen** delta — how far the content was pushed, in pixels — into the
244    /// change it makes to this area's offsets.
245    ///
246    /// Two sign changes, and both have a reason. The content moves *opposite* the
247    /// number: dragging down reveals what is above, which is a smaller offset. And a
248    /// reversed axis counts from the other end, so the same drag raises it instead.
249    ///
250    /// One function rather than a minus sign at each of the five places a delta becomes
251    /// an offset — the wheel, the drag, the release fling, and both axes of each — so
252    /// that a reversed scroll is right in all of them or in none.
253    pub fn offset_delta(&self, screen: (f32, f32)) -> (f32, f32) {
254        (
255            if self.reverse_x { screen.0 } else { -screen.0 },
256            if self.reverse_y { screen.1 } else { -screen.1 },
257        )
258    }
259
260    /// The edge a refusal happened at, given the refused movement **in offset space**.
261    ///
262    /// A negative refusal means the content was pulled towards the axis's start, and
263    /// where that is on screen is exactly what reversing changes: the start of a
264    /// reversed vertical axis is the **bottom**. Without this the glow would flash at
265    /// the far end of a conversation the moment it refused to go further back.
266    pub fn refused_edge(&self, vertical: bool, refused: f32) -> crate::overscroll::GlowEdge {
267        let reversed = if vertical {
268            self.reverse_y
269        } else {
270            self.reverse_x
271        };
272        crate::overscroll::edge_for(vertical, if reversed { -refused } else { refused })
273    }
274
275    /// The edge an axis **starts** at, which is where a pull-to-refresh listens.
276    pub fn start_edge(&self, vertical: bool) -> crate::overscroll::GlowEdge {
277        self.refused_edge(vertical, -1.0)
278    }
279
280    /// The offset that brings `target` fully inside this viewport, and how far the
281    /// content moves to get there.
282    ///
283    /// The **least** movement that does it: a box already in view does not budge, one
284    /// off the near edge comes to that edge and no further. Centring it instead would
285    /// make Tab through a form scroll on every stop, which is motion nobody asked for.
286    ///
287    /// A target **too big** for the viewport gets its leading edge aligned, which falls
288    /// out of asking about that edge first: a tall field half off the top comes down to
289    /// the top rather than up to the bottom, because its start is what you read.
290    ///
291    /// Both halves are returned because they are not the same number. The offset is
292    /// clamped to what this region can actually do, and an outer region has to be told
293    /// how far the target really moved — not how far it was asked to.
294    pub fn reveal(&self, target: Rect, current: (f32, f32)) -> ((f32, f32), (f32, f32)) {
295        let shift = |lo: f32, hi: f32, near: f32, far: f32| {
296            if near < lo {
297                lo - near
298            } else if far > hi {
299                hi - far
300            } else {
301                0.0
302            }
303        };
304        let wanted = (
305            shift(
306                self.viewport.x,
307                self.viewport.x + self.viewport.width,
308                target.x,
309                target.x + target.width,
310            ),
311            shift(
312                self.viewport.y,
313                self.viewport.y + self.viewport.height,
314                target.y,
315                target.y + target.height,
316            ),
317        );
318        // `offset_delta` turns a movement of the content into a movement of the offset,
319        // and it is its own inverse — it negates or it does not — so the same function
320        // turns the offset that was allowed back into the content movement it buys.
321        let delta = self.offset_delta(wanted);
322        let next = (
323            (current.0 + delta.0).clamp(0.0, self.max_x),
324            (current.1 + delta.1).clamp(0.0, self.max_y),
325        );
326        let applied = (next.0 - current.0, next.1 - current.1);
327        (next, self.offset_delta(applied))
328    }
329
330    /// The offset that puts `target` in the **middle** of this viewport, and how far the
331    /// content moves to get there.
332    ///
333    /// The same pair as [`Scrollable::reveal`], and the same clamp — which is what makes
334    /// the first item of a row rest at the start rather than half off it. A target
335    /// bigger than the viewport centres too, which leaves it hanging over both edges,
336    /// and that is the honest answer: there is no offset that shows all of it.
337    pub fn centre(&self, target: Rect, current: (f32, f32)) -> ((f32, f32), (f32, f32)) {
338        let wanted = (
339            (self.viewport.x + self.viewport.width / 2.0) - (target.x + target.width / 2.0),
340            (self.viewport.y + self.viewport.height / 2.0) - (target.y + target.height / 2.0),
341        );
342        let delta = self.offset_delta(wanted);
343        let next = (
344            (current.0 + delta.0).clamp(0.0, self.max_x),
345            (current.1 + delta.1).clamp(0.0, self.max_y),
346        );
347        let applied = (next.0 - current.0, next.1 - current.1);
348        (next, self.offset_delta(applied))
349    }
350
351    /// The offset that brings `keep` into view under its own policy, and how far the
352    /// content moves from **rest** to get there.
353    ///
354    /// Absolute, because [`KeepVisible::rect`] is recorded at rest: the base is offset
355    /// zero, not wherever the region currently is.
356    pub fn keep_offset(&self, keep: KeepVisible) -> ((f32, f32), (f32, f32)) {
357        match keep.centre {
358            true => self.centre(keep.rect, (0.0, 0.0)),
359            false => self.reveal(keep.rect, (0.0, 0.0)),
360        }
361    }
362
363    /// Where the content's leading edge sits, relative to the viewport's, at `offset`.
364    ///
365    /// Normally minus the offset. On a reversed axis the content is anchored to the far
366    /// end, so offset 0 puts the content's *end* against the viewport's — which is also
367    /// the answer for content too short to scroll, where it sits at the bottom of the
368    /// box rather than the top.
369    pub fn content_origin(&self, offset: (f32, f32), content: Size) -> (f32, f32) {
370        let axis = |reverse: bool, offset: f32, viewport: f32, content: f32| {
371            if reverse {
372                viewport - content + offset
373            } else {
374                -offset
375            }
376        };
377        (
378            axis(self.reverse_x, offset.0, self.viewport.width, content.width),
379            axis(
380                self.reverse_y,
381                offset.1,
382                self.viewport.height,
383                content.height,
384            ),
385        )
386    }
387}
388
389/// A box a scroll region has been asked to **keep in view**, and which box it is.
390///
391/// A tab bar wider than its window is what this is for. Declared by the content through
392/// [`Widget::keep_visible`], carried on the region so it survives a repaint boundary
393/// like everything else about the region, and acted on by
394/// [`crate::Runtime::sync_visible`].
395#[derive(Copy, Clone, Debug, PartialEq)]
396pub struct KeepVisible {
397    /// Which box this is. The region acts when this **changes** and not otherwise: the
398    /// box moves as the region scrolls, so a region chasing the box itself would pin
399    /// the content in place and no finger could move it.
400    pub key: u64,
401    /// The box: in the declaring widget's own coordinates when it comes back from
402    /// [`Widget::keep_visible`], and in the frame's — **as it would sit at offset zero**
403    /// — when it reaches the region.
404    ///
405    /// At rest rather than where it is actually drawn, and that is the whole reason the
406    /// answer can be trusted. A box recorded where it is drawn is a box whose position
407    /// already contains the current offset, so the offset that would centre it can only
408    /// be worked out **relative** to wherever the region happens to be — and on the
409    /// first frame, before anything has been retained, there is no wherever to be
410    /// relative to. Recorded at rest, the answer is absolute: the same number on the
411    /// first frame and the hundredth.
412    pub rect: Rect,
413    /// Put it in the **middle** of the window rather than merely inside it. What a tab
414    /// bar wants: a selected tab flush against the edge reads as the end of the row.
415    /// Clamped either way, so the first tab still rests at the start.
416    pub centre: bool,
417}
418
419/// Direction of arrow-key focus navigation.
420#[derive(Clone, Copy, Debug, PartialEq, Eq)]
421pub enum FocusDirection {
422    /// The up arrow: focus moves to the widget above.
423    Up,
424    /// The down arrow: focus moves to the widget below.
425    Down,
426    /// The left arrow: focus moves to the widget on the left.
427    Left,
428    /// The right arrow: focus moves to the widget on the right.
429    Right,
430}
431
432/// A region the mouse enters and leaves, as a frame registered it (milestone 583).
433#[derive(Clone, Copy, Debug)]
434struct HoverEntry {
435    id: WidgetId,
436    /// The part that shows, which the pointer can be over.
437    seen: Rect,
438    /// The whole box, which positions are measured from.
439    whole: Rect,
440    /// The region it is inside, if any.
441    parent: Option<WidgetId>,
442    spec: crate::HoverRegion,
443}
444
445#[derive(Clone)]
446struct Hit<Msg> {
447    id: WidgetId,
448    rect: Rect,
449    /// The message the target emits, or `None` for a target that **swallows** input
450    /// without doing anything — an [`crate::AbsorbPointer`]. Such a target still wins
451    /// the hit test, which is exactly what stops the click reaching what is behind it.
452    msg: Option<Msg>,
453    /// **Inverse** transform (screen → the flat frame) of a transformed subtree
454    /// (`Transform::scale`/`rotate`/a composition): the test point is passed through it to
455    /// get back to the untransformed frame where `rect` lives. `None` = an axis-aligned,
456    /// untransformed rect (the common case).
457    xform: Option<Affine>,
458}
459
460impl<Msg> Hit<Msg> {
461    /// `true` when `point` (in screen coordinates) falls inside the target, taking any
462    /// transform on the subtree into account.
463    fn contains(&self, point: Point) -> bool {
464        let p = self.xform.map_or(point, |inv| inv.apply(point));
465        self.rect.contains(p)
466    }
467}
468
469/// The painted output of a repaint-boundary subtree, cached (see `paintcache.rs`) and
470/// replayed as is on a *hit*. Erased behind a `Box<dyn Any>` in the cache; brought back down
471/// to `Msg` here (one `Msg` instance per app → the `downcast` always succeeds).
472#[derive(Clone)]
473struct BoundaryData<Msg> {
474    prims: Vec<frus_core::Primitive>,
475    hits: Vec<Hit<Msg>>,
476    long_presses: Vec<Hit<Msg>>,
477    dismisses: Vec<Msg>,
478    focusables: Vec<Focusable>,
479    scrollables: Vec<Scrollable>,
480    draggables: Vec<(WidgetId, Rect)>,
481    drag_sources: Vec<DragSource>,
482    drop_zones: Vec<DropZone>,
483    inks: Vec<(WidgetId, Rect)>,
484    /// The detectors that take a drag, in painted order, with the box a press can land in
485    /// (clipped) and the whole box (milestone 582).
486    pans: Vec<(WidgetId, Rect, Rect)>,
487    /// The widgets that hear the pointer's raw events, likewise (milestone 586).
488    pointer_listeners: Vec<(WidgetId, Rect, Rect)>,
489    /// The regions the mouse enters and leaves, in painted order (milestone 583).
490    hover_regions: Vec<HoverEntry>,
491    text_stops: Vec<crate::TextStop>,
492    semantics: Vec<(WidgetId, Rect, frus_core::SemanticsProperties)>,
493    system_ui: Vec<(Rect, crate::SystemUiOverlayStyle)>,
494}
495
496/// Lengths of the builder's collections on entering a boundary: the lower bounds of the
497/// slices to capture on the way out.
498struct Snapshot {
499    scene: usize,
500    hits: usize,
501    long_presses: usize,
502    dismisses: usize,
503    focusables: usize,
504    scrollables: usize,
505    draggables: usize,
506    drag_sources: usize,
507    drop_zones: usize,
508    inks: usize,
509    pans: usize,
510    pointer_listeners: usize,
511    hover_regions: usize,
512    text_stops: usize,
513    semantics: usize,
514    system_ui: usize,
515    overlays: usize,
516    focus_scope_start: Option<usize>,
517}
518
519/// Lower bounds of the **interaction** registries at the start of a transformed composition
520/// (a scale/rotation layer): only what the subtree has just added is re-mapped. Distinct from
521/// [`Snapshot`] (the boundary cache) because it **includes `reorderables`** — those are never
522/// cached but do have to be transformed. See [`transform_interaction_registries`].
523/// Lengths of the registries a [`ModalBarrier`] withholds from, on entering its subtree: the
524/// point each is truncated back to on the way out. Distinct from [`XformBase`] because a
525/// barrier also covers the **scene** and the **scrollbars**, and distinct from [`Snapshot`]
526/// because it covers the registries that are never cached.
527/// What is withdrawn from a layer of an [`crate::IndexedStack`] that is not the shown one:
528/// its paint, its input and its place in the accessibility tree. Not `absorb` — the layer
529/// is not a scrim over what is behind it, it is simply not there for the reader.
530const HIDDEN_LAYER: crate::barrier::ModalBarrier = crate::barrier::ModalBarrier {
531    pointer: true,
532    absorb: false,
533    paint: true,
534    semantics: true,
535};
536
537struct BarrierBase {
538    scene: usize,
539    hits: usize,
540    long_presses: usize,
541    focusables: usize,
542    scrollables: usize,
543    scrollbars: usize,
544    draggables: usize,
545    drag_sources: usize,
546    drop_zones: usize,
547    inks: usize,
548    pans: usize,
549    pointer_listeners: usize,
550    hover_regions: usize,
551    text_stops: usize,
552    reorderables: usize,
553    interactives: usize,
554    semantics: usize,
555}
556
557struct XformBase {
558    hits: usize,
559    long_presses: usize,
560    focusables: usize,
561    scrollables: usize,
562    draggables: usize,
563    drag_sources: usize,
564    drop_zones: usize,
565    inks: usize,
566    pans: usize,
567    pointer_listeners: usize,
568    hover_regions: usize,
569    text_stops: usize,
570    reorderables: usize,
571    semantics: usize,
572}
573
574/// Node count of the subtree **if** it is "plain" — that is, if the boundary and **all** its
575/// descendants take the default walk branch (children in prefix order): not scrollable, not a
576/// navigator, not a virtualised list, no `layout_builder`, not a stack, no overlay, no
577/// continuous animation. The count then follows the walk's rect order **exactly**, which is
578/// what makes the fingerprint and the bit-for-bit replay correct. `None` = a subtree that
579/// cannot be cached (it is repainted in full — the safe fallback).
580fn plain_subtree_len<Msg>(widget: &dyn Widget<Msg>) -> Option<usize> {
581    if widget.continuous()
582        || widget.scroll_content().is_some()
583        || widget.interactive().is_some()
584        || widget.fitted().is_some()
585        || widget.rotated_quarter_turns().is_some()
586        || widget.navigator().is_some()
587        // Only *whether*, never *what*: these two ask if the widget windows its
588        // children at all, and a size it will not read is the honest argument.
589        || widget.virtual_list(Size::ZERO).is_some()
590        || widget.page_view().is_some()
591        || widget.overflow_box().is_some()
592        || widget.constraints_transform().is_some()
593        || widget.layout_builder().is_some()
594        || widget.stack()
595        // Painted where the scroll has got to, not where it was laid out.
596        || widget.sticky_header()
597        || widget.custom_layout().is_some()
598        || widget.overlay().is_some()
599        // A reorderable (a Kanban card, a draggable header): its bounds feed the reorderables
600        // registry, which is not cached — so its subtree is not put in the paint cache.
601        || widget.reorder_index().is_some()
602        // Read by the shell every frame, from the walk (milestone 640).
603        || widget.wants_title_bar()
604        || widget.title_bar_role().is_some()
605    {
606        return None;
607    }
608    let mut n = 1;
609    for child in widget.children() {
610        n += plain_subtree_len(child.as_ref())?;
611    }
612    Some(n)
613}
614
615/// Moves `v[from..to]` after the rest of `v[from..]`: what a sticky header added, after what
616/// its section added (milestone 602).
617fn after<T>(v: &mut [T], from: usize, to: usize) {
618    if to > from && from <= v.len() {
619        v[from..].rotate_left(to - from);
620    }
621}
622
623/// The walk's constraints for a child a [`crate::CustomMultiChildLayout`] lays out. An
624/// exact extent is **forced** when nothing else is only allowed, as a pinned stack layer's
625/// is; beside an axis that is only allowed, it is handed, and a child with a size of its own
626/// there keeps it.
627fn custom_constraints(c: crate::ChildConstraints) -> Constraints {
628    use crate::ChildAxis::{AtMost, Exactly, Free};
629    let axis = |a| match a {
630        Free => (0.0, true, false, false),
631        AtMost(v) => (f32::max(v, 0.0), false, false, true),
632        Exactly(v) => (f32::max(v, 0.0), false, true, false),
633    };
634    let (w, free_x, exact_x, loose_x) = axis(c.width);
635    let (h, free_y, exact_y, loose_y) = axis(c.height);
636    if (exact_x || exact_y) && !loose_x && !loose_y {
637        Constraints::pinned(
638            (!free_x).then_some(w),
639            (!free_y).then_some(h),
640            Size::new(w, h),
641        )
642    } else {
643        Constraints::axes(w, h, [free_x, free_y], [exact_x, exact_y])
644    }
645}
646
647/// Quantises a `[0,1]` float for the fingerprint (independent of tiny binary differences: two
648/// visually identical progresses ⇒ the same fingerprint).
649fn quant(x: f32) -> i32 {
650    (x * 4096.0).round() as i32
651}
652
653/// Adds to `h` everything the paint reads from a `Status`, **except** the time (excluded: a
654/// cacheable boundary holds no `continuous` widget).
655fn hash_status<H: Hasher>(s: &Status, h: &mut H) {
656    (s.interaction as u8).hash(h);
657    s.focused.hash(h);
658    s.cursor.hash(h);
659    s.selection.hash(h);
660    s.composing.hash(h);
661    // Both change what a field floats over itself without touching its selection: a bar
662    // that opens on a selection already made, handles put away by a press.
663    s.handles.hash(h);
664    s.toolbar.hash(h);
665    // What a selection area has selected in this text: the highlight is part of its paint,
666    // and the bar floats from it.
667    s.region.hash(h);
668    s.region_bar.hash(h);
669    s.region_grips.hash(h);
670    quant(s.hover_progress).hash(h);
671    quant(s.focus_progress).hash(h);
672    quant(s.press_progress).hash(h);
673    quant(s.opacity).hash(h);
674    quant(s.value).hash(h);
675    // Sub-region hover (milestone 208): a change of position repaints the highlight.
676    s.hover_cursor.map(|p| (quant(p.x), quant(p.y))).hash(h);
677}
678
679/// The result of building an interface for one frame.
680/// A **shortcut / action scope**: a subtree that binds keystrokes, answers intents, or
681/// both, together with the range of focus stops it contains.
682///
683/// The range is how "focus is inside this subtree" is answered without an ancestor test:
684/// the walk is depth-first, so a subtree's focus stops are contiguous, and the focused
685/// stop's index either falls inside the range or does not.
686struct Scope<Msg> {
687    strokes: Vec<(KeyStroke, Intent)>,
688    callbacks: Vec<(KeyStroke, Msg)>,
689    actions: Vec<(Intent, Msg)>,
690    listeners: Vec<(Intent, Msg)>,
691    /// The focus stops this subtree contains, as indices into `focusables`.
692    range: std::ops::Range<usize>,
693}
694
695/// A **focus stop**: somewhere the keyboard can land, and what the traversal should make
696/// of it.
697#[derive(Clone, Copy, Debug)]
698pub struct Focusable {
699    /// The widget's identity.
700    pub id: WidgetId,
701    /// Its **visible** box this frame: the box it was given, clipped by whatever
702    /// encloses it. Empty when it is scrolled out of sight, which is what a click test
703    /// wants — a tap on empty space must not land on something nobody can see.
704    pub rect: Rect,
705    /// Its box this frame, **unclipped**. What the geometry is really about: where the
706    /// widget is, whether or not any of it is on screen. Arrow navigation places
707    /// candidates by this, and [`Ui::reveal`] works out what to scroll from it.
708    pub bounds: Rect,
709    /// The [`crate::AutofillGroup`] this stop sits in — the form it is part of — when
710    /// there is one (milestone 512).
711    pub form: Option<WidgetId>,
712    /// The nearest enclosing scroll region, when there is one. What could bring this
713    /// stop into view, and the first link of the chain [`Ui::reveal`] walks.
714    pub scroll: Option<WidgetId>,
715    /// Focusable by a click, but **passed over by Tab** — the reference's
716    /// `ExcludeFocusTraversal`. The two are separate questions.
717    pub skip: bool,
718    /// An explicit traversal position, smallest first. `None` means tree order, which is
719    /// where everything sits until someone says otherwise.
720    pub order: Option<f32>,
721    /// The traversal group it belongs to, within which its order is resolved.
722    pub group: Option<WidgetId>,
723    /// Whether it takes the focus when it appears ([`Widget::autofocus`], milestone 605).
724    pub autofocus: bool,
725}
726
727/// The **interface** of one frame: what the walk over a widget tree produced.
728///
729/// Besides the [`Scene`] to paint it holds everything the shell asks of a frame afterwards —
730/// what a click, a long press or a dismissal answers, what can take the focus, which areas
731/// scroll, which widgets can be dragged or dropped on — so that events are routed against
732/// the frame the reader saw. It is made by [`build_ui`] and read until the next frame
733/// replaces it.
734pub struct Ui<Msg = crate::callback::Callback> {
735    scene: Scene,
736    hits: Vec<Hit<Msg>>,
737    /// Long-press targets (id, visible bounds, message).
738    long_presses: Vec<Hit<Msg>>,
739    /// Overlay dismissal messages, from the bottom to the **top**.
740    dismisses: Vec<Msg>,
741    /// The buttons of a selection bar that carry no message, and the editing action each
742    /// performs (milestone 568) — what the shell resolves a press on one to.
743    edit_actions: Vec<(WidgetId, crate::EditAction)>,
744    /// The boxes selection bars were placed in this frame: a press inside one is a press
745    /// **on the bar**, which must not put the selection it acts on away.
746    toolbars: Vec<Rect>,
747    /// Where a press lands **on an overlay** rather than on the pages under it: an overlay's
748    /// box, and the whole window under one that a press outside dismisses (milestone 642).
749    overlay_cover: Vec<Rect>,
750    focusables: Vec<Focusable>,
751    /// **Focus scope**: index of the topmost modal overlay's first focusable —
752    /// Tab/arrows/click-to-focus are trapped from there on (`None` = no modal, every
753    /// focusable takes part).
754    focus_scope_start: Option<usize>,
755    /// (id, viewport, offset max x, offset max y)
756    scrollables: Vec<Scrollable>,
757    scrollbars: Vec<Scrollbar>,
758    draggables: Vec<(WidgetId, Rect)>,
759    drag_sources: Vec<DragSource>,
760    drop_zones: Vec<DropZone>,
761    /// **Inked surfaces**: (id, the box the ink is clipped to). Tracked separately from
762    /// clicking because the splash needs the surface's **whole** box — where the finger
763    /// landed inside it, and how far the circle has to travel to cover it — which a
764    /// click target, recorded as its *visible* part, does not give.
765    inks: Vec<(WidgetId, Rect)>,
766    /// The detectors that take a drag, in painted order, with the box a press can land in
767    /// (clipped) and the whole box (milestone 582).
768    /// The row that wants the title bar's line, where it was laid out, and what the system
769    /// acts on there (milestones 640, 642).
770    title_bar_row: Option<Rect>,
771    title_bar_regions: Vec<(Rect, crate::TitleBarRole)>,
772    pans: Vec<(WidgetId, Rect, Rect)>,
773    /// The widgets that hear the pointer's raw events, likewise (milestone 586).
774    pointer_listeners: Vec<(WidgetId, Rect, Rect)>,
775    /// The regions the mouse enters and leaves, in painted order (milestone 583).
776    hover_regions: Vec<HoverEntry>,
777    /// The texts inside a [`SelectionArea`](crate::SelectionArea), in the order they were
778    /// painted — reading order — each with the area it is in.
779    text_stops: Vec<crate::TextStop>,
780    /// **Reorderables** (column headers, Kanban cards): (id, visible bounds). Tracked
781    /// independently of clicking — a card is not clickable but can still be picked up and
782    /// dropped onto.
783    reorderables: Vec<(WidgetId, Rect)>,
784    /// Interactive viewports (`InteractiveViewer`): (id, the screen viewport). The shell
785    /// routes panning (dragging) and zooming (wheel / pinch) to them.
786    interactives: Vec<(WidgetId, Rect)>,
787    /// Pull-to-refresh areas of the frame, with their configuration.
788    refreshes: Vec<Refreshable>,
789    /// Swipe-to-dismiss items of the frame, with their configuration.
790    dismissables: Vec<Dismissable>,
791    /// Draggable sheets of the frame, with their configuration and the scroll areas
792    /// walked inside each.
793    sheets: Vec<crate::sheet::SheetArea>,
794    wants_animation: bool,
795    /// The accessibility tree: semantic nodes (id, bounds, annotation), in paint order. The
796    /// shell maps it onto AccessKit.
797    semantics: Vec<(WidgetId, Rect, frus_core::SemanticsProperties)>,
798    /// The regions saying what the system bars over them should look like (paint order).
799    system_ui: Vec<(Rect, crate::SystemUiOverlayStyle)>,
800    /// Boxes whose children ran outside them, with the edge and the amount.
801    overflows: Vec<Overflowing>,
802    /// Shortcut and action scopes, in the order the walk closed them — innermost first
803    /// among any that overlap, which is the order the resolution wants.
804    scopes: Vec<Scope<Msg>>,
805    /// Keystroke listeners, with the focus stops they cover.
806    #[allow(clippy::type_complexity)]
807    listeners: Vec<(
808        std::ops::Range<usize>,
809        std::rc::Rc<dyn Fn(KeyStroke) -> Option<Msg>>,
810    )>,
811}
812
813impl<Msg: Clone> Ui<Msg> {
814    /// The scene to hand to the renderer.
815    /// Boxes in this frame whose children did not fit inside them.
816    ///
817    /// Empty is the normal answer. A non-empty one means content is being drawn outside
818    /// its parent — invisible where it is clipped, unhittable where it leaves the window,
819    /// and silent either way until something asks. That silence is what let a task row's
820    /// delete button sit off-screen through three milestones.
821    pub fn overflows(&self) -> &[Overflowing] {
822        &self.overflows
823    }
824
825    /// The scrollbars this frame drew, and therefore the ones a pointer may drag. Empty
826    /// where the platform draws none — see [`crate::Scrollbars`].
827    pub fn scrollbars(&self) -> &[Scrollbar] {
828        &self.scrollbars
829    }
830
831    /// The [`Scene`] this frame painted.
832    pub fn scene(&self) -> &Scene {
833        &self.scene
834    }
835
836    /// The frame's **accessibility tree**: every meaningful node with its bounds on screen and
837    /// its annotation ([`frus_core::SemanticsProperties`]). Paint order (= reading order). The shell
838    /// pushes it to AccessKit.
839    pub fn semantics(&self) -> &[(WidgetId, Rect, frus_core::SemanticsProperties)] {
840        &self.semantics
841    }
842
843    /// What the system bars should look like over this frame (#46): the regions under
844    /// `status_bar` answer for the status bar and those under `navigation_bar` for the
845    /// other, the one drawn last first and field by field. What none states is left
846    /// `None`, for [`crate::SystemUiOverlayStyle::resolve`] to take from the theme.
847    ///
848    /// The shell picks the two points: the first row of the screen's content under the
849    /// status bar, and the last one above the navigation bar.
850    pub fn system_ui_style(
851        &self,
852        status_bar: Point,
853        navigation_bar: Point,
854    ) -> crate::SystemUiOverlayStyle {
855        crate::system_ui::style_under(&self.system_ui, status_bar, navigation_bar)
856    }
857
858    /// `true` when a widget animates continuously (the framework must redraw).
859    /// Whether **this tree's widgets** want the next frame: a spinner turning, an ink
860    /// ripple spreading, a pull being held.
861    ///
862    /// It answers for the widgets and nothing else. A fetch still in flight also owes the
863    /// screen a frame — see [`frus_core::images_in_flight`] — and that is the *process's*
864    /// business, asked by whoever drives the loop. It used to be folded in here, which
865    /// made this method's answer depend on what an unrelated part of the program happened
866    /// to be doing: in the test suite, where everything shares one process, a refresh area
867    /// with nothing pulled asked for frames whenever another test was loading an image
868    /// (milestone 411).
869    pub fn wants_animation(&self) -> bool {
870        self.wants_animation
871    }
872
873    /// Whether something in this frame wants the title bar's line (milestone 640).
874    pub fn wants_title_bar(&self) -> bool {
875        self.title_bar_row.is_some()
876    }
877
878    /// Where the row that wants the title bar's line was laid out — a
879    /// [`WindowMenuBar`](crate::WindowMenuBar)'s, the window's and not a page's (milestone
880    /// 642). What the shell does to the pages, the back gesture at the window's edge, does
881    /// not start on it.
882    pub fn title_bar_row(&self) -> Option<Rect> {
883        self.title_bar_row
884    }
885
886    /// What the system acts on on the title bar's line: the window's icon and its buttons,
887    /// where they were painted (milestone 640).
888    pub fn title_bar_regions(&self) -> &[(Rect, crate::TitleBarRole)] {
889        &self.title_bar_regions
890    }
891
892    /// Every box a press can land on, in painted order: what on the title bar's line is the
893    /// application's, rather than the system's to move the window by (milestone 640).
894    pub fn hit_rects(&self) -> impl Iterator<Item = Rect> + '_ {
895        self.hits.iter().map(|hit| hit.rect)
896    }
897
898    /// Identity of the topmost clickable widget containing `point`.
899    pub fn hit(&self, point: Point) -> Option<WidgetId> {
900        self.hits
901            .iter()
902            .rev()
903            .find(|hit| hit.contains(point))
904            .map(|hit| hit.id)
905    }
906
907    /// The message tied to a given clickable widget. `None` for a target that swallows
908    /// input without emitting anything.
909    ///
910    /// It is always paired with [`hit`](Self::hit), so the two have to agree on which
911    /// target an identity means: every registered target therefore has one of its own,
912    /// the dismissal barrier below an overlay included.
913    pub fn msg_for(&self, id: WidgetId) -> Option<Msg> {
914        self.hits
915            .iter()
916            .find(|hit| hit.id == id)
917            .and_then(|hit| hit.msg.clone())
918    }
919
920    /// The editing action the button `id` of a selection bar performs, for a button that
921    /// carries no message (Cut, Copy, Paste, Select all — see [`crate::EditAction`]). The
922    /// shell holds the clipboard and the editing state, so it is the shell that performs it.
923    pub fn edit_action_for(&self, id: WidgetId) -> Option<crate::EditAction> {
924        self.edit_actions
925            .iter()
926            .find(|(button, _)| *button == id)
927            .map(|(_, action)| *action)
928    }
929
930    /// Whether the target `id` is one **on** a selection bar shown this frame — the click of
931    /// an assistive technology names its target by identity, not by where a pointer is, so
932    /// this is the identity-side counterpart of [`toolbar_contains`](Self::toolbar_contains).
933    pub fn hit_is_on_toolbar(&self, id: WidgetId) -> bool {
934        self.hits
935            .iter()
936            .rev()
937            .find(|hit| hit.id == id)
938            .is_some_and(|hit| {
939                self.toolbars.iter().any(|bar| {
940                    bar.contains(Point::new(
941                        hit.rect.x + hit.rect.width * 0.5,
942                        hit.rect.y + hit.rect.height * 0.5,
943                    ))
944                })
945            })
946    }
947
948    /// Whether `point` is inside a selection bar shown this frame — which a press must not
949    /// treat as a press elsewhere.
950    pub fn toolbar_contains(&self, point: Point) -> bool {
951        self.toolbars.iter().any(|bar| bar.contains(point))
952    }
953
954    /// Whether a press at `point` lands **on an overlay** — a menu, a dialog, a drawer, or
955    /// the window under one that a press outside dismisses — rather than on the pages under
956    /// it (milestone 642). What the shell does to the pages, the back gesture at the
957    /// window's edge, does not start there: in the reference that gesture is the page's, and
958    /// an overlay is above the page.
959    pub fn over_overlay(&self, point: Point) -> bool {
960        self.overlay_cover.iter().any(|r| r.contains(point))
961    }
962
963    /// Dismissal message of the **topmost** overlay (for Escape).
964    pub fn top_dismiss(&self) -> Option<Msg> {
965        self.dismisses.last().cloned()
966    }
967
968    /// **Long-press** message of the topmost target containing `point`.
969    pub fn long_press_at(&self, point: Point) -> Option<Msg> {
970        self.long_presses
971            .iter()
972            .rev()
973            .find(|hit| hit.contains(point))
974            .and_then(|hit| hit.msg.clone())
975    }
976
977    /// The frame's **pull-to-refresh areas**, with the configuration each was built
978    /// with. The shell steps them and reads their `refreshing` flag from here.
979    pub fn refresh_areas(&self) -> &[Refreshable] {
980        &self.refreshes
981    }
982
983    /// The frame's **dismissible items**, with the configuration each was built with.
984    pub fn dismissables(&self) -> &[Dismissable] {
985        &self.dismissables
986    }
987
988    /// The frame's **sheets**, with the configuration each was built with and the scroll
989    /// areas walked inside it.
990    pub fn sheets(&self) -> &[crate::sheet::SheetArea] {
991        &self.sheets
992    }
993
994    /// The sheet whose panel is under `point`, the last one walked winning — which is
995    /// the one painted on top.
996    pub fn sheet_at(&self, point: Point) -> Option<&crate::sheet::SheetArea> {
997        self.sheets.iter().rev().find(|sheet| sheet.contains(point))
998    }
999
1000    /// The sheet `id`, when it is in the frame.
1001    pub fn sheet(&self, id: WidgetId) -> Option<&crate::sheet::SheetArea> {
1002        self.sheets.iter().find(|sheet| sheet.id == id)
1003    }
1004
1005    /// The sheet the scroll area `area` was walked inside, when there is one — the
1006    /// innermost, should sheets nest, since an outer one counts the inner one's areas too.
1007    pub fn sheet_holding(&self, area: WidgetId) -> Option<&crate::sheet::SheetArea> {
1008        self.sheets
1009            .iter()
1010            .filter(|sheet| sheet.areas.contains(&area))
1011            .min_by_key(|sheet| sheet.areas.len())
1012    }
1013
1014    /// The topmost dismissible item containing `point` — the candidate a press has to
1015    /// weigh against the scrollable underneath it.
1016    pub fn dismissable_at(&self, point: Point) -> Option<Dismissable> {
1017        self.dismissables
1018            .iter()
1019            .rev()
1020            .find(|item| item.rect.contains(point))
1021            .copied()
1022    }
1023
1024    /// Every text that took part in a selection area this frame, in the order it was painted.
1025    pub fn text_stops(&self) -> &[crate::TextStop] {
1026        &self.text_stops
1027    }
1028
1029    /// The texts a [`SelectionArea`](crate::SelectionArea) holds, in reading order.
1030    pub fn text_stops_in(&self, area: WidgetId) -> impl Iterator<Item = &crate::TextStop> {
1031        self.text_stops.iter().filter(move |stop| stop.area == area)
1032    }
1033
1034    /// The topmost text in a selection area whose box contains `point`.
1035    pub fn text_stop_at(&self, point: Point) -> Option<crate::TextStop> {
1036        self.text_stops
1037            .iter()
1038            .rev()
1039            .find(|stop| stop.rect.contains(point))
1040            .copied()
1041    }
1042
1043    /// The text of `area` **nearest** `point`: the one under it, or the one closest to it —
1044    /// which is what a drag that has left the words still points at. Distance across lines
1045    /// counts four times what it does along one, so a point beside a line is nearest that
1046    /// line and not the one above it; ties go to the later text, so that a drag past the end
1047    /// of a paragraph ends at its last line.
1048    pub fn nearest_text_stop(&self, area: WidgetId, point: Point) -> Option<crate::TextStop> {
1049        let distance = |rect: Rect| {
1050            let dx = (rect.x - point.x)
1051                .max(point.x - (rect.x + rect.width))
1052                .max(0.0);
1053            let dy = (rect.y - point.y)
1054                .max(point.y - (rect.y + rect.height))
1055                .max(0.0);
1056            dy * 4.0 + dx
1057        };
1058        let mut best: Option<(f32, crate::TextStop)> = None;
1059        for stop in self.text_stops_in(area) {
1060            let d = distance(stop.rect);
1061            if best.is_none_or(|(so_far, _)| d <= so_far) {
1062                best = Some((d, *stop));
1063            }
1064        }
1065        best.map(|(_, stop)| stop)
1066    }
1067
1068    /// Topmost focusable widget containing `point`: (id, its bounds).
1069    pub fn focus_hit(&self, point: Point) -> Option<(WidgetId, Rect)> {
1070        self.focus_pool()
1071            .iter()
1072            .rev()
1073            .find(|f| f.rect.contains(point))
1074            .map(|f| (f.id, f.rect))
1075    }
1076
1077    /// The **participating** focusables: those of the topmost modal scope when there is one
1078    /// (a focus trap), otherwise all of them.
1079    fn focus_pool(&self) -> &[Focusable] {
1080        match self.focus_scope_start {
1081            Some(start) => &self.focusables[start.min(self.focusables.len())..],
1082            None => &self.focusables,
1083        }
1084    }
1085
1086    /// Nearest focusable in the given **direction** (arrow navigation, a geometric policy):
1087    /// among the focusables whose centre lies on the right side, it minimises the distance
1088    /// along the main axis with a penalty on the cross-axis offset. `None` when there is
1089    /// nothing in that direction.
1090    pub fn focus_directional(
1091        &self,
1092        current: WidgetId,
1093        direction: FocusDirection,
1094    ) -> Option<WidgetId> {
1095        // The starting point may be outside the scope (focus from before it opened); the
1096        // **candidates**, though, are trapped inside it.
1097        let from = self
1098            .focusables
1099            .iter()
1100            .find(|f| f.id == current)
1101            .map(|f| &f.rect)?;
1102        let center = |r: &Rect| (r.x + r.width * 0.5, r.y + r.height * 0.5);
1103        let (fx, fy) = center(from);
1104
1105        let mut best: Option<(WidgetId, f32)> = None;
1106        for candidate in self.focus_pool() {
1107            let (id, rect) = (candidate.id, &candidate.rect);
1108            if id == current {
1109                continue;
1110            }
1111            let (cx, cy) = center(rect);
1112            // (how far ahead in the direction, the cross-axis offset)
1113            let (ahead, cross) = match direction {
1114                FocusDirection::Right => (cx - fx, (cy - fy).abs()),
1115                FocusDirection::Left => (fx - cx, (cy - fy).abs()),
1116                FocusDirection::Down => (cy - fy, (cx - fx).abs()),
1117                FocusDirection::Up => (fy - cy, (cx - fx).abs()),
1118            };
1119            // Inside a **cone** around the direction (not a plain half-plane): a candidate
1120            // almost aligned on the cross axis but barely "ahead" (slightly different widths)
1121            // is not a directional target.
1122            if ahead <= 0.5 || cross > ahead * 3.0 {
1123                continue;
1124            }
1125            let score = ahead + cross * 3.0;
1126            if best.map(|(_, s)| score < s).unwrap_or(true) {
1127                best = Some((id, score));
1128            }
1129        }
1130        best.map(|(id, _)| id)
1131    }
1132
1133    /// Next/previous focus stop for Tab, wrapping. With no current focus, the first (or
1134    /// the last).
1135    ///
1136    /// **Tree order, unless something said otherwise.** Stops carrying an explicit order
1137    /// are sorted ahead of those that do not, smallest first, and the sort is applied
1138    /// **within a traversal group** rather than across the whole frame — so a reordered
1139    /// dialog does not reshuffle the page behind it. Stops marked `skip` are passed over
1140    /// here while remaining reachable by a click: the keyboard's order and the pointer's
1141    /// reach are two different questions.
1142    pub fn focus_next(&self, current: Option<WidgetId>, forward: bool) -> Option<WidgetId> {
1143        let order = self.traversal_order();
1144        if order.is_empty() {
1145            return None;
1146        }
1147        let n = order.len();
1148        // A current focus **outside the scope** (taken before the modal opened) is treated
1149        // as "none": Tab enters the trap.
1150        match current.and_then(|c| order.iter().position(|id| *id == c)) {
1151            Some(i) => {
1152                let j = if forward {
1153                    (i + 1) % n
1154                } else {
1155                    (i + n - 1) % n
1156                };
1157                Some(order[j])
1158            }
1159            None => Some(order[if forward { 0 } else { n - 1 }]),
1160        }
1161    }
1162
1163    /// The Tab order: the participating stops, minus those that asked to be skipped,
1164    /// with each traversal group's members sorted among themselves.
1165    ///
1166    /// A **stable** sort on the order key, so everything without one keeps tree order and
1167    /// ties do too — the property that makes an explicit order a local statement rather
1168    /// than a rearrangement of the whole frame.
1169    pub fn traversal_order(&self) -> Vec<WidgetId> {
1170        let pool: Vec<&Focusable> = self.focus_pool().iter().filter(|f| !f.skip).collect();
1171        if pool.iter().all(|f| f.order.is_none()) {
1172            return pool.iter().map(|f| f.id).collect();
1173        }
1174        let mut out: Vec<WidgetId> = Vec::with_capacity(pool.len());
1175        let mut i = 0;
1176        while i < pool.len() {
1177            // A group's members are contiguous: the walk is depth-first, so a subtree's
1178            // stops arrive together.
1179            let group = pool[i].group;
1180            let mut j = i;
1181            while j < pool.len() && pool[j].group == group {
1182                j += 1;
1183            }
1184            let mut run: Vec<&Focusable> = pool[i..j].to_vec();
1185            run.sort_by(|a, b| {
1186                let key = |f: &Focusable| f.order.unwrap_or(f32::INFINITY);
1187                key(a).total_cmp(&key(b))
1188            });
1189            out.extend(run.iter().map(|f| f.id));
1190            i = j;
1191        }
1192        out
1193    }
1194
1195    /// What a keystroke means here: the messages it sends, in the order they should be
1196    /// applied.
1197    ///
1198    /// The resolution, in one place because it is the whole feature:
1199    ///
1200    /// 1. Only scopes **containing the focused stop** are candidates; with nothing
1201    ///    focused, all of them are. Innermost first — `scopes` is filled on the way *out*
1202    ///    of the walk, so that order is already the one wanted.
1203    /// 2. A [`crate::KeyboardListener`] gets the first refusal, and a `None` from it lets
1204    ///    the stroke carry on.
1205    /// 3. A direct binding ([`crate::CallbackShortcuts`]) sends its message.
1206    /// 4. Otherwise a [`crate::Shortcuts`] binding names an **intent**, and the innermost
1207    ///    [`crate::Actions`] that answers it supplies the message. An intent nobody
1208    ///    answers does nothing — deliberately: a key bound to a meaning the current screen
1209    ///    has no answer for should be inert, not an error.
1210    /// 5. Every [`crate::ActionListener`] watching that intent adds its message too.
1211    ///
1212    /// Empty means *nobody wanted it*, and the caller should carry on to whatever it would
1213    /// have done with the key.
1214    pub fn keystroke(&self, stroke: KeyStroke, focused: Option<WidgetId>) -> Vec<Msg> {
1215        let at = focused.and_then(|id| self.focusables.iter().position(|f| f.id == id));
1216        let covers = |range: &std::ops::Range<usize>| match at {
1217            Some(i) => range.contains(&i),
1218            None => true,
1219        };
1220
1221        for (range, on_key) in self.listeners.iter().rev() {
1222            if covers(range) {
1223                if let Some(msg) = on_key(stroke) {
1224                    return vec![msg];
1225                }
1226            }
1227        }
1228
1229        let mut out = Vec::new();
1230        for scope in self.scopes.iter().filter(|s| covers(&s.range)) {
1231            if let Some((_, msg)) = scope.callbacks.iter().find(|(s, _)| stroke.matches(s)) {
1232                out.push(msg.clone());
1233                return out;
1234            }
1235            let Some((_, intent)) = scope.strokes.iter().find(|(s, _)| stroke.matches(s)) else {
1236                continue;
1237            };
1238            let answer = self
1239                .scopes
1240                .iter()
1241                .filter(|s| covers(&s.range))
1242                .find_map(|s| {
1243                    s.actions
1244                        .iter()
1245                        .find(|(i, _)| i == intent)
1246                        .map(|(_, m)| m.clone())
1247                });
1248            if let Some(msg) = answer {
1249                out.push(msg);
1250                for watcher in self.scopes.iter().filter(|s| covers(&s.range)) {
1251                    for (i, m) in &watcher.listeners {
1252                        if i == intent {
1253                            out.push(m.clone());
1254                        }
1255                    }
1256                }
1257            }
1258            return out;
1259        }
1260        out
1261    }
1262
1263    /// Topmost scrollable area containing `point`.
1264    pub fn scroll_hit(&self, point: Point) -> Option<Scrollable> {
1265        self.scrollables
1266            .iter()
1267            .rev()
1268            .find(|area| area.viewport.contains(point))
1269            .copied()
1270    }
1271
1272    /// **Every** scrollable area containing `point`, innermost first — the whole stack a
1273    /// finger has under it.
1274    ///
1275    /// [`Self::scroll_hit`] answers *which one is on top*, which is the right question for
1276    /// a wheel or a scrollbar. A finger asks a different one: a strip that only slides
1277    /// across, sitting in a page that only scrolls down, cannot take a drag downwards, and
1278    /// the page behind it can. Deciding that needs the ones behind as well.
1279    pub fn scroll_chain(&self, point: Point) -> impl Iterator<Item = Scrollable> + '_ {
1280        self.scrollables
1281            .iter()
1282            .rev()
1283            .filter(move |area| area.viewport.contains(point))
1284            .copied()
1285    }
1286
1287    /// Frame of a **focusable** widget `id`, when it is present this frame — so the shell can
1288    /// find the focused field's geometry (vertical caret movement).
1289    pub fn widget_rect(&self, id: WidgetId) -> Option<Rect> {
1290        self.focusables
1291            .iter()
1292            .find(|f| f.id == id)
1293            .map(|f| f.rect)
1294            // Falls back to the **reorderables** registry. Kanban cards (and headers that are
1295            // reorderable but **not** sortable) are not focusable: without this fallback the
1296            // shell cannot find their bounds, and the whole **vertical** drag preview (ghost,
1297            // insertion line, reflow) as well as the *insert-after* routing stay dead.
1298            .or_else(|| {
1299                self.reorderables
1300                    .iter()
1301                    .find(|(rid, _)| *rid == id)
1302                    .map(|(_, rect)| *rect)
1303            })
1304            // And to the detectors that take a drag, which report where a drag is in their
1305            // own coordinates (milestone 582): the whole box, whatever a clip hides of it.
1306            .or_else(|| {
1307                self.pans
1308                    .iter()
1309                    .rev()
1310                    .find(|(pid, _, _)| *pid == id)
1311                    .map(|(_, _, whole)| *whole)
1312            })
1313    }
1314
1315    /// The box of the inked surface `id`, when the frame has one — what the shell needs
1316    /// to start a splash: where inside it the finger landed, and how big it is.
1317    ///
1318    /// The **topmost** match wins, as the hit-test does: two inked surfaces can overlap,
1319    /// and the one that took the tap is the one drawn last.
1320    pub fn ink_box(&self, id: WidgetId) -> Option<Rect> {
1321        self.inks
1322            .iter()
1323            .rev()
1324            .find(|(iid, _)| *iid == id)
1325            .map(|(_, rect)| *rect)
1326    }
1327
1328    /// The identities of **every** focusable widget of the frame (the scope included) — so
1329    /// the shell can detect the focus **disappearing** (an overlay closed) and restore it.
1330    pub fn focusable_ids(&self) -> impl Iterator<Item = WidgetId> + '_ {
1331        self.focusables.iter().map(|f| f.id)
1332    }
1333
1334    /// The focusable widgets of the frame that take the focus when they appear
1335    /// ([`Widget::autofocus`]), in tree order.
1336    pub fn autofocus_ids(&self) -> impl Iterator<Item = WidgetId> + '_ {
1337        self.focusables.iter().filter(|f| f.autofocus).map(|f| f.id)
1338    }
1339
1340    /// The focus stops of the **form** `id` is part of, in tree order, each with its box
1341    /// this frame (unclipped: a field scrolled out of sight is still a field of the form).
1342    /// A stop in no [`crate::AutofillGroup`] is a form of one. Empty when `id` is not a
1343    /// focus stop this frame.
1344    ///
1345    /// Stops, not fields: which of them take part in autofill is a question for the
1346    /// widgets ([`crate::Widget::autofill_hints`]), which the shell has and this does not.
1347    pub fn form_of(&self, id: WidgetId) -> Vec<(WidgetId, Rect)> {
1348        let Some(stop) = self.focusables.iter().find(|f| f.id == id) else {
1349            return Vec::new();
1350        };
1351        match stop.form {
1352            Some(form) => self.group_stops(form),
1353            None => vec![(stop.id, stop.bounds)],
1354        }
1355    }
1356
1357    /// The [`crate::AutofillGroup`] focus stop `id` sits in, if it is a stop this frame
1358    /// and sits in one.
1359    pub fn form_group(&self, id: WidgetId) -> Option<WidgetId> {
1360        self.focusables.iter().find(|f| f.id == id)?.form
1361    }
1362
1363    /// Every focus stop inside the [`crate::AutofillGroup`] `group`, in tree order, with
1364    /// its unclipped box. Empty once the group has left the screen — which is the moment
1365    /// a form is finished with, and the platform may offer to save what was typed in it.
1366    pub fn group_stops(&self, group: WidgetId) -> Vec<(WidgetId, Rect)> {
1367        self.focusables
1368            .iter()
1369            .filter(|f| f.form == Some(group))
1370            .map(|f| (f.id, f.bounds))
1371            .collect()
1372    }
1373
1374    /// Frame (viewport) of the scrollable area `id`, when there is one — so the shell can find
1375    /// a multi-line field's width/height (caret following).
1376    pub fn scrollable_viewport(&self, id: WidgetId) -> Option<Rect> {
1377        self.scrollables
1378            .iter()
1379            .find(|area| area.id == id)
1380            .map(|area| area.viewport)
1381    }
1382
1383    /// The scroll offsets that would bring `id` **into view**, nearest region first.
1384    ///
1385    /// Empty when it is already in view, when the frame does not contain it, or when
1386    /// nothing around it scrolls. Nobody has to check first: an empty answer is the
1387    /// answer that nothing needs to move.
1388    ///
1389    /// Nested regions are walked from the inside out, and each is told where the target
1390    /// **ended up** rather than where it started. A sideways strip inside a page that
1391    /// scrolls down moves the target across, and the page then decides how far down it
1392    /// still is; asking both about the original box would have them fight over the same
1393    /// pixels and land somewhere neither wanted.
1394    pub fn reveal(&self, id: WidgetId, runtime: &crate::Runtime) -> Vec<(WidgetId, (f32, f32))> {
1395        let Some(stop) = self.focusables.iter().find(|f| f.id == id) else {
1396            return Vec::new();
1397        };
1398        let mut target = stop.bounds;
1399        let mut host = stop.scroll;
1400        let mut moves = Vec::new();
1401        // Regions nest a handful deep at most. The bound is a backstop against a chain
1402        // that loops, which cannot happen and would hang the frame if it did.
1403        for _ in 0..16 {
1404            let Some(hid) = host else { break };
1405            let Some(area) = self.scrollables.iter().find(|area| area.id == hid) else {
1406                break;
1407            };
1408            let current = runtime.scroll.get(&hid).copied().unwrap_or((0.0, 0.0));
1409            let (offset, shift) = area.reveal(target, current);
1410            if shift.0 != 0.0 || shift.1 != 0.0 {
1411                target = target.translate(shift.0, shift.1);
1412                moves.push((hid, offset));
1413            }
1414            host = area.host;
1415        }
1416        moves
1417    }
1418
1419    /// Every scrollable area of the frame — geometry, bounds and physics — which is
1420    /// what the runtime needs to drive momentum and edges.
1421    pub fn scroll_regions(&self) -> &[Scrollable] {
1422        &self.scrollables
1423    }
1424
1425    /// The area `id`, when it is present this frame.
1426    pub fn scroll_region(&self, id: WidgetId) -> Option<Scrollable> {
1427        self.scrollables.iter().find(|area| area.id == id).copied()
1428    }
1429
1430    /// SingleChildScrollView bounds `(id, max_x, max_y)` of every scrollable area.
1431    pub fn scrollable_maxes(&self) -> Vec<(WidgetId, f32, f32)> {
1432        self.scrollables
1433            .iter()
1434            .map(|area| (area.id, area.max_x, area.max_y))
1435            .collect()
1436    }
1437
1438    /// Scrollbar thumb under `point` (to start a drag).
1439    pub fn scrollbar_at(&self, point: Point) -> Option<Scrollbar> {
1440        self.scrollbars
1441            .iter()
1442            .rev()
1443            .find(|bar| bar.interactive && bar.opacity > 0.0 && bar.thumb.contains(point))
1444            .copied()
1445    }
1446
1447    /// The scrollbar a **pointer is near enough to wake**: inside its track, or within a
1448    /// tap target's reach of its thumb.
1449    ///
1450    /// Wider than [`Ui::scrollbar_at`], and — unlike it — it answers for a bar that has
1451    /// faded out entirely, which is the whole point. A bar nobody can see is a bar nobody
1452    /// can grab, so the reference lets a mouse coming near one bring it back first
1453    /// (`scrollbar.dart:766`); only then is it something to take hold of.
1454    pub fn scrollbar_near(&self, point: Point) -> Option<Scrollbar> {
1455        self.scrollbars
1456            .iter()
1457            .rev()
1458            .find(|bar| bar.interactive && bar.reach.contains(point))
1459            .copied()
1460    }
1461
1462    /// Topmost draggable widget under `point`: (id, its bounds).
1463    pub fn draggable_at(&self, point: Point) -> Option<(WidgetId, Rect)> {
1464        self.draggables
1465            .iter()
1466            .rev()
1467            .find(|(_, rect)| rect.contains(point))
1468            .map(|(id, rect)| (*id, *rect))
1469    }
1470
1471    /// Topmost **drag source** under `point`, with what it carries.
1472    pub fn drag_source_at(&self, point: Point) -> Option<DragSource> {
1473        self.drag_sources
1474            .iter()
1475            .rev()
1476            .find(|source| source.rect.contains(point))
1477            .copied()
1478    }
1479
1480    /// Topmost **drop target** under `point`.
1481    pub fn drop_zone_at(&self, point: Point) -> Option<DropZone> {
1482        self.drop_zones
1483            .iter()
1484            .rev()
1485            .find(|zone| zone.rect.contains(point))
1486            .copied()
1487    }
1488
1489    /// Topmost **reorderable** widget under `point`: its id. The basis of reordering
1490    /// drag-and-drop (the source on press, the target on drop) — independent of clickability.
1491    pub fn reorderable_at(&self, point: Point) -> Option<WidgetId> {
1492        self.reorderables
1493            .iter()
1494            .rev()
1495            .find(|(_, rect)| rect.contains(point))
1496            .map(|(id, _)| *id)
1497    }
1498
1499    /// **Every** reorderable under `point`, topmost first.
1500    ///
1501    /// [`Self::reorderable_at`] answers *which one is on top*, which is the right question
1502    /// for a press: whatever is nearest the finger is what the finger grabbed. A **drop**
1503    /// asks a different one, because the thing on top may be a grip that nothing can be
1504    /// dropped on — see [`Widget::reorder_droppable`] — and the row it belongs to, which
1505    /// can, is the one behind it.
1506    pub fn reorderables_at(&self, point: Point) -> impl Iterator<Item = WidgetId> + '_ {
1507        self.reorderables
1508            .iter()
1509            .rev()
1510            .filter(move |(_, rect)| rect.contains(point))
1511            .map(|(id, _)| *id)
1512    }
1513
1514    /// Every **reorderable** of the frame, with its box, in paint order.
1515    pub fn reorderables(&self) -> &[(WidgetId, Rect)] {
1516        &self.reorderables
1517    }
1518
1519    /// Topmost **interactive** viewport (`InteractiveViewer`) under `point`: (id, its screen
1520    /// viewport). The shell routes panning and zooming to it.
1521    pub fn interactive_at(&self, point: Point) -> Option<(WidgetId, Rect)> {
1522        self.interactives
1523            .iter()
1524            .rev()
1525            .find(|(_, rect)| rect.contains(point))
1526            .map(|(id, rect)| (*id, *rect))
1527    }
1528
1529    /// The regions the mouse is in at `point`, the innermost first, each with its whole box
1530    /// (milestone 583).
1531    ///
1532    /// Every region under the pointer is in — a region inside another is in both — except
1533    /// those an **opaque** region hides: once one is found, only the regions it is inside
1534    /// are still in, and a region behind it that it is not inside is not.
1535    pub fn hover_regions_at(&self, point: Point) -> Vec<(WidgetId, Rect, crate::HoverRegion)> {
1536        let mut found: Vec<&HoverEntry> = Vec::new();
1537        // The regions an opaque one found so far is inside: its parent chain.
1538        let mut hidden_behind: Option<Vec<WidgetId>> = None;
1539        for region in self.hover_regions.iter().rev() {
1540            if !region.seen.contains(point) {
1541                continue;
1542            }
1543            if let Some(chain) = &hidden_behind {
1544                if !chain.contains(&region.id) {
1545                    continue;
1546                }
1547            }
1548            found.push(region);
1549            if region.spec.opaque && hidden_behind.is_none() {
1550                let mut chain = Vec::new();
1551                let mut parent = region.parent;
1552                while let Some(id) = parent {
1553                    chain.push(id);
1554                    parent = self
1555                        .hover_regions
1556                        .iter()
1557                        .rev()
1558                        .find(|r| r.id == id)
1559                        .and_then(|r| r.parent);
1560                }
1561                hidden_behind = Some(chain);
1562            }
1563        }
1564        found
1565            .into_iter()
1566            .map(|region| (region.id, region.whole, region.spec))
1567            .collect()
1568    }
1569
1570    /// The whole box of the region `id` in this frame, if it is in it.
1571    pub fn hover_region_rect(&self, id: WidgetId) -> Option<Rect> {
1572        self.hover_regions
1573            .iter()
1574            .rev()
1575            .find(|region| region.id == id)
1576            .map(|region| region.whole)
1577    }
1578
1579    /// The widgets hearing the pointer's raw events under `point`, the innermost first, each
1580    /// with its whole box (milestone 586).
1581    pub fn pointer_listeners_at(&self, point: Point) -> Vec<(WidgetId, Rect)> {
1582        self.pointer_listeners
1583            .iter()
1584            .rev()
1585            .filter(|(_, seen, _)| seen.contains(point))
1586            .map(|(id, _, whole)| (*id, *whole))
1587            .collect()
1588    }
1589
1590    /// The innermost detector that takes a drag under `point`, and its box (milestone 582):
1591    /// the one drawn last, as the hit-test chooses.
1592    pub fn pan_at(&self, point: Point) -> Option<(WidgetId, Rect)> {
1593        self.pans
1594            .iter()
1595            .rev()
1596            .find(|(_, seen, _)| seen.contains(point))
1597            .map(|(id, seen, _)| (*id, *seen))
1598    }
1599
1600    /// Interactive viewports `(id, screen viewport)`, to drive the inertia (fling) and the
1601    /// clamping of the pan on the framework's side.
1602    pub fn interactive_bounds(&self) -> Vec<(WidgetId, Rect)> {
1603        self.interactives.clone()
1604    }
1605}
1606
1607/// Paints a **striped band** along the edge of every box whose children ran past it.
1608///
1609/// Milestone 335 taught the layout to notice an overflow and the shell to say so in the
1610/// console. That is the half a developer reads; this is the half a *screenshot* shows —
1611/// and a screenshot is what a bug report is made of. Three of this framework's own
1612/// milestones went looking for defects that a band would have pointed at: a delete button
1613/// laid out past the card (333, 334), a segmented control 221 px outside its parent (335).
1614///
1615/// The look is the reference's, because the point of it is to be recognised on sight:
1616/// black and yellow diagonal stripes, three quarters opaque, over a tenth of the box along
1617/// the offending edge, with the edge and the number written across it. Not the mechanism,
1618/// though — the reference paints one repeating gradient and this paints the stripes,
1619/// because a repeating diagonal gradient is a shader feature and a parallelogram is four
1620/// points.
1621///
1622/// **Debug builds only.** A band is a message to whoever is building the application, and
1623/// in a release build there is nobody to read it — the reference draws the same line.
1624fn paint_overflow_bands(scene: &mut Scene, overflows: &[Overflowing]) {
1625    if !cfg!(debug_assertions) || overflows.is_empty() {
1626        return;
1627    }
1628    // The reference's two colours and its 10 % band, exactly.
1629    const BLACK: Color = Color::rgba(0.0, 0.0, 0.0, 0.75);
1630    const YELLOW: Color = Color::rgba(1.0, 1.0, 0.0, 0.75);
1631    const FRACTION: f32 = 0.1;
1632    /// The stripes run at 45°; this is their period measured along the x axis.
1633    const PERIOD: f32 = 14.0;
1634
1635    let (outer, outer_bounds) = (scene.current_clip(), scene.current_bounds());
1636    scene.set_clip(Rect::UNBOUNDED);
1637    for over in overflows {
1638        let r = over.rect;
1639        let band = match over.side {
1640            Side::Left => Rect::new(r.x, r.y, r.width * FRACTION, r.height),
1641            Side::Right => Rect::new(
1642                r.x + r.width * (1.0 - FRACTION),
1643                r.y,
1644                r.width * FRACTION,
1645                r.height,
1646            ),
1647            Side::Top => Rect::new(r.x, r.y, r.width, r.height * FRACTION),
1648            Side::Bottom => Rect::new(
1649                r.x,
1650                r.y + r.height * (1.0 - FRACTION),
1651                r.width,
1652                r.height * FRACTION,
1653            ),
1654        };
1655        if band.width <= 0.0 || band.height <= 0.0 {
1656            continue;
1657        }
1658        scene.set_clip(band);
1659        scene.fill_rect(band, BLACK);
1660        // One parallelogram per stripe, sheared by the band's height so that every one
1661        // of them crosses it at 45° whatever shape the band is.
1662        let shear = band.height;
1663        let mut x = band.x - shear;
1664        while x < band.x + band.width {
1665            let stripe = Path::new()
1666                .move_to(Point::new(x, band.y))
1667                .line_to(Point::new(x + PERIOD / 2.0, band.y))
1668                .line_to(Point::new(x + PERIOD / 2.0 + shear, band.y + band.height))
1669                .line_to(Point::new(x + shear, band.y + band.height))
1670                .close();
1671            scene.fill_path(&stripe, YELLOW);
1672            x += PERIOD;
1673        }
1674        // The label is **not** clipped to the band: a vertical one is usually longer than
1675        // the box is tall, and half a sentence is worse than a sentence written over
1676        // whatever is beside it. The reference does not clip it either.
1677        scene.set_clip(Rect::UNBOUNDED);
1678        scene.set_bounds(Rect::UNBOUNDED);
1679        paint_overflow_label(scene, band, over);
1680    }
1681    scene.set_clip(outer);
1682    scene.set_bounds(outer_bounds);
1683}
1684
1685/// Writes the reference's sentence across a band: which edge overflowed, and by how much.
1686///
1687/// The console already says it — but the console is on the developer's machine and the
1688/// band is on the device, and a photograph of a phone is what half the bug reports in the
1689/// world are made of. A striped edge says *something* is too big; `RIGHT OVERFLOWED BY 86
1690/// PIXELS` says which edge, and by enough that you can tell a forgotten padding from a
1691/// missing wrap without running anything.
1692///
1693/// The words are the reference's, exactly, so that searching for them finds the same
1694/// answers. So are the numbers: 7.5 px, the heaviest weight there is, dark red on an
1695/// opaque white plate — a label that must stay readable over stripes cannot be subtle —
1696/// centred on the band's outer edge and turned a quarter turn on the vertical ones.
1697fn paint_overflow_label(scene: &mut Scene, band: Rect, over: &Overflowing) {
1698    /// The reference's label metrics.
1699    const SIZE: f32 = 7.5;
1700    /// The gap between the label and the outer edge of the band.
1701    const PAD: f32 = 1.0;
1702    /// `0xFF900000`.
1703    const INK: Color = Color::rgb(0.5647059, 0.0, 0.0);
1704
1705    let side = match over.side {
1706        Side::Left => "LEFT",
1707        Side::Right => "RIGHT",
1708        Side::Top => "TOP",
1709        Side::Bottom => "BOTTOM",
1710    };
1711    let text = format!("{side} OVERFLOWED BY {} PIXELS", format_pixels(over.amount));
1712    // The reference asks for an 800 weight; the heaviest this framework has is bold.
1713    let style = TextStyle::new(SIZE).weight(FontWeight::Bold);
1714    let size = frus_text::measure_styled(&text, SIZE, FontWeight::Bold, false);
1715
1716    // Where the middle of the label's leading edge goes, before any rotation, and by how
1717    // much the whole thing then turns about that point.
1718    let (anchor, angle) = match over.side {
1719        Side::Left => (
1720            Point::new(band.x + SIZE + PAD, band.y + band.height / 2.0),
1721            std::f32::consts::FRAC_PI_2,
1722        ),
1723        Side::Right => (
1724            Point::new(band.x + band.width - SIZE - PAD, band.y + band.height / 2.0),
1725            -std::f32::consts::FRAC_PI_2,
1726        ),
1727        Side::Top => (Point::new(band.x + band.width / 2.0, band.y + PAD), 0.0),
1728        Side::Bottom => (
1729            Point::new(band.x + band.width / 2.0, band.y + band.height - SIZE - PAD),
1730            0.0,
1731        ),
1732    };
1733    if angle == 0.0 {
1734        let at = Point::new(anchor.x - size.width / 2.0, anchor.y);
1735        scene.fill_rect(Rect::from_point_size(at, size), Color::WHITE);
1736        scene.text(at, text, &style.resolved(), INK);
1737        return;
1738    }
1739    // A rotation of a group, not of a glyph: the plate and the sentence turn together and
1740    // neither has to know it is turning.
1741    //
1742    // The group is painted **at the origin** rather than where it lands, because a layer
1743    // is rendered flat into a window-sized texture before it is composited: a vertical
1744    // label is written across a box near the right edge, so laid out flat it would run
1745    // off the texture and lose its last word before the rotation ever brought it back
1746    // inside. The transform is the one that carries the origin to where the label goes —
1747    // shift it half its width to the left, turn it, and land it on the anchor.
1748    let flat = Rect::from_point_size(Point::ZERO, size);
1749    let matrix = Affine::translation(-size.width / 2.0, 0.0)
1750        .then(Affine::rotation(angle))
1751        .then(Affine::translation(anchor.x, anchor.y));
1752    scene.transformed(LayerTransform::new(matrix), move |scene: &mut Scene| {
1753        scene.fill_rect(flat, Color::WHITE);
1754        scene.text(flat.origin(), text, &style.resolved(), INK);
1755    });
1756}
1757
1758/// How the reference writes an overflow: whole pixels past ten, one decimal past one, and
1759/// three significant figures below that — because the difference between 0.5 px and
1760/// 0.0001 px is the difference between a layout bug and a rounding error.
1761fn format_pixels(value: f32) -> String {
1762    if value > 10.0 {
1763        format!("{value:.0}")
1764    } else if value > 1.0 {
1765        format!("{value:.1}")
1766    } else {
1767        // Three significant figures: the first one sits at the first non-zero decimal.
1768        let leading = if value > 0.0 {
1769            (-value.abs().log10().floor()) as i32
1770        } else {
1771            0
1772        };
1773        format!("{value:.*}", (leading + 2).clamp(0, 12) as usize)
1774    }
1775}
1776
1777/// Identity of the `index`-th child: **by key** when the child declares one (stable whatever
1778/// its position), **positional** otherwise. It must be used everywhere a child identity is
1779/// derived (render, collection, lookup, animations) so they all stay consistent.
1780pub(crate) fn child_id<Msg>(parent: WidgetId, index: usize, child: &dyn Widget<Msg>) -> WidgetId {
1781    match child.key() {
1782        Some(key) => parent.keyed(key),
1783        None => parent.child(index),
1784    }
1785}
1786
1787/// A widget's **effective** style for layout: its `style()`, whose size is **replaced by the
1788/// runtime's interpolated size** when the widget is animated (`Widget::anim_size` +
1789/// `Container::animated_size`). This is the only place where an animated size enters layout —
1790/// used **identically** by [`build_layout`] and by the cache fingerprint (`hash_node`), which
1791/// is what keeps them consistent (the cache stays invalid for as long as the size moves).
1792pub(crate) fn effective_style<Msg>(
1793    widget: &dyn Widget<Msg>,
1794    id: WidgetId,
1795    runtime: &Runtime,
1796    theme: &Theme,
1797) -> frus_layout::Style {
1798    // The theme's say on size and spacing (milestone 309), before the runtime's
1799    // animated overrides below — an animation in flight wins over a resting default.
1800    let mut style = widget.style_themed(theme);
1801    if widget.anim_size().is_some() {
1802        if let Some(size) = runtime.anim_size(id) {
1803            style.width = frus_layout::Dimension::Length(size.width);
1804            style.height = frus_layout::Dimension::Length(size.height);
1805        }
1806    }
1807    if widget.anim_padding().is_some() {
1808        if let Some(padding) = runtime.anim_padding(id) {
1809            style.padding = padding;
1810        }
1811    }
1812    // A share of the parent, growing or shrinking. `Percent` and not `Length`, because
1813    // the whole point of the quantity is that it does not know what it will come to — and
1814    // an axis whose factor is unset goes back to following its content rather than to
1815    // nought, which is what "unset" has always meant here.
1816    if widget.anim_fractions().is_some() {
1817        if let Some((width, height)) = runtime.anim_fractions(id) {
1818            let dim = |factor: Option<f32>| match factor {
1819                Some(f) => frus_layout::Dimension::Percent(f),
1820                None => frus_layout::Dimension::Auto,
1821            };
1822            style.width = dim(width);
1823            style.height = dim(height);
1824        }
1825    }
1826    // A dismissed item closing its gap. It collapses along the axis it was **not**
1827    // swiped along — a row swiped sideways loses its height — which is what makes the
1828    // neighbours slide up rather than the row narrow to a sliver. Only an explicit
1829    // length can shrink: an `Auto` box has no number to scale, which is why
1830    // `Dismissible` asks for a size (see its docs).
1831    // A sheet's panel, as tall as the retained share of its box. The same `Percent` as a
1832    // fraction above, for the same reason: the share is the quantity, and the box it is a
1833    // share of is the layout's to know. Hashed through here as well, so the cache misses
1834    // on every frame the sheet moves.
1835    if let Some(spec) = widget.sheet() {
1836        style.height = frus_layout::Dimension::Percent(runtime.sheet_size(id, spec));
1837    }
1838    if let Some(spec) = widget.dismissible() {
1839        if let Some(factor) = runtime.dismiss_extent_factor(id) {
1840            let axis = if spec.axis.is_horizontal() {
1841                &mut style.height
1842            } else {
1843                &mut style.width
1844            };
1845            if let frus_layout::Dimension::Length(extent) = *axis {
1846                *axis = frus_layout::Dimension::Length(extent * factor);
1847            }
1848        }
1849    }
1850    style
1851}
1852
1853/// Builds the main layout tree (a scrollable is a **leaf**). `id`/`runtime` are what inject
1854/// the animated size through [`effective_style`], following the walk's identity scheme
1855/// (`child_id`) **exactly**.
1856pub(crate) fn build_layout<'a, Msg>(
1857    widget: &'a dyn Widget<Msg>,
1858    id: WidgetId,
1859    runtime: &'a Runtime,
1860    theme: &Theme,
1861    layout: &mut Layout<'a, BaselineData>,
1862) -> NodeId {
1863    let (node, fills) = build_layout_scoped(widget, id, runtime, theme, layout, true);
1864    // A root that wants to fill has no parent to fill: the flex machinery below needs one
1865    // on each side of the question. A percentage of the room the layout is being computed
1866    // in is the same answer without a parent, and it degrades to hugging the content when
1867    // that room is unbounded — a scrollable measuring its content, a natural size.
1868    if fills.horizontal {
1869        layout.fill_root(node, true);
1870    }
1871    if fills.vertical {
1872        layout.fill_root(node, false);
1873    }
1874    node
1875}
1876
1877/// The axes a subtree asks to **fill** rather than shrink-wrap.
1878///
1879/// It is not a property of one widget. A column whose row fills the width is itself as
1880/// wide as the room it was given, because the row inside it took that room — so the
1881/// request travels up as the layout is built, and each container answers it with the one
1882/// thing a container can do about it: grow along its own axis, or stretch across it.
1883#[derive(Clone, Copy, Default)]
1884pub(crate) struct Fills {
1885    horizontal: bool,
1886    vertical: bool,
1887    /// The axes on which **this** node's size is only a default, replaced by the room on
1888    /// offer when the fill is granted (milestone 590). Never passed up: it is about this
1889    /// node's own style, not the subtree's request.
1890    soft_horizontal: bool,
1891    soft_vertical: bool,
1892}
1893
1894impl Fills {
1895    /// What a widget asks for on its own account.
1896    ///
1897    /// A straight copy since milestone 405: the widget's answer already has a flag per
1898    /// axis, where it used to be one direction and a container that wanted both had no way
1899    /// to say so.
1900    fn own<Msg>(widget: &dyn Widget<Msg>, theme: &Theme) -> Self {
1901        let asked = widget.fill_axes(theme);
1902        let soft = widget.soft_extent();
1903        Fills {
1904            horizontal: asked.horizontal,
1905            vertical: asked.vertical,
1906            soft_horizontal: soft.horizontal && asked.horizontal,
1907            soft_vertical: soft.vertical && asked.vertical,
1908        }
1909    }
1910
1911    fn merge(self, other: Fills) -> Self {
1912        Fills {
1913            horizontal: self.horizontal || other.horizontal,
1914            vertical: self.vertical || other.vertical,
1915            // This node's own; a child's default is not this node's.
1916            ..self
1917        }
1918    }
1919
1920    /// Whether this node's size on one axis is only a default.
1921    fn soft(self, horizontal: bool) -> bool {
1922        if horizontal {
1923            self.soft_horizontal
1924        } else {
1925            self.soft_vertical
1926        }
1927    }
1928
1929    /// The half of a child's request a container passes on to **its** parent, given
1930    /// which way the container runs. Along its own axis a container divides the room up
1931    /// and the request stops there; across it, the container's size *is* the child's, so
1932    /// the request has to keep going.
1933    /// Whether one axis is asked for.
1934    fn wants(self, horizontal: bool) -> bool {
1935        if horizontal {
1936            self.horizontal
1937        } else {
1938            self.vertical
1939        }
1940    }
1941
1942    /// Drops any axis this box was **given a size on**: it has already been told how big
1943    /// to be, and a request to fill cannot reach past that answer.
1944    fn bounded_by(self, style: &frus_layout::Style) -> Self {
1945        let auto = |d| matches!(d, frus_layout::Dimension::Auto);
1946        // A box with an aspect ratio decides its children's size from its own, as the
1947        // reference's `AspectRatio` hands its child tight constraints: nothing inside it
1948        // reaches past it (milestone 633).
1949        if style.aspect_ratio.is_some() {
1950            return Fills {
1951                horizontal: false,
1952                vertical: false,
1953                ..self
1954            };
1955        }
1956        Fills {
1957            horizontal: self.horizontal && auto(style.width),
1958            vertical: self.vertical && auto(style.height),
1959            ..self
1960        }
1961    }
1962
1963    fn across(self, direction: frus_layout::FlexDirection) -> Self {
1964        if direction.is_horizontal() {
1965            Fills {
1966                horizontal: false,
1967                ..self
1968            }
1969        } else {
1970            Fills {
1971                vertical: false,
1972                ..self
1973            }
1974        }
1975    }
1976}
1977
1978/// A layout leaf's **text baseline**, when it has one: the distance from the top of its
1979/// box down to the line its letters sit on.
1980///
1981/// It rides on the layout tree rather than being asked of the widgets afterwards because
1982/// only the layout knows where a node ended up, and only the walk that built it knows
1983/// which branch it took — a scrollable, a stack and a page view are all *leaves* here,
1984/// with their contents laid out elsewhere, and a second walk guessing at that would be a
1985/// copy of this one waiting to drift out of step.
1986pub(crate) type BaselineData = Option<f32>;
1987
1988/// An owned copy of a theme, **made in a frame of its own**.
1989///
1990/// `#[inline(never)]` is the whole point: inlined, the eleven-kilobyte temporary is built
1991/// in the caller's frame, and the caller here is the recursive walk that pays for its
1992/// frame once per level of the tree. Behind the call it is built, copied into the
1993/// allocation, and gone before the walk recurses.
1994#[inline(never)]
1995fn owned_theme(theme: &Theme) -> std::rc::Rc<Theme> {
1996    std::rc::Rc::new(theme.clone())
1997}
1998
1999/// The body of [`build_layout`], carrying whether baselines are still being collected.
2000/// An [`crate::IgnoreBaseline`] turns them off for its subtree — the widgets inside still
2001/// have baselines, and the point is that nothing above may see them.
2002fn build_layout_scoped<'a, Msg>(
2003    widget: &'a dyn Widget<Msg>,
2004    id: WidgetId,
2005    runtime: &'a Runtime,
2006    theme: &Theme,
2007    layout: &mut Layout<'a, BaselineData>,
2008    baselines: bool,
2009) -> (NodeId, Fills) {
2010    // A component is built into what it stands for before anything is asked of the node,
2011    // the scope it introduces included — see `Widget::expand` — under the scope a wrapper
2012    // around it introduces (milestone 642).
2013    expand_scoped(widget, id, runtime, theme);
2014    // A themed subtree lays out under **its** theme, not the frame's: a theme reaches
2015    // sizes and spacing (milestone 309), so this has to happen here and not only at paint
2016    // time. `hash_node`, which fingerprints this same walk for the relayout cache, makes
2017    // the same swap — the two staying in step is what keeps the cache honest.
2018    let scoped = scoped_theme(widget, id, runtime, theme);
2019    let theme = scoped.as_deref().unwrap_or(theme);
2020    // And a **scoped surface**, the same idea one milestone later: a shell that hands a slot
2021    // a narrowed description narrows it for everything the slot builds, the deferred build
2022    // below included. Held for this subtree and put back on the way out.
2023    let _surface = widget
2024        .media_override(crate::MediaQuery::of())
2025        .map(crate::MediaQuery::install);
2026    // And the **shell**, the third inherited thing (milestone 422): a slot told what shell
2027    // it stands in composes differently — a bar grows a menu button — so it has to be in
2028    // force before `build_themed` below, exactly as the surface is.
2029    let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
2030    let _scrolling = widget
2031        .scroll_behavior_override()
2032        .map(crate::ScrollConfiguration::install);
2033    // A subtree that could not be composed until the theme was known (`ThemeBuilder`).
2034    // It has to happen **before** anything reads `children()`, and under the subtree's
2035    // own theme, which is why it sits after the swap above rather than at the call site.
2036    widget.build_in(id, runtime, theme);
2037    // Everything below an `IgnoreBaseline` keeps its baseline and loses the right to be
2038    // seen: the flag is narrowed once, here, so no branch below has to remember.
2039    let baselines = baselines && !widget.ignores_baseline();
2040    // A leaf's own baseline, or nothing when this subtree is being ignored.
2041    let own_baseline = if baselines {
2042        widget.text_baseline(theme)
2043    } else {
2044        None
2045    };
2046    // `Baseline`: the child is pushed down until **its** baseline lands `target` pixels
2047    // from the top of this box, and this box grows to contain it. If the child's own
2048    // baseline is already lower than that, there is nowhere to push it up to and the
2049    // child is top-aligned instead — the same answer the reference gives.
2050    if let Some(target) = widget.baseline_target() {
2051        let mut style = effective_style(widget, id, runtime, theme);
2052        if let Some(child) = widget.children().first() {
2053            let child = child.as_ref();
2054            let cid = child_id(id, 0, child);
2055            // A child with no baseline of its own is treated as if its baseline were its
2056            // bottom edge, which is what a box with no text amounts to.
2057            let child_baseline = natural_baseline(child, cid, runtime, theme)
2058                .unwrap_or_else(|| natural_size(child, cid, runtime, theme).height);
2059            style.padding.top += (target - child_baseline).max(0.0);
2060            let (node, fills) = build_layout_scoped(child, cid, runtime, theme, layout, baselines);
2061            return (layout.container(style, &[node]), fills);
2062        }
2063        return (layout.leaf(style, None), Fills::default());
2064    }
2065    // `RotatedBox`: a leaf whose box is the child's **natural** size, with its dimensions
2066    // **swapped** for an odd quarter turn (the rotation does affect layout). The child itself
2067    // is laid out separately (at render time).
2068    if let Some(q) = widget.rotated_quarter_turns() {
2069        let mut style = effective_style(widget, id, runtime, theme);
2070        if let Some(child) = widget.children().first() {
2071            let nat = natural_size(
2072                child.as_ref(),
2073                child_id(id, 0, child.as_ref()),
2074                runtime,
2075                theme,
2076            );
2077            let (w, h) = if q.rem_euclid(4) % 2 != 0 {
2078                (nat.height, nat.width)
2079            } else {
2080                (nat.width, nat.height)
2081            };
2082            style.width = frus_layout::Dimension::Length(w);
2083            style.height = frus_layout::Dimension::Length(h);
2084        }
2085        return (layout.leaf(style, own_baseline), Fills::default());
2086    }
2087    // `Intrinsic`: one axis is taken from what the content would **like** to be, not from
2088    // the space on offer. The content is measured once, unconstrained, and the answer is
2089    // written into this node's style as a length — the same trick `RotatedBox` uses, except
2090    // that here the child stays inside, laid out normally within the size it asked for.
2091    if let Some((axis, step)) = widget.intrinsic() {
2092        let mut style = effective_style(widget, id, runtime, theme);
2093        if let Some(child) = widget.children().first() {
2094            let child = child.as_ref();
2095            let cid = child_id(id, 0, child);
2096            let nat = natural_size(child, cid, runtime, theme);
2097            let quantise = |extent: f32| match step {
2098                Some(step) if step > 0.0 => (extent / step).ceil() * step,
2099                _ => extent,
2100            };
2101            match axis {
2102                crate::constraints::IntrinsicAxis::Width => {
2103                    style.width = frus_layout::Dimension::Length(quantise(nat.width));
2104                }
2105                crate::constraints::IntrinsicAxis::Height => {
2106                    style.height = frus_layout::Dimension::Length(quantise(nat.height));
2107                }
2108            }
2109            let (node, fills) = build_layout_scoped(child, cid, runtime, theme, layout, baselines);
2110            return (layout.container(style, &[node]), fills);
2111        }
2112        return (layout.leaf(style, own_baseline), Fills::default());
2113    }
2114    // `OverflowBox`: a leaf, because its child is laid out **separately**, to constraints of
2115    // its own. That separation is the whole feature — a child sharing this node's layout
2116    // could never be bigger than it.
2117    if widget.overflow_box().is_some() {
2118        return (
2119            layout.leaf(effective_style(widget, id, runtime, theme), own_baseline),
2120            Fills::default(),
2121        );
2122    }
2123    // A box that **transforms the space on offer**: its child is laid out in a box derived
2124    // from this one's, in a tree of its own, and this box is then as big as what came back
2125    // — held to what it was itself offered, which is the reference's
2126    // `constraints.constrain(child.size)`. `UnconstrainedBox` is this branch with the
2127    // constraint taken away.
2128    if let Some(transform) = widget.constraints_transform() {
2129        let style = effective_style(widget, id, runtime, theme);
2130        let child = widget.children().first().map(|c| c.as_ref());
2131        let owned = owned_theme(theme);
2132        let animated = widget.animated_size();
2133        let factor = widget.size_factor();
2134        let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2135            let Some(child) = child else {
2136                return Size::new(0.0, 0.0);
2137            };
2138            let (aw, free_x, fill_x) = transform.width.offered(w);
2139            let (ah, free_y, fill_y) = transform.height.offered(h);
2140            let mut inner: Layout<BaselineData> = Layout::new();
2141            let node = build_layout(child, child_id(id, 0, child), runtime, &owned, &mut inner);
2142            // **Handed** every axis that has a number, **asked** about every axis that does
2143            // not. Merely constraining them instead would leave a child with no size of its
2144            // own — a plain container — hugging at nothing, and a box asked how big its child
2145            // wanted to be would come back empty. A loose axis is the exception, and says so:
2146            // there the number is only the most the child may take (milestone 598).
2147            inner.compute_axes(node, aw, ah, [free_x, free_y], [fill_x, fill_y]);
2148            let mut size = inner.size_of(node);
2149            // A box following its child's size answers with the size it has got to, and is
2150            // told when the child's has changed (milestone 594). An intrinsic question is
2151            // answered and not recorded: on an axis the child is **given**, the layout
2152            // offering nothing (how big with no limit) or zero (how small could it be). Either
2153            // makes a paragraph a size it never ends up at — one line, or one word a line.
2154            // On an axis the child decides, the offer is not read, so it asks nothing.
2155            if let Some(spec) = &animated {
2156                let asks = |rule, offer: Option<f32>| {
2157                    rule == crate::constraints::AxisConstraint::AsGiven
2158                        && offer.is_none_or(|v| v <= 0.0)
2159                };
2160                let probe = asks(transform.width, w) || asks(transform.height, h);
2161                let shown = runtime
2162                    .size_anims
2163                    .borrow_mut()
2164                    .observe(id, size, spec, !probe);
2165                // Whole pixels, rounded up and then held to the offer below: a size on its
2166                // way between two others is a fraction, and a box rounded down from one is
2167                // one its content no longer fits in (milestone 289).
2168                size = Size::new(frus_core::fits(shown.width), frus_core::fits(shown.height));
2169            }
2170            // A fraction of the child, on each axis, in whole pixels (milestone 596).
2171            if let Some((across, down)) = factor {
2172                size = Size::new(
2173                    frus_core::fits(size.width * across.max(0.0)),
2174                    frus_core::fits(size.height * down.max(0.0)),
2175                );
2176            }
2177            // Held to the offer: a child too big for the room spills, and the box stays the
2178            // size the room was.
2179            Size::new(
2180                size.width.min(w.unwrap_or(f32::INFINITY)),
2181                size.height.min(h.unwrap_or(f32::INFINITY)),
2182            )
2183        });
2184        return (
2185            layout.measured_leaf(style, own_baseline, measure),
2186            // An animated box asks for the room on the axes its child is given
2187            // (milestone 594); a plain transform box asks for nothing.
2188            Fills::own(widget, theme),
2189        );
2190    }
2191    // A `LayoutBuilder` **is measured**: it builds its content from the space offered and
2192    // is then as big as what it built, which is the reference's
2193    // `size = constraints.constrain(child.size)`. It cannot be a plain leaf, because a
2194    // leaf answers before it has been asked and there is nothing to answer with until the
2195    // box is known; and it cannot be a container, because its child does not exist yet.
2196    //
2197    // Taffy calls the closure during the computation with the space actually available —
2198    // the same moment the reference runs its layout callback — and the closure builds the
2199    // subtree, lays it out in a `Layout` of its own, and hands back the size. An axis the
2200    // style pins is still the style's: taffy does not ask about a dimension it already
2201    // knows, so `LayoutBuilder::height(200.0)` behaves exactly as it did.
2202    if let Some(build) = widget.layout_builder() {
2203        let style = effective_style(widget, id, runtime, theme);
2204        // The closure needs an **owned** theme: a themed subtree's theme is a local in
2205        // this function, so it cannot be borrowed for as long as the closure lives. The
2206        // runtime and the widget are borrowed, which is the whole reason `Layout` carries
2207        // a lifetime.
2208        //
2209        // This is a clone of eleven kilobytes, and it used to be a silent one — `Theme`
2210        // was `Copy` until milestone 448, so `*theme` read like a pointer copy and was
2211        // not. It happens once per `LayoutBuilder`, not once per node.
2212        //
2213        // **Behind an `Rc`, and made somewhere else**, because the cost that mattered was
2214        // not the copy. A `Theme` local here and a closure that captures one are two
2215        // slots of eleven kilobytes in *this* function's frame, and a frame is charged to
2216        // every level of the walk whether or not the branch is taken: 24 736 bytes a
2217        // level, which overflowed a Windows main thread's megabyte at about forty. The
2218        // `Rc` makes the capture a pointer, and `owned_theme` keeps the copy in a frame
2219        // that pops before the recursion goes any deeper.
2220        let owned = owned_theme(theme);
2221        let cid = id.child(0);
2222        let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2223            // What taffy offers. `None` is an *intrinsic* question — how big would you
2224            // be with no limit, or with none at all — and there is no honest answer to
2225            // it here: finding out means running the application's callback
2226            // speculatively. The reference refuses these outright (`computeDryLayout`
2227            // asserts); we build at the offered numbers, substituting zero for what is
2228            // not offered, and leave the unoffered axis free in the nested computation
2229            // so the content's own size comes back.
2230            let offered = Size::new(w.unwrap_or(0.0), h.unwrap_or(0.0));
2231            let child = build(offered);
2232            let mut inner: Layout<BaselineData> = Layout::new();
2233            let node = build_layout(child.as_ref(), cid, runtime, &owned, &mut inner);
2234            // The content is **handed** the offered box, not asked what it would like:
2235            // it was built from that box. An axis that was not offered is the one being
2236            // asked about, and stays free so the content's own size comes back.
2237            match (w, h) {
2238                (Some(w), Some(h)) => inner.compute_filled(node, w, h),
2239                _ => inner.compute_scroll(
2240                    node,
2241                    offered.width,
2242                    offered.height,
2243                    w.is_none(),
2244                    h.is_none(),
2245                ),
2246            }
2247            inner.size_of(node)
2248        });
2249        return (
2250            layout.measured_leaf(style, own_baseline, measure),
2251            Fills::own(widget, theme),
2252        );
2253    }
2254    // **A viewport is sized from its content on the axis it does not scroll.**
2255    //
2256    // A scrollable area declares a size on the axis it scrolls — that is what a viewport
2257    // is, a window shorter than what is behind it. On the *other* axis there is nothing to
2258    // choose: the content is as tall as it is, and the viewport is that tall. Until
2259    // milestone 485 a horizontal strip took the 200 px that belongs to a vertical one, so a
2260    // scrollable tab bar 48 px tall claimed 200 and pushed its panel a hundred and fifty
2261    // pixels into empty space (#65).
2262    //
2263    // It cannot be answered by the widget alone, and that is the whole reason this lives
2264    // here. A scroll host lays its content out **against** the viewport on the axis that
2265    // does not scroll — the content of a horizontal strip is given the viewport's height —
2266    // so a viewport that said `Auto` there would hand the content nothing and come back
2267    // nothing tall, the circle closing at zero. Breaking it takes a measurement, at the one
2268    // moment the runtime and the theme are both to hand.
2269    if let Some(content) = widget.scroll_content() {
2270        let style = effective_style(widget, id, runtime, theme);
2271        let axis = widget.scroll_axis();
2272        // Only an axis that **neither scrolls nor was given a size**. A caller's number is
2273        // a caller's number, and an axis that scrolls has already answered.
2274        let hug_x = !axis.free_x() && matches!(style.width, frus_layout::Dimension::Auto);
2275        let hug_y = !axis.free_y() && matches!(style.height, frus_layout::Dimension::Auto);
2276        // And an axis that **scrolls with no size given and no growing asked**: as big as
2277        // the content, up to the room on offer — the reference's viewport,
2278        // `constraints.constrain(child.size)` (milestone 590). It used to be 200 px.
2279        let free_to_measure =
2280            |d| matches!(d, frus_layout::Dimension::Auto) && style.flex_grow == 0.0;
2281        let clamp_x = axis.free_x() && free_to_measure(style.width);
2282        let clamp_y = axis.free_y() && free_to_measure(style.height);
2283        if hug_x || hug_y || clamp_x || clamp_y {
2284            let owned = owned_theme(theme);
2285            let cid = child_id(id, 0, content);
2286            let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2287                let mut inner: Layout<BaselineData> = Layout::new();
2288                let node = build_layout(content, cid, runtime, &owned, &mut inner);
2289                // The content is unconstrained on every axis that scrolls — that is what
2290                // scrolling means — and on the one being measured. What is left is an axis
2291                // with a real number on it, and the content is held to it.
2292                inner.compute_scroll(
2293                    node,
2294                    w.unwrap_or(0.0),
2295                    h.unwrap_or(0.0),
2296                    hug_x || axis.free_x() || w.is_none(),
2297                    hug_y || axis.free_y() || h.is_none(),
2298                );
2299                let content = inner.size_of(node);
2300                let pad = widget.scroll_padding();
2301                // **Only the hugged axis is answered.** On the axis that scrolls, a
2302                // viewport is precisely *not* as big as its content — answering with the
2303                // content's size there would make a flexible viewport ask for the whole
2304                // length of what is behind it as its basis, and a column holding one would
2305                // overflow by however much there was to scroll. Nought is what a leaf
2306                // answered before this branch existed, and it is still the right answer.
2307                let whole_x = content.width + pad.left + pad.right;
2308                let whole_y = content.height + pad.top + pad.bottom;
2309                Size::new(
2310                    if hug_x {
2311                        whole_x
2312                    } else if clamp_x {
2313                        whole_x.min(w.unwrap_or(f32::INFINITY))
2314                    } else {
2315                        0.0
2316                    },
2317                    if hug_y {
2318                        whole_y
2319                    } else if clamp_y {
2320                        whole_y.min(h.unwrap_or(f32::INFINITY))
2321                    } else {
2322                        0.0
2323                    },
2324                )
2325            });
2326            return (
2327                layout.measured_leaf(style, own_baseline, measure),
2328                Fills::own(widget, theme),
2329            );
2330        }
2331    }
2332
2333    // **A stack that is as big as its largest unpinned layer** (`stack.dart:625`): each such
2334    // layer is laid out in a tree of its own under the stack's fit, and the stack is the
2335    // largest of them, held to the room it is offered. With none, or under `Expand`, it is
2336    // the room itself — which its fill request asks for.
2337    if widget.stack() && widget.stack_measured() {
2338        let style = effective_style(widget, id, runtime, theme);
2339        let owned = owned_theme(theme);
2340        let fit = widget.stack_fit();
2341        let layers = widget.children();
2342        let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2343            let mut size = Size::new(0.0, 0.0);
2344            // Under `Expand` the stack is the room; otherwise its largest unpinned layer.
2345            // With none, it is nothing here, and its fill request asks for the room.
2346            let sized_by_layers = fit != crate::StackFit::Expand;
2347            for (i, layer) in layers.iter().enumerate() {
2348                if layer.positioned().is_some() {
2349                    continue;
2350                }
2351                let mut inner: Layout<BaselineData> = Layout::new();
2352                let node = build_layout(
2353                    layer.as_ref(),
2354                    child_id(id, i, layer.as_ref()),
2355                    runtime,
2356                    &owned,
2357                    &mut inner,
2358                );
2359                // Forced or handed the room, a layer fills it; allowed it, it is asked —
2360                // and one that asks for the room takes it on its own, as a root.
2361                let fill = fit != crate::StackFit::Loose;
2362                let (fill_x, fill_y) = (fill, fill);
2363                inner.compute_axes(
2364                    node,
2365                    w.unwrap_or(0.0),
2366                    h.unwrap_or(0.0),
2367                    [w.is_none(), h.is_none()],
2368                    [fill_x && w.is_some(), fill_y && h.is_some()],
2369                );
2370                let own = inner.size_of(node);
2371                size = Size::new(size.width.max(own.width), size.height.max(own.height));
2372            }
2373            // The room, on each axis that was offered one, when the layers do not decide.
2374            if !sized_by_layers {
2375                size = Size::new(w.unwrap_or(size.width), h.unwrap_or(size.height));
2376            }
2377            Size::new(
2378                frus_core::fits(size.width).min(w.unwrap_or(f32::INFINITY)),
2379                frus_core::fits(size.height).min(h.unwrap_or(f32::INFINITY)),
2380            )
2381        });
2382        return (
2383            layout.measured_leaf(style, own_baseline, measure),
2384            Fills::own(widget, theme),
2385        );
2386    }
2387
2388    // Scrollables, interactive viewports, fitters (`FittedBox`), navigators, virtualised
2389    // lists and stacks: their content is laid out separately (independent layers / screens /
2390    // items, or a child laid out at its natural size).
2391    if widget.scroll_content().is_some()
2392        || widget.interactive().is_some()
2393        || widget.fitted().is_some()
2394        || widget.navigator().is_some()
2395        || widget.virtual_list(Size::ZERO).is_some()
2396        || widget.page_view().is_some()
2397        || widget.stack()
2398        || widget.custom_layout().is_some()
2399    {
2400        // Nothing bubbles out of these: what is inside is laid out somewhere else, to
2401        // constraints of its own, and cannot have an opinion about this box.
2402        return (
2403            layout.leaf(effective_style(widget, id, runtime, theme), own_baseline),
2404            Fills::own(widget, theme),
2405        );
2406    }
2407    // A portal only lays out its anchor (child 0); the overlay is deferred.
2408    if widget.overlay().is_some() {
2409        let anchor_w = widget.children()[0].as_ref();
2410        let (anchor, fills) = build_layout_scoped(
2411            anchor_w,
2412            child_id(id, 0, anchor_w),
2413            runtime,
2414            theme,
2415            layout,
2416            baselines,
2417        );
2418        // **The anchor takes the room the portal is given**, across the axis it fills. Laid
2419        // in a row, an anchor stretched to the portal's height but kept its own width, so a
2420        // menu row with a submenu open, which is a portal, shrank to its label while every
2421        // other row was as wide as the menu, and its chevron was drawn off the menu's start
2422        // edge (milestone 607). A column stretches it across instead; an anchor that fills
2423        // only the height keeps the row.
2424        let mut style = effective_style(widget, id, runtime, theme);
2425        style.flex_direction = if fills.vertical && !fills.horizontal {
2426            frus_layout::FlexDirection::Row
2427        } else {
2428            frus_layout::FlexDirection::Column
2429        };
2430        return (layout.container(style, &[anchor]), fills);
2431    }
2432    let children = widget.children();
2433    if children.is_empty() {
2434        // A leaf measured under constraints (a paragraph that wraps…): taffy calls the
2435        // closure during the computation.
2436        if let Some(measure) = widget.measure(theme) {
2437            return (
2438                layout.measured_leaf(
2439                    effective_style(widget, id, runtime, theme),
2440                    own_baseline,
2441                    measure,
2442                ),
2443                Fills::own(widget, theme),
2444            );
2445        }
2446        (
2447            layout.leaf(effective_style(widget, id, runtime, theme), own_baseline),
2448            Fills::own(widget, theme),
2449        )
2450    } else {
2451        let style = effective_style(widget, id, runtime, theme);
2452        let built: Vec<(NodeId, Fills)> = children
2453            .iter()
2454            .enumerate()
2455            .map(|(i, child)| {
2456                build_layout_scoped(
2457                    child.as_ref(),
2458                    child_id(id, i, child.as_ref()),
2459                    runtime,
2460                    theme,
2461                    layout,
2462                    baselines,
2463                )
2464            })
2465            .collect();
2466        let child_ids: Vec<NodeId> = built.iter().map(|(node, _)| *node).collect();
2467        // `MainAxisSize::Max`: a run that fills the room its parent leaves it. Only the
2468        // parent knows what that means — grow along an axis it shares, stretch across
2469        // one it does not — which is why the child asks rather than saying.
2470        //
2471        // The request is the child's **and its subtree's**: a column whose row fills the
2472        // width is itself as wide as the room it was given.
2473        let alone = children.len() == 1;
2474        for (node, fills) in &built {
2475            for horizontal in [true, false] {
2476                if !fills.wants(horizontal) {
2477                    continue;
2478                }
2479                let parallel = horizontal == style.flex_direction.is_horizontal();
2480                // Along an axis the parent runs too, the reference leaves the main axis
2481                // **unbounded** and `Max` quietly degrades to `Min`: there is no maximum
2482                // to take. The exception is a parent with a single child — a padding, an
2483                // alignment, a decorated box — which passes its own constraints straight
2484                // down, and there the run does fill.
2485                if parallel && !alone {
2486                    continue;
2487                }
2488                // A size that was only a default gives way to the room (milestone 590).
2489                if fills.soft(horizontal) {
2490                    layout.clear_size(*node, horizontal);
2491                }
2492                layout.fill_parent(*node, horizontal, parallel);
2493            }
2494        }
2495        // A **lone** child gives way; several do not.
2496        //
2497        // The reference hands an inflexible child of a row or a column an unbounded main
2498        // axis: it is never squeezed, and a line that does not fit overflows and says so.
2499        // That is the default here now, because a framework that quietly crushes a button
2500        // instead of reporting a layout that does not fit is one whose bugs are invisible
2501        // — milestone 333 spent three milestones on exactly that crushed button.
2502        //
2503        // But a box with one child is not dividing a line up: it is handing its own
2504        // constraints down, and the reference bounds a lone child by them. The same
2505        // exception the fill request and the floor below both make, for the same reason.
2506        if alone {
2507            for node in &child_ids {
2508                layout.allow_shrink(*node);
2509            }
2510        }
2511        // A grid's tiles are all the same shape. The ratio is the *container's*, since a
2512        // tile cannot know how wide its column came out, and the reference says the same:
2513        // a grid's delegate hands every child a tight box derived from the track, square
2514        // unless the application asked for another ratio.
2515        if let Some(ratio) = widget.tile_shape() {
2516            for node in &child_ids {
2517                layout.set_tile_shape(*node, ratio);
2518            }
2519        }
2520        // A child that refuses to be squeezed along the row. Only a row of **several**
2521        // children may say so. Across a column the same floor would refuse a width the
2522        // column was handing it, which is how a paragraph is told how wide to be; and a
2523        // box with a single child — a padding, an alignment, a decorated box — is handing
2524        // one down rather than dividing a line up, whichever way it nominally runs.
2525        if style.flex_direction.is_horizontal() && !alone {
2526            for (child, node) in children.iter().zip(&child_ids) {
2527                if let Some(floor) = child.main_axis_floor(theme) {
2528                    layout.set_min_width(*node, floor);
2529                }
2530            }
2531        }
2532        // **Baseline** cross-alignment: the children are pushed down until their
2533        // baselines meet, which is the only alignment that makes two runs of different
2534        // sizes read as one line rather than as one row.
2535        //
2536        // It is resolved here rather than by taffy, which cannot: taffy asks a leaf for
2537        // a size and a leaf can only answer with one. The measurement a baseline needs
2538        // is the font's, so the answer has to come from up here, where the widgets are.
2539        //
2540        // The **natural** baseline is the right one to measure even though the children
2541        // will be laid out at some other width: the first line of a piece of text sits
2542        // in the same place however narrow the box gets, since narrowing it adds lines
2543        // below rather than moving the first one.
2544        if style.align == frus_layout::Align::Baseline && style.flex_direction.is_horizontal() {
2545            let own: Vec<Option<f32>> = children
2546                .iter()
2547                .enumerate()
2548                .map(|(i, child)| {
2549                    natural_baseline(
2550                        child.as_ref(),
2551                        child_id(id, i, child.as_ref()),
2552                        runtime,
2553                        theme,
2554                    )
2555                })
2556                .collect();
2557            if let Some(deepest) = own.iter().flatten().copied().reduce(f32::max) {
2558                for (node, b) in child_ids.iter().zip(&own) {
2559                    // A child with no baseline keeps its place: it is a box, and a box
2560                    // has nothing to line up.
2561                    if let Some(b) = b {
2562                        layout.add_margin_top(*node, deepest - b);
2563                    }
2564                }
2565            }
2566        }
2567        // What this container passes on to **its** parent. Across its own axis the
2568        // container's size is its child's, so the request keeps going; along it the
2569        // container divides the room up and the request stops. A container with a single
2570        // child divides nothing, and passes the whole request on.
2571        let mut fills = Fills::own(widget, theme);
2572        // A grid divides its room on both axes and sizes its cells itself — the
2573        // reference's grid hands its tiles tight constraints — so a cell's request stops at
2574        // it (milestone 633).
2575        let divides_both = style.grid_columns.is_some();
2576        for (_, child) in &built {
2577            if divides_both {
2578                continue;
2579            }
2580            fills = fills.merge(if alone {
2581                *child
2582            } else {
2583                child.across(style.flex_direction)
2584            });
2585        }
2586        (
2587            layout.container(style, &child_ids),
2588            fills.bounded_by(&style),
2589        )
2590    }
2591}
2592
2593/// The distance from the top of `widget`'s **natural** box to the first baseline inside
2594/// it, or `None` when there is no text in there to have one.
2595///
2596/// It lays the subtree out on its own, exactly as [`natural_size`] does, and takes the
2597/// first baseline the layout collected. First in *layout* order, which is the order a
2598/// reader would find it in — and it is the leaves that carry them, so an intervening
2599/// padding or alignment is already counted in the rectangle it comes with.
2600pub(crate) fn natural_baseline<Msg>(
2601    widget: &dyn Widget<Msg>,
2602    id: WidgetId,
2603    runtime: &Runtime,
2604    theme: &Theme,
2605) -> Option<f32> {
2606    let mut layout = Layout::new();
2607    let node = build_layout(widget, id, runtime, theme, &mut layout);
2608    layout.compute_scroll(node, 0.0, 0.0, true, true);
2609    let rects = layout.absolute_rects(node);
2610    let top = rects.first()?.0.y;
2611    rects
2612        .iter()
2613        .find_map(|(rect, data)| data.copied().flatten().map(|b| rect.y + b - top))
2614}
2615
2616/// **Natural** (intrinsic) size of a subtree: laid out under free axes (`MaxContent`), with
2617/// no imposed constraint. Used by `RotatedBox` (the dimensions to swap) and — at render time
2618/// — by `FittedBox` (the fit factor).
2619pub(crate) fn natural_size<Msg>(
2620    widget: &dyn Widget<Msg>,
2621    id: WidgetId,
2622    runtime: &Runtime,
2623    theme: &Theme,
2624) -> Size {
2625    let mut layout = Layout::new();
2626    let node = build_layout(widget, id, runtime, theme, &mut layout);
2627    layout.compute_scroll(node, 0.0, 0.0, true, true);
2628    layout
2629        .absolute_rects(node)
2630        .first()
2631        .map(|(r, _)| Size::new(r.width, r.height))
2632        .unwrap_or(Size::new(0.0, 0.0))
2633}
2634
2635/// A deferred overlay: `(content, id, the anchor's bounds, placement, dismissal,
2636/// progress 0..=1, whether it takes the pointer, the scrim's colour, the theme it was
2637/// declared under)`. The progress animates the appearance — a drawer sliding in, a
2638/// scrim fading — and is `1.0` for overlays that are not animated.
2639///
2640/// The **theme travels with it** because an overlay is painted long after the walk has
2641/// left the node that declared it: a dialog opened from inside a [`crate::Themed`]
2642/// subtree would otherwise come out in the root's theme, which is the surprise the
2643/// reference had to grow a whole mechanism to avoid. The scrim's colour travels for the
2644/// same reason — by the time it is painted, the widget that asked for it is long
2645/// behind.
2646type Overlay<'a, Msg> = (
2647    &'a dyn Widget<Msg>,
2648    WidgetId,
2649    Rect,
2650    Placement,
2651    Option<Msg>,
2652    f32,
2653    bool,
2654    Option<frus_core::Color>,
2655    std::rc::Rc<Theme>,
2656);
2657
2658struct Builder<'a, Msg> {
2659    scene: Scene,
2660    hits: Vec<Hit<Msg>>,
2661    long_presses: Vec<Hit<Msg>>,
2662    dismisses: Vec<Msg>,
2663    edit_actions: Vec<(WidgetId, crate::EditAction)>,
2664    toolbars: Vec<Rect>,
2665    overlay_cover: Vec<Rect>,
2666    focusables: Vec<Focusable>,
2667    /// Start of the topmost modal overlay's focus scope.
2668    focus_scope_start: Option<usize>,
2669    /// Set while inside an `ExcludeFocus`: nothing in here registers a focus stop.
2670    focus_excluded: bool,
2671    /// Where a press or a drag can land, when that is less than what is drawn: inside a
2672    /// stack that lets its layers hang over its edges, its own box (milestone 639).
2673    touch_clip: Option<Rect>,
2674    /// The identity of the nearest enclosing backdrop group — the key a backdrop
2675    /// asking to be shared takes. Pushed and popped by the walk, like the focus flags.
2676    backdrop_group: Option<u64>,
2677    /// Set while inside an `ExcludeFocusTraversal`: stops register, Tab passes them by.
2678    focus_skipped: bool,
2679    /// The traversal order in force, from the nearest enclosing `FocusTraversalOrder`.
2680    focus_order: Option<f32>,
2681    /// The nearest enclosing `FocusTraversalGroup`, within which an order is resolved.
2682    focus_group: Option<WidgetId>,
2683    /// The nearest enclosing [`crate::AutofillGroup`]: the form a field is part of.
2684    autofill_group: Option<WidgetId>,
2685    /// Shortcut and action scopes closed so far this frame.
2686    scopes: Vec<Scope<Msg>>,
2687    /// Keystroke listeners, with the focus stops they cover.
2688    #[allow(clippy::type_complexity)]
2689    listeners: Vec<(
2690        std::ops::Range<usize>,
2691        std::rc::Rc<dyn Fn(KeyStroke) -> Option<Msg>>,
2692    )>,
2693    scrollables: Vec<Scrollable>,
2694    scrollbars: Vec<Scrollbar>,
2695    draggables: Vec<(WidgetId, Rect)>,
2696    drag_sources: Vec<DragSource>,
2697    drop_zones: Vec<DropZone>,
2698    inks: Vec<(WidgetId, Rect)>,
2699    /// The detectors that take a drag, in painted order, with the box a press can land in
2700    /// (clipped) and the whole box (milestone 582).
2701    /// The row that wants the title bar's line, where it was laid out, and what the system
2702    /// acts on there (milestones 640, 642).
2703    title_bar_row: Option<Rect>,
2704    title_bar_regions: Vec<(Rect, crate::TitleBarRole)>,
2705    pans: Vec<(WidgetId, Rect, Rect)>,
2706    /// The widgets that hear the pointer's raw events, likewise (milestone 586).
2707    pointer_listeners: Vec<(WidgetId, Rect, Rect)>,
2708    /// The regions the mouse enters and leaves, in painted order (milestone 583).
2709    hover_regions: Vec<HoverEntry>,
2710    text_stops: Vec<crate::TextStop>,
2711    /// The region the mouse enters and leaves that the walk is inside, if any: the parent of
2712    /// the next one registered (milestone 583).
2713    hover_parent: Option<WidgetId>,
2714    /// The [`SelectionArea`](crate::SelectionArea) the walk is inside, if it is inside one, and
2715    /// its widget — which may have a say over the bar.
2716    area: Option<WidgetId>,
2717    area_widget: Option<&'a dyn Widget<Msg>>,
2718    /// Whether the bar over a selection area's selection has been placed this frame: it goes
2719    /// against the first text the selection covers, and only that one.
2720    region_bar_placed: bool,
2721    reorderables: Vec<(WidgetId, Rect)>,
2722    interactives: Vec<(WidgetId, Rect)>,
2723    /// Deferred overlays: (content, id, the anchor's bounds, placement, dismissal, progress
2724    /// `0..=1`). The progress animates the appearance (a drawer sliding in, a scrim fading);
2725    /// it is `1.0` for overlays that are not animated.
2726    overlays: Vec<Overlay<'a, Msg>>,
2727    /// A widget is asking for a continuous, time-driven animation.
2728    wants_animation: bool,
2729    available: Size,
2730    runtime: &'a Runtime,
2731    /// The theme **in force at this point of the walk** — the root's, unless a
2732    /// [`crate::Themed`] ancestor replaced it. Owned rather than borrowed because a
2733    /// subtree's theme is derived from the one above it and outlives nothing.
2734    ///
2735    /// Owned **behind an `Rc`**: a `Theme` is eleven kilobytes, and this field is swapped
2736    /// on the way into a themed subtree and swapped back on the way out. By value that is
2737    /// two copies of eleven kilobytes standing in the walk's frame — one being moved in,
2738    /// one held across the recursion waiting to be put back — on every level of the tree,
2739    /// taken or not. Behind a pointer the swap is a pointer's width, and the walk's frame
2740    /// went from 28 144 bytes a level to 5 264.
2741    theme: std::rc::Rc<Theme>,
2742    /// The inspector's collection (`Some` only while it is on): one node per painted widget,
2743    /// in paint order.
2744    inspector: Option<Vec<crate::inspector::InspectorNode>>,
2745    /// **The widgets this frame builds as it goes** — a list's rows, a paged view's pages,
2746    /// what a builder makes from its box — kept for the rest of the walk, so that they go
2747    /// through the same walk as the tree they sit in (milestone 592). They used to go through
2748    /// a reduced copy of it that knew no overlay, no transform and no nested scroll, and an
2749    /// open menu in a list's row crashed the frame.
2750    built: &'a Built<Msg>,
2751    /// Current depth of the walk (for the dump's indentation and the palette of the
2752    /// inspector's outlines).
2753    depth: usize,
2754    /// The [`crate::RefreshIndicator`] area currently being walked, if any: every scrollable
2755    /// registered under it records it, so the shell knows where to send the movement
2756    /// its physics refuses. Saved and restored around the subtree, so sibling areas do
2757    /// not inherit one another's.
2758    refresh_host: Option<WidgetId>,
2759    /// The scroll region currently being walked, if any: the nearest one enclosing
2760    /// whatever the walk is looking at. Focus stops record it so the shell can reveal
2761    /// them, and nested regions record one another. Saved and restored around the
2762    /// subtree, like [`Builder::refresh_host`].
2763    scroll_host: Option<WidgetId>,
2764    /// Which screen of a route transition the walk is inside (`0` = leaving, `1` =
2765    /// entering); `None` outside one. Recorded on each hero so the two sides of a
2766    /// flight are told apart rather than guessed from paint order.
2767    hero_screen: Option<u8>,
2768    /// The shared elements seen so far, each with the widget that declared it (needed
2769    /// to lift its subtree's painting) and the transition screen it belongs to.
2770    heroes: Vec<(HeroSpot, &'a dyn Widget<Msg>)>,
2771    /// The frame's refresh areas, in paint order.
2772    refreshes: Vec<Refreshable>,
2773    /// The frame's dismissible items, in paint order.
2774    dismissables: Vec<Dismissable>,
2775    /// The frame's sheets, in the order their subtrees finished walking.
2776    sheets: Vec<crate::sheet::SheetArea>,
2777    /// Accessibility nodes collected during the walk (paint order).
2778    semantics: Vec<(WidgetId, Rect, frus_core::SemanticsProperties)>,
2779    /// The parts of the screen saying what the system bars over them should look like,
2780    /// with their boxes, in paint order.
2781    system_ui: Vec<(Rect, crate::SystemUiOverlayStyle)>,
2782    /// Boxes whose children did not fit, screen-positioned, from every sub-root walked
2783    /// this frame.
2784    overflows: std::cell::RefCell<Vec<Overflowing>>,
2785    /// The same, still in their sub-root's own coordinates, waiting for the walk to reach
2786    /// that sub-root and say where on screen it ended up.
2787    pending_overflows: std::cell::RefCell<std::collections::HashMap<WidgetId, Vec<Overflowing>>>,
2788}
2789
2790impl<'a, Msg: Clone + 'static> Builder<'a, Msg> {
2791    /// A layout root's rects, through the relayout cache retained in the runtime (it only
2792    /// recomputes through taffy when the style/structure/constraints have changed). A brief
2793    /// mutable borrow: the `Vec` returned is owned.
2794    ///
2795    /// In **RTL**, taffy computes in LTR (canonical, and cached), then each rect is
2796    /// **mirrored** about the root's width (the 1st rect): the rows reverse, the alignment
2797    /// and the margins flip — without touching the widgets. The text itself is drawn
2798    /// normally inside its moved box (the *internal* bidi is handled by cosmic-text).
2799    fn cached_rects(&self, key: WidgetId, root: &dyn Widget<Msg>, c: Constraints) -> Vec<Rect> {
2800        let (mut rects, overflows) =
2801            self.runtime
2802                .layout_cache
2803                .borrow_mut()
2804                .rects(key, root, self.runtime, &self.theme, c);
2805        self.mirror(&mut rects);
2806        self.record_overflows(key, &rects, overflows);
2807        rects
2808    }
2809
2810    /// Files this sub-root's overflowing boxes under its identity, mirrored with
2811    /// everything else in RTL — where an edge changes name as well as position, since the
2812    /// layout is the mirror image and "ran past the right" becomes "ran past the left".
2813    ///
2814    /// They wait here rather than going straight out because a sub-root's rectangles are
2815    /// in its **own** coordinates: a scrollable's content, a page, a list item and a
2816    /// stack's layer each get their own taffy pass, and where that pass lands on screen is
2817    /// only known when the walk reaches it. [`Self::claim_overflows`] is the other half.
2818    /// Records a child that came out **bigger than the box holding it**, one entry per
2819    /// edge it ran past — the same yellow and black band a row too full of children gets,
2820    /// from a box that laid its child out itself and so was never measured against it.
2821    ///
2822    /// The rectangle is already on the screen, this being the walk rather than a sub-root's
2823    /// own pass, so it goes straight out rather than through [`Self::record_overflows`].
2824    fn report_spill(&self, own: Rect, child: Rect) {
2825        // Per edge, from where the child actually landed: a centred child that is too wide
2826        // runs past **both** sides, and a band on one of them would be a half-truth.
2827        let over = [
2828            (Side::Left, own.x - child.x),
2829            (Side::Top, own.y - child.y),
2830            (Side::Right, (child.x + child.width) - (own.x + own.width)),
2831            (
2832                Side::Bottom,
2833                (child.y + child.height) - (own.y + own.height),
2834            ),
2835        ];
2836        let spills: Vec<Overflowing> = over
2837            .into_iter()
2838            .filter(|(_, amount)| *amount > 0.5)
2839            .map(|(side, amount)| Overflowing {
2840                rect: own,
2841                side,
2842                amount,
2843            })
2844            .collect();
2845        self.overflows.borrow_mut().extend(spills);
2846    }
2847
2848    fn record_overflows(&self, key: WidgetId, mirrored: &[Rect], overflows: Vec<Overflowing>) {
2849        if overflows.is_empty() {
2850            return;
2851        }
2852        let rtl = self.rtl();
2853        let root = mirrored.first().copied();
2854        let list: Vec<Overflowing> = overflows
2855            .into_iter()
2856            .map(|mut o| {
2857                if let (true, Some(root)) = (rtl, root) {
2858                    o.rect.x = root.x + (root.width - (o.rect.x - root.x) - o.rect.width);
2859                    o.side = match o.side {
2860                        Side::Left => Side::Right,
2861                        Side::Right => Side::Left,
2862                        other => other,
2863                    };
2864                }
2865                o
2866            })
2867            .collect();
2868        self.pending_overflows.borrow_mut().insert(key, list);
2869    }
2870
2871    /// The walk has reached sub-root `id` and knows where it sits: its overflowing boxes
2872    /// become screen rectangles.
2873    fn claim_overflows(&self, id: WidgetId, translation: (f32, f32)) {
2874        let taken = self.pending_overflows.borrow_mut().remove(&id);
2875        if let Some(list) = taken {
2876            self.overflows
2877                .borrow_mut()
2878                .extend(list.into_iter().map(|o| Overflowing {
2879                    rect: o.rect.translate(translation.0, translation.1),
2880                    ..o
2881                }));
2882        }
2883    }
2884
2885    /// The layout direction **in force here** — read from the ambient theme rather than
2886    /// from a field set once at the root, so a [`crate::Themed`] subtree carries its own.
2887    ///
2888    /// What that reaches is everything decided during the walk: which edge a drawer
2889    /// slides from, which way an anchored overlay opens, the sign of a rotation, the
2890    /// mirroring of any **layout root** inside the subtree (a scrollable, an overlay).
2891    /// What it does not reach is ordinary flow inside the subtree: the frame's rects are
2892    /// computed once at the root and mirrored there as a whole, so a direction set part
2893    /// way down does not reverse the rows around it. Setting the direction on the theme
2894    /// handed to `build_ui` is still the way to flip an application.
2895    fn rtl(&self) -> bool {
2896        self.theme.direction.is_rtl()
2897    }
2898
2899    /// Mirrors a root's rects horizontally (RTL). The first rect is the root itself: its
2900    /// width is the axis of symmetry.
2901    fn mirror(&self, rects: &mut [Rect]) {
2902        if !self.rtl() {
2903            return;
2904        }
2905        let Some(root) = rects.first().copied() else {
2906            return;
2907        };
2908        // The axis: the rects are relative to the root (origin at root.x).
2909        for r in rects.iter_mut() {
2910            r.x = root.x + (root.width - (r.x - root.x) - r.width);
2911        }
2912    }
2913
2914    /// 64-bit fingerprint of everything painting a boundary subtree reads **without**
2915    /// rebuilding the `view`: each descendant's `Status` (in walk order) and the subtree's
2916    /// absolute rects. An unchanged fingerprint + generation ⇒ a bit-for-bit identical paint.
2917    /// The time is excluded (a cacheable boundary holds no `continuous` widget).
2918    fn boundary_fingerprint(
2919        &self,
2920        widget: &dyn Widget<Msg>,
2921        id: WidgetId,
2922        translation: (f32, f32),
2923        sub: &[Rect],
2924    ) -> u64 {
2925        let mut h = std::collections::hash_map::DefaultHasher::new();
2926        self.rtl().hash(&mut h);
2927        translation.0.to_bits().hash(&mut h);
2928        translation.1.to_bits().hash(&mut h);
2929        for r in sub {
2930            r.x.to_bits().hash(&mut h);
2931            r.y.to_bits().hash(&mut h);
2932            r.width.to_bits().hash(&mut h);
2933            r.height.to_bits().hash(&mut h);
2934        }
2935        self.hash_statuses(widget, id, &mut h);
2936        h.finish()
2937    }
2938
2939    /// Adds `widget`'s `Status` to `h`, then its children's, recursively — following the
2940    /// walk's identity scheme (`child_id`) **exactly**, so it lines up with the order in which
2941    /// `walk_node` paints them.
2942    fn hash_statuses<H: Hasher>(&self, widget: &dyn Widget<Msg>, id: WidgetId, h: &mut H) {
2943        hash_status(&self.full_status(widget, id), h);
2944        // Live ink is part of what the boundary paints, and it moves every frame while a
2945        // splash is alive. Without it here the cached primitives would be replayed and
2946        // the ripple would stand still — and once the ink dries the hash goes back to
2947        // what it was, so the boundary starts hitting again.
2948        if let Some(ripples) = self.runtime.ink.get(&id) {
2949            ripples.hash_state(h);
2950        }
2951        for (i, child) in widget.children().iter().enumerate() {
2952            self.hash_statuses(child.as_ref(), child_id(id, i, child.as_ref()), h);
2953        }
2954    }
2955
2956    /// Current lengths of the builder's collections: the lower bound of the slices to capture
2957    /// for a boundary (see [`capture_since`](Self::capture_since)).
2958    fn snapshot(&self) -> Snapshot {
2959        Snapshot {
2960            scene: self.scene.primitives().len(),
2961            hits: self.hits.len(),
2962            long_presses: self.long_presses.len(),
2963            dismisses: self.dismisses.len(),
2964            focusables: self.focusables.len(),
2965            scrollables: self.scrollables.len(),
2966            draggables: self.draggables.len(),
2967            drag_sources: self.drag_sources.len(),
2968            drop_zones: self.drop_zones.len(),
2969            inks: self.inks.len(),
2970            pans: self.pans.len(),
2971            pointer_listeners: self.pointer_listeners.len(),
2972            hover_regions: self.hover_regions.len(),
2973            text_stops: self.text_stops.len(),
2974            semantics: self.semantics.len(),
2975            system_ui: self.system_ui.len(),
2976            overlays: self.overlays.len(),
2977            focus_scope_start: self.focus_scope_start,
2978        }
2979    }
2980
2981    /// Captures the output produced since `snap` (the collections' *tail slices*) into a
2982    /// [`BoundaryData`]. Returns `None` — hence **not cacheable** — when the subtree pushed an
2983    /// overlay or touched the modal focus scope (global state that cannot be captured here).
2984    fn capture_since(&self, snap: &Snapshot) -> Option<BoundaryData<Msg>> {
2985        if self.overlays.len() != snap.overlays || self.focus_scope_start != snap.focus_scope_start
2986        {
2987            return None;
2988        }
2989        Some(BoundaryData {
2990            prims: self.scene.primitives()[snap.scene..].to_vec(),
2991            hits: self.hits[snap.hits..].to_vec(),
2992            long_presses: self.long_presses[snap.long_presses..].to_vec(),
2993            dismisses: self.dismisses[snap.dismisses..].to_vec(),
2994            focusables: self.focusables[snap.focusables..].to_vec(),
2995            scrollables: self.scrollables[snap.scrollables..].to_vec(),
2996            draggables: self.draggables[snap.draggables..].to_vec(),
2997            drag_sources: self.drag_sources[snap.drag_sources..].to_vec(),
2998            drop_zones: self.drop_zones[snap.drop_zones..].to_vec(),
2999            inks: self.inks[snap.inks..].to_vec(),
3000            pans: self.pans[snap.pans..].to_vec(),
3001            pointer_listeners: self.pointer_listeners[snap.pointer_listeners..].to_vec(),
3002            hover_regions: self.hover_regions[snap.hover_regions..].to_vec(),
3003            text_stops: self.text_stops[snap.text_stops..].to_vec(),
3004            semantics: self.semantics[snap.semantics..].to_vec(),
3005            system_ui: self.system_ui[snap.system_ui..].to_vec(),
3006        })
3007    }
3008
3009    /// Replays a boundary from the cache: primitives already formed (clip/owner baked in) and
3010    /// interaction maps, appended as is.
3011    fn splice_boundary(&mut self, data: BoundaryData<Msg>) {
3012        for p in data.prims {
3013            self.scene.push_primitive(p);
3014        }
3015        self.hits.extend(data.hits);
3016        self.long_presses.extend(data.long_presses);
3017        self.dismisses.extend(data.dismisses);
3018        self.focusables.extend(data.focusables);
3019        self.scrollables.extend(data.scrollables);
3020        self.draggables.extend(data.draggables);
3021        self.drag_sources.extend(data.drag_sources);
3022        self.drop_zones.extend(data.drop_zones);
3023        self.inks.extend(data.inks);
3024        self.pans.extend(data.pans);
3025        self.pointer_listeners.extend(data.pointer_listeners);
3026        self.hover_regions.extend(data.hover_regions);
3027        self.text_stops.extend(data.text_stops);
3028        self.semantics.extend(data.semantics);
3029        self.system_ui.extend(data.system_ui);
3030    }
3031
3032    /// Lengths of every registry a [`ModalBarrier`] can withhold from, taken before its subtree
3033    /// is walked.
3034    fn barrier_base(&self) -> BarrierBase {
3035        BarrierBase {
3036            scene: self.scene.primitives().len(),
3037            hits: self.hits.len(),
3038            long_presses: self.long_presses.len(),
3039            focusables: self.focusables.len(),
3040            scrollables: self.scrollables.len(),
3041            scrollbars: self.scrollbars.len(),
3042            draggables: self.draggables.len(),
3043            drag_sources: self.drag_sources.len(),
3044            drop_zones: self.drop_zones.len(),
3045            inks: self.inks.len(),
3046            pans: self.pans.len(),
3047            pointer_listeners: self.pointer_listeners.len(),
3048            hover_regions: self.hover_regions.len(),
3049            text_stops: self.text_stops.len(),
3050            reorderables: self.reorderables.len(),
3051            interactives: self.interactives.len(),
3052            semantics: self.semantics.len(),
3053        }
3054    }
3055
3056    /// Drops what the subtree added since `base`, according to `barrier`, and — for an
3057    /// absorbing barrier — puts a message-less hit target in its place so that input stops
3058    /// at the barrier instead of reaching whatever is painted behind it.
3059    /// Resolves the **shared elements** of a route transition: every tag that appears
3060    /// on both screens flies from where it was to where it is going.
3061    ///
3062    /// Called once, after both screens have been drawn, because that is the first
3063    /// moment both boxes are known. `hero_base` and `scene_base` mark where those two
3064    /// screens started.
3065    ///
3066    /// What flies is the **destination**'s own painting, mapped onto the box it is
3067    /// travelling through. Both originals are taken out of the frame: a thing that is
3068    /// flying is not also sitting at either end, and leaving them in is the difference
3069    /// between a shared element and three copies of one.
3070    fn fly_heroes(&mut self, hero_base: usize, scene_base: usize, progress: f32) {
3071        let spots: Vec<(HeroSpot, &'a dyn Widget<Msg>)> = self.heroes.split_off(hero_base);
3072        if spots.len() < 2 {
3073            return;
3074        }
3075        // The pairs: one tag, one hero on each side. A tag on one side only has nothing
3076        // to fly to, and a tag used more than once per side is ambiguous — both are
3077        // left alone rather than guessed at.
3078        let mut flights: Vec<(Rect, Rect, &'a dyn Widget<Msg>, WidgetId, WidgetId)> = Vec::new();
3079        for (from, _) in spots.iter().filter(|(s, _)| s.screen == 0) {
3080            let mut matching = spots
3081                .iter()
3082                .filter(|(s, _)| s.screen == 1 && s.tag == from.tag);
3083            let Some((to, widget)) = matching.next() else {
3084                continue;
3085            };
3086            if matching.next().is_some() {
3087                continue;
3088            }
3089            flights.push((from.rect, to.rect, *widget, from.id, to.id));
3090        }
3091        if flights.is_empty() {
3092            return;
3093        }
3094
3095        // Everything the two screens painted, so the originals can be taken out and the
3096        // travelling copies laid on top.
3097        let painted = self.scene.split_off(scene_base);
3098        let mut hidden: std::collections::HashSet<u64> = std::collections::HashSet::new();
3099        for (_, _, widget, from_id, to_id) in &flights {
3100            for id in subtree_ids(*widget, *to_id) {
3101                hidden.insert(id.as_u64());
3102            }
3103            // The source's subtree is the *other* screen's widget, whose identity is
3104            // rooted at `from_id`; the same relative shape, so the ids follow.
3105            for id in subtree_ids(*widget, *from_id) {
3106                hidden.insert(id.as_u64());
3107            }
3108        }
3109        // The destinations' own painting, wherever it was drawn: a page in a transition may
3110        // be inside a layer that zooms or fades it (milestone 620), and a hero in flight is
3111        // above both pages, untouched by either — as the reference's flies in the overlay.
3112        let destinations: std::collections::HashSet<u64> = flights
3113            .iter()
3114            .flat_map(|(_, _, widget, _, to_id)| subtree_ids(*widget, *to_id))
3115            .map(|id| id.as_u64())
3116            .collect();
3117        let mut taken = Vec::new();
3118        for primitive in take_owned(painted, &hidden, &destinations, &mut taken) {
3119            self.scene.push_primitive(primitive);
3120        }
3121        let painted = taken;
3122
3123        self.scene.set_clip(Rect::UNBOUNDED);
3124        for (from, to, _, _, to_id) in &flights {
3125            let travelling = lerp_rect(*from, *to, progress);
3126            if to.width <= 0.0 || to.height <= 0.0 {
3127                continue;
3128            }
3129            let (sx, sy) = (travelling.width / to.width, travelling.height / to.height);
3130            let pivot = Point::new(to.x, to.y);
3131            let owners: std::collections::HashSet<u64> = subtree_ids(
3132                flights
3133                    .iter()
3134                    .find(|(_, _, _, _, id)| id == to_id)
3135                    .map(|(_, _, w, _, _)| *w)
3136                    .expect("the flight just matched"),
3137                *to_id,
3138            )
3139            .iter()
3140            .map(|id| id.as_u64())
3141            .collect();
3142            for primitive in painted.iter().filter(|p| owners.contains(&p.owner())) {
3143                let flown = primitive
3144                    .scaled_about_xy(pivot, sx, sy)
3145                    .translated(travelling.x - to.x, travelling.y - to.y)
3146                    .with_clip(Rect::UNBOUNDED);
3147                self.scene.push_primitive(flown);
3148            }
3149        }
3150    }
3151
3152    /// Reconciles what a [`crate::Semantics`] wrapper's subtree announced with what the
3153    /// wrapper says about it.
3154    ///
3155    /// The wrapper's own answers win, and the subtree's show through wherever it said
3156    /// nothing — a container that knows a child is a *heading* rarely knows what the words
3157    /// are, and dropping them would replace a spoken title with silence.
3158    ///
3159    /// The merged node goes in **where the subtree's first one was**, not at the end. The
3160    /// accessibility tree is flat and its order is reading order, so a wrapper appended
3161    /// after its own contents would be read after them.
3162    fn apply_description(
3163        &mut self,
3164        described: crate::semantics::Description,
3165        base: usize,
3166        id: WidgetId,
3167        own: Rect,
3168    ) {
3169        let mut props = described.props;
3170        // Merging swallows every child's own entry, so **something** has to answer for
3171        // this node when it is activated — the wrapper itself never does (see
3172        // `Semantics::on_click`'s own reasoning: an annotation that swallowed a click
3173        // would put a hit target over the widget it describes). Found testing #18 in a
3174        // real browser and real screen reader: a `Checkbox::new(..).on_toggle(..)`
3175        // merged with its row's caption read correctly and did **nothing** on
3176        // activation, on every platform, because the merged entry carried the row's own
3177        // id, which nothing routes a click through. When exactly one child in the
3178        // swallowed subtree was clickable, its id is who a click or a keyboard
3179        // activation has to reach, so the merged entry keys on that id instead — the
3180        // wrapper's id is kept only when there is no such child, or more than one and
3181        // "the one that gets clicked" has no single answer.
3182        let mut operable = None;
3183        if described.merging {
3184            let mut clickable_count = 0;
3185            for (child_id, _, child) in self.semantics.drain(base..).collect::<Vec<_>>() {
3186                if child.clickable {
3187                    clickable_count += 1;
3188                    operable = Some(child_id);
3189                }
3190                props = props.over(&child);
3191            }
3192            if clickable_count != 1 {
3193                operable = None;
3194            }
3195        }
3196        let id = operable.unwrap_or(id);
3197        if props.is_meaningful() && own.width > 0.0 && own.height > 0.0 {
3198            self.semantics.insert(base, (id, own, props));
3199        }
3200    }
3201
3202    fn apply_barrier(
3203        &mut self,
3204        barrier: ModalBarrier,
3205        base: &BarrierBase,
3206        id: WidgetId,
3207        own: Rect,
3208    ) {
3209        if barrier.pointer {
3210            self.hits.truncate(base.hits);
3211            self.long_presses.truncate(base.long_presses);
3212            self.focusables.truncate(base.focusables);
3213            self.scrollables.truncate(base.scrollables);
3214            self.scrollbars.truncate(base.scrollbars);
3215            self.draggables.truncate(base.draggables);
3216            self.drag_sources.truncate(base.drag_sources);
3217            self.drop_zones.truncate(base.drop_zones);
3218            self.inks.truncate(base.inks);
3219            self.pans.truncate(base.pans);
3220            self.pointer_listeners.truncate(base.pointer_listeners);
3221            self.hover_regions.truncate(base.hover_regions);
3222            self.text_stops.truncate(base.text_stops);
3223            self.reorderables.truncate(base.reorderables);
3224            self.interactives.truncate(base.interactives);
3225            // The modal focus scope is an index **into** `focusables`. A barrier that cut
3226            // away the focusable it pointed at would leave it dangling past the end, and
3227            // every later slice of the pool would then be empty — no focusable at all,
3228            // rather than the ones the barrier meant to spare.
3229            if let Some(start) = self.focus_scope_start {
3230                self.focus_scope_start = Some(start.min(self.focusables.len()));
3231            }
3232        }
3233        if barrier.absorb && own.width > 0.0 && own.height > 0.0 {
3234            self.hits.push(Hit {
3235                id,
3236                rect: own,
3237                msg: None,
3238                xform: None,
3239            });
3240        }
3241        if barrier.paint {
3242            // The clip is baked into each primitive when it is pushed, so dropping the tail
3243            // leaves nothing for the next sibling to repair.
3244            let _hidden = self.scene.split_off(base.scene);
3245        }
3246        if barrier.semantics {
3247            self.semantics.truncate(base.semantics);
3248        }
3249    }
3250
3251    /// Lower bounds of the interaction registries **before** a transformed composited subtree.
3252    fn xform_base(&self) -> XformBase {
3253        XformBase {
3254            hits: self.hits.len(),
3255            long_presses: self.long_presses.len(),
3256            focusables: self.focusables.len(),
3257            scrollables: self.scrollables.len(),
3258            draggables: self.draggables.len(),
3259            drag_sources: self.drag_sources.len(),
3260            drop_zones: self.drop_zones.len(),
3261            inks: self.inks.len(),
3262            pans: self.pans.len(),
3263            pointer_listeners: self.pointer_listeners.len(),
3264            hover_regions: self.hover_regions.len(),
3265            text_stops: self.text_stops.len(),
3266            reorderables: self.reorderables.len(),
3267            semantics: self.semantics.len(),
3268        }
3269    }
3270
3271    /// Applies the layer transform `matrix` to the registry entries **added since** `base`:
3272    /// the test point of click / long-press targets goes through `M⁻¹` (without overwriting an
3273    /// inner transform already set); and when `matrix` preserves axis alignment
3274    /// (scale/translation, no rotation), the **rects** of focus / scrolling / dragging /
3275    /// **reordering** / accessibility are mapped exactly by `M` (otherwise they are left as
3276    /// they are — the click stays correct through `M⁻¹`). The **shared factor** of the two
3277    /// transformed-composition sites (`walk`'s boundary and `emit_transformed_child`): one
3278    /// place to keep up to date, which forgets no registry (milestone 250 had forgotten
3279    /// `reorderables` in exactly one of the two).
3280    fn transform_interaction_registries(&mut self, base: &XformBase, matrix: Affine) {
3281        let inverse = matrix.inverse();
3282        for h in &mut self.hits[base.hits..] {
3283            h.xform.get_or_insert(inverse);
3284        }
3285        for h in &mut self.long_presses[base.long_presses..] {
3286            h.xform.get_or_insert(inverse);
3287        }
3288        if matrix.is_axis_aligned() {
3289            for f in &mut self.focusables[base.focusables..] {
3290                f.rect = matrix.apply_rect(f.rect);
3291                f.bounds = matrix.apply_rect(f.bounds);
3292            }
3293            for area in &mut self.scrollables[base.scrollables..] {
3294                area.viewport = matrix.apply_rect(area.viewport);
3295            }
3296            for source in &mut self.drag_sources[base.drag_sources..] {
3297                source.rect = matrix.apply_rect(source.rect);
3298            }
3299            for zone in &mut self.drop_zones[base.drop_zones..] {
3300                zone.rect = matrix.apply_rect(zone.rect);
3301            }
3302            for (_, r) in &mut self.inks[base.inks..] {
3303                *r = matrix.apply_rect(*r);
3304            }
3305            for (_, seen, whole) in &mut self.pans[base.pans..] {
3306                *seen = matrix.apply_rect(*seen);
3307                *whole = matrix.apply_rect(*whole);
3308            }
3309            for (_, seen, whole) in &mut self.pointer_listeners[base.pointer_listeners..] {
3310                *seen = matrix.apply_rect(*seen);
3311                *whole = matrix.apply_rect(*whole);
3312            }
3313            for region in &mut self.hover_regions[base.hover_regions..] {
3314                region.seen = matrix.apply_rect(region.seen);
3315                region.whole = matrix.apply_rect(region.whole);
3316            }
3317            for stop in &mut self.text_stops[base.text_stops..] {
3318                stop.rect = matrix.apply_rect(stop.rect);
3319            }
3320            for (_, r) in &mut self.draggables[base.draggables..] {
3321                *r = matrix.apply_rect(*r);
3322            }
3323            for (_, r) in &mut self.reorderables[base.reorderables..] {
3324                *r = matrix.apply_rect(*r);
3325            }
3326            for (_, r, _) in &mut self.semantics[base.semantics..] {
3327                *r = matrix.apply_rect(*r);
3328            }
3329        }
3330    }
3331
3332    /// Entry point for walking a node. When the node is a cacheable **repaint boundary**, it
3333    /// tries to replay its subtree from the paint cache; otherwise (or on a *miss*) it
3334    /// delegates to the full walk [`walk_node`](Self::walk_node), capturing its output for the
3335    /// next frame. Every recursion goes through here → nested boundaries get cached too.
3336    /// The focus flags a subtree carries — exclusion, Tab-skipping, an order, a group —
3337    /// are **subtree-scoped**, so they are pushed here and popped on the way out rather
3338    /// than asked of each widget at the moment it registers. The body of the walk has
3339    /// early returns in a dozen branches; wrapping it is the only way to be sure the
3340    /// scope is closed on every one of them.
3341    fn walk(
3342        &mut self,
3343        widget: &'a dyn Widget<Msg>,
3344        id: WidgetId,
3345        translation: (f32, f32),
3346        clip: Rect,
3347        rects: &[Rect],
3348        index: &mut usize,
3349    ) {
3350        let outer = (
3351            self.focus_excluded,
3352            self.focus_skipped,
3353            self.focus_order,
3354            self.focus_group,
3355        );
3356        if !widget.descendants_focusable() {
3357            self.focus_excluded = true;
3358        }
3359        if widget.focus_skip_traversal() {
3360            self.focus_skipped = true;
3361        }
3362        if let Some(order) = widget.focus_order() {
3363            self.focus_order = Some(order);
3364        }
3365        if widget.focus_group() {
3366            self.focus_group = Some(id);
3367        }
3368        // The backdrop group a subtree sits in, scoped the same way and for the same
3369        // reason. Its own identity is the key: stable across frames, and unique
3370        // without anything having to hand one out.
3371        let outer_group = self.backdrop_group;
3372        if widget.backdrop_group() {
3373            self.backdrop_group = Some(id.as_u64());
3374        }
3375        // The form a field belongs to, scoped the same way (milestone 512).
3376        let outer_form = self.autofill_group;
3377        if widget.autofill_group() {
3378            self.autofill_group = Some(id);
3379        }
3380        // The focus stops this subtree contains start here; the walk is depth-first, so
3381        // they are contiguous and the range closes below.
3382        let stops_before = self.focusables.len();
3383        self.walk_scoped(widget, id, translation, clip, rects, index);
3384        (
3385            self.focus_excluded,
3386            self.focus_skipped,
3387            self.focus_order,
3388            self.focus_group,
3389        ) = outer;
3390        self.backdrop_group = outer_group;
3391        self.autofill_group = outer_form;
3392        self.close_scope(widget, stops_before);
3393    }
3394
3395    /// Files whatever tables this subtree carried, with the focus stops it turned out to
3396    /// contain. Recorded **on the way out**, because the range is not known on the way in;
3397    /// so `scopes` ends up innermost-first among any that overlap, which is the order the
3398    /// resolution wants and the reason it is not sorted afterwards.
3399    fn close_scope(&mut self, widget: &'a dyn Widget<Msg>, stops_before: usize) {
3400        let range = stops_before..self.focusables.len();
3401        if let Some(on_key) = widget.on_keystroke() {
3402            self.listeners.push((range.clone(), on_key));
3403        }
3404        let (strokes, callbacks) = (widget.shortcut_bindings(), widget.shortcut_callbacks());
3405        let (actions, listeners) = (widget.action_bindings(), widget.action_listeners());
3406        if strokes.is_empty() && callbacks.is_empty() && actions.is_empty() && listeners.is_empty()
3407        {
3408            return;
3409        }
3410        self.scopes.push(Scope {
3411            strokes: strokes.to_vec(),
3412            callbacks: callbacks.to_vec(),
3413            actions: actions.to_vec(),
3414            listeners: listeners.to_vec(),
3415            range,
3416        });
3417    }
3418
3419    fn walk_scoped(
3420        &mut self,
3421        widget: &'a dyn Widget<Msg>,
3422        id: WidgetId,
3423        translation: (f32, f32),
3424        clip: Rect,
3425        rects: &[Rect],
3426        index: &mut usize,
3427    ) {
3428        self.claim_overflows(id, translation);
3429        // A **sheet's panel**: the subtree is walked as usual, and every scroll area it
3430        // registered is recorded against the sheet, so the shell knows which lists share a
3431        // finger with it. By range, since a subtree's registrations are contiguous —
3432        // a replayed boundary splices its own in the same place.
3433        if let Some(spec) = widget.sheet() {
3434            let panel = rects[*index].translate(translation.0, translation.1);
3435            let first = self.scrollables.len();
3436            self.walk_node(widget, id, translation, clip, rects, index);
3437            let areas = self.scrollables[first..]
3438                .iter()
3439                .map(|area| area.id)
3440                .collect();
3441            // What the share is a share of. At nought there is nothing to divide by, so the
3442            // height last measured stands in: a finger that lowered the panel to nothing
3443            // may still be holding it.
3444            let size = self.runtime.sheet_size(id, spec);
3445            let available = if size > 0.0 {
3446                panel.height / size
3447            } else {
3448                self.runtime
3449                    .sheets
3450                    .get(&id)
3451                    .map_or(0.0, |sheet| sheet.available())
3452            };
3453            self.sheets.push(crate::sheet::SheetArea {
3454                id,
3455                panel,
3456                available,
3457                spec: spec.clone(),
3458                areas,
3459            });
3460            return;
3461        }
3462
3463        // A **refresh area**: the subtree is walked with this widget named as the host, so
3464        // every scrollable inside records where to send the movement its physics refuses at
3465        // the top edge. The indicator is then painted **over** the subtree — painting it in
3466        // the widget's own `paint` would put it under the list it belongs to.
3467        if let Some(spec) = widget.refresh() {
3468            let viewport = rects[*index]
3469                .translate(translation.0, translation.1)
3470                .intersect(clip);
3471            let outer = self.refresh_host.replace(id);
3472            self.walk_node(widget, id, translation, clip, rects, index);
3473            self.refresh_host = outer;
3474
3475            let area = Refreshable { id, viewport, spec };
3476            if let Some(pull) = self.runtime.refresh.get(&id) {
3477                crate::refresh::paint_refresh(&mut self.scene, &area, pull, &self.theme, clip);
3478                // A pull that is settling, spinning or fading away drives itself, so the
3479                // frame after this one has to happen.
3480                self.wants_animation = true;
3481            }
3482            self.refreshes.push(area);
3483            return;
3484        }
3485
3486        // A **barrier** (`IgnorePointer`, `AbsorbPointer`, a hidden `Visibility`,
3487        // `ExcludeSemantics`): the subtree is walked exactly as usual, and then whatever it
3488        // added to the withheld registries is dropped again.
3489        //
3490        // Removing afterwards rather than skipping the walk is what makes it exact. A widget
3491        // deep inside registers its click target, focus stop, scrollable area or accessibility
3492        // node without knowing that something above is holding the subtree out of the frame;
3493        // truncating at the barrier catches every one of them, including those added by
3494        // widgets written after this code. It also keeps the walk's rect indexing untouched,
3495        // which a skipped subtree would break.
3496        // A **description** (`Semantics`): something above states what the subtree *is*,
3497        // which the subtree cannot state for itself. Same shape as the barrier below and for
3498        // the same reason — walk first, reconcile after, so a widget deep inside annotates
3499        // itself without knowing anything is speaking for it.
3500        if let Some(described) = widget.describes() {
3501            let base = self.semantics.len();
3502            let own = rects[*index]
3503                .translate(translation.0, translation.1)
3504                .intersect(clip);
3505            self.walk_node(widget, id, translation, clip, rects, index);
3506            self.apply_description(described, base, id, own);
3507            return;
3508        }
3509
3510        if let Some(barrier) = widget.barrier().filter(|b| !b.is_none()) {
3511            let base = self.barrier_base();
3512            // The barrier's own box, before `walk_node` advances the index past it.
3513            let own = rects[*index]
3514                .translate(translation.0, translation.1)
3515                .intersect(clip);
3516            self.walk_node(widget, id, translation, clip, rects, index);
3517            self.apply_barrier(barrier, &base, id, own);
3518            return;
3519        }
3520
3521        // An opacity group: the subtree is painted normally, then its range of primitives is
3522        // **drained** into a composited layer at the group's opacity — so overlaps do not
3523        // double-blend. The animated opacity is the value the runtime tweened; otherwise the
3524        // fixed target. Opaque (≈1): no layer at all (zero cost).
3525        if let Some(target) = widget.opacity_group() {
3526            let opacity = self.runtime.value_or(id, target).clamp(0.0, 1.0);
3527            // Transparent (≈0): walked, so that what it registers is still there, and not
3528            // painted at all — the reference's faded-out child costs nothing to draw either
3529            // (milestone 595). A layer of nothing would still be a primitive in the frame.
3530            if opacity < 0.001 {
3531                let start = self.scene.primitives().len();
3532                self.walk_node(widget, id, translation, clip, rects, index);
3533                let _unseen = self.scene.split_off(start);
3534                return;
3535            }
3536            if opacity < 0.999 {
3537                let start = self.scene.primitives().len();
3538                self.walk_node(widget, id, translation, clip, rects, index);
3539                let group = self.scene.split_off(start);
3540                self.scene.push_primitive(Primitive::Layer {
3541                    primitives: group,
3542                    opacity,
3543                    clip,
3544                    clip_shape: ClipShape::Rect,
3545                    transform: None,
3546                    filter: LayerFilter::NONE,
3547                    owner: id.as_u64(),
3548                });
3549                return;
3550            }
3551            // Fully opaque: an ordinary render (no pointless layer).
3552        }
3553
3554        // A **pixel effect** over the subtree (`ColorFiltered`, `ImageFiltered`,
3555        // `ShaderMask`): painted normally, then drained into a composited layer that
3556        // carries the effect. The renderer applies it when it composites — the image
3557        // filter as a pre-pass over the layer texture, the colour filter and the mask
3558        // in the compositing fragment.
3559        //
3560        // The box is passed in because a mask is written in fractions of the box it
3561        // covers, and this is the first point at which that box is a place on screen.
3562        if let Some(filter) = widget.layer_filter(crate::widget::FilterContext {
3563            box_rect: rects[*index].translate(translation.0, translation.1),
3564            backdrop_group: self.backdrop_group,
3565        }) {
3566            // The layer keeps the **ambient** clip rather than its own box: an image
3567            // filter reaches past the pixels it came from, and cutting it at the box
3568            // would shave the edge off every blur.
3569            let start = self.scene.primitives().len();
3570            self.walk_node(widget, id, translation, clip, rects, index);
3571            let group = self.scene.split_off(start);
3572            let (group, filter, clip_box) = fold_filter(group, filter, clip);
3573            self.scene.push_primitive(Primitive::Layer {
3574                primitives: group,
3575                opacity: 1.0,
3576                clip: clip_box,
3577                clip_shape: ClipShape::Rect,
3578                transform: None,
3579                filter,
3580                owner: id.as_u64(),
3581            });
3582            return;
3583        }
3584
3585        // **Shape** clipping: the subtree is painted normally, bounded to the widget's box,
3586        // then its primitives are **drained** into a composited layer whose shape (rounded
3587        // corners / ellipse) modulates the alpha — the overflowing corners are erased at
3588        // compositing time. The shape's box is the layer's clip rect. Two sources: `ClipPath`
3589        // (an arbitrary path, taking priority) or `ClipRRect`/`ClipOval` (an analytic shape).
3590        // The local path is **offset to the box's screen position**.
3591        if widget.clip_path().is_some() || widget.clip_shape().is_some() {
3592            let box_rect = rects[*index].translate(translation.0, translation.1);
3593            let shape = widget
3594                .clip_path()
3595                .map(|p| ClipShape::Path(p.translated(box_rect.x, box_rect.y)))
3596                .or_else(|| widget.clip_shape())
3597                .expect("clip_path or clip_shape is Some");
3598            let clip_box = clip.intersect(box_rect);
3599            let start = self.scene.primitives().len();
3600            self.walk_node(widget, id, translation, clip_box, rects, index);
3601            let group = self.scene.split_off(start);
3602            // A clip around a filter is **one** layer, not two. It matters most for a
3603            // backdrop: the reference's own advice is to wrap one in a clip to give it
3604            // its shape, and a backdrop pushed a level down would be filtering the
3605            // clip's contents rather than the frame.
3606            let (group, filter, clip_box) = fold_filter(group, LayerFilter::NONE, clip_box);
3607            self.scene.push_primitive(Primitive::Layer {
3608                primitives: group,
3609                opacity: 1.0,
3610                clip: clip_box,
3611                clip_shape: shape,
3612                transform: None,
3613                filter,
3614                owner: id.as_u64(),
3615            });
3616            return;
3617        }
3618
3619        // Composable paint transforms (`Transform`: scale and/or rotation; translation goes
3620        // through the child offset instead). Scale and rotation are melted into **a single
3621        // affine matrix** `M`, the subtree is painted **flat**, then wrapped in a composited
3622        // layer transformed by `M`. The hit-test applies `M⁻¹` to the point. The translation,
3623        // applied upstream through `child_offset`, is the innermost one.
3624        //
3625        // A transform that was told to **animate** hands over its numbers, and only its
3626        // numbers: the pivots stay the widget's, because a pivot is a choice of origin
3627        // rather than a quantity and interpolating it would slide the subtree across the
3628        // screen with nothing describing it having changed. Where the runtime has never
3629        // heard of this widget the static value stands, which is the same rule every
3630        // other animated property follows on mount.
3631        let moving = self.runtime.anim_transform(id);
3632        let scale = widget
3633            .transform_scale()
3634            .map(|(sx, sy, pivot)| {
3635                moving.map_or((sx, sy, pivot), |m| (m.scale_x, m.scale_y, pivot))
3636            })
3637            .filter(|(sx, sy, _)| (sx - 1.0).abs() > 1e-4 || (sy - 1.0).abs() > 1e-4);
3638        let rotate = widget
3639            .transform_rotate()
3640            .map(|(angle, pivot)| moving.map_or((angle, pivot), |m| (m.rotation, pivot)))
3641            .filter(|(a, _)| a.abs() > 1e-4);
3642        if scale.is_some() || rotate.is_some() {
3643            // The pivots are taken on the **child's** box (the next node in prefix order): it
3644            // is the child that gets transformed, and its box hugs the content even when the
3645            // Transform's own box is stretched by the parent.
3646            let basis = rects.get(*index + 1).copied().unwrap_or(rects[*index]);
3647            let box_rect = basis.translate(translation.0, translation.1);
3648            let pivot_of = |align: frus_core::Alignment| {
3649                Point::new(
3650                    box_rect.x + box_rect.width * align.fraction_x(),
3651                    box_rect.y + box_rect.height * align.fraction_y(),
3652                )
3653            };
3654            // The composition: scale (about its own pivot) **then** rotation (about its own).
3655            // In RTL the world is mirrored → the rotation direction is inverted.
3656            let mut matrix = Affine::IDENTITY;
3657            if let Some((sx, sy, pivot_align)) = scale {
3658                matrix = matrix.then(Affine::scale(sx, sy).about(pivot_of(pivot_align)));
3659            }
3660            if let Some((angle, pivot_align)) = rotate {
3661                let angle = if self.rtl() { -angle } else { angle };
3662                matrix = matrix.then(Affine::rotation(angle).about(pivot_of(pivot_align)));
3663            }
3664
3665            let p0 = self.scene.primitives().len();
3666            let base = self.xform_base();
3667            self.walk_node(widget, id, translation, clip, rects, index);
3668            // Wraps the range of primitives — painted flat — in a layer transformed by `M`
3669            // (scale/rotation applied at compositing time).
3670            let group = self.scene.split_off(p0);
3671            self.scene.push_primitive(Primitive::Layer {
3672                primitives: group,
3673                opacity: 1.0,
3674                clip,
3675                clip_shape: ClipShape::Rect,
3676                transform: Some(LayerTransform::new(matrix)),
3677                filter: LayerFilter::NONE,
3678                owner: id.as_u64(),
3679            });
3680            // Counter-transforms the hit-test and maps the subtree's interaction rects.
3681            self.transform_interaction_registries(&base, matrix);
3682            return;
3683        }
3684
3685        // The inspector wants a full walk (it collects every node); caching only happens
3686        // outside inspection.
3687        if self.inspector.is_none() && widget.repaint_boundary() {
3688            if let Some(count) = plain_subtree_len(widget) {
3689                let start = *index;
3690                let sub = &rects[start..start + count];
3691                let fp = self.boundary_fingerprint(widget, id, translation, sub);
3692
3693                // Hit: the same generation (config) + the same fingerprint (state+geometry)
3694                // ⇒ the paint would be identical. The output is cloned and replayed.
3695                let hit = {
3696                    let mut pc = self.runtime.paint_cache.borrow_mut();
3697                    pc.get(id, fp).and_then(|(rc, any)| {
3698                        any.downcast_ref::<BoundaryData<Msg>>()
3699                            .map(|d| (rc, d.clone()))
3700                    })
3701                };
3702                if let Some((rc, data)) = hit {
3703                    self.runtime.paint_cache.borrow_mut().note_hit();
3704                    self.splice_boundary(data);
3705                    *index += rc;
3706                    return;
3707                }
3708
3709                // Miss: paints normally, capturing the subtree's output (primitives +
3710                // interaction maps) for the next frame.
3711                let snap = self.snapshot();
3712                self.walk_node(widget, id, translation, clip, rects, index);
3713                self.runtime.paint_cache.borrow_mut().note_miss();
3714                if let Some(data) = self.capture_since(&snap) {
3715                    self.runtime
3716                        .paint_cache
3717                        .borrow_mut()
3718                        .put(id, fp, count, Box::new(data));
3719                }
3720                return;
3721            }
3722        }
3723        self.walk_node(widget, id, translation, clip, rects, index);
3724    }
3725
3726    /// Deforms the region's content by its overscroll **stretch**, if it has one
3727    /// (milestone 591): everything painted since `mark` goes into one layer, scaled along
3728    /// the axis from the edge pulled, and what can be touched in it moves with it.
3729    fn add_overscroll_stretch(
3730        &mut self,
3731        id: WidgetId,
3732        viewport: Rect,
3733        clip: Rect,
3734        mark: (usize, XformBase),
3735    ) {
3736        let Some(matrix) = self
3737            .runtime
3738            .scroll_stretch
3739            .get(&id)
3740            .and_then(|stretch| stretch.transform(viewport))
3741        else {
3742            return;
3743        };
3744        let (p0, base) = mark;
3745        let group = self.scene.split_off(p0);
3746        self.scene.push_primitive(Primitive::Layer {
3747            primitives: group,
3748            opacity: 1.0,
3749            clip,
3750            clip_shape: ClipShape::Rect,
3751            transform: Some(LayerTransform::new(matrix)),
3752            filter: LayerFilter::NONE,
3753            owner: id.as_u64(),
3754        });
3755        self.transform_interaction_registries(&base, matrix);
3756    }
3757
3758    /// Paints a child **flat** (laid out separately, at `translation`, with its own rects)
3759    /// then wraps it in a composited layer transformed by `matrix` and clipped to `clip`. The
3760    /// hit-test counter-transforms the point (`M⁻¹`); when `matrix` stays axis-aligned
3761    /// (scale/translation), the focus / scroll / drag / accessibility bounds are transformed
3762    /// too. The shared factor of `InteractiveViewer`, `RotatedBox` and `FittedBox`.
3763    // The child, its identity, and the four things that place it. Splitting them would
3764    // only mean passing the same values in two hops.
3765    #[allow(clippy::too_many_arguments)]
3766    fn emit_transformed_child(
3767        &mut self,
3768        child: &'a dyn Widget<Msg>,
3769        cid: WidgetId,
3770        translation: (f32, f32),
3771        clip: Rect,
3772        child_rects: &[Rect],
3773        matrix: Affine,
3774        owner: WidgetId,
3775    ) {
3776        let p0 = self.scene.primitives().len();
3777        let base = self.xform_base();
3778        let mut child_index = 0;
3779        self.walk(child, cid, translation, clip, child_rects, &mut child_index);
3780        let group = self.scene.split_off(p0);
3781        self.scene.push_primitive(Primitive::Layer {
3782            primitives: group,
3783            opacity: 1.0,
3784            clip,
3785            clip_shape: ClipShape::Rect,
3786            transform: Some(LayerTransform::new(matrix)),
3787            filter: LayerFilter::NONE,
3788            owner: owner.as_u64(),
3789        });
3790        self.transform_interaction_registries(&base, matrix);
3791    }
3792
3793    /// Paints one node, **under the theme it asks for**. A [`crate::Themed`] replaces the
3794    /// ambient theme for itself and everything below it; it is put back on the way out, so
3795    /// the sibling that follows is untouched. Everything the subtree reads — its paint,
3796    /// its ink, its focus ring, its layout through `cached_rects`, and any overlay it
3797    /// defers — goes through this field, which is what makes one swap enough.
3798    fn walk_node(
3799        &mut self,
3800        widget: &'a dyn Widget<Msg>,
3801        id: WidgetId,
3802        translation: (f32, f32),
3803        clip: Rect,
3804        rects: &[Rect],
3805        index: &mut usize,
3806    ) {
3807        // The box this node is about to be given, read **before** the walk consumes the
3808        // index: a decoration painted over the children needs it once they are done, and
3809        // by then `*index` has moved past the whole subtree.
3810        let over = rects
3811            .get(*index)
3812            .copied()
3813            .map(|r| r.translate(translation.0, translation.1));
3814        let outer = scoped_theme(widget, id, self.runtime, &self.theme)
3815            .map(|theme| std::mem::replace(&mut self.theme, std::rc::Rc::from(theme)));
3816        // The node that turns the texts under it selectable together is a selection area:
3817        // the texts it registers below belong to it, until the walk leaves it.
3818        let outer_area = outer
3819            .as_ref()
3820            .filter(|before| !before.widgets.text.selectable && self.theme.widgets.text.selectable)
3821            .map(|_| (self.area.replace(id), self.area_widget.replace(widget)));
3822        // The scoped surface, held for this subtree exactly as the layout walk holds it —
3823        // a widget that paints from `MediaQuery::of()` must see the same description it
3824        // was measured against, or the two disagree by whatever the scope removed.
3825        let _surface = widget
3826            .media_override(crate::MediaQuery::of())
3827            .map(crate::MediaQuery::install);
3828        let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
3829        let _scrolling = widget
3830            .scroll_behavior_override()
3831            .map(crate::ScrollConfiguration::install);
3832        // A region the mouse enters and leaves: registered before its subtree, so that the
3833        // regions inside it name it as their parent (milestone 583).
3834        let outer_hover = match (widget.hover_region(), over) {
3835            (Some(spec), Some(whole)) => {
3836                self.register_hover_region(id, spec, whole, clip);
3837                Some(self.hover_parent.replace(id))
3838            }
3839            _ => None,
3840        };
3841        self.walk_node_themed(widget, id, translation, clip, rects, index);
3842        if let Some(parent) = outer_hover {
3843            self.hover_parent = parent;
3844        }
3845        if let Some((area, area_widget)) = outer_area {
3846            self.area = area;
3847            self.area_widget = area_widget;
3848        }
3849        // Over its own children: the reference's `foregroundDecoration`, and the only
3850        // point in the walk where a widget paints after its subtree. Still under this
3851        // node's own theme, since it is this node's decoration.
3852        if let Some(bounds) = over {
3853            if let Some(decoration) = widget.foreground(&self.theme) {
3854                let status = self.full_status(widget, id);
3855                self.scene.set_clip(clip);
3856                self.scene.set_owner(id.as_u64());
3857                self.scene.set_bounds(bounds);
3858                decoration.paint_into_in(
3859                    &mut self.scene,
3860                    bounds,
3861                    status.opacity,
3862                    self.theme.direction,
3863                );
3864                self.scene.set_clip(clip);
3865            }
3866        }
3867        if let Some(outer) = outer {
3868            self.theme = outer;
3869        }
3870    }
3871
3872    /// The walk proper, with the theme already in place — split out so that no early
3873    /// return inside it can skip putting the outer theme back.
3874    fn walk_node_themed(
3875        &mut self,
3876        widget: &'a dyn Widget<Msg>,
3877        id: WidgetId,
3878        translation: (f32, f32),
3879        clip: Rect,
3880        rects: &[Rect],
3881        index: &mut usize,
3882    ) {
3883        let rect = rects[*index];
3884        *index += 1;
3885        let draw_rect = rect.translate(translation.0, translation.1);
3886        self.inspect_enter(widget, id, draw_rect);
3887
3888        let status = self.full_status(widget, id);
3889        if widget.continuous() {
3890            self.wants_animation = true;
3891        }
3892
3893        self.scene.set_clip(clip);
3894        self.scene.set_owner(id.as_u64());
3895        // The box this widget was given. Text primitives record it: a line of text
3896        // says only where it starts, and the renderer has to know what it covers to
3897        // order it against anything else (milestone 295).
3898        self.scene.set_bounds(draw_rect);
3899        widget.paint(draw_rect, status, &self.theme, &mut self.scene);
3900        // A widget may have tightened the clip (TextField, for one): it is restored here.
3901        self.scene.set_clip(clip);
3902        // A part of the screen saying what the system bars over it should look like, kept
3903        // with its box: the shell asks which ones lie under each bar (#46).
3904        if let Some(style) = widget.system_ui_style() {
3905            self.system_ui.push((draw_rect, style));
3906        }
3907        // The ink a tap left on this surface: over the surface's own paint, under its
3908        // children — where a material surface puts it. The box is recorded too, so the
3909        // shell can start the next splash at the right place, in the right size.
3910        if let Some(style) = widget.ink(&self.theme) {
3911            self.inks.push((id, draw_rect));
3912            if let Some(ripples) = self.runtime.ink.get(&id) {
3913                ripples.paint(
3914                    id.as_u64(),
3915                    draw_rect,
3916                    style.radius,
3917                    style.color,
3918                    &mut self.scene,
3919                );
3920                self.scene.set_clip(clip);
3921            }
3922        }
3923        self.draw_focus_ring(draw_rect, &status, widget);
3924        if let Some(can_paste) = status.toolbar {
3925            self.push_selection_toolbar(widget, id, draw_rect, clip, &status, can_paste);
3926        }
3927        if status.region_bar && !self.region_bar_placed {
3928            if let Some(range) = status.region {
3929                self.push_region_toolbar(widget, id, draw_rect, clip, range);
3930            }
3931        }
3932
3933        // A shared element is recorded **whether or not it is on screen**: half way
3934        // through a transition the one being left behind has usually slid off the edge,
3935        // and its box is exactly what the flight starts from. Every other registry here
3936        // is about what a pointer can reach, which is why they are inside the guard.
3937        if let Some(screen) = self.hero_screen {
3938            if let Some(tag) = widget.hero_tag() {
3939                self.heroes.push((
3940                    HeroSpot {
3941                        tag,
3942                        screen,
3943                        id,
3944                        rect: draw_rect,
3945                    },
3946                    widget,
3947                ));
3948            }
3949        }
3950
3951        let visible = draw_rect.intersect(clip);
3952        // A text in a selection area: a place a selection can begin, end or pass through,
3953        // registered as far as it is visible, in the order it is painted.
3954        if self.theme.widgets.text.selectable && visible.width > 0.0 && visible.height > 0.0 {
3955            if let (Some(area), Some(_)) = (self.area, widget.selection_text()) {
3956                self.text_stops.push(crate::TextStop {
3957                    id,
3958                    rect: draw_rect,
3959                    area,
3960                });
3961            }
3962        }
3963        // A focus stop clipped entirely away by a **scroll** is still a focus stop.
3964        // Tab has to reach the field below the fold — the shell brings it into view
3965        // when it lands there — and registering only what the eye can see is how a long
3966        // form came to have half its fields unreachable from the keyboard. Clipped away
3967        // by anything else it is gone: nothing could reveal it, so focus would land
3968        // where the eye cannot follow.
3969        //
3970        // Only the focus registry does this. A click still needs the visible box, or a
3971        // tap on empty space would land on something scrolled out of sight.
3972        if widget.focusable()
3973            && !self.focus_excluded
3974            && (self.scroll_host.is_some() || (visible.width > 0.0 && visible.height > 0.0))
3975        {
3976            self.focusables.push(Focusable {
3977                id,
3978                rect: visible,
3979                bounds: draw_rect,
3980                form: self.autofill_group,
3981                scroll: self.scroll_host,
3982                skip: self.focus_skipped || widget.focus_skip_traversal(),
3983                order: widget.focus_order().or(self.focus_order),
3984                group: self.focus_group,
3985                autofocus: widget.autofocus(),
3986            });
3987        }
3988        if visible.width > 0.0 && visible.height > 0.0 {
3989            // What a press or a drag can reach: the visible box, cut at a hanging stack's.
3990            let touch = self.touch_clip.map_or(visible, |t| visible.intersect(t));
3991            // A press that lands on a **surface** and on nothing inside it stops there.
3992            // Registered before the children, so anything inside still wins on the way
3993            // back out — see [`Widget::opaque`].
3994            if widget.opaque() {
3995                self.hits.push(Hit {
3996                    id,
3997                    rect: touch,
3998                    msg: None,
3999                    xform: None,
4000                });
4001            }
4002            // A target for a press: something that answers a tap, or a double or a secondary
4003            // tap without one — the shell asks it for those once the press lands on it.
4004            let tap = widget.on_click();
4005            if tap.is_some()
4006                || widget.on_double_tap().is_some()
4007                || widget.on_secondary_tap().is_some()
4008            {
4009                self.hits.push(Hit {
4010                    id,
4011                    rect: touch,
4012                    msg: tap,
4013                    xform: None,
4014                });
4015            }
4016            // A detector that takes a drag (milestone 582).
4017            if widget.pan_axis().is_some() {
4018                self.pans.push((id, touch, draw_rect));
4019            }
4020            // The title bar's line (milestone 640).
4021            if widget.wants_title_bar() {
4022                self.title_bar_row = Some(draw_rect);
4023            }
4024            if let Some(role) = widget.title_bar_role() {
4025                self.title_bar_regions.push((draw_rect, role));
4026            }
4027            // A widget that hears the pointer's raw events (milestone 586).
4028            if widget.pointer_listener() {
4029                self.pointer_listeners.push((id, touch, draw_rect));
4030            }
4031            if let Some(msg) = widget.on_long_press() {
4032                self.long_presses.push(Hit {
4033                    id,
4034                    rect: touch,
4035                    msg: Some(msg),
4036                    xform: None,
4037                });
4038            }
4039            if let Some(action) = widget.edit_action() {
4040                self.edit_actions.push((id, action));
4041            }
4042            if widget.draggable() {
4043                self.draggables.push((id, touch));
4044            }
4045            if let Some(payload) = widget.drag_payload() {
4046                self.drag_sources.push(DragSource {
4047                    id,
4048                    rect: touch,
4049                    payload,
4050                });
4051            }
4052            if widget.drop_zone() {
4053                self.drop_zones.push(DropZone { id, rect: touch });
4054            }
4055            if widget.reorder_index().is_some() {
4056                self.reorderables.push((id, touch));
4057            }
4058            // The accessibility tree: nodes that carry meaning (a role or a label).
4059            if let Some(sem) = widget.semantics().filter(|s| s.is_meaningful()) {
4060                self.semantics.push((id, visible, sem));
4061            }
4062            // A **multi-line** field whose content overflows: a scrollable region (wheel and
4063            // inertia through the generic machinery; the shell follows the caret) plus a
4064            // draggable scrollbar (mouse and touch).
4065            if let Some(vp) = widget.text_viewport(draw_rect) {
4066                if let Some((content_h, visible_h, _, _)) = widget.text_metrics(draw_rect.width, 0)
4067                {
4068                    let max_y = (content_h - visible_h).max(0.0);
4069                    if max_y > 0.0 {
4070                        self.scrollables.push(Scrollable {
4071                            id,
4072                            viewport: vp,
4073                            max_x: 0.0,
4074                            max_y,
4075                            axis: crate::scroll::Axis::Vertical,
4076                            physics: region_physics(widget, &self.theme),
4077                            overscroll: crate::ScrollConfiguration::of()
4078                                .overscroll_indicator(&self.theme),
4079                            fling: crate::ScrollConfiguration::of()
4080                                .velocity_tracker(&self.theme)
4081                                .strategy(),
4082                            refresh: self.refresh_host,
4083                            page: None,
4084                            reverse_x: false,
4085                            reverse_y: false,
4086                            host: self.scroll_host,
4087                            keep_visible: None,
4088                        });
4089                        let offset_y = self
4090                            .runtime
4091                            .scroll
4092                            .get(&id)
4093                            .map(|s| s.1)
4094                            .unwrap_or(0.0)
4095                            .clamp(0.0, max_y);
4096                        self.add_scrollbar(
4097                            id,
4098                            vp,
4099                            Bar {
4100                                vertical: true,
4101                                offset: offset_y,
4102                                max: max_y,
4103                                reverse: false,
4104                                asked: widget.scrollbars(),
4105                                visible: widget.thumb_visibility(),
4106                            },
4107                        );
4108                    }
4109                }
4110            }
4111        }
4112
4113        if let Some((progress, forward)) = widget.navigator() {
4114            let bounds = draw_rect;
4115            let children = widget.children();
4116            // **The pages stop at the navigator's edge.** A screen sliding in comes from
4117            // outside the box, and one sliding out goes outside it; before milestone 398
4118            // the only thing stopping them was the window, so a navigator that was not the
4119            // whole window painted its pages over its siblings — and even a full-window
4120            // one spent the frame drawing a screen nobody could see. The reference clips
4121            // by default (`Clip.hardEdge`) for the same reason.
4122            let clip = if widget.navigator_clips() {
4123                clip.intersect(bounds)
4124            } else {
4125                clip
4126            };
4127            // The pages under the one on show are kept in the tree and stay out of the picture.
4128            let hidden = widget.navigator_retained().min(children.len());
4129            let shown = &children[hidden..];
4130            if shown.len() >= 2 {
4131                // **A transition, as the theme's platform draws it** (milestone 620): the
4132                // builder the theme maps the platform to says where each page is, how big,
4133                // how opaque, and what lies between them, `progress` of the way through.
4134                let builder = self.theme.page_transitions.builder_for(self.theme.platform);
4135                let frame = builder.frame(progress, forward, widget.navigator_gesture());
4136                // `Navigator::from` inserts the screen being left at index 0, so
4137                // `shown[1]` is always the destination: the page on top on a push, the one
4138                // underneath on a pop.
4139                let (top, below) = if forward { (1, 0) } else { (0, 1) };
4140                let mirror = if frame.mirrored && self.rtl() {
4141                    -1.0
4142                } else {
4143                    1.0
4144                };
4145                // Where the shared elements of this transition start, in both the
4146                // registry and the scene: everything after this point belongs to the
4147                // two screens, and the flight is resolved from it once both are drawn.
4148                let hero_base = self.heroes.len();
4149                let scene_base = self.scene.primitives().len();
4150                let surface = self.theme.scheme.surface;
4151                let fill = |builder: &mut Self, color: Color| {
4152                    builder.scene.set_owner(0);
4153                    builder.scene.set_clip(clip);
4154                    builder.scene.fill_rect(bounds, color);
4155                };
4156                if frame.backdrop > 0.0 {
4157                    fill(self, surface.fade(frame.backdrop));
4158                }
4159                let outer_screen = self.hero_screen.replace(below as u8);
4160                // A screen being left keeps its floating layers to itself.
4161                // `process_overlays` draws every overlay above the **whole window**, after
4162                // both screens, so a menu left open on the departing screen would be
4163                // painted on top of the screen that replaced it. Whatever the departing one
4164                // defers is dropped.
4165                let overlay_base = self.overlays.len();
4166                self.render_posed(
4167                    shown[below].as_ref(),
4168                    child_id(id, hidden + below, shown[below].as_ref()),
4169                    bounds,
4170                    frame.below,
4171                    mirror,
4172                    clip,
4173                );
4174                if below != 1 {
4175                    self.overlays.truncate(overlay_base);
4176                }
4177                if frame.barrier > 0.0 {
4178                    fill(self, Color::BLACK.fade(frame.barrier));
4179                }
4180                if frame.scrim > 0.0 {
4181                    fill(self, surface.fade(frame.scrim));
4182                }
4183                if frame.edge_shadow > 0.0 {
4184                    self.paint_edge_shadow(bounds, frame, mirror, clip);
4185                }
4186                self.hero_screen = Some(top as u8);
4187                let overlay_base = self.overlays.len();
4188                self.render_posed(
4189                    shown[top].as_ref(),
4190                    child_id(id, hidden + top, shown[top].as_ref()),
4191                    bounds,
4192                    frame.top,
4193                    mirror,
4194                    clip,
4195                );
4196                if top != 1 {
4197                    self.overlays.truncate(overlay_base);
4198                }
4199                self.hero_screen = outer_screen;
4200                self.fly_heroes(hero_base, scene_base, progress);
4201            } else if let Some(screen) = shown.first() {
4202                self.render_screen(
4203                    screen.as_ref(),
4204                    child_id(id, hidden, screen.as_ref()),
4205                    bounds,
4206                    0.0,
4207                    clip,
4208                );
4209            }
4210        } else if widget.interactive().is_some() {
4211            // An **interactive** viewport (`InteractiveViewer`): the child fills the viewport
4212            // at scale 1, then the retained transform (scale + translation, from the shell's
4213            // gestures) is applied to it through **a single layer** carrying both the matrix
4214            // `M` and the clip to the viewport.
4215            let viewport = draw_rect;
4216            let content_clip = clip.intersect(viewport);
4217            self.interactives.push((id, viewport));
4218            if let Some(content) = widget.children().first() {
4219                let content = content.as_ref();
4220                let cid = child_id(id, 0, content);
4221                let content_rects = self.cached_rects(
4222                    cid,
4223                    content,
4224                    Constraints::definite(Size::new(viewport.width, viewport.height)),
4225                );
4226                let matrix = self
4227                    .runtime
4228                    .interactive
4229                    .get(&id)
4230                    .copied()
4231                    .unwrap_or_default()
4232                    .matrix();
4233                self.emit_transformed_child(
4234                    content,
4235                    cid,
4236                    (viewport.x, viewport.y),
4237                    content_clip,
4238                    &content_rects,
4239                    matrix,
4240                    id,
4241                );
4242            }
4243        } else if let Some(q) = widget.rotated_quarter_turns() {
4244            // `RotatedBox`: the child, measured at its **natural** size, is centred in the box
4245            // (with the dimensions swapped for an odd quarter, see `build_layout`) then rotated
4246            // about the centre. The rotation, applied at compositing time, does not stay
4247            // axis-aligned for an odd quarter (the focus bounds are left as they are — the
4248            // click itself stays correct through `M⁻¹`).
4249            let box_rect = draw_rect;
4250            if let Some(child) = widget.children().first() {
4251                let child = child.as_ref();
4252                let cid = child_id(id, 0, child);
4253                let child_rects =
4254                    self.cached_rects(cid, child, Constraints::scroll(0.0, 0.0, true, true));
4255                let nat = child_rects
4256                    .first()
4257                    .copied()
4258                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
4259                let center = Point::new(
4260                    box_rect.x + box_rect.width / 2.0,
4261                    box_rect.y + box_rect.height / 2.0,
4262                );
4263                let translation = (center.x - nat.width / 2.0, center.y - nat.height / 2.0);
4264                let angle = q.rem_euclid(4) as f32 * std::f32::consts::FRAC_PI_2;
4265                let angle = if self.rtl() { -angle } else { angle };
4266                let matrix = Affine::rotation(angle).about(center);
4267                self.emit_transformed_child(
4268                    child,
4269                    cid,
4270                    translation,
4271                    clip,
4272                    &child_rects,
4273                    matrix,
4274                    id,
4275                );
4276            }
4277        } else if let Some(fit) = widget.fitted() {
4278            // `FittedBox`: the child, measured at its **natural** size, is scaled according to
4279            // the `BoxFit` (uniformly, except for `Fill`), centred and clipped to the box. The
4280            // scale stays axis-aligned → the focus bounds follow.
4281            let box_rect = draw_rect;
4282            let content_clip = clip.intersect(box_rect);
4283            if let Some(child) = widget.children().first() {
4284                let child = child.as_ref();
4285                let cid = child_id(id, 0, child);
4286                let child_rects =
4287                    self.cached_rects(cid, child, Constraints::scroll(0.0, 0.0, true, true));
4288                let nat = child_rects
4289                    .first()
4290                    .copied()
4291                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
4292                let (sx, sy) = fit.scale(
4293                    Size::new(nat.width, nat.height),
4294                    Size::new(box_rect.width, box_rect.height),
4295                );
4296                let center = Point::new(
4297                    box_rect.x + box_rect.width / 2.0,
4298                    box_rect.y + box_rect.height / 2.0,
4299                );
4300                let translation = (center.x - nat.width / 2.0, center.y - nat.height / 2.0);
4301                let matrix = Affine::scale(sx, sy).about(center);
4302                self.emit_transformed_child(
4303                    child,
4304                    cid,
4305                    translation,
4306                    content_clip,
4307                    &child_rects,
4308                    matrix,
4309                    id,
4310                );
4311            }
4312        } else if let Some(content) = widget.scroll_content() {
4313            let axis = widget.scroll_axis();
4314            let viewport = draw_rect;
4315            let content_clip = clip.intersect(viewport);
4316            // `reverse` applies to the axis this scrolls along; a two-dimensional scroll
4317            // takes it on the vertical, which is the one a reversed view is ever about.
4318            let reverse = if widget.scroll_reverse() {
4319                (axis.free_x() && !axis.free_y(), axis.free_y())
4320            } else {
4321                (false, false)
4322            };
4323
4324            // The padding is **inside** the viewport and scrolls with the content:
4325            // room at the end of a feed is reachable by scrolling to it, room taken out
4326            // of the window would sit there for ever. The reference's `SliverPadding`.
4327            let pad = widget.scroll_padding();
4328            let content_rects = self.cached_rects(
4329                child_id(id, 0, content),
4330                content,
4331                Constraints::scroll(
4332                    (viewport.width - pad.left - pad.right).max(0.0),
4333                    (viewport.height - pad.top - pad.bottom).max(0.0),
4334                    axis.free_x(),
4335                    axis.free_y(),
4336                ),
4337            );
4338
4339            let content_size = content_rects
4340                .first()
4341                .copied()
4342                .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
4343            // What scrolls is the content **and** its room, which is what makes the far
4344            // inset reachable rather than decorative.
4345            let scrolled = Size::new(
4346                content_size.width + pad.left + pad.right,
4347                content_size.height + pad.top + pad.bottom,
4348            );
4349            let max_x = (scrolled.width - viewport.width).max(0.0);
4350            let max_y = (scrolled.height - viewport.height).max(0.0);
4351
4352            // The geometry without the identity: enough to ask where the content sits at
4353            // an offset, and what offset would put a box where it is wanted.
4354            let frame = Scrollable {
4355                id,
4356                viewport,
4357                max_x,
4358                max_y,
4359                axis,
4360                physics: crate::ScrollPhysics::CLAMPING,
4361                overscroll: None,
4362                fling: frus_core::VelocityStrategy::Regression,
4363                refresh: None,
4364                page: None,
4365                reverse_x: reverse.0,
4366                reverse_y: reverse.1,
4367                host: None,
4368                keep_visible: None,
4369            };
4370            // What the content asks to be kept in view — a tab bar's selected tab — in
4371            // the content's own coordinates, which is the only frame it can speak in.
4372            let asked = content.keep_visible(
4373                Size::new(content_size.width, content_size.height),
4374                &self.theme,
4375            );
4376            // Where that box would sit if nobody had scrolled: the frame's coordinates,
4377            // with the offset taken out. See [`KeepVisible::rect`] for why it is stored
4378            // this way rather than where it is drawn.
4379            let keep = asked.map(|keep| {
4380                let rest = frame.content_origin((0.0, 0.0), scrolled);
4381                KeepVisible {
4382                    rect: keep.rect.translate(
4383                        viewport.x + rest.0 + pad.left,
4384                        viewport.y + rest.1 + pad.top,
4385                    ),
4386                    ..keep
4387                }
4388            });
4389            // Inside the extent this frame has just measured, unless something owns the
4390            // offset: content that shrank is drawn where it rests (milestone 533).
4391            let (offset_x, offset_y) = match self.runtime.scroll_offset_within(id, (max_x, max_y)) {
4392                Some(offset) => offset,
4393                // Never scrolled, and something inside wants to be seen: **open** there
4394                // rather than sliding across a frame later. A tab bar restored on its
4395                // eighth tab should show the eighth tab, not show the first and then
4396                // travel. The same answer a paged view gives its initial page, and the
4397                // runtime retains the offset on that first frame so it stays.
4398                None => match keep {
4399                    Some(keep) => frame.keep_offset(keep).0,
4400                    None => (0.0, 0.0),
4401                },
4402            };
4403
4404            let origin = frame.content_origin((offset_x, offset_y), scrolled);
4405            let content_translation = (
4406                viewport.x + origin.0 + pad.left,
4407                viewport.y + origin.1 + pad.top,
4408            );
4409            self.scrollables.push(Scrollable {
4410                id,
4411                viewport,
4412                max_x,
4413                max_y,
4414                axis,
4415                physics: region_physics(widget, &self.theme),
4416                overscroll: crate::ScrollConfiguration::of().overscroll_indicator(&self.theme),
4417                fling: crate::ScrollConfiguration::of()
4418                    .velocity_tracker(&self.theme)
4419                    .strategy(),
4420                refresh: self.refresh_host,
4421                page: None,
4422                reverse_x: reverse.0,
4423                reverse_y: reverse.1,
4424                host: self.scroll_host,
4425                keep_visible: keep,
4426            });
4427            let mut content_index = 0;
4428            // Where the content starts, so that a stretch can take all of it (milestone 591).
4429            let stretch_mark = (self.scene.primitives().len(), self.xform_base());
4430            let outer = self.scroll_host.replace(id);
4431            self.walk(
4432                content,
4433                child_id(id, 0, content),
4434                content_translation,
4435                content_clip,
4436                &content_rects,
4437                &mut content_index,
4438            );
4439            self.scroll_host = outer;
4440            self.add_overscroll_stretch(id, viewport, content_clip, stretch_mark);
4441
4442            // The overscroll glow, then the scrollbars, over the content (not
4443            // clipped by it).
4444            self.scene.set_clip(clip);
4445            self.add_overscroll_glow(id, viewport);
4446            if max_y > 0.0 {
4447                self.add_scrollbar(
4448                    id,
4449                    viewport,
4450                    Bar {
4451                        vertical: true,
4452                        offset: offset_y,
4453                        max: max_y,
4454                        reverse: reverse.1,
4455                        asked: widget.scrollbars(),
4456                        visible: widget.thumb_visibility(),
4457                    },
4458                );
4459            }
4460            if max_x > 0.0 {
4461                self.add_scrollbar(
4462                    id,
4463                    viewport,
4464                    Bar {
4465                        vertical: false,
4466                        offset: offset_x,
4467                        max: max_x,
4468                        reverse: reverse.0,
4469                        asked: widget.scrollbars(),
4470                        visible: widget.thumb_visibility(),
4471                    },
4472                );
4473            }
4474        } else if let Some(vlist) =
4475            widget.virtual_list(Size::new(draw_rect.width, draw_rect.height))
4476        {
4477            // A virtualised list: only build/lay out/paint the visible window.
4478            let viewport = draw_rect;
4479            let content_clip = clip.intersect(viewport);
4480            let reverse = widget.scroll_reverse();
4481            // Down the screen or across it. A list virtualises along **one** axis, which
4482            // is what lets it place item `n` without building the ones before it, so
4483            // `Axis::Both` has no meaning here and reads as vertical.
4484            let across = matches!(vlist.axis, crate::scroll::Axis::Horizontal);
4485            // Room around the items, inside the viewport and scrolling with them. The
4486            // **leading** inset is the one at the end the items start from, so a
4487            // reversed list clears the far end first and both keep their sides.
4488            let pad = widget.scroll_padding();
4489            let (lead, trail, cross_near, cross_far) = match (across, reverse) {
4490                (true, false) => (pad.left, pad.right, pad.top, pad.bottom),
4491                (true, true) => (pad.right, pad.left, pad.top, pad.bottom),
4492                (false, false) => (pad.top, pad.bottom, pad.left, pad.right),
4493                (false, true) => (pad.bottom, pad.top, pad.left, pad.right),
4494            };
4495            // From here down it is a main axis and a cross axis, and only the two
4496            // branches at the end have to know which is which. The alternative was a
4497            // second copy of the window arithmetic below, which is where a reversed
4498            // list gets its signs right -- and a fix applied to one copy and not the
4499            // other is exactly how the two would drift apart.
4500            let (extent, cross_extent) = match across {
4501                true => (viewport.width, viewport.height),
4502                false => (viewport.height, viewport.width),
4503            };
4504            let content = lead + trail + vlist.count as f32 * vlist.item_extent;
4505            let max = (content - extent).max(0.0);
4506            let bounds = if across { (max, 0.0) } else { (0.0, max) };
4507            let offset = self
4508                .runtime
4509                .scroll_offset_within(id, bounds)
4510                .map_or(0.0, |(x, y)| if across { x } else { y });
4511            self.scrollables.push(Scrollable {
4512                id,
4513                viewport,
4514                max_x: if across { max } else { 0.0 },
4515                max_y: if across { 0.0 } else { max },
4516                axis: if across {
4517                    crate::scroll::Axis::Horizontal
4518                } else {
4519                    crate::scroll::Axis::Vertical
4520                },
4521                physics: region_physics(widget, &self.theme),
4522                overscroll: crate::ScrollConfiguration::of().overscroll_indicator(&self.theme),
4523                fling: crate::ScrollConfiguration::of()
4524                    .velocity_tracker(&self.theme)
4525                    .strategy(),
4526                refresh: self.refresh_host,
4527                page: None,
4528                reverse_x: across && reverse,
4529                reverse_y: !across && reverse,
4530                host: self.scroll_host,
4531                keep_visible: None,
4532            });
4533
4534            // Where the content starts, so that a stretch can take all of it (milestone 591).
4535            let stretch_mark = (self.scene.primitives().len(), self.xform_base());
4536            let outer = self.scroll_host.replace(id);
4537            if vlist.item_extent > 0.0 && vlist.count > 0 {
4538                // The **window** is the same arithmetic either way, and that is not a
4539                // coincidence: a reversed list counts its indices from the end, and a
4540                // reversed offset counts its pixels from the end, so index and offset
4541                // agree about which way is forward. Only where an item lands differs.
4542                let first = ((offset - lead) / vlist.item_extent).floor().max(0.0) as usize;
4543                let last = ((((offset + extent - lead) / vlist.item_extent).ceil()).max(0.0)
4544                    as usize)
4545                    .min(vlist.count);
4546                let origin = if across { viewport.x } else { viewport.y };
4547                for i in first..last {
4548                    let item = (vlist.build)(i);
4549                    let along = if reverse {
4550                        origin + extent - lead - (i + 1) as f32 * vlist.item_extent + offset
4551                    } else {
4552                        origin + lead + i as f32 * vlist.item_extent - offset
4553                    };
4554                    let (x, y) = match across {
4555                        true => (along, viewport.y + cross_near),
4556                        false => (viewport.x + cross_near, along),
4557                    };
4558
4559                    // **Filled**, not merely constrained: a list hands its children a
4560                    // box rather than asking them how big they would like to be. The
4561                    // reference gives a list's children a *tight* cross-axis extent, and
4562                    // for a fixed-extent list a tight main-axis one too — which is
4563                    // exactly the pair of numbers here.
4564                    //
4565                    // Constrained-but-not-filled, a row whose width nobody set hugged
4566                    // its own text: a list of coloured rows painted a column of chips
4567                    // down the left instead of rows across the list. Found on a device
4568                    // in milestone 349.
4569                    let free_cross = (cross_extent - cross_near - cross_far).max(0.0);
4570                    let item_rects = self.cached_rects(
4571                        id.child(i),
4572                        item.as_ref(),
4573                        Constraints::filled(match across {
4574                            true => Size::new(vlist.item_extent, free_cross),
4575                            false => Size::new(free_cross, vlist.item_extent),
4576                        }),
4577                    );
4578
4579                    let item = self.keep(item);
4580                    let mut item_index = 0;
4581                    self.walk(
4582                        item,
4583                        id.child(i),
4584                        (x, y),
4585                        content_clip,
4586                        &item_rects,
4587                        &mut item_index,
4588                    );
4589                }
4590            }
4591
4592            self.scroll_host = outer;
4593            self.add_overscroll_stretch(id, viewport, content_clip, stretch_mark);
4594            self.scene.set_clip(clip);
4595            self.add_overscroll_glow(id, viewport);
4596            if max > 0.0 {
4597                self.add_scrollbar(
4598                    id,
4599                    viewport,
4600                    Bar {
4601                        vertical: !across,
4602                        offset,
4603                        max,
4604                        reverse,
4605                        asked: widget.scrollbars(),
4606                        visible: widget.thumb_visibility(),
4607                    },
4608                );
4609            }
4610        } else if let Some(pages) = widget.page_view() {
4611            // A paged view: like a virtualised list turned on its side, and with the
4612            // page extent — the whole geometry — derived from the viewport rather than
4613            // given. Only the pages the viewport touches are built.
4614            let viewport = draw_rect;
4615            let content_clip = clip.intersect(viewport);
4616            let snap = pages.snap(viewport);
4617            let (viewport_along, page_across) = if snap.horizontal {
4618                (viewport.width, viewport.height)
4619            } else {
4620                (viewport.height, viewport.width)
4621            };
4622            let reverse = widget.scroll_reverse();
4623            // Room at both ends, so a page narrower than the viewport comes to rest
4624            // **centred** in it rather than jammed against the leading edge — and so
4625            // the last one can be reached at all: unpadded, the travel stops with the
4626            // last page's trailing edge on the viewport's, which is short of where that
4627            // page rests. Padded, the total works out to `extent × (count - 1)`,
4628            // the last page's own offset, exactly.
4629            let pad = pages.end_padding(viewport);
4630            let total = pages.count as f32 * snap.extent + 2.0 * pad;
4631            let max = (total - viewport_along).max(0.0);
4632            // With no retained offset this is the view's **first** frame, and it opens
4633            // on the page it was asked for. Reading the initial page here rather than
4634            // correcting it a frame later is what keeps page 0 from flashing past on
4635            // the way to page 3.
4636            let bounds = if snap.horizontal {
4637                (max, 0.0)
4638            } else {
4639                (0.0, max)
4640            };
4641            let along = match self.runtime.scroll_offset_within(id, bounds) {
4642                Some((x, y)) => {
4643                    if snap.horizontal {
4644                        x
4645                    } else {
4646                        y
4647                    }
4648                }
4649                None => snap
4650                    .offset_of(snap.requested.min(pages.count.saturating_sub(1)))
4651                    .clamp(0.0, max),
4652            };
4653            self.scrollables.push(Scrollable {
4654                id,
4655                viewport,
4656                max_x: if snap.horizontal { max } else { 0.0 },
4657                max_y: if snap.horizontal { 0.0 } else { max },
4658                axis: if snap.horizontal {
4659                    crate::scroll::Axis::Horizontal
4660                } else {
4661                    crate::scroll::Axis::Vertical
4662                },
4663                physics: region_physics(widget, &self.theme),
4664                overscroll: crate::ScrollConfiguration::of().overscroll_indicator(&self.theme),
4665                fling: crate::ScrollConfiguration::of()
4666                    .velocity_tracker(&self.theme)
4667                    .strategy(),
4668                refresh: self.refresh_host,
4669                page: Some(snap),
4670                reverse_x: snap.horizontal && reverse,
4671                reverse_y: !snap.horizontal && reverse,
4672                host: self.scroll_host,
4673                keep_visible: None,
4674            });
4675
4676            // Where the content starts, so that a stretch can take all of it (milestone 591).
4677            let stretch_mark = (self.scene.primitives().len(), self.xform_base());
4678            let outer = self.scroll_host.replace(id);
4679            if pages.count > 0 {
4680                // The window is the same arithmetic whichever end index 0 is at: a
4681                // reversed view counts its indices from the far end and a reversed
4682                // offset counts its pixels from the same one, so the two agree about
4683                // which way forward is. Only where a page **lands** differs.
4684                let first = ((along - pad) / snap.extent).floor().max(0.0) as usize;
4685                let last = ((((along + viewport_along - pad) / snap.extent).ceil()).max(0.0)
4686                    as usize)
4687                    .min(pages.count)
4688                    .max(first + 1);
4689                // A wheel shows **more** rows than a flat strip would: the ones a quarter
4690                // turn away are compressed into the last few pixels at either end, and
4691                // their flat positions are a whole quarter-circumference outside the
4692                // viewport. Widening the window in both directions keeps the reversed
4693                // arithmetic above untouched, and the rows that turn out to have gone
4694                // over the horizon are dropped below — before they are built.
4695                let (first, last) = match pages.wheel {
4696                    Some(wheel) => {
4697                        let span = wheel.radius(viewport_along) * std::f32::consts::FRAC_PI_2;
4698                        let extra = (span / snap.extent).ceil().max(0.0) as usize + 1;
4699                        (first.saturating_sub(extra), (last + extra).min(pages.count))
4700                    }
4701                    None => (first, last),
4702                };
4703                for index in first..last.min(pages.count) {
4704                    let start = match reverse {
4705                        true => viewport_along - pad - (index + 1) as f32 * snap.extent + along,
4706                        false => pad + index as f32 * snap.extent - along,
4707                    };
4708                    // Where this row's centre would sit on the unrolled strip, measured
4709                    // from the middle of the viewport — which is the whole of what the
4710                    // cylinder needs to know about it.
4711                    let on_wheel = match pages.wheel {
4712                        Some(wheel) => {
4713                            let flat = start + snap.extent / 2.0 - viewport_along / 2.0;
4714                            match wheel.row(viewport_along, flat) {
4715                                // Past the horizon: not drawn, and not built either.
4716                                None => continue,
4717                                Some(row) => Some((row, flat)),
4718                            }
4719                        }
4720                        None => None,
4721                    };
4722                    let page = (pages.build)(index);
4723                    let (size, origin) = if snap.horizontal {
4724                        (
4725                            Size::new(snap.extent, page_across),
4726                            (viewport.x + start, viewport.y),
4727                        )
4728                    } else {
4729                        (
4730                            Size::new(page_across, snap.extent),
4731                            (viewport.x, viewport.y + start),
4732                        )
4733                    };
4734
4735                    // A page is **given** its box, not asked for one: it fills the
4736                    // panel even when its content is a single centred line.
4737                    let page_rects = self.cached_rects(
4738                        id.child(index),
4739                        page.as_ref(),
4740                        Constraints::filled(size),
4741                    );
4742
4743                    let mut page_index = 0;
4744                    // The row is drawn **flat**, then the whole of it is composited on
4745                    // the cylinder — one layer per row, the way `Transform` does it, so
4746                    // the text, the rules and the backgrounds all turn together instead
4747                    // of each primitive having to know it is on a wheel.
4748                    let before = self.scene.primitives().len();
4749                    let base = self.xform_base();
4750                    let page = self.keep(page);
4751                    self.walk(
4752                        page,
4753                        id.child(index),
4754                        origin,
4755                        content_clip,
4756                        &page_rects,
4757                        &mut page_index,
4758                    );
4759                    if let Some((row, flat)) = on_wheel {
4760                        // The row's own centre on screen: the scale is about it, so a row
4761                        // shrinks in place rather than creeping towards a corner.
4762                        let centre = Point::new(
4763                            viewport.x + viewport.width / 2.0,
4764                            viewport.y + viewport_along / 2.0 + flat,
4765                        );
4766                        let matrix = Affine::scale(row.scale_x, row.scale_y)
4767                            .about(centre)
4768                            // And then up or down to where the cylinder actually put it.
4769                            .then(Affine::translation(0.0, row.offset - flat));
4770                        let group = self.scene.split_off(before);
4771                        self.scene.push_primitive(Primitive::Layer {
4772                            primitives: group,
4773                            opacity: row.opacity.clamp(0.0, 1.0),
4774                            clip: content_clip,
4775                            clip_shape: ClipShape::Rect,
4776                            transform: Some(LayerTransform::new(matrix)),
4777                            filter: LayerFilter::NONE,
4778                            owner: id.child(index).as_u64(),
4779                        });
4780                        self.transform_interaction_registries(&base, matrix);
4781                    }
4782                }
4783            }
4784
4785            self.scroll_host = outer;
4786            self.add_overscroll_stretch(id, viewport, content_clip, stretch_mark);
4787            self.scene.set_clip(clip);
4788            self.add_overscroll_glow(id, viewport);
4789        } else if let Some(overflow) = widget.overflow_box() {
4790            // The child is laid out to constraints of its own — which is why it can
4791            // come out bigger than the box holding it — then anchored inside it and
4792            // rendered **without** the box's clip. A spill that got clipped here would
4793            // be no spill at all; a `ClipRect` above is how a caller asks for one.
4794            let own = draw_rect;
4795            if let Some(child) = widget.children().first() {
4796                let child = child.as_ref();
4797                let cid = child_id(id, 0, child);
4798                let asked = overflow.child_size(Size::new(own.width, own.height));
4799                let child_rects = if overflow.unconstrained {
4800                    // Unconstrained: the child is asked how big it wants to be, and
4801                    // gets exactly that.
4802                    self.cached_rects(cid, child, Constraints::scroll(0.0, 0.0, true, true))
4803                } else if overflow.natural_height {
4804                    // The box's width, and the height the child asks for at it.
4805                    self.cached_rects(
4806                        cid,
4807                        child,
4808                        Constraints::scroll(asked.width, 0.0, false, true),
4809                    )
4810                } else {
4811                    self.cached_rects(cid, child, Constraints::filled(asked))
4812                };
4813                let size = child_rects
4814                    .first()
4815                    .map(|r| Size::new(r.width, r.height))
4816                    .unwrap_or(asked);
4817                let origin = overflow.origin(own, size);
4818
4819                let mut child_index = 0;
4820                self.walk(child, cid, origin, clip, &child_rects, &mut child_index);
4821            }
4822        } else if let Some(transform) = widget.constraints_transform() {
4823            // The child is laid out at **the same box the measurement gave it**, worked out
4824            // again from what is left of that measurement — the box it produced. Each of
4825            // the three things an axis can say survives the round trip; see
4826            // `AxisConstraint::at`.
4827            let own = draw_rect;
4828            if let Some(child) = widget.children().first() {
4829                let child = child.as_ref();
4830                let cid = child_id(id, 0, child);
4831                // A box a multiple of its child below one is smaller than the child: on a
4832                // loose axis, the child is allowed what it had, the box divided back by the
4833                // factor, and at zero there is nothing to divide, so it is asked. At one or
4834                // more the box already holds it (milestone 598).
4835                let factor = widget.size_factor().unwrap_or((1.0, 1.0));
4836                let back = |rule, own: f32, factor: f32| match rule {
4837                    crate::constraints::AxisConstraint::Loose if factor <= 0.0 => {
4838                        crate::constraints::AxisConstraint::Unbounded.at(own)
4839                    }
4840                    crate::constraints::AxisConstraint::Loose if factor < 1.0 => {
4841                        rule.at(own / factor)
4842                    }
4843                    _ => rule.at(own),
4844                };
4845                let (aw, free_x, fill_x) = back(transform.width, own.width, factor.0);
4846                let (ah, free_y, fill_y) = back(transform.height, own.height, factor.1);
4847                // A box on its way to its child's size is not that size yet, and the child is
4848                // laid out as ever (milestone 594). On the axes the child decides, it comes
4849                // back at its own size, which is where the box is going; an axis it is given
4850                // as it came is not animated at all, the box filling the room there.
4851                let animated = widget.animated_size();
4852                let constraints = Constraints::axes(aw, ah, [free_x, free_y], [fill_x, fill_y]);
4853                let child_rects = self.cached_rects(cid, child, constraints);
4854                let size = child_rects
4855                    .first()
4856                    .map(|r| Size::new(r.width, r.height))
4857                    .unwrap_or(Size::new(0.0, 0.0));
4858                // An anchor that may be directional is resolved here, where the reading
4859                // direction is known (milestone 597).
4860                // An anchor on its way to another is where the runtime has it (milestone 600).
4861                let geometry = widget.alignment_geometry().map(|geometry| {
4862                    match self.runtime.anim_offset(id) {
4863                        Some((x, y)) => geometry.with_fractions(x, y),
4864                        None => geometry,
4865                    }
4866                });
4867                let align = match geometry {
4868                    Some(geometry) => geometry.resolve(if self.rtl() {
4869                        frus_core::TextDirection::Rtl
4870                    } else {
4871                        frus_core::TextDirection::Ltr
4872                    }),
4873                    None => transform.alignment,
4874                };
4875                let origin = (
4876                    own.x + (own.width - size.width) * align.fraction_x(),
4877                    own.y + (own.height - size.height) * align.fraction_y(),
4878                );
4879                if transform.report {
4880                    self.report_spill(own, Rect::new(origin.0, origin.1, size.width, size.height));
4881                }
4882                let clip = match &animated {
4883                    Some(spec) if spec.clip => clip.intersect(own),
4884                    // A reveal is the child cut to it (milestone 596).
4885                    _ if widget.clips_to_box() => clip.intersect(own),
4886                    _ => clip,
4887                };
4888                let mut child_index = 0;
4889                self.walk(child, cid, origin, clip, &child_rects, &mut child_index);
4890            }
4891        } else if let Some(build) = widget.layout_builder() {
4892            // Builds the content from the actual box, then lays it out and renders it inside
4893            // (like a list item: with no retained state).
4894            let bounds = draw_rect;
4895            let content_clip = clip.intersect(bounds);
4896            let child = build(Size::new(bounds.width, bounds.height));
4897
4898            // **Filled**, not merely constrained: the content is handed this box, and it
4899            // was built from this box in the first place. Constraining it instead let a
4900            // root with no width of its own hug its content — a grid built here laid its
4901            // columns out at nothing, which is what `GridView::extent`'s first tests found
4902            // (milestone 356). The same distinction a list's items and a paged view's
4903            // pages already draw.
4904            let child_rects = self.cached_rects(
4905                id.child(0),
4906                child.as_ref(),
4907                Constraints::filled(Size::new(bounds.width, bounds.height)),
4908            );
4909
4910            let child = self.keep(child);
4911            let mut child_index = 0;
4912            self.walk(
4913                child,
4914                id.child(0),
4915                (bounds.x, bounds.y),
4916                content_clip,
4917                &child_rects,
4918                &mut child_index,
4919            );
4920        } else if let Some(build) = widget.scroll_overlay() {
4921            // The **body first**, exactly as an ordinary single child: it keeps its own
4922            // identity, registers itself as a scroll region in its own right, and consumes
4923            // its rects from this array the way the generic walk would. Nothing about it
4924            // changes for being watched.
4925            let children = widget.children();
4926            for (child_index, child) in children.iter().enumerate() {
4927                self.walk(
4928                    child.as_ref(),
4929                    child_id(id, child_index, child.as_ref()),
4930                    translation,
4931                    clip,
4932                    rects,
4933                    index,
4934                );
4935            }
4936            // Then the overlay, built from **where the body has got to this frame**. Read
4937            // from the retained offset rather than from the registry the walk is still
4938            // filling: the offset is written before the frame is drawn, so it is current,
4939            // where the extents beside it are not yet known — which is why the builder is
4940            // handed the one and not the other.
4941            let offset = children
4942                .first()
4943                .map(|body| child_id(id, 0, body.as_ref()))
4944                .and_then(|body| self.runtime.scroll.get(&body).copied())
4945                .unwrap_or((0.0, 0.0));
4946            let bounds = draw_rect;
4947            let over = build(offset, Size::new(bounds.width, bounds.height));
4948            // `child(1)`, beside the body's `child(0)` — or beside its key, which cannot
4949            // collide with a positional identity. The overlay is laid out in a tree of its
4950            // own, so it needs an identity of its own for hover, ink and the paint cache.
4951            let over_id = id.child(1);
4952            let over_rects = self.cached_rects(
4953                over_id,
4954                over.as_ref(),
4955                // **Filled**, not constrained: an overlay covers the region it is over, and
4956                // where inside that box its content sits is the caller's business — a
4957                // column pins it to the top, an `Align` puts it anywhere else. The same
4958                // rule a `layout_builder`'s content is given.
4959                Constraints::filled(Size::new(bounds.width, bounds.height)),
4960            );
4961            let over = self.keep(over);
4962            let mut over_index = 0;
4963            self.walk(
4964                over,
4965                over_id,
4966                (bounds.x, bounds.y),
4967                clip.intersect(bounds),
4968                &over_rects,
4969                &mut over_index,
4970            );
4971        } else if let Some(spec) = widget.dismissible() {
4972            // A dismissible item is a stack whose **last** layer — the item itself — is
4973            // offset by however far it has been swiped, and whose earlier layers, the
4974            // backgrounds, show only through the strip the item has uncovered. Clipping
4975            // them is what makes a background read as something the item is sliding
4976            // *off*, rather than a block that was always there.
4977            let bounds = draw_rect;
4978            let state = self.runtime.dismiss.get(&id).copied();
4979            let progress = state.map(|s| s.progress()).unwrap_or(0.0);
4980            let layers = widget.children();
4981            let last = layers.len().saturating_sub(1);
4982            // Which background: the first covers a swipe towards the end, the second —
4983            // when there is one — the other way. With only one, it serves both.
4984            let shown_background = if progress < 0.0 && last >= 2 { 1 } else { 0 };
4985            let strip = crate::dismiss::revealed_strip(bounds, progress);
4986
4987            for (i, layer) in layers.iter().enumerate() {
4988                let is_item = i == last;
4989                if !is_item && (i != shown_background || progress == 0.0) {
4990                    // Not the background this direction shows: skip it, and skip the
4991                    // rects it would have consumed — it is laid out separately, so
4992                    // there is no index to keep in step.
4993                    continue;
4994                }
4995                let offset = if is_item {
4996                    if spec.axis.is_horizontal() {
4997                        (bounds.width * progress, 0.0)
4998                    } else {
4999                        (0.0, bounds.height * progress)
5000                    }
5001                } else {
5002                    (0.0, 0.0)
5003                };
5004                let layer_clip = if is_item {
5005                    clip.intersect(bounds)
5006                } else {
5007                    clip.intersect(strip)
5008                };
5009                if layer_clip.width <= 0.0 || layer_clip.height <= 0.0 {
5010                    continue;
5011                }
5012                let cid = child_id(id, i, layer.as_ref());
5013                let layer_rects = self.cached_rects(
5014                    cid,
5015                    layer.as_ref(),
5016                    Constraints::filled(Size::new(bounds.width, bounds.height)),
5017                );
5018                let mut layer_index = 0;
5019                self.walk(
5020                    layer.as_ref(),
5021                    cid,
5022                    (bounds.x + offset.0, bounds.y + offset.1),
5023                    layer_clip,
5024                    &layer_rects,
5025                    &mut layer_index,
5026                );
5027            }
5028
5029            self.dismissables.push(Dismissable {
5030                id,
5031                rect: bounds,
5032                spec,
5033            });
5034            // A swipe that is settling, flying or collapsing drives itself.
5035            if state.is_some_and(|s| s.phase() != DismissPhase::Drag) {
5036                self.wants_animation = true;
5037            }
5038        } else if let Some(custom) = widget.custom_layout() {
5039            // Children placed by a function (milestone 601): it is handed this box, measures
5040            // each child in a layout of its own under the constraints it chooses, and says
5041            // where it goes. The function runs here, where the box is known, and nowhere
5042            // else, which is why the box's size cannot depend on its children.
5043            let own = draw_rect;
5044            let children = widget.children();
5045            let measure = |i: usize, c: crate::ChildConstraints| -> Vec<Rect> {
5046                let child = children[i].as_ref();
5047                self.cached_rects(child_id(id, i, child), child, custom_constraints(c))
5048            };
5049            let mut layout = crate::ChildLayout::new(custom.keys, &measure);
5050            (custom.delegate)(Size::new(own.width, own.height), &mut layout);
5051            let (laid, at) = (layout.laid, layout.at);
5052            for (i, child) in children.iter().enumerate() {
5053                let Some(child_rects) = &laid[i] else {
5054                    continue;
5055                };
5056                let mut child_index = 0;
5057                self.walk(
5058                    child.as_ref(),
5059                    child_id(id, i, child.as_ref()),
5060                    (own.x + at[i].x, own.y + at[i].y),
5061                    clip,
5062                    child_rects,
5063                    &mut child_index,
5064                );
5065            }
5066        } else if widget.stack() {
5067            // A stack: the layers are rendered in order, bottom first.
5068            let bounds = draw_rect;
5069            // Cut at the stack's edges unless it says otherwise (`stack.dart:718`).
5070            let layer_clip = if widget.stack_clips() {
5071                clip.intersect(bounds)
5072            } else {
5073                clip
5074            };
5075            // Drawn past its edges or not, a stack is only touched inside them: the
5076            // reference asks a box whether a point is in it before its children.
5077            let outer_touch = self.touch_clip;
5078            if !widget.stack_clips() {
5079                self.touch_clip = Some(outer_touch.map_or(bounds, |t| t.intersect(bounds)));
5080            }
5081            let fit = widget.stack_fit();
5082            // The stack's own reading direction, or the theme's.
5083            let rtl = widget
5084                .stack_direction()
5085                .map_or(self.rtl(), |d| d == frus_core::TextDirection::Rtl);
5086            // An **indexed** stack shows one layer and lays out the rest. Which is a
5087            // question for here rather than for the widget: a layer that wrapped itself in
5088            // something to keep quiet would no longer be laid out the way a bare layer is,
5089            // and the layout is the whole promise.
5090            let shown = widget.stack_visible();
5091            // Where a layer smaller than the stack sits. Resolved once, against the
5092            // reading direction, so a start-anchored badge follows the script.
5093            let align = widget
5094                .alignment_geometry()
5095                .unwrap_or(frus_core::AlignmentGeometry::Physical(
5096                    frus_core::Alignment::TOP_LEFT,
5097                ))
5098                .resolve(if rtl {
5099                    frus_core::TextDirection::Rtl
5100                } else {
5101                    frus_core::TextDirection::Ltr
5102                });
5103            for (i, layer) in widget.children().iter().enumerate() {
5104                let cid = child_id(id, i, layer.as_ref());
5105                // What this layer asks for on each axis: a pinned pair gives a number, a
5106                // lone pin plus an explicit extent gives one, and neither leaves the axis
5107                // to the layer itself — or, under `Expand`, to the stack.
5108                // A layer moving between two sets of pins is read from the runtime rather
5109                // than from the widget: the widget carries where it is **going**, and a
5110                // layer that jumped there would be the whole bug this animates away.
5111                // Both the size and the place come from the one value, so a box cannot be
5112                // measured against one frame's pins and placed against another's.
5113                let pins = match layer.positioned() {
5114                    Some(spec) if layer.anim_pins().is_some() => {
5115                        Some(self.runtime.anim_pins(cid).unwrap_or(spec))
5116                    }
5117                    other => other,
5118                };
5119                // A start or an end pin is a left or a right once the direction is known
5120                // (milestone 589). The stack's layers are placed on the screen as they are,
5121                // not mirrored, so this is the one place it is decided.
5122                let pins = pins.map(|p| p.for_direction(rtl));
5123                let (want_w, want_h) = match pins {
5124                    Some(p) => (
5125                        p.resolved_width(bounds.width),
5126                        p.resolved_height(bounds.height),
5127                    ),
5128                    None => (Some(bounds.width), Some(bounds.height)),
5129                };
5130                // A pinned layer is **forced** into what its edges say: two opposite
5131                // pins are not a suggestion, and a width of its own is a contradiction
5132                // rather than a second opinion. An unpinned layer under `Expand` is
5133                // merely handed the box, which leaves a layer that chose a size alone —
5134                // that is what a badge sitting in a filled stack has always relied on.
5135                // An axis nobody pinned is left free, so the layer's own size comes back.
5136                let layer_rects = if pins.is_some() {
5137                    self.cached_rects(
5138                        cid,
5139                        layer.as_ref(),
5140                        Constraints::pinned(want_w, want_h, Size::new(bounds.width, bounds.height)),
5141                    )
5142                } else {
5143                    let room = Size::new(
5144                        want_w.unwrap_or(bounds.width),
5145                        want_h.unwrap_or(bounds.height),
5146                    );
5147                    // The stack's fit (`stack.dart:634`): allowed up to the room, forced
5148                    // into it, or handed it.
5149                    let c = match fit {
5150                        // A layer that asks for the room takes it here unasked: laid out on
5151                        // its own, its fill request is the root's.
5152                        crate::StackFit::Loose => Constraints::axes(
5153                            room.width,
5154                            room.height,
5155                            [false, false],
5156                            [false, false],
5157                        ),
5158                        crate::StackFit::Expand => {
5159                            Constraints::pinned(Some(room.width), Some(room.height), room)
5160                        }
5161                        crate::StackFit::Passthrough => Constraints::filled(room),
5162                    };
5163                    self.cached_rects(cid, layer.as_ref(), c)
5164                };
5165                let own = layer_rects
5166                    .first()
5167                    .copied()
5168                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
5169                let (dx, dy) = match pins {
5170                    Some(p) => (
5171                        Positioning::place(
5172                            p.left,
5173                            p.right,
5174                            bounds.width,
5175                            own.width,
5176                            align.fraction_x(),
5177                        ),
5178                        Positioning::place(
5179                            p.top,
5180                            p.bottom,
5181                            bounds.height,
5182                            own.height,
5183                            align.fraction_y(),
5184                        ),
5185                    ),
5186                    None => (
5187                        (bounds.width - own.width).max(0.0) * align.fraction_x(),
5188                        (bounds.height - own.height).max(0.0) * align.fraction_y(),
5189                    ),
5190                };
5191                let mut layer_index = 0;
5192                // A layer that is not the shown one is walked in full — so it is measured,
5193                // and so the runtime keeps its scroll offset, its caret and its focus — and
5194                // then everything it added is dropped again. The same withdrawal a
5195                // `Visibility` that maintains its size performs, applied from outside.
5196                let hidden = shown.is_some_and(|which| which != i);
5197                let base = hidden.then(|| self.barrier_base());
5198                self.walk(
5199                    layer.as_ref(),
5200                    cid,
5201                    (bounds.x + dx, bounds.y + dy),
5202                    layer_clip,
5203                    &layer_rects,
5204                    &mut layer_index,
5205                );
5206                if let Some(base) = base {
5207                    self.apply_barrier(HIDDEN_LAYER, &base, cid, Rect::new(0.0, 0.0, 0.0, 0.0));
5208                }
5209            }
5210            self.touch_clip = outer_touch;
5211        } else if let Some((content, placement)) = widget.overlay() {
5212            // The anchor (child 0) is rendered inline; the overlay (child 1) is deferred.
5213            self.walk(
5214                widget.children()[0].as_ref(),
5215                child_id(id, 0, widget.children()[0].as_ref()),
5216                translation,
5217                clip,
5218                rects,
5219                index,
5220            );
5221            // The appearance progress: for an animated overlay (a drawer), the value the
5222            // runtime interpolated; otherwise `1.0` (shown at once). With no value recorded
5223            // (an isolated render), the target is adopted immediately.
5224            let target = widget.anim_target().unwrap_or(1.0);
5225            let progress = self.runtime.value_or(id, target);
5226            // A tooltip only shows while the anchor is hovered; an animated overlay disappears
5227            // once its progress has fallen back to zero.
5228            let visible = match placement {
5229                Placement::Tooltip => self.runtime.input.hovered == Some(id.child(0)),
5230                _ => true,
5231            };
5232            if visible && progress > 0.001 {
5233                self.overlays.push((
5234                    content,
5235                    child_id(id, 1, content),
5236                    draw_rect,
5237                    placement,
5238                    widget.overlay_dismiss(),
5239                    progress,
5240                    widget.overlay_traps_focus(),
5241                    widget.overlay_scrim(&self.theme),
5242                    self.theme.clone(),
5243                ));
5244            }
5245        } else {
5246            let children = widget.children();
5247            // Fractional alignment (`Container::alignment`) + paint offset
5248            // (`Transform::translate`): both offset the subtree. `(0, 0)` otherwise → the
5249            // ordinary flex walk.
5250            let extra = self.child_offset(widget, id, rect, rects, *index, children);
5251            if widget.sticky_header() && children.len() == 2 {
5252                self.walk_sticky(
5253                    widget,
5254                    id,
5255                    draw_rect,
5256                    (translation.0 + extra.0, translation.1 + extra.1),
5257                    clip,
5258                    rects,
5259                    index,
5260                );
5261                self.depth -= 1;
5262                return;
5263            }
5264            for (child_index, child) in children.iter().enumerate() {
5265                self.walk(
5266                    child.as_ref(),
5267                    child_id(id, child_index, child.as_ref()),
5268                    (translation.0 + extra.0, translation.1 + extra.1),
5269                    clip,
5270                    rects,
5271                    index,
5272                );
5273            }
5274        }
5275        self.depth -= 1;
5276    }
5277
5278    /// A section with a sticky header (milestone 602). The header is moved down to the top of
5279    /// what is visible — the clip — but never above the section's top nor so far that it
5280    /// leaves the section's bottom, which is how the next section's header pushes it off.
5281    ///
5282    /// It is drawn **over** the section, which goes under it, so what the header adds is
5283    /// moved after what the section adds: its primitives, and the registries a pointer is
5284    /// matched against last-first. Focus and semantics keep the reading order, header first.
5285    #[allow(clippy::too_many_arguments)]
5286    fn walk_sticky(
5287        &mut self,
5288        widget: &'a dyn Widget<Msg>,
5289        id: WidgetId,
5290        section: Rect,
5291        translation: (f32, f32),
5292        clip: Rect,
5293        rects: &[Rect],
5294        index: &mut usize,
5295    ) {
5296        let children = widget.children();
5297        let header = rects
5298            .get(*index)
5299            .copied()
5300            .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0))
5301            .translate(translation.0, translation.1);
5302        let room = (section.y + section.height - (header.y + header.height)).max(0.0);
5303        let down = (clip.y - header.y).clamp(0.0, room);
5304        let start = self.barrier_base();
5305        self.walk(
5306            children[0].as_ref(),
5307            child_id(id, 0, children[0].as_ref()),
5308            (translation.0, translation.1 + down),
5309            clip,
5310            rects,
5311            index,
5312        );
5313        let mid = self.barrier_base();
5314        self.walk(
5315            children[1].as_ref(),
5316            child_id(id, 1, children[1].as_ref()),
5317            translation,
5318            clip,
5319            rects,
5320            index,
5321        );
5322        let mut primitives = self.scene.split_off(start.scene);
5323        after(&mut primitives, 0, mid.scene - start.scene);
5324        for primitive in primitives {
5325            self.scene.push_primitive(primitive);
5326        }
5327        after(&mut self.hits, start.hits, mid.hits);
5328        after(&mut self.long_presses, start.long_presses, mid.long_presses);
5329        after(&mut self.scrollables, start.scrollables, mid.scrollables);
5330        after(&mut self.draggables, start.draggables, mid.draggables);
5331        after(&mut self.drag_sources, start.drag_sources, mid.drag_sources);
5332        after(&mut self.drop_zones, start.drop_zones, mid.drop_zones);
5333        after(&mut self.inks, start.inks, mid.inks);
5334        after(&mut self.pans, start.pans, mid.pans);
5335        after(
5336            &mut self.pointer_listeners,
5337            start.pointer_listeners,
5338            mid.pointer_listeners,
5339        );
5340        after(
5341            &mut self.hover_regions,
5342            start.hover_regions,
5343            mid.hover_regions,
5344        );
5345        after(&mut self.interactives, start.interactives, mid.interactives);
5346    }
5347
5348    /// Offset to apply to a child's subtree: the sum of the **fractional alignment**
5349    /// (`Widget::alignment`, a single child slid through the free space) and the **paint
5350    /// offset** (`Transform::translate`, the whole subtree offset without touching layout).
5351    /// `(0, 0)` by default. Since it is added to the walk's translation, this offset follows
5352    /// both the primitives **and** the hit-test.
5353    fn child_offset(
5354        &self,
5355        widget: &dyn Widget<Msg>,
5356        id: WidgetId,
5357        container: Rect,
5358        rects: &[Rect],
5359        child_index: usize,
5360        children: &[Box<dyn Widget<Msg>>],
5361    ) -> (f32, f32) {
5362        let mut off = (0.0, 0.0);
5363
5364        // Fractional alignment: it targets a single child. taffy laid the child out at the
5365        // top left (Start/Start) at its natural size; it is then slid by `free × fraction`.
5366        // A **stack** answers this question too, and means something else by it: where a
5367        // layer smaller than the box sits, which the stack branch applies per layer. It
5368        // must not also be applied to the stack itself, or a stack with exactly one layer
5369        // would shift twice.
5370        if let (Some(geo), 1, false) = (widget.alignment_geometry(), children.len(), widget.stack())
5371        {
5372            // An **animated** anchor moves through the runtime's pair rather than the
5373            // widget's own numbers, in the anchor's own coordinates — so the reading
5374            // direction is applied to the interpolated anchor below, and not to the two
5375            // it came from.
5376            let geo = match self.runtime.anim_offset(id) {
5377                Some((x, y)) => geo.with_fractions(x, y),
5378                None => geo,
5379            };
5380            // Resolves the alignment (physical or directional) against the reading direction;
5381            // `resolve` produces a physical `Alignment` that the rest (with its RTL correction)
5382            // handles uniformly.
5383            let direction = if self.rtl() {
5384                frus_core::TextDirection::Rtl
5385            } else {
5386                frus_core::TextDirection::Ltr
5387            };
5388            let align = geo.resolve(direction);
5389            let child = rects[child_index];
5390            let pad = effective_style(widget, id, self.runtime, &self.theme).padding;
5391            let free_w = (container.width - pad.left - pad.right - child.width).max(0.0);
5392            let free_h = (container.height - pad.top - pad.bottom - child.height).max(0.0);
5393            // In RTL, taffy lays the child out on the left and `mirror` has sent it back to
5394            // the right: the baseline is therefore already right-aligned. 1 is subtracted so
5395            // the fraction stays **physical** (x = +1 ⇒ the right in both directions).
5396            let fx = align.fraction_x() - if self.rtl() { 1.0 } else { 0.0 };
5397            off.0 += free_w * fx;
5398            off.1 += free_h * align.fraction_y();
5399        }
5400
5401        // Paint offset (`Transform::translate`): in RTL the world's x axis is mirrored, so a
5402        // logical +x offset ("towards the end") points left — the sign is inverted to stay
5403        // consistent with the reading direction.
5404        if let Some((tx, ty)) = widget.transform_translate() {
5405            off.0 += if self.rtl() { -tx } else { tx };
5406            off.1 += ty;
5407        }
5408
5409        // The same offset, given as a **fraction of the child's own box**
5410        // (`FractionalTranslation`). The child's rectangle is the one thing this function
5411        // has that the widget did not: a widget cannot multiply by a width it was never
5412        // told.
5413        if let Some((fx, fy)) = widget.translate_fraction() {
5414            // The same tween, on the other offset rule: a slide that animates reads the
5415            // runtime's pair, and one that does not reads its own.
5416            let (fx, fy) = self.runtime.anim_offset(id).unwrap_or((fx, fy));
5417            let child = rects.get(child_index).copied().unwrap_or(container);
5418            let tx = child.width * fx;
5419            off.0 += if self.rtl() { -tx } else { tx };
5420            off.1 += child.height * fy;
5421        }
5422
5423        off
5424    }
5425
5426    /// Records the widget in the inspector's collection (when it is on) and opens a depth
5427    /// level — every render path closes it again at the end of the function
5428    /// (`self.depth -= 1`).
5429    fn inspect_enter(&mut self, widget: &dyn Widget<Msg>, id: WidgetId, draw_rect: Rect) {
5430        if let Some(nodes) = &mut self.inspector {
5431            nodes.push(crate::inspector::InspectorNode {
5432                id,
5433                rect: draw_rect,
5434                name: widget.debug_name(),
5435                depth: self.depth,
5436            });
5437        }
5438        self.depth += 1;
5439    }
5440
5441    /// A widget's full status: pointer interaction + focus + animation progresses + the
5442    /// cursor/selection when there is one.
5443    fn full_status(&self, widget: &dyn Widget<Msg>, id: WidgetId) -> crate::interaction::Status {
5444        let mut status = self.runtime.input.status_for(id);
5445        status.hover_progress = self.runtime.hover_progress(id);
5446        status.focus_progress = self.runtime.focus_progress(id);
5447        // A press is a progression now, and where the runtime has never heard of this
5448        // widget the flag is adopted whole — the rule `value` follows just below. Without
5449        // it a frame built outside the loop would draw a held widget as untouched.
5450        status.press_progress = self.runtime.press_progress_or(
5451            id,
5452            if status.interaction == crate::interaction::Interaction::Pressed {
5453                1.0
5454            } else {
5455                0.0
5456            },
5457        );
5458        status.opacity = self.runtime.opacity(id);
5459        // A widget's own animated value, or **its target** where the runtime has never
5460        // heard of it: the same rule the runtime applies on mount (adopt, do not animate
5461        // in from zero). Without the fallback an isolated render — a test, a frame built
5462        // before the loop has advanced anything — draws every such widget at zero: a
5463        // switch that is on drawn off, an indicator under the wrong tab.
5464        status.value = match widget.anim_target() {
5465            Some(target) => self.runtime.value_or(id, target),
5466            None => self.runtime.value(id),
5467        };
5468        status.value_placed = self.runtime.value_placed(id);
5469        status.anim_color = self.runtime.anim_color(id);
5470        status.anim_radius = self.runtime.anim_radius(id);
5471        status.time = self.runtime.time;
5472        status.drag_over = self.runtime.drag_over == Some(id);
5473        status.scroll_y = self.runtime.scroll.get(&id).map(|s| s.1).unwrap_or(0.0);
5474        // What a selection area has selected in this text, focused or not.
5475        status.region = self
5476            .runtime
5477            .region
5478            .as_ref()
5479            .and_then(|selection| selection.ranges.get(&id).copied());
5480        status.region_bar = status.region.is_some()
5481            && self
5482                .runtime
5483                .region
5484                .as_ref()
5485                .is_some_and(|selection| selection.bar);
5486        if let Some(selection) = self.runtime.region.as_ref().filter(|s| s.handles) {
5487            let here =
5488                |point: Option<crate::RegionPoint>| point.filter(|p| p.text == id).map(|p| p.index);
5489            status.region_grips = (here(selection.start), here(selection.end));
5490        }
5491        if status.focused {
5492            if let Some(edit) = self.runtime.edits.get(&id) {
5493                status.cursor = Some(edit.cursor);
5494                status.selection = edit.selection_range();
5495                status.composing = edit.composing;
5496            }
5497            status.handles = self.runtime.selection_handles == Some(id);
5498            status.toolbar = self
5499                .runtime
5500                .selection_toolbar
5501                .filter(|mark| mark.id == id)
5502                .map(|mark| mark.can_paste);
5503            status.caret_hidden = self.runtime.caret_hidden;
5504        }
5505        status
5506    }
5507
5508    /// The generic focus ring (for widgets that do not draw their own).
5509    fn draw_focus_ring(
5510        &mut self,
5511        draw_rect: Rect,
5512        status: &crate::interaction::Status,
5513        widget: &dyn Widget<Msg>,
5514    ) {
5515        // The generic ring only appears when the last interaction was a **keyboard** one
5516        // (`focus_visible`) — a click must not flash a ring.
5517        if status.focused
5518            && self.runtime.focus_visible
5519            && widget.focusable()
5520            && !widget.draws_own_focus()
5521        {
5522            let ring = Rect::new(
5523                draw_rect.x - 2.0,
5524                draw_rect.y - 2.0,
5525                draw_rect.width + 4.0,
5526                draw_rect.height + 4.0,
5527            );
5528            let alpha = 0.4 + 0.6 * status.focus_progress.clamp(0.0, 1.0);
5529            self.scene.draw_rect(
5530                ring,
5531                Color::TRANSPARENT,
5532                self.theme.radius + 2.0,
5533                2.0,
5534                self.theme.focus.fade(alpha),
5535            );
5536        }
5537    }
5538
5539    /// Keeps a widget this frame has just built for the rest of the walk, and hands back
5540    /// the reference the walk takes (milestone 592).
5541    fn keep(&self, widget: Box<dyn Widget<Msg>>) -> &'a dyn Widget<Msg> {
5542        let built: &'a Built<Msg> = self.built;
5543        let kept: &'a mut Box<dyn Widget<Msg>> = built.alloc(widget);
5544        &**kept
5545    }
5546
5547    /// Lays out a full-window screen and renders it offset by `off_x`.
5548    /// Renders a page in a transition, as `pose` puts it: moved along the reading direction
5549    /// (`mirror` turns that round), scaled about its centre and faded. A page at its
5550    /// natural size and opacity is drawn as it always was; otherwise it goes into one
5551    /// layer, and what can be touched in it moves with it.
5552    fn render_posed(
5553        &mut self,
5554        screen: &'a dyn Widget<Msg>,
5555        id: WidgetId,
5556        bounds: Rect,
5557        pose: crate::PagePose,
5558        mirror: f32,
5559        clip: Rect,
5560    ) {
5561        let off_x = pose.dx * bounds.width * mirror;
5562        let plain = (pose.scale - 1.0).abs() < 1e-4 && pose.opacity > 0.999;
5563        if plain {
5564            self.render_screen(screen, id, bounds, off_x, clip);
5565            return;
5566        }
5567        let mark = (self.scene.primitives().len(), self.xform_base());
5568        self.render_screen(screen, id, bounds, off_x, clip);
5569        let (p0, base) = mark;
5570        let group = self.scene.split_off(p0);
5571        // A page not yet faded in is still a layer, at nothing: a hero on it is about to
5572        // fly from it, and the flight takes it out of here.
5573        let centre = Point::new(
5574            bounds.x + off_x + bounds.width * 0.5,
5575            bounds.y + bounds.height * 0.5,
5576        );
5577        let matrix = Affine::scale(pose.scale, pose.scale).about(centre);
5578        self.scene.push_primitive(Primitive::Layer {
5579            primitives: group,
5580            opacity: pose.opacity.clamp(0.0, 1.0),
5581            clip,
5582            clip_shape: ClipShape::Rect,
5583            transform: Some(LayerTransform::new(matrix)),
5584            filter: LayerFilter::NONE,
5585            owner: id.as_u64(),
5586        });
5587        self.transform_interaction_registries(&base, matrix);
5588    }
5589
5590    /// The iOS page's shadow along its start edge (`route.dart:1065`): black at `0x04`
5591    /// fading to nothing over 5 % of the page's width, outside the page, at `frame`'s
5592    /// strength.
5593    fn paint_edge_shadow(
5594        &mut self,
5595        bounds: Rect,
5596        frame: crate::TransitionFrame,
5597        mirror: f32,
5598        clip: Rect,
5599    ) {
5600        let width = bounds.width * 0.05;
5601        let edge = if mirror < 0.0 {
5602            bounds.x + bounds.width + frame.top.dx * bounds.width * mirror
5603        } else {
5604            bounds.x + frame.top.dx * bounds.width
5605        };
5606        let shade = Color::rgba8(0, 0, 0, 0x04).fade(frame.edge_shadow);
5607        // Darkest at the page's edge, nothing at the far side: left to right, the colours
5608        // are ordered by which side the page is on.
5609        let (rect, from, to) = if mirror < 0.0 {
5610            (
5611                Rect::new(edge, bounds.y, width, bounds.height),
5612                shade,
5613                Color::TRANSPARENT,
5614            )
5615        } else {
5616            (
5617                Rect::new(edge - width, bounds.y, width, bounds.height),
5618                Color::TRANSPARENT,
5619                shade,
5620            )
5621        };
5622        self.scene.set_owner(0);
5623        self.scene.set_clip(clip);
5624        self.scene
5625            .gradient_rect(rect, from, to, [1.0, 0.0], 0.0, 0.0, Color::TRANSPARENT);
5626    }
5627
5628    fn render_screen(
5629        &mut self,
5630        screen: &'a dyn Widget<Msg>,
5631        id: WidgetId,
5632        bounds: Rect,
5633        off_x: f32,
5634        clip: Rect,
5635    ) {
5636        let rects = self.cached_rects(
5637            id,
5638            screen,
5639            Constraints::definite(Size::new(bounds.width, bounds.height)),
5640        );
5641        let screen_clip = clip.intersect(bounds);
5642        let mut index = 0;
5643        self.walk(
5644            screen,
5645            id,
5646            (bounds.x + off_x, bounds.y),
5647            screen_clip,
5648            &rects,
5649            &mut index,
5650        );
5651    }
5652
5653    /// Floats field `id`'s **selection bar** over everything, when the shell has marked it as
5654    /// showing (milestone 568): asks the field for the bar its situation calls for, and for
5655    /// the box to place it against, and defers it like any other overlay.
5656    ///
5657    /// The three conditions are read where they are true — the selection from the retained
5658    /// edit, the text from the widget, the clipboard from the mark the shell set when the
5659    /// bar opened — so they are the same ones the field's default list is decided by.
5660    fn push_selection_toolbar(
5661        &mut self,
5662        widget: &'a dyn Widget<Msg>,
5663        id: WidgetId,
5664        draw_rect: Rect,
5665        clip: Rect,
5666        status: &Status,
5667        can_paste: bool,
5668    ) {
5669        let Some(edit) = self.runtime.edits.get(&id).copied() else {
5670            return;
5671        };
5672        let Some(local) = widget.selection_anchor(draw_rect.width, &edit, status.scroll_y) else {
5673            return;
5674        };
5675        let anchor = local.translate(draw_rect.x, draw_rect.y);
5676        // Opened by a right-click, the bar goes where the pointer was (milestone 618), as
5677        // the reference's context menu does (`editable_text.dart:3211`); the selection
5678        // still decides whether it is shown at all.
5679        let pointer = self
5680            .runtime
5681            .selection_toolbar
5682            .filter(|mark| mark.id == id)
5683            .and_then(|mark| mark.at)
5684            .map(|at| Rect::new(at.x, at.y, 0.0, 0.0));
5685        // The bar goes with what it points at: a selection scrolled out of the region it is
5686        // drawn in takes its bar with it, rather than leaving it floating over nothing.
5687        let seen = anchor.x + anchor.width >= clip.x
5688            && anchor.x <= clip.x + clip.width
5689            && anchor.y + anchor.height > clip.y
5690            && anchor.y < clip.y + clip.height;
5691        if !seen {
5692            return;
5693        }
5694        let len = widget.text_value().map_or(0, |text| text.chars().count());
5695        let selection = edit
5696            .selection_range()
5697            .map(|(start, end)| (start.min(len), end.min(len)))
5698            .filter(|(start, end)| start < end);
5699        let context = crate::ToolbarContext {
5700            has_selection: selection.is_some(),
5701            can_paste,
5702            all_selected: len == 0 || selection == Some((0, len)),
5703        };
5704        let Some(content) = widget.selection_toolbar(context) else {
5705            return;
5706        };
5707        self.overlays.push((
5708            content,
5709            id.toolbar(context.variant()),
5710            pointer.unwrap_or(anchor),
5711            Placement::Selection,
5712            None,
5713            1.0,
5714            false,
5715            None,
5716            self.theme.clone(),
5717        ));
5718    }
5719
5720    /// Registers a region the mouse enters and leaves, as far as it shows (milestone 583).
5721    fn register_hover_region(
5722        &mut self,
5723        id: WidgetId,
5724        spec: crate::HoverRegion,
5725        whole: Rect,
5726        clip: Rect,
5727    ) {
5728        let seen = whole.intersect(clip);
5729        if seen.width > 0.0 && seen.height > 0.0 {
5730            self.hover_regions.push(HoverEntry {
5731                id,
5732                seen,
5733                whole,
5734                parent: self.hover_parent,
5735                spec,
5736            });
5737        }
5738    }
5739
5740    /// Floats the bar of a selection area's selection over `range` of this text — the first
5741    /// the selection covers, in reading order, since the walk meets them in that order.
5742    fn push_region_toolbar(
5743        &mut self,
5744        widget: &'a dyn Widget<Msg>,
5745        id: WidgetId,
5746        draw_rect: Rect,
5747        clip: Rect,
5748        range: (usize, usize),
5749    ) {
5750        let all_selected = self
5751            .runtime
5752            .region
5753            .as_ref()
5754            .is_some_and(|selection| selection.all);
5755        let context = crate::ToolbarContext {
5756            has_selection: true,
5757            can_paste: false,
5758            all_selected,
5759        };
5760        let Some((local, own)) = widget.region_toolbar(context, draw_rect.width, range) else {
5761            return;
5762        };
5763        // The area's bar, if the application said what it holds; the text's otherwise.
5764        let content = match self.area_widget.and_then(|area| area.area_toolbar(context)) {
5765            Some(Some(bar)) => bar,
5766            Some(None) => return,
5767            None => own,
5768        };
5769        let anchor = local.translate(draw_rect.x, draw_rect.y);
5770        let seen = anchor.x + anchor.width >= clip.x
5771            && anchor.x <= clip.x + clip.width
5772            && anchor.y + anchor.height > clip.y
5773            && anchor.y < clip.y + clip.height;
5774        if !seen {
5775            return;
5776        }
5777        self.region_bar_placed = true;
5778        self.overlays.push((
5779            content,
5780            id.toolbar(context.variant()),
5781            anchor,
5782            Placement::Selection,
5783            None,
5784            1.0,
5785            false,
5786            None,
5787            self.theme.clone(),
5788        ));
5789    }
5790
5791    /// Processes the deferred overlays: sub-layout, positioning and rendering **above**
5792    /// everything (their clickable areas win). May spawn further overlays (nested portals).
5793    fn process_overlays(&mut self) {
5794        let window = Rect::new(0.0, 0.0, self.available.width, self.available.height);
5795        while let Some((content, oid, anchor, placement, dismiss, progress, traps, scrim, theme)) =
5796            self.overlays.pop()
5797        {
5798            // The theme this overlay was declared under, for the whole of its layout and
5799            // painting; whatever was in force when the walk ended is put back after it,
5800            // so two overlays declared under two themes do not bleed into each other.
5801            let outer = std::mem::replace(&mut self.theme, theme);
5802            // Drawers slide along a **spring curve** (a gentle arrival), not linearly; the
5803            // other overlays keep their raw progress.
5804            let progress = if matches!(
5805                placement,
5806                Placement::Left | Placement::Right | Placement::Bottom
5807            ) {
5808                crate::runtime::spring_ease(progress)
5809            } else {
5810                progress
5811            };
5812            // The content's natural size. A drawer (`Left`) is constrained in height to the
5813            // window (so its `Percent(1.0)` panel unfolds) with a free width; the other
5814            // overlays take their natural size.
5815            let (free_x, free_y) = match placement {
5816                Placement::Left | Placement::Right => (true, false),
5817                // The sheet is full-width (constrained to the window) with its natural height:
5818                // its `Percent(1.0)` panel unfolds across the width.
5819                Placement::Bottom => (false, true),
5820                _ => (true, true),
5821            };
5822            let mut rects = self.cached_rects(
5823                oid,
5824                content,
5825                Constraints::scroll(self.available.width, self.available.height, free_x, free_y),
5826            );
5827            let mut size = rects
5828                .first()
5829                .copied()
5830                .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
5831            // **Nothing wider than the window.** A free axis asks the content how big it
5832            // would like to be, and a dialog answers with the width of its widest line —
5833            // which, at a reader's font size, is wider than the screen. Centred, that
5834            // spills off *both* edges, and a button drawn at a negative x is a button
5835            // nobody can press. So the answer is taken as a wish rather than a size: past
5836            // the room there is, the content is laid out again at that room, and whatever
5837            // can fold — a paragraph, a bar of actions — folds.
5838            //
5839            // The room is the window less the content's **own margin**, which is how an
5840            // overlay says how far off the edges it wants to be held: a dialog's inset
5841            // padding is exactly that, and a clamp that ignored it would push the surface
5842            // flat against both sides of the screen.
5843            //
5844            // The height is deliberately left alone. A dialog too tall for the screen
5845            // wants its content to scroll, which is a question of its own; squashing it
5846            // here would only move the spill inside the surface.
5847            let inset = content.style_themed(&self.theme).margin;
5848            let room = (self.available.width - inset.left - inset.right).max(0.0);
5849            if free_x && size.width > room {
5850                rects = self.cached_rects(
5851                    oid,
5852                    content,
5853                    Constraints::scroll(room, self.available.height, false, free_y),
5854                );
5855                size = rects
5856                    .first()
5857                    .copied()
5858                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
5859            }
5860
5861            // A drawer's slide-in from the left / right edge.
5862            let from_left = -(1.0 - progress) * size.width;
5863            let from_right = self.available.width - progress * size.width;
5864            // An anchored menu/tooltip: aligned to the anchor's **start** edge — in RTL that
5865            // edge is the right one (the menu opens leftwards).
5866            let anchor_x = if self.rtl() {
5867                anchor.x + anchor.width - size.width
5868            } else {
5869                anchor.x
5870            };
5871            let mut pos = match placement {
5872                Placement::Below => (anchor_x, anchor.y + anchor.height + 4.0),
5873                // A submenu: past the row's end edge, its first row level with the row —
5874                // the panel's own room above its rows taken back (milestone 603).
5875                Placement::Beside if self.rtl() => (anchor.x - size.width, anchor.y - 8.0),
5876                Placement::Beside => (anchor.x + anchor.width, anchor.y - 8.0),
5877                Placement::Center => (
5878                    (self.available.width - size.width) * 0.5,
5879                    (self.available.height - size.height) * 0.5,
5880                ),
5881                Placement::Tooltip => (anchor_x, anchor.y - size.height - 6.0),
5882                // The bar over a selection: on the desktops, a menu hanging from the pointer
5883                // or the selection's top (milestone 618); elsewhere centred on it, above or
5884                // below, inside the window.
5885                Placement::Selection if crate::selectiontoolbar::uses_menu(self.theme.platform) => {
5886                    crate::selectiontoolbar::place_menu(
5887                        crate::selectiontoolbar::primary_anchor(anchor),
5888                        Size::new(size.width, size.height),
5889                        window,
5890                    )
5891                }
5892                Placement::Selection => crate::selectiontoolbar::place(
5893                    anchor,
5894                    Size::new(size.width, size.height),
5895                    window,
5896                    crate::textinput::HANDLE_SIZE,
5897                ),
5898                // `Left` = a drawer on the **start** side; in RTL, start = the right.
5899                Placement::Left if self.rtl() => (from_right, 0.0),
5900                Placement::Left => (from_left, 0.0),
5901                // `Right` = the **end** side; in RTL, end = the left.
5902                Placement::Right if self.rtl() => (from_left, 0.0),
5903                Placement::Right => (from_right, 0.0),
5904                // The sheet slides up from the bottom: its bottom edge stays flush with the
5905                // window, offset downwards by `(1-progress)·height`.
5906                Placement::Bottom => (0.0, self.available.height - progress * size.height),
5907            };
5908
5909            // An **anchored** overlay follows a widget; the others (a modal, a drawer, a
5910            // sheet) are positioned against the window and have no anchor worth the name.
5911            // Only the first kind can find its anchor gone from the window: a screen
5912            // sliding out under a `Navigator`, a row scrolled sideways past the edge.
5913            let anchored = matches!(
5914                placement,
5915                Placement::Below | Placement::Tooltip | Placement::Beside
5916            );
5917            let anchor_on_screen = !anchored
5918                || (anchor.x < self.available.width
5919                    && anchor.x + anchor.width > 0.0
5920                    && anchor.y < self.available.height
5921                    && anchor.y + anchor.height > 0.0);
5922
5923            // Auto-flip: when an anchored overlay overflows an edge, it is flipped / nudged
5924            // back inside the window.
5925            //
5926            // This is for a menu opened near the right margin, and it assumes the anchor is
5927            // something the window is showing. When the anchor has **left** the window the
5928            // nudge does the opposite of its job: it drags a departing screen's menu back
5929            // into view, fully opaque, over the screen that replaced it. An overlay whose
5930            // anchor is off screen goes off screen with it.
5931            if anchored && anchor_on_screen {
5932                // A vertical overflow → flip to the other side of the anchor.
5933                if placement == Placement::Below
5934                    && pos.1 + size.height > self.available.height
5935                    && anchor.y - size.height - 4.0 >= 0.0
5936                {
5937                    pos.1 = anchor.y - size.height - 4.0;
5938                } else if placement == Placement::Tooltip
5939                    && pos.1 < 0.0
5940                    && anchor.y + anchor.height + size.height + 6.0 <= self.available.height
5941                {
5942                    pos.1 = anchor.y + anchor.height + 6.0;
5943                }
5944                // A submenu with no room on its end side opens on the other side of its row,
5945                // rather than being pushed back over the row it came from.
5946                if placement == Placement::Beside {
5947                    let (end, start) = if self.rtl() {
5948                        (anchor.x - size.width, anchor.x + anchor.width)
5949                    } else {
5950                        (anchor.x + anchor.width, anchor.x - size.width)
5951                    };
5952                    let fits = |x: f32| x >= 0.0 && x + size.width <= self.available.width;
5953                    if !fits(end) && fits(start) {
5954                        pos.0 = start;
5955                    }
5956                    if pos.1 + size.height > self.available.height {
5957                        pos.1 = (self.available.height - size.height).max(0.0);
5958                    }
5959                }
5960                // A horizontal overflow → nudge back inside the window.
5961                if pos.0 + size.width > self.available.width {
5962                    pos.0 = (self.available.width - size.width).max(0.0);
5963                }
5964                if pos.0 < 0.0 {
5965                    pos.0 = 0.0;
5966                }
5967            }
5968
5969            if matches!(
5970                placement,
5971                Placement::Center | Placement::Left | Placement::Right | Placement::Bottom
5972            ) {
5973                // The scrim behind the modal / the drawer, modulated by the progress (a fade
5974                // synchronised with the slide). The colour is the overlay's own when it asked
5975                // for one — alpha included, since a scrim's transparency *is* the colour —
5976                // and the `scrim` role at half opacity otherwise.
5977                let base = scrim.unwrap_or_else(|| self.theme.scheme.scrim.with_alpha(0.5));
5978                self.scene.set_owner(0);
5979                self.scene.set_clip(window);
5980                self.scene
5981                    .fill_rect(window, base.with_alpha(base.a * progress));
5982            }
5983
5984            // Dismissal on a click **outside** the content (a modal, a menu…): a full-screen
5985            // hit added **before** the content, so the content beats it where they overlap.
5986            // The dismissal is also remembered for Escape (the last one rendered = the
5987            // topmost).
5988            //
5989            // Gated on the same condition as the nudge, and for the same reason: a
5990            // window-wide barrier belonging to an overlay nobody can see would swallow the
5991            // next press anywhere on the screen that replaced it.
5992            if let Some(msg) = dismiss.filter(|_| anchor_on_screen) {
5993                self.overlay_cover.push(window);
5994                self.dismisses.push(msg.clone());
5995                self.hits.push(Hit {
5996                    id: oid.barrier(),
5997                    rect: window,
5998                    msg: Some(msg),
5999                    xform: None,
6000                });
6001            }
6002
6003            // A **modal** (scrimmed) or **trapping anchored** (menu) overlay: its focusables
6004            // form a **scope** that traps Tab/arrows/click-to-focus. The last one rendered (the
6005            // topmost) wins; anchored overlays that do not trap (a tooltip, an autocomplete
6006            // list) leave the focus alone.
6007            let modal = matches!(
6008                placement,
6009                Placement::Center | Placement::Left | Placement::Right | Placement::Bottom
6010            );
6011            if modal || traps {
6012                self.focus_scope_start = Some(self.focusables.len());
6013            }
6014
6015            // Where a press is the overlay's and not the pages' — a tooltip takes none.
6016            if placement != Placement::Tooltip && anchor_on_screen {
6017                self.overlay_cover
6018                    .push(Rect::new(pos.0, pos.1, size.width, size.height));
6019            }
6020
6021            // A bar over a selection: where it ended up, so that a press on it is known for
6022            // one — see [`Ui::toolbar_contains`].
6023            if placement == Placement::Selection {
6024                self.toolbars
6025                    .push(Rect::new(pos.0, pos.1, size.width, size.height));
6026            }
6027
6028            let mut index = 0;
6029            self.walk(content, oid, pos, window, &rects, &mut index);
6030            self.theme = outer;
6031        }
6032    }
6033}
6034
6035impl<Msg: Clone> Builder<'_, Msg> {
6036    /// Draws a scrollbar (track + thumb) and registers it for hit-testing a drag.
6037    /// Paints the region's overscroll glows over its viewport.
6038    ///
6039    /// The colour is the scheme's **secondary**: the edge feedback is an
6040    /// acknowledgement, not a call to action, so it must read as part of the surface
6041    /// rather than compete with whatever primary-coloured control sits nearby.
6042    fn add_overscroll_glow(&mut self, id: WidgetId, viewport: Rect) {
6043        if let Some(glows) = self.runtime.scroll_glow.get(&id) {
6044            glows.paint(viewport, self.theme.scheme.secondary, &mut self.scene);
6045        }
6046    }
6047
6048    fn add_scrollbar(&mut self, id: WidgetId, viewport: Rect, axis: Bar) {
6049        let Bar {
6050            vertical,
6051            offset,
6052            max,
6053            reverse,
6054            asked,
6055            visible,
6056        } = axis;
6057        // **Along the horizontal axis, never** (`app.dart:861`) — on any platform, under
6058        // any setting. A sideways strip is scrolled by the thing that made it sideways,
6059        // and a bar under it takes room from content that is short of it already.
6060        if !vertical {
6061            return;
6062        }
6063        // And down the vertical one, only where the platform's own scroll views have a
6064        // bar (`app.dart:865` against `:870`). A finger already knows where it is on the
6065        // page; a permanent bar over the content is an affordance for a pointer that
6066        // cannot feel the edges. This drew one everywhere, on both axes, always.
6067        let behavior = crate::ScrollConfiguration::of().scrollbars(&self.theme);
6068        if asked.unwrap_or(behavior) == crate::physics::Scrollbars::Never {
6069            return;
6070        }
6071        let (track_start, track_len, content_len) = if vertical {
6072            (viewport.y, viewport.height, viewport.height + max)
6073        } else {
6074            (viewport.x, viewport.width, viewport.width + max)
6075        };
6076        // Every metric below is `theme ?? framework`. There is no per-call override for a
6077        // scrollbar — it is drawn by the walk, not by a widget a caller configured — so
6078        // the chain is two terms here rather than three.
6079        let bar = &self.theme.widgets.scrollbar;
6080        // **Under an Android theme, the platform's own bar** (`scrollbar.dart:331`): half
6081        // as thick, flush with the edge, square-ended, an opaque grey at rest, and not
6082        // something a pointer takes hold of. The theme's platform decides it, as the
6083        // reference's does, so a theme set to Android draws it on any device.
6084        let android = self.theme.platform == frus_core::TargetPlatform::Android;
6085        let bar_size = bar
6086            .thickness
6087            .unwrap_or(if android { BAR_SIZE / 2.0 } else { BAR_SIZE });
6088        let bar_margin = bar.margin.unwrap_or(if android { 0.0 } else { BAR_MARGIN });
6089        let thumb_len = (track_len * track_len / content_len)
6090            .max(bar.min_thumb_length.unwrap_or(MIN_THUMB))
6091            .min(track_len);
6092        let travel = track_len - thumb_len;
6093        // Along a reversed axis the numbers run the other way, so the thumb does too:
6094        // offset 0 is the far end, and that is where it rests.
6095        let fraction = if max > 0.0 { offset / max } else { 0.0 };
6096        let fraction = if reverse { 1.0 - fraction } else { fraction };
6097        let thumb_pos = track_start + fraction * travel;
6098
6099        // The track's rectangle is still worked out — it is the room a pointer has to be
6100        // in, and the geometry the thumb sits in — but nothing is painted for it.
6101        //
6102        // `BAR_SIZE` is the **thumb's** thickness, not a slot's: the reference keeps the
6103        // thumb clear of the edge with `crossAxisMargin` (`scrollbar.dart:357`) rather
6104        // than shrinking it to fit. This drew a 6-pixel thumb inside an 8-pixel slot,
6105        // which is the same arithmetic with the wrong number left over.
6106        let (track, thumb) = if vertical {
6107            let x = viewport.x + viewport.width - bar_margin - bar_size;
6108            (
6109                Rect::new(
6110                    x - bar_margin,
6111                    viewport.y,
6112                    bar_size + bar_margin * 2.0,
6113                    viewport.height,
6114                ),
6115                Rect::new(x, thumb_pos, bar_size, thumb_len),
6116            )
6117        } else {
6118            let y = viewport.y + viewport.height - bar_margin - bar_size;
6119            (
6120                Rect::new(
6121                    viewport.x,
6122                    y - bar_margin,
6123                    viewport.width,
6124                    bar_size + bar_margin * 2.0,
6125                ),
6126                Rect::new(thumb_pos, y, thumb_len, bar_size),
6127            )
6128        };
6129        // What a mouse has to be inside for the bar to notice it: the track, widened to
6130        // take in a tap target's worth of room around the thumb (`scrollbar.dart:762`).
6131        let reach = {
6132            let (cx, cy) = (thumb.x + thumb.width * 0.5, thumb.y + thumb.height * 0.5);
6133            let r = crate::theme::MIN_TAP_TARGET * 0.5;
6134            let x0 = track.x.min(cx - r);
6135            let y0 = track.y.min(cy - r);
6136            let x1 = (track.x + track.width).max(cx + r);
6137            let y1 = (track.y + track.height).max(cy + r);
6138            Rect::new(x0, y0, x1 - x0, y1 - y0)
6139        };
6140
6141        // **How present the bar is**, this frame. It arrives when the area moves and goes
6142        // again once the area has been still long enough; an area nobody has scrolled has
6143        // none at all. Unless it was asked to stay (`scrollbar.dart:214`).
6144        let fade = self.runtime.scrollbar_fade_of(id);
6145        let opacity = if visible.unwrap_or(false) {
6146            1.0
6147        } else {
6148            fade.opacity.clamp(0.0, 1.0)
6149        };
6150
6151        // **No track.** The reference's is transparent unless a caller asks for one
6152        // (`scrollbar.dart:281`), and even then it is 3 to 5 %.
6153        //
6154        // The thumb takes the reference's opacity for the surface's brightness: at rest
6155        // (`scrollbar.dart:242`, `:248`), warmed towards its hovered value while a
6156        // pointer is near it (`:239`, `:245`), and at its dragged value the moment the
6157        // thumb is held (`:238`, `:244`) — that one does not fade in, because the hand is
6158        // already on it and a fade would only lag behind the grab.
6159        // The scheme's own answer, which is what the reference reads here
6160        // (`scrollbar.dart:232`). This used to be `surface.compute_luminance() < 0.5`:
6161        // right on both built-in schemes and a guess on any other.
6162        let dark = self.theme.brightness().is_dark();
6163        let (rest, warm, grabbed) = if dark {
6164            (THUMB_ON_DARK, THUMB_HOVER_ON_DARK, THUMB_DRAG_ON_DARK)
6165        } else {
6166            (THUMB_ON_LIGHT, THUMB_HOVER_ON_LIGHT, THUMB_DRAG_ON_LIGHT)
6167        };
6168        // A theme's levels replace the scheme's, one at a time: naming the resting
6169        // opacity says nothing about the held one.
6170        let rest = bar.opacity.unwrap_or(rest);
6171        let warm = bar.hover_opacity.unwrap_or(warm);
6172        let grabbed = bar.drag_opacity.unwrap_or(grabbed);
6173        let base = bar.thumb_color.unwrap_or(self.theme.scheme.on_surface);
6174        // At rest under an Android theme, the reference's thumb is the theme's highlight
6175        // made opaque (`scrollbar.dart:240`, `:246`), not a fade of the content colour —
6176        // unless the theme chose a colour or a resting level of its own.
6177        let idle = if android && bar.thumb_color.is_none() && bar.opacity.is_none() {
6178            if dark {
6179                ANDROID_THUMB_ON_DARK
6180            } else {
6181                ANDROID_THUMB_ON_LIGHT
6182            }
6183        } else {
6184            base.fade(rest)
6185        };
6186        let color = if self.runtime.scrollbar_dragged == Some(id) {
6187            base.fade(grabbed)
6188        } else {
6189            idle.lerp(base.fade(warm), fade.hover.clamp(0.0, 1.0))
6190        };
6191        if opacity > 0.0 {
6192            self.scene.draw_rect(
6193                thumb,
6194                color.fade(opacity),
6195                bar.radius
6196                    .unwrap_or(if android { 0.0 } else { bar_size * 0.5 }),
6197                0.0,
6198                Color::TRANSPARENT,
6199            );
6200        }
6201        // Registered even when nothing was painted for it — unlike a bar the platform
6202        // does not draw at all, which is not registered because it is not there. A mouse
6203        // coming near a faded bar is what brings it back (`scrollbar.dart:2132`), so
6204        // something has to be here for the mouse to find. What a bar at zero cannot be is
6205        // **grabbed**; see `Ui::scrollbar_at`.
6206        self.scrollbars.push(Scrollbar {
6207            id,
6208            vertical,
6209            thumb,
6210            track_start,
6211            track_len,
6212            thumb_len,
6213            reverse,
6214            max,
6215            opacity,
6216            reach,
6217            interactive: bar.interactive.unwrap_or(!android),
6218        });
6219    }
6220}
6221
6222/// `primitives` without those owned by `hidden`, looking inside layers too; the ones owned
6223/// by `keep` among them are moved into `taken`, as painted, outside any layer. A layer left
6224/// with nothing in it is dropped.
6225fn take_owned(
6226    primitives: Vec<Primitive>,
6227    hidden: &std::collections::HashSet<u64>,
6228    keep: &std::collections::HashSet<u64>,
6229    taken: &mut Vec<Primitive>,
6230) -> Vec<Primitive> {
6231    let mut out = Vec::with_capacity(primitives.len());
6232    for primitive in primitives {
6233        match primitive {
6234            Primitive::Layer {
6235                primitives: inner,
6236                opacity,
6237                clip,
6238                clip_shape,
6239                transform,
6240                filter,
6241                owner,
6242            } => {
6243                let inner = take_owned(inner, hidden, keep, taken);
6244                if !inner.is_empty() {
6245                    out.push(Primitive::Layer {
6246                        primitives: inner,
6247                        opacity,
6248                        clip,
6249                        clip_shape,
6250                        transform,
6251                        filter,
6252                        owner,
6253                    });
6254                }
6255            }
6256            other if hidden.contains(&other.owner()) => {
6257                if keep.contains(&other.owner()) {
6258                    taken.push(other);
6259                }
6260            }
6261            other => out.push(other),
6262        }
6263    }
6264    out
6265}
6266
6267/// Turns a widget tree into a [`Ui`] for a given size, runtime state and theme.
6268pub fn build_ui<'a, Msg: Clone + 'static>(
6269    root: &'a dyn Widget<Msg>,
6270    available: Size,
6271    runtime: &'a Runtime,
6272    theme: &'a Theme,
6273) -> Ui<Msg> {
6274    build_ui_impl(root, available, runtime, theme, false).0
6275}
6276
6277/// Like [`build_ui`], but it also collects the **inspection nodes** (one per painted widget:
6278/// name, box, depth) — the raw material of the runtime inspector and of the diagnostic dump.
6279/// Reserve it for the frames where the inspector is on.
6280pub fn build_ui_inspected<'a, Msg: Clone + 'static>(
6281    root: &'a dyn Widget<Msg>,
6282    available: Size,
6283    runtime: &'a Runtime,
6284    theme: &'a Theme,
6285) -> (Ui<Msg>, Vec<crate::inspector::InspectorNode>) {
6286    let (ui, nodes) = build_ui_impl(root, available, runtime, theme, true);
6287    (ui, nodes.unwrap_or_default())
6288}
6289
6290/// Panics, **in debug builds only**, when the reader's font size is installed and the
6291/// surface it belongs to is not.
6292///
6293/// The two travel together — [`MediaQuery::install`] sets both — so a scale away from 1
6294/// with no description means somebody installed half a surface, and the half they left out
6295/// is about to be missing for the layout that follows. That is not a theory: for four
6296/// milestones the shell scoped only the build, the scale was 1 while text was measured and
6297/// painted, and the reader's setting reached a device without moving a pixel. Nothing said
6298/// a word — not the 91 goldens, not clippy, not the strict rustdoc.
6299///
6300/// Debug only, because it is a wiring mistake rather than a state a running application can
6301/// reach: it should stop a test, not a user's frame. A scale of exactly 1 is the neutral
6302/// value and says nothing either way, so it is never a failure.
6303#[cfg(debug_assertions)]
6304fn assert_surface_is_whole() {
6305    let scale = frus_core::text_scale();
6306    if (scale - 1.0).abs() > f32::EPSILON && !crate::MediaQuery::of().is_described() {
6307        panic!(
6308            "a text scale of {scale} is installed with no surface described: something \
6309             installed half a surface. Use `MediaQuery::install` (or `scope`), which sets \
6310             the description and the reader's font size together \u{2014} see milestone 408."
6311        );
6312    }
6313}
6314
6315/// Where a frame keeps the widgets it builds as it walks (see `Builder::built`).
6316type Built<Msg> = typed_arena::Arena<Box<dyn Widget<Msg>>>;
6317
6318fn build_ui_impl<Msg: Clone + 'static>(
6319    root: &dyn Widget<Msg>,
6320    available: Size,
6321    runtime: &Runtime,
6322    theme: &Theme,
6323    inspect: bool,
6324) -> (Ui<Msg>, Option<Vec<crate::inspector::InspectorNode>>) {
6325    // Made first, so that it outlives the walk that borrows from it.
6326    let built = Built::new();
6327    build_ui_walk(root, available, runtime, theme, inspect, &built)
6328}
6329
6330fn build_ui_walk<'a, Msg: Clone + 'static>(
6331    root: &'a dyn Widget<Msg>,
6332    available: Size,
6333    runtime: &'a Runtime,
6334    theme: &'a Theme,
6335    inspect: bool,
6336    built: &'a Built<Msg>,
6337) -> (Ui<Msg>, Option<Vec<crate::inspector::InspectorNode>>) {
6338    #[cfg(debug_assertions)]
6339    assert_surface_is_whole();
6340
6341    let (mut rects, overflows) = runtime.layout_cache.borrow_mut().rects(
6342        WidgetId::ROOT,
6343        root,
6344        runtime,
6345        theme,
6346        Constraints::definite(available),
6347    );
6348
6349    let mut builder = Builder {
6350        scene: Scene::new(),
6351        hits: Vec::new(),
6352        long_presses: Vec::new(),
6353        dismisses: Vec::new(),
6354        edit_actions: Vec::new(),
6355        toolbars: Vec::new(),
6356        overlay_cover: Vec::new(),
6357        focusables: Vec::new(),
6358        focus_scope_start: None,
6359        scrollables: Vec::new(),
6360        scrollbars: Vec::new(),
6361        draggables: Vec::new(),
6362        drag_sources: Vec::new(),
6363        drop_zones: Vec::new(),
6364        inks: Vec::new(),
6365        pans: Vec::new(),
6366        title_bar_row: None,
6367        title_bar_regions: Vec::new(),
6368        pointer_listeners: Vec::new(),
6369        hover_regions: Vec::new(),
6370        hover_parent: None,
6371        text_stops: Vec::new(),
6372        area: None,
6373        area_widget: None,
6374        region_bar_placed: false,
6375        reorderables: Vec::new(),
6376        interactives: Vec::new(),
6377        overlays: Vec::new(),
6378        wants_animation: false,
6379        available,
6380        runtime,
6381        theme: std::rc::Rc::new(theme.clone()),
6382        inspector: inspect.then(Vec::new),
6383        depth: 0,
6384        refresh_host: None,
6385        scroll_host: None,
6386        hero_screen: None,
6387        heroes: Vec::new(),
6388        refreshes: Vec::new(),
6389        dismissables: Vec::new(),
6390        sheets: Vec::new(),
6391        semantics: Vec::new(),
6392        system_ui: Vec::new(),
6393        focus_excluded: false,
6394        touch_clip: None,
6395        backdrop_group: None,
6396        focus_skipped: false,
6397        focus_order: None,
6398        focus_group: None,
6399        autofill_group: None,
6400        scopes: Vec::new(),
6401        listeners: Vec::new(),
6402        overflows: std::cell::RefCell::new(Vec::new()),
6403        pending_overflows: std::cell::RefCell::new(std::collections::HashMap::new()),
6404        built,
6405    };
6406    // The root is mirrored in RTL (like every layout root).
6407    builder.mirror(&mut rects);
6408    builder.record_overflows(WidgetId::ROOT, &rects, overflows);
6409    let mut index = 0;
6410    builder.walk(
6411        root,
6412        WidgetId::ROOT,
6413        (0.0, 0.0),
6414        Rect::UNBOUNDED,
6415        &rects,
6416        &mut index,
6417    );
6418
6419    // Overlays (floating menus, modals, tooltips) above everything else. (Their walk restarts
6420    // from depth 0: roots as far as the inspector is concerned.)
6421    builder.process_overlays();
6422
6423    // End of frame: forget the layout roots and repaint boundaries of widgets that have gone,
6424    // and freeze the caches' diagnostic counters.
6425    runtime.layout_cache.borrow_mut().end_frame();
6426    runtime.paint_cache.borrow_mut().end_frame();
6427
6428    // Replays the outgoing subtrees, fading out, over the current scene.
6429    builder.scene.set_clip(Rect::UNBOUNDED);
6430    for (primitives, opacity) in runtime.leaving.values() {
6431        for primitive in primitives {
6432            builder.scene.push_faded(primitive, *opacity);
6433        }
6434    }
6435
6436    // A box whose children ran past it now **says so on the screen**, not only in the
6437    // console — see `paint_overflow_bands`. Last, so nothing paints over it.
6438    paint_overflow_bands(&mut builder.scene, &builder.overflows.borrow());
6439
6440    let ui = Ui {
6441        scene: builder.scene,
6442        hits: builder.hits,
6443        long_presses: builder.long_presses,
6444        dismisses: builder.dismisses,
6445        edit_actions: builder.edit_actions,
6446        toolbars: builder.toolbars,
6447        overlay_cover: builder.overlay_cover,
6448        focusables: builder.focusables,
6449        focus_scope_start: builder.focus_scope_start,
6450        scrollables: builder.scrollables,
6451        scrollbars: builder.scrollbars,
6452        draggables: builder.draggables,
6453        drag_sources: builder.drag_sources,
6454        drop_zones: builder.drop_zones,
6455        inks: builder.inks,
6456        pans: builder.pans,
6457        title_bar_row: builder.title_bar_row,
6458        title_bar_regions: builder.title_bar_regions,
6459        pointer_listeners: builder.pointer_listeners,
6460        hover_regions: builder.hover_regions,
6461        text_stops: builder.text_stops,
6462        reorderables: builder.reorderables,
6463        interactives: builder.interactives,
6464        refreshes: builder.refreshes,
6465        dismissables: builder.dismissables,
6466        sheets: builder.sheets,
6467        wants_animation: builder.wants_animation,
6468        semantics: builder.semantics,
6469        system_ui: builder.system_ui,
6470        overflows: builder.overflows.into_inner(),
6471        scopes: builder.scopes,
6472        listeners: builder.listeners,
6473    };
6474    (ui, builder.inspector)
6475}
6476
6477/// Collects the identities of every widget in the tree (prefix order), following the same
6478/// positional scheme as [`build_ui`]. Used to detect mounts/unmounts between two frames.
6479pub fn collect_ids<Msg>(root: &dyn Widget<Msg>) -> Vec<WidgetId> {
6480    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, out: &mut Vec<WidgetId>) {
6481        out.push(id);
6482        for (index, child) in widget.children().iter().enumerate() {
6483            walk(child.as_ref(), child_id(id, index, child.as_ref()), out);
6484        }
6485    }
6486    let mut out = Vec::new();
6487    walk(root, WidgetId::ROOT, &mut out);
6488    out
6489}
6490
6491/// Identities of the **subtree** rooted at `root_id` — `widget` being the widget with that
6492/// identity — that is `[root_id, …descendants]`, derived by the same positional scheme as
6493/// [`collect_ids`].
6494///
6495/// Used by the **drag ghost**: a **rich** card's primitives are painted by its children (owners
6496/// other than the card itself). To capture all of its visuals, the shell gathers the primitives
6497/// of the **whole** subtree, not only the card's own.
6498pub fn subtree_ids<Msg>(widget: &dyn Widget<Msg>, root_id: WidgetId) -> Vec<WidgetId> {
6499    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, out: &mut Vec<WidgetId>) {
6500        out.push(id);
6501        for (index, child) in widget.children().iter().enumerate() {
6502            walk(child.as_ref(), child_id(id, index, child.as_ref()), out);
6503        }
6504    }
6505    let mut out = Vec::new();
6506    walk(widget, root_id, &mut out);
6507    out
6508}
6509
6510/// The owners of everything a carried row, card or item may be **moved past** this frame:
6511/// every reorderable that can be dropped on, and all it paints.
6512///
6513/// What a reorder preview slides out of the way is decided by geometry — the band the
6514/// source sits in — and geometry alone moves whatever shares that band: a button floating
6515/// over a list, the navigation bar under it. This is the other half of the question, *is
6516/// it part of something that can be reordered*, asked of the tree. A grip is inside its
6517/// row, so it moves with it without being a target itself.
6518pub fn reorderable_owners<Msg>(
6519    ui: &Ui<Msg>,
6520    root: &dyn Widget<Msg>,
6521) -> std::collections::HashSet<u64> {
6522    ui.reorderables
6523        .iter()
6524        .filter_map(|(id, _)| {
6525            find_widget(root, *id)
6526                .filter(|widget| widget.reorder_droppable())
6527                .map(|widget| subtree_ids(widget, *id))
6528        })
6529        .flatten()
6530        .map(|id| id.as_u64())
6531        .collect()
6532}
6533
6534/// The slots a reorderable `id` can be dropped among **in its own list**: its siblings — the
6535/// children of its parent — that can be dropped on, with their boxes this frame, in order.
6536///
6537/// A list's rows are one widget's children, and so are a board column's cards and the drop
6538/// zone that ends it. Nothing else on the page is, which is what lets a drop that landed on
6539/// no row at all still mean *somewhere in this list* rather than anywhere reorderable.
6540/// Siblings the frame registered no box for are left out.
6541pub fn reorder_siblings<Msg>(
6542    ui: &Ui<Msg>,
6543    root: &dyn Widget<Msg>,
6544    id: WidgetId,
6545) -> Vec<(WidgetId, Rect)> {
6546    fn parent_of<Msg>(
6547        widget: &dyn Widget<Msg>,
6548        own: WidgetId,
6549        target: WidgetId,
6550    ) -> Option<(&dyn Widget<Msg>, WidgetId)> {
6551        for (index, child) in widget.children().iter().enumerate() {
6552            let id = child_id(own, index, child.as_ref());
6553            if id == target {
6554                return Some((widget, own));
6555            }
6556            if let Some(found) = parent_of(child.as_ref(), id, target) {
6557                return Some(found);
6558            }
6559        }
6560        None
6561    }
6562    let Some((parent, parent_id)) = parent_of(root, WidgetId::ROOT, id) else {
6563        return Vec::new();
6564    };
6565    parent
6566        .children()
6567        .iter()
6568        .enumerate()
6569        .filter(|(_, child)| child.reorder_index().is_some() && child.reorder_droppable())
6570        .filter_map(|(index, child)| {
6571            let id = child_id(parent_id, index, child.as_ref());
6572            ui.reorderables
6573                .iter()
6574                .find(|(registered, _)| *registered == id)
6575                .map(|(_, rect)| (id, *rect))
6576        })
6577        .collect()
6578}
6579
6580/// Identity of the **first** widget declaring the key `key` (a hash), or `None`. It is how the
6581/// shell resolves a focus-by-key request (`Command::focus`): the application wraps a field in
6582/// `keyed(k, …)`, then focuses by `k`.
6583pub fn find_by_key<Msg>(root: &dyn Widget<Msg>, key: u64) -> Option<WidgetId> {
6584    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, key: u64) -> Option<WidgetId> {
6585        if widget.key() == Some(key) {
6586            return Some(id);
6587        }
6588        for (index, child) in widget.children().iter().enumerate() {
6589            if let Some(found) = walk(child.as_ref(), child_id(id, index, child.as_ref()), key) {
6590                return Some(found);
6591            }
6592        }
6593        None
6594    }
6595    walk(root, WidgetId::ROOT, key)
6596}
6597
6598/// Identity of the **sheet** the key `key` names: the first sheet's panel at or under the
6599/// widget declaring it, which is the identity the sheet's state is kept under and the one the
6600/// frame's sheets are reported by. `None` when nothing declares the key, or nothing under it
6601/// is a sheet.
6602///
6603/// A sheet's state belongs to its panel, which the application never builds itself, so a
6604/// request by key (`Command::sheet`) needs this one step more than a focus request does.
6605pub fn find_sheet_by_key<Msg>(root: &dyn Widget<Msg>, key: u64) -> Option<WidgetId> {
6606    fn first_sheet<Msg>(widget: &dyn Widget<Msg>, id: WidgetId) -> Option<WidgetId> {
6607        if widget.sheet().is_some() {
6608            return Some(id);
6609        }
6610        widget
6611            .children()
6612            .iter()
6613            .enumerate()
6614            .find_map(|(index, child)| {
6615                first_sheet(child.as_ref(), child_id(id, index, child.as_ref()))
6616            })
6617    }
6618    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, key: u64) -> Option<WidgetId> {
6619        if widget.key() == Some(key) {
6620            return first_sheet(widget, id);
6621        }
6622        widget
6623            .children()
6624            .iter()
6625            .enumerate()
6626            .find_map(|(index, child)| {
6627                walk(child.as_ref(), child_id(id, index, child.as_ref()), key)
6628            })
6629    }
6630    walk(root, WidgetId::ROOT, key)
6631}
6632
6633/// Path from the **root down to the widget** with identity `target` (`[root, …, target]`), for
6634/// the leaf→root bubbling of keys. Empty when it cannot be found.
6635pub fn find_path<Msg>(root: &dyn Widget<Msg>, target: WidgetId) -> Vec<&dyn Widget<Msg>> {
6636    fn walk<'a, Msg>(
6637        widget: &'a dyn Widget<Msg>,
6638        id: WidgetId,
6639        target: WidgetId,
6640        path: &mut Vec<&'a dyn Widget<Msg>>,
6641    ) -> bool {
6642        path.push(widget);
6643        if id == target {
6644            return true;
6645        }
6646        for (index, child) in widget.children().iter().enumerate() {
6647            if walk(
6648                child.as_ref(),
6649                child_id(id, index, child.as_ref()),
6650                target,
6651                path,
6652            ) {
6653                return true;
6654            }
6655        }
6656        path.pop();
6657        false
6658    }
6659    let mut path = Vec::new();
6660    if !walk(root, WidgetId::ROOT, target, &mut path) {
6661        path.clear();
6662    }
6663    path
6664}
6665
6666/// The theme a subtree inherits at this node — the widget's own override, with any
6667/// **animated text style** the runtime is holding for it laid on top.
6668///
6669/// The one place the theme swap happens, and it is one place on purpose. The swap is made
6670/// four times over a frame — by the layout pass, by the relayout fingerprint that has to
6671/// agree with it or the cache lies, by the paint walk, and by [`build_deferred`] before
6672/// any of them — and every animated value in this framework is read from the runtime by
6673/// whoever consumes it. This one's consumer is the swap itself, so a copy of the rule at
6674/// each of the four sites is four chances to drift. `Responsive` cost three silent bugs
6675/// that way (milestone 495); this is the same lesson written down as a function.
6676///
6677/// Cheap where nothing is animated: no `anim_text_style`, no clone, and the widget's own
6678/// `theme_override` is returned untouched — which is every node but the rare one.
6679pub(crate) fn scoped_theme<Msg>(
6680    widget: &dyn Widget<Msg>,
6681    id: WidgetId,
6682    runtime: &Runtime,
6683    inherited: &Theme,
6684) -> Option<Box<Theme>> {
6685    let own = widget.theme_override(inherited);
6686    let Some(target) = widget.anim_text_style() else {
6687        return own;
6688    };
6689    // Mid-flight if the runtime has a value for this node, and the target otherwise —
6690    // which is the first frame, before the family has been advanced over this tree.
6691    let style = runtime.anim_text_style(id).unwrap_or(target);
6692    let mut theme = own.map_or_else(|| inherited.clone(), |boxed| *boxed);
6693    // **Merged over**, not assigned: the node's own `theme_override` has already put the
6694    // target style and the four unanimated answers (alignment, wrapping, overflow, line
6695    // count) in place, and this replaces field by field exactly what is moving.
6696    theme.widgets.text.style = theme.widgets.text.style.merge(style);
6697    Some(Box::new(theme))
6698}
6699
6700/// Builds what `widget` stands for ([`Widget::expand`]) **under the scopes the node says it
6701/// introduces before it is built** — the surface, the theme, the shell and the scrolling a
6702/// [`MediaScope`](crate::MediaScope) or a [`Themed`](crate::Themed) around a component
6703/// imposes (milestone 642).
6704///
6705/// A wrapper and the component inside it are one node, and the walks ask a node for its
6706/// scopes after building it, since what a component builds may introduce one. That left
6707/// the wrapper's own scope out of the build: `MediaScope::tweak(.., page)` built `page` for
6708/// the whole window, and a scaffold in it read a size it was not laid out in. An unbuilt
6709/// component answers for no scope, so what is asked here is exactly the wrapper's; the walk
6710/// asks again once the component is built, and gets the whole chain.
6711///
6712/// Out of line, so that the walks' recursive frames do not carry what is held here.
6713#[inline(never)]
6714fn expand_scoped<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, runtime: &Runtime, theme: &Theme) {
6715    let _surface = widget
6716        .media_override(crate::MediaQuery::of())
6717        .map(crate::MediaQuery::install);
6718    let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
6719    let _scrolling = widget
6720        .scroll_behavior_override()
6721        .map(crate::ScrollConfiguration::install);
6722    let scoped = scoped_theme(widget, id, runtime, theme);
6723    widget.expand(id, runtime, scoped.as_deref().unwrap_or(theme));
6724}
6725
6726/// Runs the **deferred builds** over a tree, the way the layout pass does on its way down.
6727///
6728/// A [`ThemeBuilder`](crate::ThemeBuilder) — and everything built on one, an
6729/// [`AppBar`](crate::AppBar) included — has no children at all until something calls
6730/// [`Widget::build_themed`] on it. The layout pass does that first thing, so within a frame
6731/// nothing ever meets an unbuilt subtree.
6732///
6733/// **A tree built outside a frame does.** The shell rebuilds from `view` alone on a burst of
6734/// keystrokes, faster than a frame, so the next key sees the current value rather than the
6735/// retained tree's — and then reads that tree straight away. Every traversal that arrives
6736/// there ([`find_widget`], focus resolution, a caret being revealed) walks a tree whose
6737/// deferred subtrees are empty, and silently finds nothing.
6738///
6739/// This is that half of the walk and nothing else: the theme swap
6740/// ([`Widget::theme_override`]) then the build, top-down. The swap is not optional — a
6741/// builder inside a [`Themed`](crate::Themed) has to see its own subtree's theme, and a
6742/// preparation that is *nearly* the walk is worse than none, because what it builds is wrong
6743/// rather than absent.
6744///
6745/// **Which is why it takes a runtime.** A subtree under an animated text style
6746/// (`AnimatedDefaultTextStyle`) inherits a theme that is moving, and a builder inside one
6747/// composes against whatever theme reaches it *first* — this walk. Preparing it against
6748/// the target instead of the value in flight is the same failure as skipping the swap: what
6749/// it builds is wrong rather than absent, and only for as long as the movement lasts, which
6750/// is the hardest kind to see. The runtime is one frame behind here, because this runs
6751/// before the frame advances its animations, and one frame behind is the whole tree agreeing
6752/// with itself rather than a builder disagreeing with the layout around it.
6753pub fn build_deferred<Msg>(root: &dyn Widget<Msg>, theme: &Theme, runtime: &Runtime) {
6754    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, runtime: &Runtime, theme: &Theme) {
6755        expand_scoped(widget, id, runtime, theme);
6756        let scoped = scoped_theme(widget, id, runtime, theme);
6757        let theme = scoped.as_deref().unwrap_or(theme);
6758        let _surface = widget
6759            .media_override(crate::MediaQuery::of())
6760            .map(crate::MediaQuery::install);
6761        let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
6762        let _scrolling = widget
6763            .scroll_behavior_override()
6764            .map(crate::ScrollConfiguration::install);
6765        widget.build_in(id, runtime, theme);
6766        for (index, child) in widget.children().iter().enumerate() {
6767            walk(
6768                child.as_ref(),
6769                child_id(id, index, child.as_ref()),
6770                runtime,
6771                theme,
6772            );
6773        }
6774    }
6775    walk(root, WidgetId::ROOT, runtime, theme);
6776}
6777
6778/// The widget of the tree under `root` that has the identity `target`, or `None` if none
6779/// does. Identities are the ones the walk that built the frame gave, so an id read from a
6780/// [`Ui`] finds its widget here.
6781pub fn find_widget<Msg>(root: &dyn Widget<Msg>, target: WidgetId) -> Option<&dyn Widget<Msg>> {
6782    fn walk<Msg>(
6783        widget: &dyn Widget<Msg>,
6784        id: WidgetId,
6785        target: WidgetId,
6786    ) -> Option<&dyn Widget<Msg>> {
6787        if id == target {
6788            return Some(widget);
6789        }
6790        for (index, child) in widget.children().iter().enumerate() {
6791            if let Some(found) = walk(child.as_ref(), child_id(id, index, child.as_ref()), target) {
6792                return Some(found);
6793            }
6794        }
6795        None
6796    }
6797    walk(root, WidgetId::ROOT, target)
6798}
6799
6800/// Folds a filter into the single filtered layer its subtree turned out to be, so two
6801/// filter widgets wrapped one inside the other cost one layer rather than two.
6802///
6803/// It is not only a saving. Compositing renders a layer into a texture and composites
6804/// that texture; a layer *inside* that texture is not composited again, so a nested
6805/// filter would simply not be applied. Folding is what makes `ColorFiltered` around
6806/// `ImageFiltered` mean what it reads as.
6807///
6808/// Everything about the inner layer must be neutral — full opacity, a plain
6809/// rectangular clip, no transform — because those are applied at compositing time and
6810/// there is only one composite to apply them at. And the two filters must not want
6811/// the same slot: greyscale of an inverted picture is not the inversion of a
6812/// greyscale one, so there is no single layer that means both, and the two nest.
6813fn fold_filter(
6814    group: Vec<Primitive>,
6815    filter: LayerFilter,
6816    clip: Rect,
6817) -> (Vec<Primitive>, LayerFilter, Rect) {
6818    if group.len() != 1 {
6819        return (group, filter, clip);
6820    }
6821    let Primitive::Layer {
6822        opacity,
6823        clip: inner_clip,
6824        clip_shape,
6825        transform,
6826        filter: inner,
6827        ..
6828    } = &group[0]
6829    else {
6830        return (group, filter, clip);
6831    };
6832    if *opacity < 0.999 || !matches!(clip_shape, ClipShape::Rect) || transform.is_some() {
6833        return (group, filter, clip);
6834    }
6835    let (inner, inner_clip) = (*inner, *inner_clip);
6836    let Some(merged) = filter.merge(inner) else {
6837        return (group, filter, clip);
6838    };
6839    let Some(Primitive::Layer { primitives, .. }) = group.into_iter().next() else {
6840        unreachable!("checked just above")
6841    };
6842    (primitives, merged, clip.intersect(inner_clip))
6843}
6844
6845#[cfg(test)]
6846mod tests {
6847    use super::*;
6848    use crate::physics::Scrollbars;
6849    use crate::runtime::Edit;
6850    use crate::{
6851        Button, Container, Flex, Key, Keyed, OverlayPortal, Placement, SingleChildScrollView,
6852        TextField,
6853    };
6854    use frus_core::{Color, Point, Primitive, Rect, Size};
6855
6856    /// **A deep tree on the smallest stack any platform gives a frame.**
6857    ///
6858    /// Building a tree recurses twice over it — the layout walk and the scene walk — and
6859    /// what each level costs is a property of those two functions, not of the widgets.
6860    /// Two `Theme` copies in each frame made that cost 53 kilobytes a level, so a tree
6861    /// forty deep exhausted the megabyte a Windows main thread gets and the process died
6862    /// with no panic and no message. A real screen nests further than forty.
6863    ///
6864    /// One megabyte and 64 levels is what this holds to: the platform's smallest stack,
6865    /// against a tree deeper than a screen builds and half again the depth that used to
6866    /// die. It is deliberately not the deepest that fits — around 128 now, at about seven
6867    /// kilobytes a level — because a tripwire wants margin over the number it guards. An
6868    /// overflow aborts rather than fails, so this one kills the run outright, which is the
6869    /// right noise for what it watches.
6870    #[test]
6871    fn a_deep_tree_builds_on_a_platform_s_smallest_stack() {
6872        let built = std::thread::Builder::new()
6873            .stack_size(1024 * 1024)
6874            .spawn(|| {
6875                let mut node: Box<dyn Widget<Msg>> = Box::new(crate::Text::new("the bottom"));
6876                for _ in 0..64 {
6877                    node = Box::new(Container::new().padding(1.0).child(node));
6878                }
6879                let ui = build_ui(
6880                    node.as_ref(),
6881                    Size::new(800.0, 600.0),
6882                    &Runtime::default(),
6883                    &Theme::default(),
6884                );
6885                ui.scene().primitives().len()
6886            })
6887            .expect("spawning the deep-tree thread")
6888            .join()
6889            .expect("the deep tree was built");
6890        assert!(built > 0, "and it painted something");
6891    }
6892
6893    #[derive(Clone, Debug, PartialEq)]
6894    enum Msg {
6895        A,
6896        B,
6897        C,
6898        D,
6899        Edited(String),
6900    }
6901
6902    #[test]
6903    fn semantics_tree_carries_roles_and_labels() {
6904        use crate::{Button, Checkbox, Role, Text};
6905        let rt = Runtime::default();
6906        let tree = crate::Flex::column()
6907            .child(Text::new("Titre"))
6908            .child(Button::new("Submit").on_press(Msg::A))
6909            .child(Checkbox::new(true).on_toggle(|_| Msg::B));
6910        let ui = build_ui(&tree, Size::new(300.0, 200.0), &rt, &Theme::default());
6911        let sem = ui.semantics();
6912        // One node per meaningful widget (the containing Flex is skipped).
6913        let roles: Vec<Role> = sem.iter().map(|(_, _, s)| s.role).collect();
6914        assert!(roles.contains(&Role::Label));
6915        assert!(roles.contains(&Role::Button));
6916        assert!(roles.contains(&Role::CheckBox));
6917        // The button carries its label and is actionable.
6918        let button = sem.iter().find(|(_, _, s)| s.role == Role::Button).unwrap();
6919        assert_eq!(button.2.label.as_deref(), Some("Submit"));
6920        assert!(button.2.clickable);
6921        // The checked box mirrors its state.
6922        let check = sem
6923            .iter()
6924            .find(|(_, _, s)| s.role == Role::CheckBox)
6925            .unwrap();
6926        assert_eq!(check.2.toggled, crate::Toggled::True);
6927    }
6928
6929    fn clickable_sample() -> Flex<Msg> {
6930        Flex::row()
6931            .width(400.0)
6932            .height(100.0)
6933            .padding(10.0)
6934            .gap(8.0)
6935            .child(
6936                Container::new()
6937                    .width(120.0)
6938                    .color(Color::rgb(1.0, 0.0, 0.0))
6939                    .hover_color(Color::rgb(0.0, 1.0, 0.0))
6940                    .on_click(Msg::A),
6941            )
6942            .child(
6943                Container::new()
6944                    .flex(1.0)
6945                    .color(Color::rgb(0.0, 0.0, 1.0))
6946                    .on_click(Msg::B),
6947            )
6948    }
6949
6950    /// A box whose children ran past it is **marked on the screen**, over a tenth of it,
6951    /// on the edge they ran past — and a box whose children fit is left alone.
6952    #[test]
6953    fn an_overflow_paints_a_band_on_the_edge_it_ran_past() {
6954        use crate::{Container, Flex};
6955        // Two children, because a row with one is not dividing a line up — it hands its
6956        // constraints down, and a lone child is bounded by them rather than overflowing.
6957        let row = |child_width: f32| {
6958            let root: Flex<()> = Flex::row()
6959                .width(100.0)
6960                .height(40.0)
6961                .child(
6962                    Container::new()
6963                        .width(child_width)
6964                        .height(20.0)
6965                        .color(Color::WHITE),
6966                )
6967                .child(Container::new().width(20.0).height(20.0));
6968            let rt = crate::runtime::Runtime::default();
6969            build_ui(
6970                &root,
6971                Size::new(200.0, 100.0),
6972                &rt,
6973                &crate::theme::Theme::dark(),
6974            )
6975        };
6976        // The stripes are paths; nothing else in this tree draws one.
6977        let stripes = |ui: &Ui<()>| {
6978            ui.scene()
6979                .primitives()
6980                .iter()
6981                .filter(|p| matches!(p, Primitive::Path { .. }))
6982                .count()
6983        };
6984        let over = row(300.0);
6985        assert!(!over.overflows().is_empty(), "the fixture has to overflow");
6986        assert!(stripes(&over) > 2, "striped: {}", stripes(&over));
6987        // The band is on the right-hand tenth: 90..100 of a 100-wide row.
6988        let band = over
6989            .scene()
6990            .primitives()
6991            .iter()
6992            .rev()
6993            .find_map(|p| match p {
6994                Primitive::Rect { rect, color, .. } if color.a > 0.7 && color.r == 0.0 => {
6995                    Some(*rect)
6996                }
6997                _ => None,
6998            })
6999            .expect("the band under the stripes");
7000        assert!((band.x - 90.0).abs() < 0.5, "at the right edge: {band:?}");
7001        assert!((band.width - 10.0).abs() < 0.5, "a tenth of it: {band:?}");
7002
7003        let fits = row(40.0);
7004        assert!(fits.overflows().is_empty(), "the fixture has to fit");
7005        assert!(fits.overflows().is_empty());
7006        assert_eq!(stripes(&fits), 0, "nothing to mark");
7007    }
7008
7009    /// The band says **which edge and by how much**, in the reference's words. A striped
7010    /// edge tells you something is too big; the sentence tells you what to look for, and
7011    /// it is the only half of the report that survives being photographed off a device.
7012    #[test]
7013    fn a_band_writes_which_edge_overflowed_and_by_how_much() {
7014        use crate::{Container, Flex};
7015        let root: Flex<()> = Flex::row()
7016            .width(100.0)
7017            .height(40.0)
7018            .child(
7019                Container::new()
7020                    .width(300.0)
7021                    .height(20.0)
7022                    .color(Color::WHITE),
7023            )
7024            .child(Container::new().width(20.0).height(20.0));
7025        let ui = build_ui(
7026            &root,
7027            Size::new(200.0, 100.0),
7028            &Runtime::default(),
7029            &Theme::dark(),
7030        );
7031        // The label is inside the rotated layer, which is why the search is recursive.
7032        fn labels(primitives: &[Primitive], out: &mut Vec<String>) {
7033            for p in primitives {
7034                match p {
7035                    Primitive::Text { text, .. } => out.push(text.clone()),
7036                    Primitive::Layer { primitives, .. } => labels(primitives, out),
7037                    _ => {}
7038                }
7039            }
7040        }
7041        let mut found = Vec::new();
7042        labels(ui.scene().primitives(), &mut found);
7043        assert!(
7044            found.iter().any(|t| t == "RIGHT OVERFLOWED BY 220 PIXELS"),
7045            "the sentence, in the reference's words: {found:?}"
7046        );
7047    }
7048
7049    /// The reference's precision rule: whole pixels when there are many, a decimal when
7050    /// there are few, three significant figures when there is almost nothing — which is
7051    /// the difference between a layout bug and a rounding error.
7052    #[test]
7053    fn an_overflow_is_written_to_the_precision_it_deserves() {
7054        assert_eq!(format_pixels(86.0), "86");
7055        // Past ten pixels the decimal is noise; at ten exactly it is not yet.
7056        assert_eq!(format_pixels(10.4), "10");
7057        assert_eq!(format_pixels(10.0), "10.0");
7058        assert_eq!(format_pixels(4.5), "4.5");
7059        assert_eq!(format_pixels(1.0), "1.00");
7060        assert_eq!(format_pixels(0.5), "0.500");
7061        assert_eq!(format_pixels(0.0123), "0.0123");
7062    }
7063
7064    #[test]
7065    fn rtl_mirrors_row_horizontally() {
7066        let size = Size::new(400.0, 100.0);
7067        // A = a fixed 120 px button (on the left in LTR), B = the flexible remainder.
7068        let ltr = build_ui(
7069            &clickable_sample(),
7070            size,
7071            &Runtime::default(),
7072            &Theme::default(),
7073        );
7074        let rtl = build_ui(
7075            &clickable_sample(),
7076            size,
7077            &Runtime::default(),
7078            &Theme::default().rtl(),
7079        );
7080        let hit = |ui: &Ui<Msg>, x: f32| ui.hit(Point::new(x, 50.0)).and_then(|id| ui.msg_for(id));
7081
7082        // LTR: button A takes the left edge.
7083        assert_eq!(hit(&ltr, 40.0), Some(Msg::A));
7084        assert_eq!(hit(&ltr, 360.0), Some(Msg::B));
7085        // RTL: everything is mirrored — A moves to the right, B takes the left.
7086        assert_eq!(hit(&rtl, 360.0), Some(Msg::A), "A on the right in RTL");
7087        assert_eq!(hit(&rtl, 40.0), Some(Msg::B), "B on the left in RTL");
7088    }
7089
7090    #[test]
7091    fn wrapped_text_wraps_in_layout_and_invalidates_the_cache() {
7092        let tree = |text: &str| {
7093            crate::Flex::column()
7094                .width(120.0)
7095                .child(crate::Text::new(text).wrap())
7096                .child(Container::new().height(10.0).on_click(Msg::A))
7097        };
7098        // Position of the clickable follower: the first y hit while sweeping.
7099        let follower_y = |ui: &Ui<Msg>| {
7100            (0..600)
7101                .map(|y| y as f32)
7102                .find(|&y| ui.hit(Point::new(60.0, y)).is_some())
7103                .expect("suiveur cliquable")
7104        };
7105
7106        let rt = Runtime::default();
7107        let long = "a rather long paragraph that will wrap onto several lines";
7108        let ui = build_ui(&tree(long), Size::new(120.0, 600.0), &rt, &Theme::default());
7109
7110        // The paragraph's render carries its wrap width (≤ the column).
7111        let max_w = ui
7112            .scene()
7113            .primitives()
7114            .iter()
7115            .find_map(|p| match p {
7116                Primitive::Text { max_width, .. } => *max_width,
7117                _ => None,
7118            })
7119            .expect("a wrapped paragraph");
7120        assert!(max_w <= 120.5, "wrapped to the column width: {max_w}");
7121
7122        // The wrapped text takes several lines: the follower is pushed down.
7123        let y_long = follower_y(&ui);
7124        assert!(
7125            y_long > 30.0,
7126            "the follower is pushed down by the wrap: {y_long}"
7127        );
7128
7129        // The SAME structure/styles, different content, the SAME runtime (a warm cache): the
7130        // measure key must invalidate the cache — otherwise the rects would be stale.
7131        let ui2 = build_ui(
7132            &tree("short"),
7133            Size::new(120.0, 600.0),
7134            &rt,
7135            &Theme::default(),
7136        );
7137        let y_short = follower_y(&ui2);
7138        assert!(
7139            y_short < y_long,
7140            "shorter content → a higher follower (the cache was invalidated): {y_short} vs {y_long}"
7141        );
7142    }
7143
7144    #[test]
7145    fn relayout_cache_reuses_the_root_layout_across_frames() {
7146        let rt = Runtime::default();
7147        let size = Size::new(400.0, 100.0);
7148        // Frame 1: nothing cached → a recomputation (at least the root).
7149        let _ = build_ui(&clickable_sample(), size, &rt, &Theme::default());
7150        let (hits1, misses1) = rt.layout_cache.borrow().last_frame_stats();
7151        assert_eq!(hits1, 0, "1st frame: nothing reused");
7152        assert!(misses1 >= 1, "1st frame: at least one computation");
7153
7154        // Frame 2: the same tree, the same constraints → the root is reused.
7155        let _ = build_ui(&clickable_sample(), size, &rt, &Theme::default());
7156        let (hits2, misses2) = rt.layout_cache.borrow().last_frame_stats();
7157        assert_eq!(hits2, 1, "2nd frame: the root is reused");
7158        assert_eq!(misses2, 0, "2nd frame: nothing recomputed");
7159
7160        // Frame 3: the window is resized → the constraints change → a recomputation.
7161        let _ = build_ui(
7162            &clickable_sample(),
7163            Size::new(500.0, 100.0),
7164            &rt,
7165            &Theme::default(),
7166        );
7167        let (hits3, misses3) = rt.layout_cache.borrow().last_frame_stats();
7168        assert_eq!((hits3, misses3), (0, 1), "redimensionnement → recalcul");
7169    }
7170
7171    #[test]
7172    fn modal_traps_tab_arrows_and_pointer_focus() {
7173        use crate::portal::{OverlayPortal, Placement};
7174        // The background: two focusable buttons; the open modal: two buttons as well.
7175        let dialog = Flex::<Msg>::row()
7176            .child(Button::new("ok").on_press(Msg::C))
7177            .child(Button::new("no").on_press(Msg::D));
7178        let tree: Flex<Msg> = Flex::column()
7179            .child(Button::new("bg1").on_press(Msg::A))
7180            .child(Button::new("bg2").on_press(Msg::B))
7181            .child(
7182                OverlayPortal::new(Container::new())
7183                    .overlay(dialog, Placement::Center)
7184                    .dismiss(Msg::A),
7185            );
7186        let ui = build_ui(
7187            &tree,
7188            Size::new(400.0, 300.0),
7189            &Runtime::default(),
7190            &Theme::default(),
7191        );
7192
7193        // Tab enters the trap (the modal's first focusable) and cycles inside it.
7194        let first = ui.focus_next(None, true).expect("the scope's first");
7195        assert_eq!(ui.msg_for(first), Some(Msg::C));
7196        let second = ui.focus_next(Some(first), true).expect("suivant");
7197        assert_eq!(ui.msg_for(second), Some(Msg::D));
7198        let wrapped = ui.focus_next(Some(second), true).expect("boucle");
7199        assert_eq!(
7200            ui.msg_for(wrapped),
7201            Some(Msg::C),
7202            "Tab cycles inside the modal"
7203        );
7204
7205        // The arrows stay inside the scope: there is nothing above the dialog.
7206        assert_eq!(ui.focus_directional(first, FocusDirection::Up), None);
7207        let right = ui
7208            .focus_directional(first, FocusDirection::Right)
7209            .expect("to the right");
7210        assert_eq!(ui.msg_for(right), Some(Msg::D));
7211
7212        // Click-to-focus ignores the background (the bg1 button is at the top left).
7213        assert_eq!(
7214            ui.focus_hit(Point::new(10.0, 10.0)),
7215            None,
7216            "fond hors scope"
7217        );
7218
7219        // Without a modal: no trap, Tab starts at the background.
7220        let open_less: Flex<Msg> = Flex::column()
7221            .child(Button::new("bg1").on_press(Msg::A))
7222            .child(Button::new("bg2").on_press(Msg::B));
7223        let ui2 = build_ui(
7224            &open_less,
7225            Size::new(400.0, 300.0),
7226            &Runtime::default(),
7227            &Theme::default(),
7228        );
7229        let f = ui2.focus_next(None, true).expect("premier");
7230        assert_eq!(ui2.msg_for(f), Some(Msg::A));
7231    }
7232
7233    #[test]
7234    fn open_menu_traps_focus_in_its_items() {
7235        use crate::PopupMenuButton;
7236        // A focusable background plus an **open** menu (anchor + two items).
7237        let menu = PopupMenuButton::new(Button::new("open").on_press(Msg::A), true, Msg::D)
7238            .item("one", Msg::B)
7239            .item("two", Msg::C);
7240        let tree: Flex<Msg> = Flex::column()
7241            .child(Button::new("bg").on_press(Msg::A))
7242            .child(menu);
7243        let ui = build_ui(
7244            &tree,
7245            Size::new(400.0, 300.0),
7246            &Runtime::default(),
7247            &Theme::default(),
7248        );
7249
7250        // Tab enters the menu's items and **cycles** inside (background and anchor are out of scope).
7251        let first = ui.focus_next(None, true).expect("the scope's first");
7252        assert_eq!(ui.msg_for(first), Some(Msg::B));
7253        let second = ui.focus_next(Some(first), true).expect("suivant");
7254        assert_eq!(ui.msg_for(second), Some(Msg::C));
7255        let wrapped = ui.focus_next(Some(second), true).expect("boucle");
7256        assert_eq!(
7257            ui.msg_for(wrapped),
7258            Some(Msg::B),
7259            "Tab cycles inside the open menu"
7260        );
7261        // The background (top left) is out of scope while the menu is open.
7262        assert_eq!(
7263            ui.focus_hit(Point::new(10.0, 10.0)),
7264            None,
7265            "fond hors scope"
7266        );
7267
7268        // The menu **closed**: no trap, Tab starts at the background.
7269        let closed: Flex<Msg> = Flex::column()
7270            .child(Button::new("bg").on_press(Msg::A))
7271            .child(PopupMenuButton::new(
7272                Button::new("open").on_press(Msg::B),
7273                false,
7274                Msg::D,
7275            ));
7276        let ui2 = build_ui(
7277            &closed,
7278            Size::new(400.0, 300.0),
7279            &Runtime::default(),
7280            &Theme::default(),
7281        );
7282        let f = ui2.focus_next(None, true).expect("premier");
7283        assert_eq!(ui2.msg_for(f), Some(Msg::A), "with no open menu, no trap");
7284    }
7285
7286    #[test]
7287    fn escape_infrastructure_finds_path_and_topmost_dismiss() {
7288        use crate::portal::{OverlayPortal, Placement};
7289        // An open portal (a modal with a dismissal) around a clickable anchor.
7290        let anchor = Container::<Msg>::new()
7291            .width(50.0)
7292            .height(30.0)
7293            .on_click(Msg::A);
7294        let content = Container::<Msg>::new()
7295            .width(80.0)
7296            .height(40.0)
7297            .on_click(Msg::B);
7298        let portal = OverlayPortal::new(anchor)
7299            .overlay(content, Placement::Center)
7300            .dismiss(Msg::C);
7301        let tree: Flex<Msg> = Flex::column().child(portal);
7302
7303        let ui = build_ui(
7304            &tree,
7305            Size::new(300.0, 200.0),
7306            &Runtime::default(),
7307            &Theme::default(),
7308        );
7309        // The topmost dismissal is the portal's.
7310        assert_eq!(ui.top_dismiss(), Some(Msg::C));
7311
7312        // Focus "inside the dialog": the root→content path goes through the portal, which
7313        // consumes Escape while bubbling. (The Center content, 80×40, is centred in 300×200 →
7314        // its centre is at (150, 100).)
7315        let inner = ui
7316            .hit(Point::new(150.0, 100.0))
7317            .expect("contenu de la modale");
7318        let path = find_path(&tree, inner);
7319        assert!(path.len() >= 3, "root, portal, content: {}", path.len());
7320        assert_eq!(
7321            path.last().unwrap().on_click(),
7322            Some(Msg::B),
7323            "the target closes the path"
7324        );
7325        let consumed = path
7326            .iter()
7327            .rev()
7328            .find_map(|w| match w.on_key(&crate::Key::Escape) {
7329                crate::KeyResponse::Handled(msg) => Some(msg),
7330                _ => None,
7331            });
7332        assert_eq!(
7333            consumed,
7334            Some(Some(Msg::C)),
7335            "the portal consumes Escape while bubbling"
7336        );
7337
7338        // Chemin introuvable → vide ; pas d'overlay → pas de fermeture.
7339        assert!(find_path(&tree, WidgetId::ROOT.child(99)).is_empty());
7340        let closed: Flex<Msg> = Flex::column().child(Container::new().on_click(Msg::A));
7341        let ui2 = build_ui(
7342            &closed,
7343            Size::new(300.0, 200.0),
7344            &Runtime::default(),
7345            &Theme::default(),
7346        );
7347        assert_eq!(ui2.top_dismiss(), None);
7348    }
7349
7350    #[test]
7351    fn long_press_targets_are_collected_topmost_first() {
7352        // A long-press container holding a long-press child: a point inside the child returns
7353        // the child's message (the topmost one).
7354        let tree: Container<Msg> = Container::new()
7355            .width(200.0)
7356            .height(100.0)
7357            .on_long_press(Msg::A)
7358            .child(
7359                Container::new()
7360                    .width(50.0)
7361                    .height(50.0)
7362                    .on_long_press(Msg::B),
7363            );
7364        let ui = build_ui(
7365            &tree,
7366            Size::new(200.0, 100.0),
7367            &Runtime::default(),
7368            &Theme::default(),
7369        );
7370        assert_eq!(ui.long_press_at(Point::new(25.0, 25.0)), Some(Msg::B));
7371        assert_eq!(ui.long_press_at(Point::new(150.0, 80.0)), Some(Msg::A));
7372        assert_eq!(ui.long_press_at(Point::new(500.0, 500.0)), None);
7373    }
7374
7375    #[test]
7376    fn hit_and_msg_for_route_correctly() {
7377        let rt = Runtime::default();
7378        let ui = build_ui(
7379            &clickable_sample(),
7380            Size::new(400.0, 100.0),
7381            &rt,
7382            &Theme::default(),
7383        );
7384        let id_a = ui.hit(Point::new(50.0, 50.0)).expect("A");
7385        let id_b = ui.hit(Point::new(300.0, 50.0)).expect("B");
7386        assert_ne!(id_a, id_b);
7387        assert_eq!(ui.msg_for(id_a), Some(Msg::A));
7388        assert_eq!(ui.msg_for(id_b), Some(Msg::B));
7389        assert_eq!(ui.hit(Point::new(3.0, 3.0)), None);
7390    }
7391
7392    /// Every rectangle a frame paints down the right-hand edge of a 200-wide viewport.
7393    /// The bar is drawn last, over the content, and it is the only thing over there.
7394    fn painted(ui: &Ui<()>) -> Vec<(Rect, Color)> {
7395        ui.scene()
7396            .primitives()
7397            .iter()
7398            .filter_map(|p| match p {
7399                Primitive::Rect { rect, color, .. }
7400                    if rect.x >= 200.0 - BAR_SIZE - BAR_MARGIN * 2.0 =>
7401                {
7402                    Some((*rect, *color))
7403                }
7404                _ => None,
7405            })
7406            .collect()
7407    }
7408
7409    /// A runtime, and a scroll behaviour in force for as long as the guard lives, that
7410    /// draws scrollbars — one that follows a desktop — or does not.
7411    fn bars_runtime(how: Scrollbars) -> (Runtime, crate::ScrollBehaviorGuard) {
7412        let behavior = match how {
7413            Scrollbars::Always => {
7414                crate::ScrollBehavior::new().with_platform(frus_core::TargetPlatform::Linux)
7415            }
7416            Scrollbars::Never => crate::ScrollBehavior::new().with_scrollbars(false),
7417        };
7418        (
7419            Runtime::default(),
7420            crate::ScrollConfiguration::install(behavior),
7421        )
7422    }
7423
7424    /// A tall page in a short window, its bar **pinned**: whether a bar fades is the
7425    /// business of the tests below, and these are about whether there is one to fade.
7426    fn bars(area: SingleChildScrollView<()>, how: Scrollbars) -> Vec<(Rect, Color)> {
7427        let (runtime, _bars) = bars_runtime(how);
7428        let ui = build_ui(
7429            &area.thumb_visibility(true),
7430            Size::new(200.0, 100.0),
7431            &runtime,
7432            &Theme::dark(),
7433        );
7434        painted(&ui)
7435    }
7436
7437    /// **Under an Android theme, the platform's own bar** (`scrollbar.dart:331`, milestone
7438    /// 617): 4 px instead of 8, flush with the edge instead of 2 px in, square instead of
7439    /// a pill, an opaque grey at rest instead of a fade of the content colour, and nothing
7440    /// a pointer can take hold of — whatever this test runs on.
7441    #[test]
7442    fn an_android_theme_draws_the_android_bar() {
7443        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7444        let laid = |platform: frus_core::TargetPlatform| {
7445            let ui = build_ui(
7446                &tall().thumb_visibility(true),
7447                Size::new(200.0, 100.0),
7448                &runtime,
7449                &Theme::dark().with_platform(platform),
7450            );
7451            let thumb = ui
7452                .scene()
7453                .primitives()
7454                .iter()
7455                .find_map(|p| match p {
7456                    Primitive::Rect {
7457                        rect,
7458                        color,
7459                        radius,
7460                        ..
7461                    } if rect.x >= 200.0 - BAR_SIZE - BAR_MARGIN * 2.0 => {
7462                        Some((*rect, *color, radius.top_left))
7463                    }
7464                    _ => None,
7465                })
7466                .expect("a thumb");
7467            let bar = ui.scrollbars()[0];
7468            let center = Point::new(
7469                bar.thumb.x + bar.thumb.width / 2.0,
7470                bar.thumb.y + bar.thumb.height / 2.0,
7471            );
7472            (
7473                thumb,
7474                bar.interactive,
7475                ui.scrollbar_at(center).is_some(),
7476                ui.scrollbar_near(center).is_some(),
7477            )
7478        };
7479        let ((rect, color, radius), interactive, grabbed, woken) =
7480            laid(frus_core::TargetPlatform::Android);
7481        assert_eq!(
7482            (rect.width, rect.x + rect.width),
7483            (4.0, 200.0),
7484            "4 px, flush"
7485        );
7486        assert_eq!(radius, 0.0, "square ends");
7487        assert_eq!(color, ANDROID_THUMB_ON_DARK, "an opaque grey at rest");
7488        assert!(
7489            !interactive && !grabbed && !woken,
7490            "nothing to take hold of"
7491        );
7492
7493        let ((rect, color, radius), interactive, grabbed, woken) =
7494            laid(frus_core::TargetPlatform::Linux);
7495        assert_eq!(
7496            (rect.width, rect.x + rect.width),
7497            (8.0, 198.0),
7498            "8 px, 2 px in"
7499        );
7500        assert_eq!(radius, 4.0, "a pill");
7501        assert!(color.a < 1.0, "a fade of the content colour");
7502        assert!(
7503            interactive && grabbed && woken,
7504            "a pointer takes hold of it"
7505        );
7506    }
7507
7508    /// **A theme's word outranks the platform's** on an Android theme too: a bar it makes
7509    /// interactive is one, and a colour it chose is the one at rest.
7510    #[test]
7511    fn an_android_bar_takes_the_theme_s_word() {
7512        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7513        let mut theme = Theme::dark().with_platform(frus_core::TargetPlatform::Android);
7514        theme.widgets.scrollbar.interactive = Some(true);
7515        theme.widgets.scrollbar.thumb_color = Some(Color::rgb(1.0, 0.0, 0.0));
7516        let ui = build_ui(
7517            &tall().thumb_visibility(true),
7518            Size::new(200.0, 100.0),
7519            &runtime,
7520            &theme,
7521        );
7522        let bar = ui.scrollbars()[0];
7523        assert!(bar.interactive);
7524        let color = painted(&ui)[0].1;
7525        assert_eq!((color.r, color.g, color.b), (1.0, 0.0, 0.0));
7526    }
7527
7528    /// A tall column in a short viewport: something to scroll.
7529    fn tall() -> SingleChildScrollView<()> {
7530        SingleChildScrollView::new()
7531            .width(200.0)
7532            .height(100.0)
7533            .child(Container::<()>::new().width(200.0).height(1000.0))
7534    }
7535
7536    /// **A touch screen gets no scrollbar** (`app.dart:870`).
7537    ///
7538    /// This drew one on every platform, on both axes, always — a permanent bar over the
7539    /// content of every scrolling page on a phone, where the reference draws nothing at
7540    /// all. A finger already knows where it is on the page.
7541    #[test]
7542    fn a_touch_screen_gets_no_scrollbar() {
7543        assert_eq!(bars(tall(), Scrollbars::Never), vec![]);
7544        assert_eq!(
7545            bars(tall(), Scrollbars::Always).len(),
7546            1,
7547            "and a desktop gets one"
7548        );
7549
7550        // Nothing to drag, either: a bar that is not drawn is not a target.
7551        let (runtime, _bars) = bars_runtime(Scrollbars::Never);
7552        let ui = build_ui(&tall(), Size::new(200.0, 100.0), &runtime, &Theme::dark());
7553        assert!(ui.scrollbars().is_empty());
7554    }
7555
7556    /// **A bar takes the scheme's word for the brightness, not the surface's luminance.**
7557    ///
7558    /// The opacities either side of this are three times apart at rest (`scrollbar.dart:242`,
7559    /// `:248`), so getting the question wrong is not a shade — it is a bar that reads as
7560    /// a smudge, or one that reads as a stripe.
7561    ///
7562    /// A **dimmed light** scheme is where the two answers part. The measurement it used
7563    /// to make says dark; the scheme says light, and the scheme is the one that knows.
7564    #[test]
7565    fn a_bar_reads_the_scheme_s_brightness_and_not_its_luminance() {
7566        use crate::media::Brightness;
7567        let dimmed = |brightness| {
7568            let mut theme = Theme::light();
7569            theme.scheme.surface = Color::rgb8(110, 110, 110);
7570            theme.scheme.brightness = brightness;
7571            theme
7572        };
7573        let thumb = |theme: &Theme| {
7574            let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7575            let ui = build_ui(
7576                &tall().thumb_visibility(true),
7577                Size::new(200.0, 100.0),
7578                &runtime,
7579                theme,
7580            );
7581            painted(&ui)[0].1
7582        };
7583
7584        let light = dimmed(Brightness::Light);
7585        assert!(
7586            light.scheme.surface.compute_luminance() < 0.5,
7587            "the luminance the old line measured says dark"
7588        );
7589        assert_eq!(
7590            thumb(&light),
7591            light.scheme.on_surface.fade(THUMB_ON_LIGHT),
7592            "and the bar takes the scheme's word instead"
7593        );
7594
7595        let dark = dimmed(Brightness::Dark);
7596        assert_eq!(thumb(&dark), dark.scheme.on_surface.fade(THUMB_ON_DARK));
7597    }
7598
7599    /// **A theme reaches every number the bar is made of**, not only its colour. A
7600    /// scrollbar themed in its colour and sized from a constant is themed in the half
7601    /// that shows and unthemed in the half a pointer has to hit.
7602    ///
7603    /// There is no per-call override to outrank here — nobody configures a scrollbar at a
7604    /// call site, the walk draws it — so the chain is `theme ?? framework`, and the second
7605    /// half of this test is that the framework still answers where the theme says nothing.
7606    #[test]
7607    fn a_theme_reaches_every_number_the_scrollbar_is_made_of() {
7608        const THUMB: Color = Color::rgb(0.2, 0.7, 0.9);
7609        let mut theme = Theme::dark();
7610        theme.widgets.scrollbar.thickness = Some(14.0);
7611        theme.widgets.scrollbar.margin = Some(5.0);
7612        theme.widgets.scrollbar.min_thumb_length = Some(90.0);
7613        theme.widgets.scrollbar.radius = Some(2.0);
7614        theme.widgets.scrollbar.thumb_color = Some(THUMB);
7615        theme.widgets.scrollbar.opacity = Some(0.8);
7616
7617        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7618        let ui = build_ui(
7619            &tall().thumb_visibility(true),
7620            Size::new(200.0, 100.0),
7621            &runtime,
7622            &theme,
7623        );
7624        // `painted` filters on the strip a bar of the **default** thickness occupies, so
7625        // it cannot see a themed one — which is the point of the theme. This asks for the
7626        // strip the themed bar is in.
7627        let over_there: Vec<(Rect, Color)> = ui
7628            .scene()
7629            .primitives()
7630            .iter()
7631            .filter_map(|p| match p {
7632                Primitive::Rect { rect, color, .. } if rect.x >= 200.0 - 14.0 - 5.0 * 2.0 => {
7633                    Some((*rect, *color))
7634                }
7635                _ => None,
7636            })
7637            .collect();
7638        assert_eq!(over_there.len(), 1, "still one rectangle: the thumb");
7639        let (thumb, color) = over_there[0];
7640        assert!(
7641            (thumb.width - 14.0).abs() < 0.01,
7642            "the theme's thickness: {thumb:?}"
7643        );
7644        assert!(
7645            ((thumb.x + thumb.width) - (200.0 - 5.0)).abs() < 0.01,
7646            "held clear by the theme's margin, not shrunk to fit: {thumb:?}"
7647        );
7648        assert!(
7649            thumb.height >= 90.0,
7650            "and never shorter than the theme's floor: {thumb:?}"
7651        );
7652        assert_eq!(
7653            color,
7654            THUMB.fade(0.8),
7655            "the theme's colour, faded to the theme's resting level"
7656        );
7657
7658        // The radius is not in `painted`, which reads the rectangles' colours; take it
7659        // from the primitive itself. A pill is what an unthemed bar is, and this one is
7660        // not a pill.
7661        let radius = ui.scene().primitives().iter().find_map(|p| match p {
7662            Primitive::Rect { radius, .. } if radius.top_left > 0.0 => Some(radius.top_left),
7663            _ => None,
7664        });
7665        assert_eq!(radius, Some(2.0), "the theme's corner radius");
7666
7667        // And with a theme that says nothing, the framework still answers.
7668        let plain = bars(tall(), Scrollbars::Always);
7669        let (thumb, color) = plain[0];
7670        assert!((thumb.width - BAR_SIZE).abs() < 0.01);
7671        assert_eq!(color, Theme::dark().scheme.on_surface.fade(THUMB_ON_DARK));
7672    }
7673
7674    /// **And it is a thumb and nothing else** (`scrollbar.dart:281`): the reference's
7675    /// track is transparent unless a caller asks for one, and even then it is 3 to 5 %.
7676    /// This painted an 18 % stripe down every scrolling page, under a 55 % thumb.
7677    #[test]
7678    fn a_bar_is_a_thumb_and_no_track() {
7679        let painted = bars(tall(), Scrollbars::Always);
7680        assert_eq!(painted.len(), 1, "one rectangle: the thumb");
7681        let (thumb, color) = painted[0];
7682        assert!(
7683            (thumb.width - BAR_SIZE).abs() < 0.01,
7684            "at the reference's thickness: {thumb:?}"
7685        );
7686        assert!(
7687            ((thumb.x + thumb.width) - (200.0 - BAR_MARGIN)).abs() < 0.01,
7688            "and clear of the edge by `crossAxisMargin`, not shrunk to fit: {thumb:?}"
7689        );
7690        assert!(
7691            thumb.height >= MIN_THUMB,
7692            "and never shorter than a pointer can catch: {thumb:?}"
7693        );
7694        let theme = Theme::dark();
7695        assert_eq!(color, theme.scheme.on_surface.fade(THUMB_ON_DARK));
7696    }
7697
7698    /// **Along the horizontal axis, never** (`app.dart:861`) — on any platform, under any
7699    /// setting. A sideways strip is scrolled by whatever made it sideways, and a bar
7700    /// under it takes room from content that is short of it already.
7701    #[test]
7702    fn a_sideways_strip_never_gets_one() {
7703        let strip = SingleChildScrollView::new()
7704            .axis(crate::scroll::Axis::Horizontal)
7705            .width(200.0)
7706            .height(100.0)
7707            .child(Container::<()>::new().width(1000.0).height(100.0));
7708        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7709        let ui = build_ui(&strip, Size::new(200.0, 100.0), &runtime, &Theme::dark());
7710        assert!(
7711            ui.scrollbars().is_empty(),
7712            "a desktop draws none across, either"
7713        );
7714    }
7715
7716    /// And **one area may answer for itself**, over the application's answer — the
7717    /// per-area say the physics beside it already had.
7718    #[test]
7719    fn an_area_may_ask_for_its_own_answer() {
7720        assert_eq!(
7721            bars(tall().scrollbars(Scrollbars::Always), Scrollbars::Never).len(),
7722            1,
7723            "asked for one where the platform gives none"
7724        );
7725        assert_eq!(
7726            bars(tall().scrollbars(Scrollbars::Never), Scrollbars::Always),
7727            vec![],
7728            "and refused one where it does"
7729        );
7730    }
7731
7732    /// **A bar nobody has scrolled is not there at all.** The reference's fade starts
7733    /// closed and is opened only by movement (`scrollbar.dart:1960`); a list that has
7734    /// just appeared shows its content, not its furniture.
7735    ///
7736    /// It is **registered** even so, which a bar the platform does not draw is not. The
7737    /// difference is real: that one is not there, and this one is here and invisible —
7738    /// and a mouse coming near it is the only thing that can bring it back.
7739    #[test]
7740    fn an_untouched_area_shows_no_bar_but_can_still_be_reached_for() {
7741        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7742        let ui = build_ui(&tall(), Size::new(200.0, 100.0), &runtime, &Theme::dark());
7743        assert_eq!(painted(&ui), vec![], "nothing is painted for it");
7744
7745        let bar = *ui.scrollbars().first().expect("registered all the same");
7746        assert_eq!(bar.opacity, 0.0);
7747        let on_it = Point::new(194.0, 20.0);
7748        assert!(
7749            ui.scrollbar_at(on_it).is_none(),
7750            "and a bar at zero cannot be grabbed"
7751        );
7752        assert!(
7753            ui.scrollbar_near(on_it).is_some(),
7754            "but it can be reached for, which is what brings it back"
7755        );
7756        // The reach is wider than the bar: 8 pixels at a tenth of an opacity is not
7757        // something a hand aims at precisely.
7758        assert!(
7759            ui.scrollbar_near(Point::new(178.0, 20.0)).is_some(),
7760            "the reach takes in a tap target's room around the thumb: {:?}",
7761            bar.reach
7762        );
7763    }
7764
7765    /// **A pinned bar does not fade** (`scrollbar.dart:214`) — for an area whose content
7766    /// does not look scrollable, or one a reader should be able to aim at without
7767    /// scrolling first to make the bar appear.
7768    #[test]
7769    fn a_pinned_bar_does_not_fade() {
7770        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7771        let ui = build_ui(
7772            &tall().thumb_visibility(true),
7773            Size::new(200.0, 100.0),
7774            &runtime,
7775            &Theme::dark(),
7776        );
7777        assert_eq!(painted(&ui).len(), 1, "there without being scrolled to");
7778        assert_eq!(ui.scrollbars()[0].opacity, 1.0);
7779    }
7780
7781    /// **A thumb under a pointer, and a thumb in a hand**, are two different colours
7782    /// (`scrollbar.dart:245`, `:244`) — and neither is the resting one. The dragged
7783    /// value arrives at once: the hand is already on it.
7784    #[test]
7785    fn a_thumb_answers_the_pointer() {
7786        use crate::runtime::ScrollbarFade;
7787        let build = |prime: &dyn Fn(&mut Runtime)| {
7788            let (mut runtime, _bars) = bars_runtime(Scrollbars::Always);
7789            prime(&mut runtime);
7790            let ui = build_ui(
7791                &tall().thumb_visibility(true),
7792                Size::new(200.0, 100.0),
7793                &runtime,
7794                &Theme::dark(),
7795            );
7796            let id = ui.scrollbars()[0].id;
7797            (id, painted(&ui)[0].1)
7798        };
7799
7800        let theme = Theme::dark();
7801        let (id, resting) = build(&|_| {});
7802        assert_eq!(resting, theme.scheme.on_surface.fade(THUMB_ON_DARK));
7803
7804        let (_, warmed) = build(&|rt| {
7805            rt.scrollbar_fade.insert(
7806                id,
7807                ScrollbarFade {
7808                    opacity: 1.0,
7809                    hover: 1.0,
7810                    ..ScrollbarFade::default()
7811                },
7812            );
7813        });
7814        assert_eq!(warmed, theme.scheme.on_surface.fade(THUMB_HOVER_ON_DARK));
7815
7816        let (_, grabbed) = build(&|rt| rt.scrollbar_dragged = Some(id));
7817        assert_eq!(grabbed, theme.scheme.on_surface.fade(THUMB_DRAG_ON_DARK));
7818    }
7819
7820    #[test]
7821    fn hover_progress_interpolates_color() {
7822        let rt = Runtime::default();
7823        let base = build_ui(
7824            &clickable_sample(),
7825            Size::new(400.0, 100.0),
7826            &rt,
7827            &Theme::default(),
7828        );
7829        let id_a = base.hit(Point::new(50.0, 50.0)).unwrap();
7830
7831        // Without any progress: the base colour (red).
7832        if let Primitive::Rect { color, .. } = base.scene().primitives()[0] {
7833            assert_eq!(color, Color::rgb(1.0, 0.0, 0.0));
7834        } else {
7835            panic!("expected a rect");
7836        }
7837
7838        // Full progress: the hover colour (green).
7839        let mut rt = Runtime::default();
7840        rt.input.hovered = Some(id_a);
7841        rt.anims.insert(
7842            id_a,
7843            crate::Anim {
7844                hover: 1.0,
7845                ..Default::default()
7846            },
7847        );
7848        let ui = build_ui(
7849            &clickable_sample(),
7850            Size::new(400.0, 100.0),
7851            &rt,
7852            &Theme::default(),
7853        );
7854        if let Primitive::Rect { color, .. } = ui.scene().primitives()[0] {
7855            assert_eq!(color, Color::rgb(0.0, 1.0, 0.0));
7856        } else {
7857            panic!("expected a rect");
7858        }
7859    }
7860
7861    #[test]
7862    fn multiline_field_registers_as_scrollable_when_overflowing() {
7863        // A multi-line field whose content exceeds `rows` registers itself as a scrollable
7864        // area (with `max_y > 0`) — which is what the wheel and the scrollbar target. A short
7865        // field does not register.
7866        let tall = TextField::<Msg>::new("a\nb\nc\nd\ne\nf")
7867            .on_input(Msg::Edited)
7868            .rows(2)
7869            .width(200.0);
7870        let tree: Flex<Msg> = Flex::column().child(tall);
7871        let rt = Runtime::default();
7872        let ui = build_ui(&tree, Size::new(220.0, 240.0), &rt, &Theme::default());
7873        let maxes = ui.scrollable_maxes();
7874        assert_eq!(maxes.len(), 1, "the overflowing field registers");
7875        assert!(maxes[0].2 > 0.0, "max_y > 0 (overflowing content)");
7876
7877        let short = TextField::<Msg>::new("a\nb")
7878            .on_input(Msg::Edited)
7879            .rows(4)
7880            .width(200.0);
7881        let tree: Flex<Msg> = Flex::column().child(short);
7882        let ui = build_ui(&tree, Size::new(220.0, 240.0), &rt, &Theme::default());
7883        assert!(
7884            ui.scrollable_maxes().is_empty(),
7885            "a short field does not scroll"
7886        );
7887    }
7888
7889    #[test]
7890    fn only_text_inputs_place_a_cursor() {
7891        // The invariant of the click fix (milestone 39): a focusable button returns NO cursor
7892        // (`cursor_at` = None), so the shell does not start a text selection on it and does not
7893        // capture the click. Only text fields place one.
7894        let button = Button::<Msg>::new("x").on_press(Msg::A);
7895        assert_eq!(Widget::<Msg>::cursor_at(&button, 10.0, 5.0, 200.0, 0), None);
7896        let input = TextField::<Msg>::new("hi").on_input(Msg::Edited);
7897        assert!(Widget::<Msg>::cursor_at(&input, 10.0, 5.0, 200.0, 0).is_some());
7898    }
7899
7900    /// A form taller than its window: six buttons of 60 px in a 150 px scroll.
7901    fn long_form() -> SingleChildScrollView<Msg> {
7902        let mut column = Flex::<Msg>::column();
7903        for i in 0..6 {
7904            column = column.child(
7905                Button::new(format!("field {i}"))
7906                    .on_press(Msg::A)
7907                    .height(60.0),
7908            );
7909        }
7910        SingleChildScrollView::new()
7911            .width(200.0)
7912            .height(150.0)
7913            .child(column)
7914    }
7915
7916    fn form_ui(runtime: &Runtime) -> Ui<Msg> {
7917        build_ui(
7918            &long_form(),
7919            Size::new(200.0, 150.0),
7920            runtime,
7921            &Theme::default(),
7922        )
7923    }
7924
7925    /// **Every** field is a focus stop, not only the two and a half on screen.
7926    ///
7927    /// Registering what the eye can see is how a long form came to have most of its
7928    /// fields unreachable from the keyboard: Tab walked the visible ones and wrapped.
7929    #[test]
7930    fn tab_reaches_the_fields_below_the_fold() {
7931        let ui = form_ui(&Runtime::default());
7932        assert_eq!(ui.focusables.len(), 6, "all six, not the visible ones");
7933        // And the traversal is in tree order, so Tab walks down the form.
7934        let ids: Vec<_> = ui.focusables.iter().map(|f| f.id).collect();
7935        assert_eq!(ui.focus_next(Some(ids[2]), true), Some(ids[3]));
7936    }
7937
7938    /// A stop clipped away by a scroll keeps its **real** box, and an empty visible one.
7939    /// The two are different questions and the registry answers both.
7940    #[test]
7941    fn a_stop_out_of_sight_keeps_its_geometry() {
7942        let ui = form_ui(&Runtime::default());
7943        let fifth = ui.focusables[5];
7944        assert!((fifth.bounds.y - 300.0).abs() < 0.5, "{:?}", fifth.bounds);
7945        assert_eq!(fifth.rect.height, 0.0, "none of it is on screen");
7946        assert!(fifth.scroll.is_some(), "something around it scrolls");
7947    }
7948
7949    /// A click still lands only on what can be seen. The unclipped box of a field
7950    /// scrolled out of sight overlaps the window, and a tap there must not focus it.
7951    #[test]
7952    fn a_click_still_only_reaches_what_is_visible() {
7953        let ui = form_ui(&Runtime::default());
7954        // The second field, in the middle of its own visible box.
7955        let second = ui.focusables[1];
7956        let inside = Point::new(
7957            second.rect.x + second.rect.width / 2.0,
7958            second.rect.y + second.rect.height / 2.0,
7959        );
7960        assert_eq!(ui.focus_hit(inside).map(|(id, _)| id), Some(second.id));
7961        // The sixth field's **real** box overlaps nothing on screen, and a tap where it
7962        // would be if the form were not scrolled hits nothing at all.
7963        let sixth = ui.focusables[5];
7964        let past = Point::new(
7965            sixth.bounds.x + sixth.bounds.width / 2.0,
7966            sixth.bounds.y + sixth.bounds.height / 2.0,
7967        );
7968        assert!(past.y > 150.0, "past the fold: {past:?}");
7969        assert_eq!(ui.focus_hit(past), None);
7970    }
7971
7972    /// Focus lands below the fold and the view follows: the least movement that brings
7973    /// the field's foot to the window's.
7974    #[test]
7975    fn revealing_a_stop_below_the_fold_scrolls_to_it() {
7976        let runtime = Runtime::default();
7977        let ui = form_ui(&runtime);
7978        let area = ui.scroll_regions()[0];
7979        let fifth = ui.focusables[5].id;
7980        let moves = ui.reveal(fifth, &runtime);
7981        // Field 5 sits at 300..360 and the window is 150 tall: its foot reaches the
7982        // window's foot at 360 - 150 = 210.
7983        assert_eq!(moves, vec![(area.id, (0.0, 210.0))]);
7984    }
7985
7986    /// Already in view, nothing moves — the answer is the empty list rather than a
7987    /// zero, so no caller has to ask twice.
7988    #[test]
7989    fn revealing_something_already_in_view_moves_nothing() {
7990        let runtime = Runtime::default();
7991        let ui = form_ui(&runtime);
7992        assert!(ui.reveal(ui.focusables[0].id, &runtime).is_empty());
7993        assert!(ui.reveal(ui.focusables[1].id, &runtime).is_empty());
7994        // And a stop the frame does not contain at all is not an error.
7995        assert!(ui.reveal(WidgetId::from_u64(7), &runtime).is_empty());
7996    }
7997
7998    /// Coming back **up** the form scrolls the other way, and only as far as it must.
7999    #[test]
8000    fn revealing_a_stop_above_the_fold_scrolls_back() {
8001        let mut runtime = Runtime::default();
8002        let area_id = form_ui(&runtime).scroll_regions()[0].id;
8003        runtime.scroll.insert(area_id, (0.0, 210.0));
8004        let ui = form_ui(&runtime);
8005        let first = ui.focusables[0].id;
8006        // Field 0 sits at 0..60: its head reaches the window's head at offset 0.
8007        assert_eq!(ui.reveal(first, &runtime), vec![(area_id, (0.0, 0.0))]);
8008        // At offset 210 the window shows 210..360, so field 4 (240..300) is wholly in
8009        // it and does not move. Field 3 (180..240) hangs over the top edge and would.
8010        assert!(ui.reveal(ui.focusables[4].id, &runtime).is_empty());
8011        assert!(!ui.reveal(ui.focusables[3].id, &runtime).is_empty());
8012    }
8013
8014    /// The arithmetic on its own: the least movement, the leading edge for anything too
8015    /// big to fit, and the clamp at the ends of the travel.
8016    #[test]
8017    fn the_reveal_moves_as_little_as_it_can() {
8018        let area = Scrollable {
8019            id: WidgetId::ROOT,
8020            viewport: Rect::new(0.0, 0.0, 100.0, 100.0),
8021            max_x: 0.0,
8022            max_y: 400.0,
8023            axis: crate::scroll::Axis::Vertical,
8024            physics: crate::ScrollPhysics::CLAMPING,
8025            overscroll: Some(crate::OverscrollIndicator::Glow),
8026            fling: frus_core::VelocityStrategy::Regression,
8027            refresh: None,
8028            page: None,
8029            reverse_x: false,
8030            reverse_y: false,
8031            host: None,
8032            keep_visible: None,
8033        };
8034        // Inside: nothing.
8035        assert_eq!(
8036            area.reveal(Rect::new(0.0, 10.0, 50.0, 20.0), (0.0, 0.0)).1,
8037            (0.0, 0.0)
8038        );
8039        // Below: its foot comes to the window's foot, and no further.
8040        assert_eq!(
8041            area.reveal(Rect::new(0.0, 140.0, 50.0, 20.0), (0.0, 0.0)).0,
8042            (0.0, 60.0)
8043        );
8044        // Above: its head comes to the window's head.
8045        assert_eq!(
8046            area.reveal(Rect::new(0.0, -30.0, 50.0, 20.0), (0.0, 50.0))
8047                .0,
8048            (0.0, 20.0)
8049        );
8050        // Taller than the window: the **start** edge wins, because that is what is read.
8051        assert_eq!(
8052            area.reveal(Rect::new(0.0, -10.0, 50.0, 300.0), (0.0, 40.0))
8053                .0,
8054            (0.0, 30.0)
8055        );
8056        // And the travel is a wall: an offset past the end is not asked for.
8057        assert_eq!(
8058            area.reveal(Rect::new(0.0, 900.0, 50.0, 20.0), (0.0, 0.0)).0,
8059            (0.0, 400.0)
8060        );
8061    }
8062
8063    /// A reversed axis numbers its offsets from the far end, so the same movement of the
8064    /// content is the opposite movement of the offset. One function knows that, and the
8065    /// reveal asks it rather than keeping a second opinion.
8066    #[test]
8067    fn the_reveal_follows_a_reversed_axis() {
8068        let area = Scrollable {
8069            id: WidgetId::ROOT,
8070            viewport: Rect::new(0.0, 0.0, 100.0, 100.0),
8071            max_x: 0.0,
8072            max_y: 400.0,
8073            axis: crate::scroll::Axis::Vertical,
8074            physics: crate::ScrollPhysics::CLAMPING,
8075            overscroll: Some(crate::OverscrollIndicator::Glow),
8076            fling: frus_core::VelocityStrategy::Regression,
8077            refresh: None,
8078            page: None,
8079            reverse_x: false,
8080            reverse_y: true,
8081            host: None,
8082            keep_visible: None,
8083        };
8084        // A box below the window: the content must move **up** by 60 either way. On a
8085        // reversed axis a rising offset pushes the content down (`content_origin` is
8086        // `viewport - content + offset` there), so the offset comes **down** by 60 to do
8087        // what a plain axis would need it to go up by.
8088        let (offset, shift) = area.reveal(Rect::new(0.0, 140.0, 50.0, 20.0), (0.0, 100.0));
8089        assert_eq!(shift, (0.0, -60.0));
8090        assert_eq!(offset, (0.0, 40.0));
8091    }
8092
8093    /// Centring puts the box in the middle of the window, and the clamp is what keeps
8094    /// the first and last items of a row where they belong rather than half off it.
8095    #[test]
8096    fn centring_is_clamped_to_the_travel() {
8097        let area = Scrollable {
8098            id: WidgetId::ROOT,
8099            viewport: Rect::new(0.0, 0.0, 300.0, 50.0),
8100            max_x: 700.0,
8101            max_y: 0.0,
8102            axis: crate::scroll::Axis::Vertical,
8103            physics: crate::ScrollPhysics::CLAMPING,
8104            overscroll: Some(crate::OverscrollIndicator::Glow),
8105            fling: frus_core::VelocityStrategy::Regression,
8106            refresh: None,
8107            page: None,
8108            reverse_x: false,
8109            reverse_y: false,
8110            host: None,
8111            keep_visible: None,
8112        };
8113        // A box at 400..500 has its middle at 450; the window's is at 150.
8114        assert_eq!(
8115            area.centre(Rect::new(400.0, 0.0, 100.0, 50.0), (0.0, 0.0))
8116                .0,
8117            (300.0, 0.0)
8118        );
8119        // The first item cannot be centred without scrolling backwards, so it stays.
8120        assert_eq!(
8121            area.centre(Rect::new(0.0, 0.0, 100.0, 50.0), (0.0, 0.0)).0,
8122            (0.0, 0.0)
8123        );
8124        // Nor the last past the end of the travel.
8125        assert_eq!(
8126            area.centre(Rect::new(900.0, 0.0, 100.0, 50.0), (0.0, 0.0))
8127                .0,
8128            (700.0, 0.0)
8129        );
8130    }
8131
8132    /// **A lone child could widen the box it was given, and take the screen with it.**
8133    ///
8134    /// A flex item's automatic minimum is its **min-content** size, so agreeing to shrink
8135    /// buys nothing on its own: the item shrinks willingly and then refuses to go below
8136    /// the widest thing inside it. A column holding one over-wide row came out at that
8137    /// row's width; the padded box around it came out at the same; and every sibling,
8138    /// stretched across the column, came out at the same again — a whole screen laid out
8139    /// to the width of its widest line and then clipped by the window.
8140    ///
8141    /// Reported from a real application: a shop whose banner, search field, filter row
8142    /// and product grid were all cut off at the same edge, because one segmented control
8143    /// four segments wide had decided how wide the screen was.
8144    ///
8145    /// The over-wide child still overflows — that is the reference's behaviour and the
8146    /// honest one — but it no longer drags its parent and its siblings out with it.
8147    #[test]
8148    fn a_lone_child_cannot_widen_the_box_it_was_given() {
8149        let ordinary = Color::rgb(0.1, 0.2, 0.3);
8150        let overwide = Color::rgb(0.9, 0.8, 0.7);
8151        let screen: SingleChildScrollView<Msg> = SingleChildScrollView::new().width(300.0).child(
8152            Container::new().padding(24.0).child(
8153                Flex::column()
8154                    .align(frus_layout::Align::Stretch)
8155                    .child(Container::new().height(20.0).color(ordinary))
8156                    .child(Container::new().width(600.0).height(20.0).color(overwide)),
8157            ),
8158        );
8159        let ui = build_ui(
8160            &screen,
8161            Size::new(300.0, 800.0),
8162            &Runtime::default(),
8163            &Theme::default(),
8164        );
8165        let width_of = |wanted: Color| {
8166            ui.scene()
8167                .primitives()
8168                .iter()
8169                .find_map(|p| match p {
8170                    Primitive::Rect { color, rect, .. } if *color == wanted => Some(rect.width),
8171                    _ => None,
8172                })
8173                .expect("the box is drawn")
8174        };
8175        // 300 less the padding either side, and not 600.
8176        assert_eq!(width_of(ordinary), 252.0);
8177        // The one that asked to be too wide still is: it overflows rather than being
8178        // squeezed, and rather than resizing everything around it.
8179        assert_eq!(width_of(overwide), 600.0);
8180    }
8181
8182    #[test]
8183    fn tab_cycles_focusables_in_order() {
8184        let tree = Flex::<Msg>::column()
8185            .child(Button::new("un").on_press(Msg::A))
8186            .child(Button::new("deux").on_press(Msg::B));
8187        let ui = build_ui(
8188            &tree,
8189            Size::new(200.0, 200.0),
8190            &Runtime::default(),
8191            &Theme::default(),
8192        );
8193        assert_eq!(ui.focusables.len(), 2, "both buttons are focusable");
8194        let first = ui.focusables[0].id;
8195        let second = ui.focusables[1].id;
8196
8197        // With no focus: Tab -> first, Shift+Tab -> last.
8198        assert_eq!(ui.focus_next(None, true), Some(first));
8199        assert_eq!(ui.focus_next(None, false), Some(second));
8200        // Wrap-around.
8201        assert_eq!(ui.focus_next(Some(first), true), Some(second));
8202        assert_eq!(ui.focus_next(Some(second), true), Some(first));
8203        assert_eq!(ui.focus_next(Some(first), false), Some(second));
8204    }
8205
8206    #[test]
8207    fn focus_ring_for_button_not_for_textinput() {
8208        let theme = Theme::default();
8209        let ring = theme.focus.fade(0.4); // focus_progress = 0 → alpha 0.4
8210        let count_ring = |tree: &dyn Widget<Msg>, keyboard: bool| -> usize {
8211            let mut rt = Runtime::default();
8212            let probe = build_ui(tree, Size::new(200.0, 200.0), &rt, &theme);
8213            rt.input.focused = probe.focusables.first().map(|f| f.id);
8214            rt.focus_visible = keyboard;
8215            let ui = build_ui(tree, Size::new(200.0, 200.0), &rt, &theme);
8216            ui.scene()
8217                .primitives()
8218                .iter()
8219                .filter(
8220                    |p| matches!(p, Primitive::Rect { border_color, .. } if *border_color == ring),
8221                )
8222                .count()
8223        };
8224        let with_button = Flex::<Msg>::column().child(Button::new("x").on_press(Msg::A));
8225        assert!(
8226            count_ring(&with_button, true) >= 1,
8227            "a button focused with the keyboard has a generic ring"
8228        );
8229        // Focus taken with the pointer: no ring (FocusHighlightMode).
8230        assert_eq!(
8231            count_ring(&with_button, false),
8232            0,
8233            "a click does not flash a ring"
8234        );
8235
8236        let with_input = Flex::<Msg>::column().child(TextField::new("hi").on_input(Msg::Edited));
8237        assert_eq!(
8238            count_ring(&with_input, true),
8239            0,
8240            "the field draws its own focus"
8241        );
8242    }
8243
8244    #[test]
8245    fn arrow_focus_navigates_geometrically() {
8246        // A 2×2 grid of buttons; each target is identified by its message.
8247        let grid: Flex<Msg> = Flex::column()
8248            .child(
8249                Flex::row()
8250                    .child(Button::new("a").on_press(Msg::A))
8251                    .child(Button::new("b").on_press(Msg::B)),
8252            )
8253            .child(
8254                Flex::row()
8255                    .child(Button::new("c").on_press(Msg::C))
8256                    .child(Button::new("d").on_press(Msg::D)),
8257            );
8258        let ui = build_ui(
8259            &grid,
8260            Size::new(300.0, 200.0),
8261            &Runtime::default(),
8262            &Theme::default(),
8263        );
8264        let top_left = ui.focus_next(None, true).expect("premier focusable");
8265        assert_eq!(ui.msg_for(top_left), Some(Msg::A));
8266
8267        // Right: a → b; down: a → c; and nothing to the left of a.
8268        let right = ui
8269            .focus_directional(top_left, FocusDirection::Right)
8270            .expect("to the right");
8271        assert_eq!(ui.msg_for(right), Some(Msg::B));
8272        let down = ui
8273            .focus_directional(top_left, FocusDirection::Down)
8274            .expect("downwards");
8275        assert_eq!(ui.msg_for(down), Some(Msg::C));
8276        assert_eq!(ui.focus_directional(top_left, FocusDirection::Left), None);
8277        // The diagonal is kept in check: from b, down → d (aligned), not c.
8278        let down_right = ui
8279            .focus_directional(right, FocusDirection::Down)
8280            .expect("down from b");
8281        assert_eq!(ui.msg_for(down_right), Some(Msg::D));
8282    }
8283
8284    #[test]
8285    fn keyed_identity_survives_middle_removal() {
8286        let colored = |c: Color| Container::<Msg>::new().width(50.0).height(20.0).color(c);
8287        let red = Color::rgb(1.0, 0.0, 0.0);
8288        let green = Color::rgb(0.0, 1.0, 0.0);
8289        let blue = Color::rgb(0.0, 0.0, 1.0);
8290
8291        let owner_of = |ui: &Ui<Msg>, c: Color| -> u64 {
8292            ui.scene()
8293                .primitives()
8294                .iter()
8295                .find_map(|p| match p {
8296                    Primitive::Rect { color, owner, .. } if *color == c => Some(*owner),
8297                    _ => None,
8298                })
8299                .expect("the primitive is there")
8300        };
8301
8302        // The list [red(key 1), green(key 2), blue(key 3)].
8303        let full = Flex::<Msg>::column()
8304            .child(Keyed::new(1u64, colored(red)))
8305            .child(Keyed::new(2u64, colored(green)))
8306            .child(Keyed::new(3u64, colored(blue)));
8307        let ui_full = build_ui(
8308            &full,
8309            Size::new(200.0, 200.0),
8310            &Runtime::default(),
8311            &Theme::default(),
8312        );
8313
8314        // The list [red(1), blue(3)]: the green in the middle is removed → blue goes from index 2 to 1.
8315        let removed = Flex::<Msg>::column()
8316            .child(Keyed::new(1u64, colored(red)))
8317            .child(Keyed::new(3u64, colored(blue)));
8318        let ui_removed = build_ui(
8319            &removed,
8320            Size::new(200.0, 200.0),
8321            &Runtime::default(),
8322            &Theme::default(),
8323        );
8324
8325        // Blue's identity (owner, key 3) is UNCHANGED despite the shift in position.
8326        assert_eq!(owner_of(&ui_full, blue), owner_of(&ui_removed, blue));
8327
8328        // Without a key, the 2nd child's positional identity DOES change (index 2 vs 1).
8329        let unkeyed_full = Flex::<Msg>::column()
8330            .child(colored(red))
8331            .child(colored(green))
8332            .child(colored(blue));
8333        let unkeyed_removed = Flex::<Msg>::column()
8334            .child(colored(red))
8335            .child(colored(blue));
8336        let u1 = build_ui(
8337            &unkeyed_full,
8338            Size::new(200.0, 200.0),
8339            &Runtime::default(),
8340            &Theme::default(),
8341        );
8342        let u2 = build_ui(
8343            &unkeyed_removed,
8344            Size::new(200.0, 200.0),
8345            &Runtime::default(),
8346            &Theme::default(),
8347        );
8348        assert_ne!(owner_of(&u1, blue), owner_of(&u2, blue));
8349    }
8350
8351    #[test]
8352    fn center_overlay_scrim_click_dismisses() {
8353        // A Center modal with `.dismiss`: clicking the scrim (outside the content) returns the
8354        // dismissal message; clicking the content does not.
8355        let modal = Container::<Msg>::new()
8356            .width(100.0)
8357            .height(60.0)
8358            .color(Color::WHITE);
8359        let portal: OverlayPortal<Msg> =
8360            OverlayPortal::new(Container::<Msg>::new().width(20.0).height(20.0))
8361                .overlay(modal, Placement::Center)
8362                .dismiss(Msg::A);
8363        let ui = build_ui(
8364            &portal,
8365            Size::new(400.0, 300.0),
8366            &Runtime::default(),
8367            &Theme::default(),
8368        );
8369
8370        // The top-left corner: on the scrim → it dismisses.
8371        let corner = ui.hit(Point::new(5.0, 5.0)).expect("a clickable scrim");
8372        assert_eq!(ui.msg_for(corner), Some(Msg::A));
8373    }
8374
8375    /// **The shell's mark reaches the field** (milestone 511): a focused field whose
8376    /// selection the runtime marks as a touch one paints its two handles; the same
8377    /// selection unmarked paints none, and so does a marked field that lost the focus.
8378    #[test]
8379    fn a_touch_selection_reaches_the_field_as_handles() {
8380        let tree = Flex::column().width(300.0).height(80.0).child(
8381            TextField::new("hello world")
8382                .width(200.0)
8383                .on_input(Msg::Edited),
8384        );
8385        let theme = Theme::default();
8386        let size = Size::new(300.0, 80.0);
8387        let (id, _) = build_ui(&tree, size, &Runtime::default(), &theme)
8388            .focus_hit(Point::new(10.0, 10.0))
8389            .expect("the field");
8390        let handles = |focused: bool, marked: bool| {
8391            let mut rt = Runtime::default();
8392            rt.edits.insert(
8393                id,
8394                Edit {
8395                    cursor: 11,
8396                    anchor: Some(6),
8397                    composing: None,
8398                },
8399            );
8400            rt.input.focused = focused.then_some(id);
8401            rt.selection_handles = marked.then_some(id);
8402            let ui = build_ui(&tree, size, &rt, &theme);
8403            ui.scene()
8404                .primitives()
8405                .iter()
8406                .filter(|p| {
8407                    matches!(p, Primitive::Path { fill: Some(c), .. } if *c == theme.scheme.primary)
8408                })
8409                .count()
8410        };
8411        assert_eq!(handles(true, true), 2);
8412        assert_eq!(handles(true, false), 0, "a selection made with a mouse");
8413        assert_eq!(handles(false, true), 0, "a field left behind");
8414    }
8415
8416    /// A wrapper that fuses with its field shares its identity, so it is the wrapper the
8417    /// shell asks for the handles — and a wrapper that forgot to pass the question on
8418    /// would leave a finger nothing to take (the three silent bugs `Responsive` has
8419    /// already cost, milestones 477 to 495).
8420    #[test]
8421    fn the_wrappers_that_fuse_with_a_field_pass_its_handles_on() {
8422        let field = || TextField::<Msg>::new("hello world").width(200.0);
8423        let edit = Edit {
8424            cursor: 11,
8425            anchor: Some(6),
8426            composing: None,
8427        };
8428        let direct = Widget::<Msg>::selection_handles(&field(), 200.0, &edit, 0.0);
8429        assert!(direct.is_some());
8430        let keyed = crate::Keyed::new(1, field());
8431        let responsive = crate::Responsive::new(crate::SizeClass::Compact).compact(field());
8432        let boxed: Box<dyn Widget<Msg>> = Box::new(field());
8433        assert_eq!(keyed.selection_handles(200.0, &edit, 0.0), direct);
8434        assert_eq!(responsive.selection_handles(200.0, &edit, 0.0), direct);
8435        assert_eq!(boxed.selection_handles(200.0, &edit, 0.0), direct);
8436    }
8437
8438    /// The tree the selection-bar tests share: a field with `spacer` px of room above it, so
8439    /// the bar has somewhere to go above the selection (or not, at 0).
8440    fn bar_tree(spacer: f32, value: &str) -> impl Widget<Msg> {
8441        Flex::column()
8442            .width(300.0)
8443            .height(400.0)
8444            .child(Container::new().width(300.0).height(spacer))
8445            .child(
8446                TextField::new(value.to_string())
8447                    .width(200.0)
8448                    .on_input(Msg::Edited),
8449            )
8450    }
8451
8452    /// The identity of the field in [`bar_tree`].
8453    fn bar_field_id(tree: &impl Widget<Msg>) -> WidgetId {
8454        let ui = build_ui(
8455            tree,
8456            Size::new(300.0, 400.0),
8457            &Runtime::default(),
8458            &Theme::default(),
8459        );
8460        let id = ui.focusable_ids().next().expect("the field");
8461        id
8462    }
8463
8464    /// A frame with the field's bar open: `edit` selected, the runtime's mark saying
8465    /// `can_paste`, and the field focused and marked as the two flags say.
8466    fn bar_frame(
8467        tree: &impl Widget<Msg>,
8468        edit: Edit,
8469        can_paste: bool,
8470        focused: bool,
8471        marked: bool,
8472    ) -> Ui<Msg> {
8473        let id = bar_field_id(tree);
8474        let mut rt = Runtime::default();
8475        rt.edits.insert(id, edit);
8476        rt.input.focused = focused.then_some(id);
8477        rt.selection_toolbar = marked.then_some(crate::runtime::ToolbarMark {
8478            id,
8479            can_paste,
8480            at: None,
8481        });
8482        // The pill's tests: under a theme that follows Android, where the bar is a pill
8483        // (milestone 618), whatever this test runs on.
8484        build_ui(tree, Size::new(300.0, 400.0), &rt, &pill_theme())
8485    }
8486
8487    /// **On the desktops the bar is a menu, and a right-click puts it at the pointer**
8488    /// (milestone 618; `editable_text.dart:3211`): opened any other way it hangs from the
8489    /// top of the selection, at its middle; opened by a right-click it hangs from where the
8490    /// pointer was; either way it is pushed back inside the window.
8491    #[test]
8492    fn a_desktop_menu_hangs_from_the_pointer_or_the_selection() {
8493        let tree = bar_tree(150.0, "hello world");
8494        let id = bar_field_id(&tree);
8495        let theme = Theme::default().with_platform(frus_core::TargetPlatform::Linux);
8496        let frame = |at: Option<Point>| {
8497            let mut rt = Runtime::default();
8498            rt.edits.insert(id, selected(5, Some(0)));
8499            rt.input.focused = Some(id);
8500            rt.selection_toolbar = Some(crate::runtime::ToolbarMark {
8501                id,
8502                can_paste: false,
8503                at,
8504            });
8505            build_ui(&tree, Size::new(300.0, 400.0), &rt, &theme)
8506        };
8507        let window = Rect::new(0.0, 0.0, 300.0, 400.0);
8508
8509        let ui = frame(Some(Point::new(40.0, 60.0)));
8510        let menu = ui.toolbars[0];
8511        assert_eq!(menu.width, 222.0, "the menu, not the pill");
8512        assert_eq!((menu.x, menu.y), (40.0, 60.0), "at the pointer");
8513
8514        let ui = frame(Some(Point::new(250.0, 380.0)));
8515        let menu = ui.toolbars[0];
8516        let expected = crate::selectiontoolbar::place_menu(
8517            Point::new(250.0, 380.0),
8518            Size::new(menu.width, menu.height),
8519            window,
8520        );
8521        assert_eq!((menu.x, menu.y), expected, "pushed back inside");
8522        assert!(menu.x + menu.width <= 292.0 && menu.y + menu.height <= 392.0);
8523
8524        let ui = frame(None);
8525        let menu = ui.toolbars[0];
8526        let field = ui.widget_rect(id).expect("the field");
8527        assert!(
8528            (menu.y - field.y).abs() < field.height,
8529            "hangs from the selection's top, not above it: {menu:?} {field:?}"
8530        );
8531    }
8532
8533    /// A theme whose selection bar is the pill.
8534    fn pill_theme() -> Theme {
8535        Theme::default().with_platform(frus_core::TargetPlatform::Android)
8536    }
8537
8538    fn selected(cursor: usize, anchor: Option<usize>) -> Edit {
8539        Edit {
8540            cursor,
8541            anchor,
8542            composing: None,
8543        }
8544    }
8545
8546    /// The editing actions a finger can reach on the bar, found the way a finger finds
8547    /// them: pressing along a line through the bar and asking what is there.
8548    fn reachable_actions(ui: &Ui<Msg>) -> Vec<crate::EditAction> {
8549        let Some(bar) = ui.toolbars.first().copied() else {
8550            return Vec::new();
8551        };
8552        let mut found = Vec::new();
8553        let mut x = bar.x + 1.0;
8554        while x < bar.x + bar.width {
8555            let at = Point::new(x, bar.y + bar.height * 0.5);
8556            if let Some(action) = ui.hit(at).and_then(|id| ui.edit_action_for(id)) {
8557                if !found.contains(&action) {
8558                    found.push(action);
8559                }
8560            }
8561            x += 2.0;
8562        }
8563        found
8564    }
8565
8566    fn sorted_actions(mut actions: Vec<crate::EditAction>) -> Vec<crate::EditAction> {
8567        actions.sort_by_key(|action| format!("{action:?}"));
8568        actions
8569    }
8570
8571    /// **The bar floats above a selection** (milestone 568): a focused field the shell has
8572    /// marked, with a word selected and something on the clipboard, gets Cut, Copy, Paste and
8573    /// Select all — in a box **above** the field, and each one a target a press can find.
8574    #[test]
8575    fn a_marked_field_floats_its_selection_bar_above_it() {
8576        use crate::EditAction::{Copy, Cut, Paste, SelectAll};
8577        let tree = bar_tree(200.0, "hello world");
8578        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8579        assert_eq!(ui.toolbars.len(), 1, "one bar");
8580        let bar = ui.toolbars[0];
8581        // Above the **selection**, a gap clear of it: not above the field, whose top edge a
8582        // bar over a line of text a few px down may overlap.
8583        let field = ui.widget_rect(bar_field_id(&tree)).expect("the field");
8584        let selection = Widget::<Msg>::selection_anchor(
8585            &TextField::<Msg>::new("hello world").width(200.0),
8586            field.width,
8587            &selected(11, Some(6)),
8588            0.0,
8589        )
8590        .expect("a selection box");
8591        let gap = field.y + selection.y - (bar.y + bar.height);
8592        assert!(
8593            (gap - crate::selectiontoolbar::GAP).abs() < 0.01,
8594            "the bar ends {gap} px above the selection: {bar:?}, selection at {selection:?} in {field:?}"
8595        );
8596        assert!(
8597            bar.x >= 0.0 && bar.x + bar.width <= 300.0,
8598            "inside the window"
8599        );
8600        assert_eq!(
8601            sorted_actions(reachable_actions(&ui)),
8602            sorted_actions(vec![Cut, Copy, Paste, SelectAll])
8603        );
8604    }
8605
8606    /// With no room above the field, the bar goes **below** the selection — clear of the
8607    /// handles that hang there.
8608    #[test]
8609    fn with_no_room_above_the_bar_goes_below_the_field() {
8610        let tree = bar_tree(0.0, "hello world");
8611        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8612        let bar = *ui.toolbars.first().expect("a bar");
8613        let field = ui.widget_rect(bar_field_id(&tree)).expect("the field");
8614        assert!(
8615            bar.y >= field.y + field.height * 0.5,
8616            "below the selection's line: bar {bar:?}, field {field:?}"
8617        );
8618    }
8619
8620    /// **Only a marked, focused field shows its bar**: the same selection unmarked (made
8621    /// with a mouse or the keyboard) shows none, and neither does a marked field that lost
8622    /// the focus.
8623    #[test]
8624    fn the_bar_shows_only_for_the_marked_focused_field() {
8625        let tree = bar_tree(200.0, "hello world");
8626        let edit = selected(11, Some(6));
8627        let shown = |focused, marked| bar_frame(&tree, edit, true, focused, marked).toolbars.len();
8628        assert_eq!(shown(true, true), 1);
8629        assert_eq!(shown(true, false), 0, "not marked");
8630        assert_eq!(shown(false, true), 0, "a field left behind");
8631    }
8632
8633    /// **The list follows the three conditions**: nothing selected offers Paste and Select
8634    /// all; everything selected offers Cut and Copy; and a field with nothing in it and
8635    /// nothing to paste has no bar at all.
8636    #[test]
8637    fn the_bar_offers_what_the_situation_allows() {
8638        use crate::EditAction::{Copy, Cut, Paste, SelectAll};
8639        let tree = bar_tree(200.0, "hello world");
8640        // A caret, no selection, something to paste.
8641        let caret = bar_frame(&tree, selected(3, None), true, true, true);
8642        assert_eq!(
8643            sorted_actions(reachable_actions(&caret)),
8644            sorted_actions(vec![Paste, SelectAll])
8645        );
8646        // A caret and an empty clipboard: only Select all.
8647        let bare = bar_frame(&tree, selected(3, None), false, true, true);
8648        assert_eq!(reachable_actions(&bare), vec![SelectAll]);
8649        // Everything selected (`usize::MAX` is "the end", as Select all leaves it).
8650        let all = bar_frame(&tree, selected(usize::MAX, Some(0)), false, true, true);
8651        assert_eq!(
8652            sorted_actions(reachable_actions(&all)),
8653            sorted_actions(vec![Cut, Copy])
8654        );
8655        // An empty field with nothing to paste has nothing to offer.
8656        let empty = bar_tree(200.0, "");
8657        let nothing = bar_frame(&empty, selected(0, None), false, true, true);
8658        assert!(nothing.toolbars.is_empty());
8659    }
8660
8661    /// A press on the bar is known for one — the shell must not treat it as a press
8662    /// elsewhere, which puts the selection away.
8663    #[test]
8664    fn a_press_on_the_bar_is_a_press_on_the_bar() {
8665        let tree = bar_tree(200.0, "hello world");
8666        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8667        let bar = ui.toolbars[0];
8668        assert!(ui.toolbar_contains(Point::new(bar.x + 3.0, bar.y + 3.0)));
8669        assert!(!ui.toolbar_contains(Point::new(bar.x - 5.0, bar.y - 5.0)));
8670        let unmarked = bar_frame(&tree, selected(11, Some(6)), true, true, false);
8671        assert!(!unmarked.toolbar_contains(Point::new(bar.x + 3.0, bar.y + 3.0)));
8672    }
8673
8674    /// The same, **by identity** — how an assistive technology names what it clicks: a button
8675    /// of the bar is on the bar, the field it acts on is not.
8676    #[test]
8677    fn a_target_named_by_identity_is_on_the_bar_or_not() {
8678        let tree = bar_tree(200.0, "hello world");
8679        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8680        let bar = ui.toolbars[0];
8681        let button = ui
8682            .hit(Point::new(
8683                bar.x + bar.width * 0.5,
8684                bar.y + bar.height * 0.5,
8685            ))
8686            .filter(|id| ui.edit_action_for(*id).is_some())
8687            .or_else(|| {
8688                let mut x = bar.x + 1.0;
8689                let mut found = None;
8690                while x < bar.x + bar.width && found.is_none() {
8691                    found = ui
8692                        .hit(Point::new(x, bar.y + bar.height * 0.5))
8693                        .filter(|id| ui.edit_action_for(*id).is_some());
8694                    x += 2.0;
8695                }
8696                found
8697            })
8698            .expect("a button of the bar");
8699        assert!(ui.hit_is_on_toolbar(button));
8700        assert!(!ui.hit_is_on_toolbar(bar_field_id(&tree)));
8701    }
8702
8703    /// **The hooks pass through the wrappers that fuse with a field** — the same three silent
8704    /// bugs `Responsive` has already cost (milestones 477 to 495), for the bar's hooks.
8705    #[test]
8706    fn the_wrappers_that_fuse_with_a_field_pass_its_bar_on() {
8707        use crate::ToolbarContext;
8708        let field = || TextField::<Msg>::new("hello world").width(200.0);
8709        let context = ToolbarContext {
8710            has_selection: true,
8711            can_paste: true,
8712            all_selected: false,
8713        };
8714        let edit = selected(11, Some(6));
8715        let count = |widget: &dyn Widget<Msg>| {
8716            widget
8717                .selection_toolbar(context)
8718                .map(|bar| bar.children().len())
8719        };
8720        let direct = count(&field());
8721        assert_eq!(direct, Some(4));
8722        let anchor = Widget::<Msg>::selection_anchor(&field(), 200.0, &edit, 0.0);
8723        assert!(anchor.is_some());
8724        let keyed = crate::Keyed::new(1, field());
8725        let responsive = crate::Responsive::new(crate::SizeClass::Compact).compact(field());
8726        let boxed: Box<dyn Widget<Msg>> = Box::new(field());
8727        assert_eq!(count(&keyed), direct);
8728        assert_eq!(count(&responsive), direct);
8729        assert_eq!(count(&boxed), direct);
8730        assert_eq!(keyed.selection_anchor(200.0, &edit, 0.0), anchor);
8731        assert_eq!(responsive.selection_anchor(200.0, &edit, 0.0), anchor);
8732        assert_eq!(boxed.selection_anchor(200.0, &edit, 0.0), anchor);
8733    }
8734
8735    /// Two fields, one marked: **one bar**, over the marked one — not one over each field
8736    /// that happens to hold a selection.
8737    #[test]
8738    fn of_two_fields_only_the_marked_one_shows_a_bar() {
8739        let tree = Flex::column()
8740            .width(300.0)
8741            .height(400.0)
8742            .child(Container::new().width(300.0).height(150.0))
8743            .child(
8744                TextField::new("first field")
8745                    .width(200.0)
8746                    .on_input(Msg::Edited),
8747            )
8748            .child(
8749                TextField::new("second field")
8750                    .width(200.0)
8751                    .on_input(Msg::Edited),
8752            );
8753        let theme = pill_theme();
8754        let size = Size::new(300.0, 400.0);
8755        let ids: Vec<WidgetId> = build_ui(&tree, size, &Runtime::default(), &theme)
8756            .focusable_ids()
8757            .collect();
8758        assert_eq!(ids.len(), 2);
8759        let mut rt = Runtime::default();
8760        for id in &ids {
8761            rt.edits.insert(*id, selected(5, Some(0)));
8762        }
8763        // Focus follows the marked field; the other holds a selection too, unfocused.
8764        rt.input.focused = Some(ids[1]);
8765        rt.selection_toolbar = Some(crate::runtime::ToolbarMark {
8766            id: ids[1],
8767            can_paste: true,
8768            at: None,
8769        });
8770        let ui = build_ui(&tree, size, &rt, &theme);
8771        assert_eq!(ui.toolbars.len(), 1);
8772        let second = ui.widget_rect(ids[1]).expect("the second field");
8773        let bar = ui.toolbars[0];
8774        // Above the second field's line and below the first: it belongs to the second.
8775        assert!(
8776            bar.y + bar.height <= second.y + second.height,
8777            "{bar:?} vs {second:?}"
8778        );
8779        assert!(
8780            bar.y > 100.0,
8781            "not over the first field's row, which is at 150: {bar:?}"
8782        );
8783        // The bar is the *marked* field's: focus on the other one opens nothing.
8784        rt.input.focused = Some(ids[0]);
8785        let elsewhere = build_ui(&tree, size, &rt, &theme);
8786        assert!(elsewhere.toolbars.is_empty());
8787    }
8788
8789    /// **The paint cache tells a field with its bar open from one without** (milestone 568).
8790    /// The fingerprint of a cached subtree is the statuses inside it, so two statuses that
8791    /// differ only in the bar — or in the handles, which it had never held — must hash apart,
8792    /// or the cache would replay the frame from before the bar opened.
8793    #[test]
8794    fn the_bar_and_the_handles_are_part_of_a_fields_fingerprint() {
8795        let hashed = |status: &Status| {
8796            let mut hasher = std::collections::hash_map::DefaultHasher::new();
8797            hash_status(status, &mut hasher);
8798            hasher.finish()
8799        };
8800        let plain = Status::default();
8801        let open = Status {
8802            toolbar: Some(true),
8803            ..Status::default()
8804        };
8805        let open_without_paste = Status {
8806            toolbar: Some(false),
8807            ..Status::default()
8808        };
8809        let handled = Status {
8810            handles: true,
8811            ..Status::default()
8812        };
8813        assert_ne!(hashed(&plain), hashed(&open), "the bar opening");
8814        assert_ne!(
8815            hashed(&open),
8816            hashed(&open_without_paste),
8817            "the clipboard emptying"
8818        );
8819        assert_ne!(hashed(&plain), hashed(&handled), "the handles appearing");
8820    }
8821
8822    /// **A field knows the form it is part of** (milestone 512): the stops inside one
8823    /// [`crate::AutofillGroup`] are that form, in tree order, whichever of them asks; two
8824    /// groups side by side are two forms; a field in no group is a form of one; and a
8825    /// group sits in the focus registry, so a cached subtree replays it like any stop.
8826    #[test]
8827    fn a_field_knows_the_form_it_is_part_of() {
8828        use crate::{AutofillGroup, AutofillHint};
8829        let field = |value: &str, hint: AutofillHint| {
8830            TextField::new(value)
8831                .width(200.0)
8832                .on_input(Msg::Edited)
8833                .autofill([hint])
8834        };
8835        let tree = Flex::column()
8836            .width(300.0)
8837            .height(400.0)
8838            .child(AutofillGroup::new(
8839                Flex::column()
8840                    .child(field("someone", AutofillHint::Username))
8841                    .child(field("secret", AutofillHint::Password)),
8842            ))
8843            .child(AutofillGroup::new(field(
8844                "123456",
8845                AutofillHint::OneTimeCode,
8846            )))
8847            .child(TextField::new("search").width(200.0).on_input(Msg::Edited));
8848        let ui = build_ui(
8849            &tree,
8850            Size::new(300.0, 400.0),
8851            &Runtime::default(),
8852            &Theme::default(),
8853        );
8854        let ids: Vec<WidgetId> = ui.focusable_ids().collect();
8855        assert_eq!(ids.len(), 4);
8856        let form = |id: WidgetId| ui.form_of(id).iter().map(|(f, _)| *f).collect::<Vec<_>>();
8857        assert_eq!(form(ids[0]), vec![ids[0], ids[1]], "the sign-in pair");
8858        assert_eq!(
8859            form(ids[1]),
8860            vec![ids[0], ids[1]],
8861            "whichever of the two asks"
8862        );
8863        assert_eq!(
8864            form(ids[2]),
8865            vec![ids[2]],
8866            "a second group is a second form"
8867        );
8868        assert_eq!(
8869            form(ids[3]),
8870            vec![ids[3]],
8871            "a field in no group is a form of one"
8872        );
8873        assert!(ui.form_of(WidgetId::from_u64(7)).is_empty());
8874        // The two groups are told apart by identity, and a lone field has none.
8875        let (first, second) = (ui.form_group(ids[0]), ui.form_group(ids[2]));
8876        assert!(first.is_some() && second.is_some() && first != second);
8877        assert_eq!(ui.form_group(ids[3]), None);
8878        assert_eq!(ui.group_stops(first.unwrap()).len(), 2);
8879        // Each stop carries its box, which is what the platform anchors its offer to.
8880        assert!(ui.form_of(ids[1]).iter().all(|(_, r)| r.height > 0.0));
8881    }
8882
8883    #[test]
8884    fn find_widget_and_edit_types() {
8885        let tree = Flex::column()
8886            .width(300.0)
8887            .height(80.0)
8888            .child(TextField::new("hi").width(200.0).on_input(Msg::Edited));
8889        let rt = Runtime::default();
8890        let ui = build_ui(&tree, Size::new(300.0, 80.0), &rt, &Theme::default());
8891        let (id, _rect) = ui.focus_hit(Point::new(10.0, 10.0)).expect("the field");
8892
8893        let widget = find_widget(&tree, id).expect("the widget was found");
8894        let mut edit = Edit {
8895            cursor: 2,
8896            anchor: None,
8897            composing: None,
8898        };
8899        assert_eq!(
8900            widget.on_edit(&mut edit, &Key::Text("!".to_string())),
8901            Some(Msg::Edited("hi!".to_string()))
8902        );
8903    }
8904
8905    #[test]
8906    fn a_traversal_can_arrive_before_the_layout_pass() {
8907        // Milestone 415. A `ThemeBuilder`'s subtree does not exist until something has
8908        // called `build_themed` on it, and `children()` says so in its own doc: "a
8909        // traversal that arrives first should call `build_themed`, not this".
8910        //
8911        // The shell has such a traversal. On a **burst of keystrokes** — a software
8912        // keyboard, `adb input text`, auto-repeat — it rebuilds the tree from `view` alone
8913        // and reads it immediately, with no layout pass in between, so every deferred
8914        // subtree in it is empty and every widget inside one is unreachable.
8915        let deferred = |value: &str| {
8916            let value = value.to_string();
8917            crate::ThemeBuilder::new(move |_: &Theme| {
8918                TextField::new(value.clone())
8919                    .width(200.0)
8920                    .on_input(Msg::Edited)
8921            })
8922        };
8923        let laid_out = Flex::column()
8924            .width(300.0)
8925            .height(80.0)
8926            .child(deferred("hi"));
8927        let rt = Runtime::default();
8928        let ui = build_ui(&laid_out, Size::new(300.0, 80.0), &rt, &Theme::default());
8929        let (id, _) = ui.focus_hit(Point::new(10.0, 10.0)).expect("the field");
8930        assert!(
8931            find_widget(&laid_out, id).is_some(),
8932            "after a layout pass the field is where the hit-test said it was"
8933        );
8934
8935        // The same tree, freshly built and not yet laid out. `build_deferred` is what the
8936        // layout pass does on its way down, and nothing else.
8937        let fresh = Flex::column()
8938            .width(300.0)
8939            .height(80.0)
8940            .child(deferred("hi"));
8941        build_deferred(&fresh, &Theme::default(), &Runtime::default());
8942        assert!(
8943            find_widget(&fresh, id).is_some(),
8944            "prepared the same way, the same traversal reaches the same widget"
8945        );
8946    }
8947
8948    #[test]
8949    #[should_panic(expected = "before it was built")]
8950    fn reading_an_unbuilt_deferred_subtree_trips_the_wire() {
8951        // Without the preparation the traversal used to return `None` and the caller
8952        // shrugged: no field found, no caret revealed, nothing said. The failure mode was
8953        // **silence**, so the guard is a panic in debug rather than a comment.
8954        let fresh =
8955            Flex::<Msg>::column()
8956                .width(300.0)
8957                .height(80.0)
8958                .child(crate::ThemeBuilder::new(|_: &Theme| {
8959                    Container::<Msg>::new().width(10.0).height(10.0)
8960                }));
8961        let _ = find_widget(&fresh, WidgetId::ROOT.child(9));
8962    }
8963
8964    #[test]
8965    fn a_deferred_subtree_is_built_under_its_own_theme() {
8966        // The layout pass swaps the theme before it builds (`theme_override`), so a
8967        // builder inside a `Themed` sees the subtree's theme and not the frame's.
8968        // `build_deferred` has to make the same swap or it would build the wrong subtree
8969        // — and being *nearly* the walk is worse than not being it at all.
8970        let seen = std::rc::Rc::new(std::cell::Cell::new(0.0f32));
8971        let recorder = {
8972            let seen = seen.clone();
8973            crate::ThemeBuilder::new(move |theme: &Theme| {
8974                seen.set(theme.radius);
8975                Container::<Msg>::new().width(10.0).height(10.0)
8976            })
8977        };
8978        let inner = Theme {
8979            radius: 99.0,
8980            ..Theme::default()
8981        };
8982        let tree = Flex::<Msg>::column().child(crate::Themed::new(inner, recorder));
8983        build_deferred(&tree, &Theme::default(), &Runtime::default());
8984        assert_eq!(seen.get(), 99.0, "the subtree's theme, not the frame's");
8985    }
8986
8987    #[test]
8988    fn find_by_key_resolves_a_keyed_field_to_its_focus_id() {
8989        // Two named fields: `find_by_key` finds each one's focus identity (the one the
8990        // hit-test would assign), and it tells the keys apart.
8991        fn hash(k: &str) -> u64 {
8992            use std::hash::{Hash, Hasher};
8993            let mut h = std::collections::hash_map::DefaultHasher::new();
8994            k.hash(&mut h);
8995            h.finish()
8996        }
8997        let tree: Flex<Msg> = Flex::column()
8998            .child(Keyed::new(
8999                "email",
9000                TextField::new("").on_input(Msg::Edited),
9001            ))
9002            .child(Keyed::new(
9003                "password",
9004                TextField::new("").on_input(Msg::Edited),
9005            ));
9006
9007        let email = find_by_key(&tree, hash("email")).expect("email was found");
9008        let password = find_by_key(&tree, hash("password")).expect("password was found");
9009        assert_ne!(email, password, "distinct keys → distinct identities");
9010        // The identity resolved is indeed the by-key identity (stable, independent of the
9011        // position).
9012        assert_eq!(email, WidgetId::ROOT.keyed(hash("email")));
9013        assert!(
9014            find_by_key(&tree, hash("absent")).is_none(),
9015            "an unknown key → None"
9016        );
9017
9018        // And above all: it is **exactly** the identity the focus hit-test would assign to
9019        // that field — so setting this focus really does route to it.
9020        let rt = Runtime::default();
9021        let ui = build_ui(&tree, Size::new(300.0, 200.0), &rt, &Theme::default());
9022        let (hit_id, _) = ui
9023            .focus_hit(Point::new(10.0, 10.0))
9024            .expect("the email field under the cursor");
9025        assert_eq!(email, hit_id, "find_by_key == the field's focus identity");
9026    }
9027
9028    #[test]
9029    fn ink_is_painted_over_the_surface_and_under_its_child() {
9030        use crate::ink::InkWell;
9031        let tree = Container::<Msg>::new().width(120.0).height(60.0).child(
9032            InkWell::<Msg>::new().radius(8.0).on_click(Msg::A).child(
9033                Container::<Msg>::new()
9034                    .width(120.0)
9035                    .height(60.0)
9036                    .color(frus_core::Color::WHITE),
9037            ),
9038        );
9039        let size = Size::new(120.0, 60.0);
9040
9041        // Dry: the well paints nothing of its own.
9042        let rt = Runtime::default();
9043        let dry = build_ui(&tree, size, &rt, &Theme::default());
9044        let plain = dry.scene.len();
9045        let id = dry.inks.first().expect("the well registered its box").0;
9046        assert_eq!(
9047            dry.ink_box(id).map(|r| (r.width, r.height)),
9048            Some((120.0, 60.0)),
9049            "the registry carries the **whole** box, which is what sizes the splash"
9050        );
9051
9052        // A finger lands in the top-left corner, and is still down.
9053        let mut rt = Runtime::default();
9054        rt.input.pressed = Some(id);
9055        rt.ink_press(id, Point::new(10.0, 10.0), Size::new(120.0, 60.0));
9056        rt.advance_ink(1.0 / 60.0);
9057        let ui = build_ui(&tree, size, &rt, &Theme::default());
9058        assert_eq!(ui.scene.len(), plain + 1, "the splash adds one layer");
9059
9060        // It is a shape-clipped layer, so the ink cannot escape the rounded corners…
9061        let (index, clip_shape) = ui
9062            .scene
9063            .primitives()
9064            .iter()
9065            .enumerate()
9066            .find_map(|(i, p)| match p {
9067                frus_core::Primitive::Layer { clip_shape, .. } => Some((i, clip_shape.clone())),
9068                _ => None,
9069            })
9070            .expect("the ink is a composited layer");
9071        assert_eq!(clip_shape, frus_core::ClipShape::RRect(8.0.into()));
9072
9073        // …and it is painted **before** the child that sits on top of it: the ink is
9074        // under the content, the way a material surface holds it.
9075        let child_index = ui
9076            .scene
9077            .primitives()
9078            .iter()
9079            .rposition(|p| matches!(p, frus_core::Primitive::Rect { .. }))
9080            .expect("the child painted a rectangle");
9081        assert!(
9082            index < child_index,
9083            "ink at {index} must come before the content at {child_index}"
9084        );
9085    }
9086
9087    #[test]
9088    fn a_splash_left_unconfirmed_does_not_wait_for_ever() {
9089        // The finger came down and never came back up on this widget — it slid off, or
9090        // the widget went away mid-press. Nothing will ever confirm the splash, and
9091        // without the sweep in `advance_ink` the ink would sit there for good.
9092        let mut rt = Runtime::default();
9093        let id = WidgetId::from_u64(42);
9094        rt.input.pressed = Some(id);
9095        rt.ink_press(id, Point::new(5.0, 5.0), Size::new(100.0, 40.0));
9096        // Held for a fifth of a second: the ink is up, and it stays up.
9097        for _ in 0..12 {
9098            rt.advance_ink(1.0 / 60.0);
9099        }
9100        assert!(rt.ink.contains_key(&id), "the splash waits for the finger");
9101
9102        // The finger is gone and nothing confirmed the tap.
9103        rt.input.pressed = None;
9104        let mut frames = 0;
9105        while rt.advance_ink(1.0 / 60.0) && frames < 200 {
9106            frames += 1;
9107        }
9108        assert!(rt.ink.is_empty(), "the ink is gone after {frames} frames");
9109        assert!(frames <= 6, "and quickly: a cancel is 75 ms, took {frames}");
9110    }
9111
9112    #[test]
9113    fn an_overscroll_glow_is_painted_over_its_scroll_area() {
9114        let tree = SingleChildScrollView::<Msg>::new()
9115            .width(200.0)
9116            .height(100.0)
9117            .child(Container::<Msg>::new().width(100.0).height(400.0));
9118        let size = Size::new(200.0, 100.0);
9119
9120        // Quiet: nothing extra is drawn.
9121        let rt = Runtime::default();
9122        let plain = build_ui(&tree, size, &rt, &Theme::default()).scene.len();
9123
9124        // A fling has just landed on the bottom edge.
9125        let mut rt = Runtime::default();
9126        let id = build_ui(&tree, size, &rt, &Theme::default()).scroll_regions()[0].id;
9127        rt.glow_absorb(
9128            id,
9129            Some(crate::physics::OverscrollIndicator::Glow),
9130            crate::overscroll::GlowEdge::Bottom,
9131            4000.0,
9132        );
9133        rt.advance_glow(0.02);
9134        let ui = build_ui(&tree, size, &rt, &Theme::default());
9135        assert_eq!(
9136            ui.scene.len(),
9137            plain + 1,
9138            "the glow adds exactly one shape to the frame"
9139        );
9140        // The glow sits under the scrollbars, so it is not the last primitive: it is
9141        // the only filled path in the frame.
9142        let clip = ui
9143            .scene
9144            .primitives()
9145            .iter()
9146            .find_map(|p| match p {
9147                frus_core::Primitive::Path { clip, .. } => Some(*clip),
9148                _ => None,
9149            })
9150            .expect("the glow is a filled path");
9151        // Drawn against the bottom of the viewport, and inside it.
9152        assert!(
9153            (clip.y + clip.height - 100.0).abs() < 1.0,
9154            "clip = {clip:?}"
9155        );
9156        assert!(clip.width <= 200.0 + 1e-3);
9157    }
9158
9159    /// **A list's rows go through the same walk as the rest of the tree** (milestone 592): a
9160    /// carousel in each row is a scroll area of its own. The reduced walk the rows used to take
9161    /// knew no scroll area.
9162    #[test]
9163    fn a_list_row_is_walked_like_the_rest_of_the_tree() {
9164        let tree = crate::ListView::<Msg>::new(20, 60.0, |_| {
9165            SingleChildScrollView::<Msg>::new()
9166                .axis(crate::scroll::Axis::Horizontal)
9167                .height(60.0)
9168                .child(Container::<Msg>::new().width(900.0).height(60.0))
9169        })
9170        .width(300.0)
9171        .height(200.0);
9172        let ui = build_ui(
9173            &tree,
9174            Size::new(300.0, 200.0),
9175            &Runtime::default(),
9176            &Theme::default(),
9177        );
9178        let regions = ui.scroll_regions();
9179        assert!(
9180            regions.len() >= 4,
9181            "the list and a carousel per visible row: {}",
9182            regions.len()
9183        );
9184        assert!(
9185            regions.iter().any(|r| r.max_x > 0.0),
9186            "a row scrolls across: {regions:?}"
9187        );
9188    }
9189
9190    /// The stretch layers of a frame: their owner and their transform.
9191    fn stretch_layers(ui: &Ui<Msg>) -> Vec<(u64, frus_core::Affine)> {
9192        ui.scene
9193            .primitives()
9194            .iter()
9195            .filter_map(|p| match p {
9196                frus_core::Primitive::Layer {
9197                    transform: Some(transform),
9198                    owner,
9199                    ..
9200                } => Some((*owner, transform.affine)),
9201                _ => None,
9202            })
9203            .collect()
9204    }
9205
9206    /// **Where the indicator is the stretch, a pull deforms the content and draws no
9207    /// glow** (milestone 591): one layer holds the whole content, scaled down the axis
9208    /// from the top it is pulled past, and a button in it is touched where it is drawn.
9209    #[test]
9210    fn a_stretch_scales_the_content_from_the_edge_pulled() {
9211        let tree = SingleChildScrollView::<Msg>::new()
9212            .width(200.0)
9213            .height(100.0)
9214            .child(
9215                Flex::<Msg>::column()
9216                    .child(Container::<Msg>::new().width(100.0).height(50.0))
9217                    .child(crate::Button::new("Go").on_press(Msg::A))
9218                    .child(Container::<Msg>::new().width(100.0).height(400.0)),
9219            );
9220        let size = Size::new(200.0, 100.0);
9221        let mut rt = Runtime::default();
9222        let quiet = build_ui(&tree, size, &rt, &Theme::default());
9223        let id = quiet.scroll_regions()[0].id;
9224        assert!(
9225            stretch_layers(&quiet).is_empty(),
9226            "at rest, nothing is deformed"
9227        );
9228        let button = quiet
9229            .focusable_ids()
9230            .find_map(|b| quiet.widget_rect(b))
9231            .expect("the button");
9232
9233        rt.glow_pull(
9234            id,
9235            Some(crate::physics::OverscrollIndicator::Stretch),
9236            crate::overscroll::GlowEdge::Top,
9237            100.0,
9238            100.0,
9239            0.0,
9240            200.0,
9241        );
9242        assert!(
9243            rt.scroll_glow.is_empty(),
9244            "no glow where the content stretches"
9245        );
9246        let ui = build_ui(&tree, size, &rt, &Theme::default());
9247        let layers = stretch_layers(&ui);
9248        assert_eq!(layers.len(), 1, "{layers:?}");
9249        let (owner, m) = layers[0];
9250        assert_eq!(owner, id.as_u64());
9251        let top = m.apply(Point::new(0.0, 0.0));
9252        let low = m.apply(Point::new(200.0, 100.0));
9253        assert!(top.y.abs() < 1e-3, "the top holds: {top:?}");
9254        assert!((low.x - 200.0).abs() < 1e-3, "not across: {low:?}");
9255        assert!(low.y > 100.5, "down the axis: {low:?}");
9256        let moved = ui
9257            .focusable_ids()
9258            .find_map(|b| ui.widget_rect(b))
9259            .expect("the button");
9260        assert!(
9261            moved.y > button.y && moved.height > button.height,
9262            "touched where drawn: {button:?} -> {moved:?}"
9263        );
9264
9265        // Letting go springs it back, and the layer goes with it.
9266        rt.glow_scroll_end(id);
9267        while rt.advance_glow(1.0 / 60.0) {}
9268        assert!(rt.scroll_stretch.is_empty());
9269        assert!(stretch_layers(&build_ui(&tree, size, &rt, &Theme::default())).is_empty());
9270    }
9271
9272    /// A list stretches the same way, from the bottom when pulled past its end.
9273    #[test]
9274    fn a_list_stretches_from_its_end() {
9275        let tree = crate::ListView::<Msg>::new(50, 20.0, |i| crate::Text::new(format!("{i}")))
9276            .width(200.0)
9277            .height(100.0);
9278        let size = Size::new(200.0, 100.0);
9279        let mut rt = Runtime::default();
9280        let id = build_ui(&tree, size, &rt, &Theme::default()).scroll_regions()[0].id;
9281        rt.glow_absorb(
9282            id,
9283            Some(crate::physics::OverscrollIndicator::Stretch),
9284            crate::overscroll::GlowEdge::Bottom,
9285            4000.0,
9286        );
9287        rt.advance_glow(0.02);
9288        let ui = build_ui(&tree, size, &rt, &Theme::default());
9289        let layers = stretch_layers(&ui);
9290        assert_eq!(layers.len(), 1);
9291        let m = layers[0].1;
9292        assert!((m.apply(Point::new(0.0, 100.0)).y - 100.0).abs() < 1e-3);
9293        assert!(m.apply(Point::new(0.0, 0.0)).y < -0.5);
9294    }
9295
9296    /// **An area's own physics lie over its behaviour's** (milestone 649): never or always
9297    /// scrollable keeps the platform's feel, and a feel given keeps the platform's rule.
9298    #[test]
9299    fn an_area_s_physics_lie_over_its_behaviour_s() {
9300        use crate::physics::{ScrollFeel, UserScroll};
9301        use frus_core::TargetPlatform as P;
9302        let scroll = |physics: ScrollPhysics, height: f32| {
9303            SingleChildScrollView::new()
9304                .width(200.0)
9305                .height(100.0)
9306                .physics(physics)
9307                .child(Container::<Msg>::new().width(100.0).height(height))
9308        };
9309        let rt = Runtime::default();
9310        let _root = crate::ScrollConfiguration::install(crate::ScrollBehavior::material());
9311        let region = |tree: &dyn Widget<Msg>, platform: P| {
9312            let theme = Theme::default().with_platform(platform);
9313            build_ui(tree, Size::new(200.0, 100.0), &rt, &theme).scroll_regions()[0]
9314        };
9315        let never = region(&scroll(ScrollPhysics::NEVER, 400.0), P::Ios);
9316        assert_eq!(never.physics.user(), UserScroll::Never);
9317        assert_eq!(
9318            never.physics.feel(),
9319            ScrollFeel::Bouncing(crate::physics::ScrollDecelerationRate::Normal),
9320            "the platform's feel"
9321        );
9322        assert!(
9323            !never.accepts_user_offset((0.0, 0.0)),
9324            "content to reveal, and no finger"
9325        );
9326        let always = region(&scroll(ScrollPhysics::ALWAYS, 50.0), P::Android);
9327        assert_eq!(always.physics.feel(), ScrollFeel::Clamping);
9328        assert!(
9329            always.accepts_user_offset((0.0, 0.0)),
9330            "nothing to reveal, and a finger"
9331        );
9332        assert_eq!(always.axis, crate::scroll::Axis::Vertical);
9333        let bouncing = region(&scroll(ScrollPhysics::BOUNCING, 400.0), P::Android);
9334        assert_eq!(
9335            bouncing.physics,
9336            ScrollPhysics::BOUNCING,
9337            "a feel given, the default rule"
9338        );
9339    }
9340
9341    /// **What an area does is its scroll behaviour's, settled when it is registered**
9342    /// (milestone 616): under the application's behaviour it follows the theme's
9343    /// platform, a `ScrollConfiguration` changes it for its subtree, and the area's own
9344    /// physics win over both.
9345    #[test]
9346    fn a_scroll_area_carries_its_physics_into_the_registry() {
9347        use frus_core::TargetPlatform as P;
9348        let tall = || Container::<Msg>::new().width(100.0).height(400.0);
9349        let plain = || {
9350            SingleChildScrollView::new()
9351                .width(200.0)
9352                .height(100.0)
9353                .child(tall())
9354        };
9355        let rt = Runtime::default();
9356        let _root = crate::ScrollConfiguration::install(crate::ScrollBehavior::material());
9357        let region = |tree: &dyn Widget<Msg>, platform: P| {
9358            let theme = Theme::default().with_platform(platform);
9359            build_ui(tree, Size::new(200.0, 100.0), &rt, &theme).scroll_regions()[0]
9360        };
9361
9362        // Untold: the theme's platform decides, through the behaviour.
9363        let ios = region(&plain(), P::Ios);
9364        assert_eq!(ios.physics, ScrollPhysics::BOUNCING);
9365        assert_eq!(ios.overscroll, None, "nothing past the edge on iOS");
9366        assert_eq!(
9367            ios.fling,
9368            frus_core::VelocityStrategy::RecentAverage(frus_core::BOUNCING_FLING_WEIGHTS)
9369        );
9370        let android = region(&plain(), P::Android);
9371        assert_eq!(android.physics, ScrollPhysics::CLAMPING);
9372        assert_eq!(
9373            android.overscroll,
9374            Some(crate::OverscrollIndicator::Stretch)
9375        );
9376        assert_eq!(android.fling, frus_core::VelocityStrategy::Regression);
9377
9378        // A subtree under another behaviour scrolls as that one says.
9379        let configured = crate::ScrollConfiguration::new(
9380            crate::ScrollBehavior::material()
9381                .with_physics(ScrollPhysics::BOUNCING)
9382                .with_overscroll(false),
9383            plain(),
9384        );
9385        let inside = region(&configured, P::Android);
9386        assert_eq!(inside.physics, ScrollPhysics::BOUNCING);
9387        assert_eq!(inside.overscroll, None);
9388        // And only that subtree: the behaviour is put back after it.
9389        assert_eq!(
9390            crate::ScrollConfiguration::of(),
9391            crate::ScrollBehavior::material()
9392        );
9393
9394        // Told: the area's own choice wins over the behaviour's.
9395        let bouncy = SingleChildScrollView::new()
9396            .width(200.0)
9397            .height(100.0)
9398            .physics(ScrollPhysics::BOUNCING)
9399            .child(tall());
9400        let area = region(&bouncy, P::Android);
9401        assert_eq!(area.physics, ScrollPhysics::BOUNCING);
9402        // And the metrics it hands the physics describe the right axis.
9403        let metrics = area.metrics_y(10.0);
9404        assert_eq!(metrics.pixels, 10.0);
9405        assert_eq!(metrics.max, 300.0); // 400 of content in a 100 viewport
9406        assert_eq!(metrics.viewport, 100.0);
9407    }
9408
9409    #[test]
9410    fn scroll_translates_and_clips_content() {
9411        let content = Flex::<Msg>::column()
9412            .gap(0.0)
9413            .child(
9414                Container::new()
9415                    .height(60.0)
9416                    .color(Color::rgb(1.0, 0.0, 0.0)),
9417            )
9418            .child(
9419                Container::new()
9420                    .height(60.0)
9421                    .color(Color::rgb(0.0, 1.0, 0.0)),
9422            )
9423            .child(
9424                Container::new()
9425                    .height(60.0)
9426                    .color(Color::rgb(0.0, 0.0, 1.0)),
9427            );
9428        let tree = SingleChildScrollView::new()
9429            .width(200.0)
9430            .height(100.0)
9431            .child(content);
9432
9433        let rt = Runtime::default();
9434        let ui = build_ui(&tree, Size::new(200.0, 100.0), &rt, &Theme::default());
9435        let area = ui.scrollables[0];
9436        let sid = area.id;
9437        assert_eq!(area.max_y, 80.0); // 180 - 100
9438        assert_eq!(area.max_x, 0.0);
9439        assert_eq!(ui.first_rect().0.y, 0.0);
9440        assert_eq!(ui.first_rect().1, Rect::new(0.0, 0.0, 200.0, 100.0));
9441
9442        let mut rt = Runtime::default();
9443        rt.scroll.insert(sid, (0.0, 50.0));
9444        let ui2 = build_ui(&tree, Size::new(200.0, 100.0), &rt, &Theme::default());
9445        assert_eq!(ui2.first_rect().0.y, -50.0);
9446    }
9447
9448    #[test]
9449    fn kanban_cards_are_reorderable_without_being_clickable() {
9450        use crate::Kanban;
9451        let board = Kanban::new(|_, _, _, _| Msg::A).column("To do", ["Card A"]);
9452        let rt = Runtime::default();
9453        let ui = build_ui(&board, Size::new(400.0, 300.0), &rt, &Theme::default());
9454        // The card **and** the drop zone are registered as reorderables.
9455        assert!(
9456            ui.reorderables.len() >= 2,
9457            "the card + the drop zone are in the reorderables registry"
9458        );
9459        // A point on the card can be **picked up** (it is reorderable) but is **not clickable**
9460        // — which is the whole point of the registry: without it, `ui.hit` alone would never
9461        // find the card.
9462        let (card_id, card) = ui.reorderables[0];
9463        let p = Point::new(card.x + 5.0, card.y + 5.0);
9464        assert!(
9465            ui.reorderable_at(p).is_some(),
9466            "the card can be picked up at that point"
9467        );
9468        assert!(
9469            ui.hit(p).is_none(),
9470            "…but it is not clickable (absent from the hit registry)"
9471        );
9472        // `widget_rect` must find the card **through the reorderable fallback** (it is not
9473        // focusable): otherwise the shell's vertical drag preview never starts.
9474        assert_eq!(
9475            ui.widget_rect(card_id),
9476            Some(card),
9477            "widget_rect falls back to the reorderables registry"
9478        );
9479    }
9480
9481    #[test]
9482    fn reorderables_inside_a_scroll_are_still_registered() {
9483        // The milestone 258/260 scenario: the board (with its reorderable cards) is **wrapped
9484        // in a `SingleChildScrollView`**. The reorderables must stay registered — otherwise dragging a card
9485        // stops engaging as soon as the board scrolls.
9486        use crate::{Axis, Kanban, SingleChildScrollView};
9487        let board = Kanban::new(|_, _, _, _| Msg::A).column("To do", ["Card A"]);
9488        let scrolled = SingleChildScrollView::new()
9489            .axis(Axis::Horizontal)
9490            .width(400.0)
9491            .height(300.0)
9492            .child(board);
9493        let rt = Runtime::default();
9494        let ui = build_ui(&scrolled, Size::new(400.0, 300.0), &rt, &Theme::default());
9495        assert!(
9496            ui.reorderables.len() >= 2,
9497            "the card + the drop zone stay reorderable even inside a SingleChildScrollView (got {})",
9498            ui.reorderables.len()
9499        );
9500    }
9501
9502    #[test]
9503    fn reorderables_inside_a_per_column_card_scroll_are_still_registered() {
9504        // Milestone 264: `card_area_height` puts each column's cards inside a **vertical
9505        // `SingleChildScrollView` with an explicit height**. This is exactly the case that *collapsed* at
9506        // milestone 263 (a flex scroll with no defined ancestor height → cards clipped to zero
9507        // and no longer reorderable). With a **defined** height the visible cards must stay
9508        // registered as reorderables — a guard against a regression of per-column dragging.
9509        use crate::Kanban;
9510        let board = Kanban::new(|_, _, _, _| Msg::A)
9511            .card_area_height(220.0)
9512            .column("To do", ["Card A", "Card B"]);
9513        let rt = Runtime::default();
9514        let ui = build_ui(&board, Size::new(400.0, 300.0), &rt, &Theme::default());
9515        assert!(
9516            ui.reorderables.len() >= 3,
9517            "2 cards + the drop zone stay reorderable inside a vertical scroll with a defined height \
9518             (got {})",
9519            ui.reorderables.len()
9520        );
9521    }
9522
9523    #[test]
9524    fn scrollable_columns_fill_the_board_height_then_scroll() {
9525        // Milestone 266: `Kanban::scrollable_columns()` makes the columns **fill** the board's
9526        // height (laid out in an ancestor with a defined height), and each column scrolls its
9527        // cards vertically **with no explicit height** (the flex does the arithmetic, so the
9528        // milestone 264 stopgap is gone). This checks that at least one column has a vertical
9529        // `SingleChildScrollView` whose viewport **fills** the height (far more than the default 200) and
9530        // **scrolls** (max_y > 0), which is the proof of fill-then-scroll.
9531        use crate::{Axis, Container, Flex, Kanban, SingleChildScrollView};
9532        // Enough cards to **overflow** the filled viewport (otherwise max_y = 0: nothing to scroll).
9533        let long: Vec<String> = (0..24).map(|i| format!("card {i}")).collect();
9534        let board = Kanban::new(|_, _, _, _| Msg::A)
9535            .scrollable_columns()
9536            .column("To do", long);
9537        // `board_screen`'s nesting: the board inside a **plain `Container` with padding** (the
9538        // visual margin), itself inside a horizontal `flex(1)` SingleChildScrollView, inside a screen (a Flex
9539        // column) of bounded height. That `Auto` `Container` **collapsed** at milestone 266
9540        // (hence the `Flex` `flex(1)` workaround); since `compute_scroll` **fills the
9541        // constrained axis**, it fills the viewport's height and the board follows — no filler
9542        // container needed any more.
9543        let padded = Container::<Msg>::new().padding(24.0).child(board);
9544        let scroll_h = SingleChildScrollView::new()
9545            .axis(Axis::Horizontal)
9546            .width(360.0)
9547            .flex(1.0)
9548            .child(padded);
9549        let root: Flex<Msg> = Flex::column().width(400.0).height(600.0).child(scroll_h);
9550        let ui = build_ui(
9551            &root,
9552            Size::new(400.0, 600.0),
9553            &Runtime::default(),
9554            &Theme::default(),
9555        );
9556        // A column's **vertical** scroll: a tall viewport (it fills) and it scrolls.
9557        let filled = ui
9558            .scrollables
9559            .iter()
9560            .any(|area| area.viewport.height > 300.0 && area.max_y > 0.0);
9561        assert!(
9562            filled,
9563            "a column fills the board's height then scrolls (scrollables: {:?})",
9564            ui.scrollables
9565        );
9566    }
9567
9568    #[test]
9569    fn subtree_ids_covers_a_widget_and_its_descendants() {
9570        use crate::Text;
9571        // Root (Container) > Flex(column) > [Text, Text].
9572        let tree: Container<Msg> = Container::new().child(
9573            Flex::<Msg>::column()
9574                .child(Text::new("a"))
9575                .child(Text::new("b")),
9576        );
9577        let all = collect_ids(&tree);
9578        // From the root: identical to `collect_ids` (the same positional walk).
9579        assert_eq!(subtree_ids(&tree, WidgetId::ROOT), all);
9580        // A child's subtree starts with its own identity and stays a **strict** subset of the
9581        // tree (which is how a rich card's ghost captures all of its content).
9582        let flex_id = all[1];
9583        let sub = subtree_ids(Widget::children(&tree)[0].as_ref(), flex_id);
9584        assert_eq!(
9585            sub[0], flex_id,
9586            "the subtree starts with the identity supplied"
9587        );
9588        assert!(
9589            sub.len() < all.len() && sub.iter().all(|i| all.contains(i)),
9590            "a subset of the tree including the descendants"
9591        );
9592    }
9593
9594    impl<Msg: Clone> Ui<Msg> {
9595        fn first_rect(&self) -> (Rect, Rect) {
9596            for primitive in self.scene.primitives() {
9597                if let Primitive::Rect { rect, clip, .. } = primitive {
9598                    return (*rect, *clip);
9599                }
9600            }
9601            panic!("no rect at all");
9602        }
9603    }
9604
9605    /// A static subtree under `RepaintBoundary` (mixed content: text + boxes) — enough to
9606    /// produce several primitives.
9607    fn boundary_tree() -> Container<Msg> {
9608        use crate::Text;
9609        Container::new().repaint_boundary().child(
9610            Flex::<Msg>::column()
9611                .child(Text::new("Statique"))
9612                .child(Container::new().width(30.0).height(20.0).on_click(Msg::A))
9613                .child(Button::new("ok").on_press(Msg::B)),
9614        )
9615    }
9616
9617    #[test]
9618    fn repaint_boundary_reuses_a_static_subtree_bit_identical() {
9619        let tree = boundary_tree();
9620        let size = Size::new(200.0, 200.0);
9621        let theme = Theme::default();
9622        let rt = Runtime::default();
9623
9624        // Frame 1: nothing cached → 1 miss (a full paint), the subtree is captured.
9625        let ui1 = build_ui(&tree, size, &rt, &theme);
9626        // The **primitives** are what is compared (the scene's transient ambient state — the
9627        // current clip/owner — is not rendered).
9628        let dbg1 = format!("{:?}", ui1.scene().primitives());
9629        assert_eq!(rt.paint_cache.borrow().last_frame_stats(), (0, 1));
9630
9631        // Frame 2: the same generation + the same state → the boundary is reused.
9632        let ui2 = build_ui(&tree, size, &rt, &theme);
9633        let dbg2 = format!("{:?}", ui2.scene().primitives());
9634        assert_eq!(
9635            rt.paint_cache.borrow().last_frame_stats(),
9636            (1, 0),
9637            "the boundary is reused"
9638        );
9639        assert_eq!(
9640            dbg1, dbg2,
9641            "the replayed scene is bit-for-bit identical to the full repaint"
9642        );
9643        // The interaction maps are replayed too (a click stays routable).
9644        assert_eq!(ui1.hits.len(), ui2.hits.len());
9645        assert!(!ui2.hits.is_empty(), "the subtree's hit is indeed replayed");
9646    }
9647
9648    #[test]
9649    fn repaint_boundary_invalidated_by_generation_bump() {
9650        let tree = boundary_tree();
9651        let size = Size::new(200.0, 200.0);
9652        let theme = Theme::default();
9653        let rt = Runtime::default();
9654
9655        build_ui(&tree, size, &rt, &theme); // frame 1 : miss + capture
9656
9657        // The `view` is rebuilt (the config may have changed).
9658        rt.paint_cache.borrow_mut().bump_generation();
9659        build_ui(&tree, size, &rt, &theme); // frame 2
9660        assert_eq!(
9661            rt.paint_cache.borrow().last_frame_stats(),
9662            (0, 1),
9663            "a stale generation → a full repaint"
9664        );
9665    }
9666
9667    #[test]
9668    fn repaint_boundary_invalidated_by_interaction_change() {
9669        let tree = boundary_tree();
9670        let size = Size::new(200.0, 200.0);
9671        let theme = Theme::default();
9672        let mut rt = Runtime::default();
9673
9674        build_ui(&tree, size, &rt, &theme); // frame 1 : miss + capture
9675
9676        // No rebuild, but a descendant's interaction state changes (the boundary's animated
9677        // hover) → the fingerprint differs → a repaint.
9678        rt.anims.insert(
9679            WidgetId::ROOT,
9680            crate::Anim {
9681                hover: 0.5,
9682                ..Default::default()
9683            },
9684        );
9685        build_ui(&tree, size, &rt, &theme); // frame 2
9686        assert_eq!(
9687            rt.paint_cache.borrow().last_frame_stats(),
9688            (0, 1),
9689            "the interaction state changed → a full repaint"
9690        );
9691
9692        // Once the state has settled, the boundary is reused again.
9693        build_ui(&tree, size, &rt, &theme); // frame 3
9694        assert_eq!(rt.paint_cache.borrow().last_frame_stats(), (1, 0));
9695    }
9696}