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//! [`Badge`]: the small mark that says *there is something here* — a count on an inbox,
//! a dot on a bell.
//!
//! Two shapes, and the reference draws the same distinction. With a label it is a pill
//! carrying a number or a word; without one it is a **dot**, which says the same thing
//! without saying how much. A dot is what most notification marks are, and it is the one
//! this widget could not draw at all before milestone 378.
//!
//! It is a **standalone** mark: a pill you put where you like, in a row or beside a
//! title. The reference's also takes a child and pins itself to that child's corner — see
//! the note for milestone 378 for why that half is a separate step and not a builder.
use frus_core::{Color, Point, Rect, Scene, TextStyle};
use frus_layout::{Dimension, Style};
use crate::interaction::Status;
use crate::theme::Theme;
use crate::widget::Widget;
/// The reference's `smallSize`: the diameter of a badge with no label.
const DOT: f32 = 6.0;
/// The reference's `largeSize`: the height of a badge that carries one.
const PILL: f32 = 16.0;
/// The label's room either side, inside the pill.
const PAD_X: f32 = 4.0;
/// A small mark: a counted pill, or a dot.
pub struct Badge {
/// The text on the pill. `None` is a **dot**, which is a shape rather than an empty
/// label — see [`Badge::dot`].
label: Option<String>,
/// Whether the label is shown at all; `false` falls back to the dot. The reference's
/// `isLabelVisible`, and what a count of zero wants.
label_visible: bool,
background_color: Option<Color>,
text_color: Option<Color>,
text_style: Option<TextStyle>,
small_size: Option<f32>,
large_size: Option<f32>,
padding: Option<f32>,
}
impl Badge {
/// A badge carrying `text`.
pub fn new(text: impl Into<String>) -> Self {
Self {
label: Some(text.into()),
label_visible: true,
background_color: None,
text_color: None,
text_style: None,
small_size: None,
large_size: None,
padding: None,
}
}
/// A badge with **no** label: a small dot.
///
/// What most notification marks are. *Something happened* is the whole message, and a
/// count that nobody reads is a number taking up room on a bell.
pub fn dot() -> Self {
let mut badge = Self::new(String::new());
badge.label = None;
badge
}
/// Hides the label without changing the badge to a dot at the call site.
///
/// The reference's `isLabelVisible`, and it earns its place: a count of zero wants
/// the mark gone or shrunk, and deciding that at the call site means an `if` around
/// a widget rather than a value inside one.
pub fn label_visible(mut self, visible: bool) -> Self {
self.label_visible = visible;
self
}
/// The pill's fill; the theme's `error` otherwise, as the reference has it — a badge
/// is an alert, not an accent.
pub fn background_color(mut self, color: Color) -> Self {
self.background_color = Some(color);
self
}
/// The label's colour on that fill; the theme's `on_error` otherwise.
pub fn text_color(mut self, color: Color) -> Self {
self.text_color = Some(color);
self
}
/// The label's whole style — size, weight, family. Its colour is
/// [`text_color`](Badge::text_color)'s.
pub fn text_style(mut self, style: TextStyle) -> Self {
self.text_style = Some(style);
self
}
/// The diameter of a badge with no label. The reference's `smallSize`.
pub fn small_size(mut self, size: f32) -> Self {
self.small_size = Some(size);
self
}
/// The height of a badge that carries one. The reference's `largeSize`.
pub fn large_size(mut self, size: f32) -> Self {
self.large_size = Some(size);
self
}
/// The label's room either side.
pub fn padding(mut self, padding: f32) -> Self {
self.padding = Some(padding);
self
}
/// The text actually drawn, or `None` for a dot.
fn shown(&self) -> Option<&str> {
match self.label_visible {
true => self.label.as_deref(),
false => None,
}
}
fn fill(&self, theme: &Theme) -> Color {
self.background_color
.or(theme.widgets.badge.background_color)
.unwrap_or(theme.scheme.error)
}
fn ink(&self, theme: &Theme) -> Color {
self.text_color
.or(theme.widgets.badge.text_color)
.unwrap_or(theme.scheme.on_error)
}
fn label_style(&self, theme: &Theme) -> TextStyle {
self.text_style
.or(theme.widgets.badge.text_style)
.unwrap_or(TextStyle {
size: Some(11.0),
..theme.text.label_small
})
}
fn dot_size(&self, theme: &Theme) -> f32 {
self.small_size
.or(theme.widgets.badge.small_size)
.unwrap_or(DOT)
}
fn pill_height(&self, theme: &Theme) -> f32 {
self.large_size
.or(theme.widgets.badge.large_size)
.unwrap_or(PILL)
}
fn pad(&self, theme: &Theme) -> f32 {
self.padding
.or(theme.widgets.badge.padding)
.unwrap_or(PAD_X)
}
/// The box the mark itself occupies.
fn mark_size(&self, theme: &Theme) -> (f32, f32) {
let Some(text) = self.shown() else {
let d = self.dot_size(theme);
return (d, d);
};
let style = self.label_style(theme);
let measured = frus_text::measure_style(text, style);
let height = self.pill_height(theme);
// Never narrower than it is tall: a single digit in a wide pill reads as a
// mistake, and the reference rounds a one-character badge to a circle for the
// same reason.
(
(measured.width + self.pad(theme) * 2.0).max(height).ceil(),
height,
)
}
}
impl<Msg> Widget<Msg> for Badge {
fn style(&self) -> Style {
<Self as Widget<Msg>>::style_themed(self, &Theme::default())
}
fn style_themed(&self, theme: &Theme) -> Style {
let (width, height) = self.mark_size(theme);
Style {
width: Dimension::Length(width),
height: Dimension::Length(height),
..Default::default()
}
}
fn children(&self) -> &[Box<dyn Widget<Msg>>] {
&[]
}
fn paint(&self, bounds: Rect, status: Status, theme: &Theme, scene: &mut Scene) {
let o = status.opacity;
scene.draw_rect(
bounds,
self.fill(theme).fade(o),
bounds.height * 0.5,
0.0,
Color::TRANSPARENT,
);
let Some(text) = self.shown() else {
return;
};
let style = self.label_style(theme);
let measured = frus_text::measure_style(text, style);
// Centred both ways rather than placed from the corner: the pill is as wide as
// its label needs *or* as wide as it is tall, whichever is more, so a one-digit
// badge has room to spare and a corner offset would sit it off to one side.
scene.text(
Point::new(
bounds.x + (bounds.width - measured.width) / 2.0,
bounds.y + (bounds.height - measured.height) / 2.0,
),
text.to_string(),
&style.resolved(),
self.ink(theme).fade(o),
);
}
fn on_click(&self) -> Option<Msg> {
None
}
fn semantics(&self) -> Option<frus_core::SemanticsProperties> {
// A dot has nothing to read out. A count does, and a screen reader that never
// hears it is a reader who never learns there are three unread messages.
let text = self.shown()?;
Some(frus_core::SemanticsProperties::new(frus_core::Role::Label).label(text))
}
}
#[cfg(test)]
mod tests {
use super::*;
use frus_core::Primitive;
fn painted(badge: &Badge, bounds: Rect, theme: &Theme) -> Vec<Primitive> {
let mut scene = Scene::new();
Widget::<()>::paint(badge, bounds, Status::default(), theme, &mut scene);
scene.primitives().to_vec()
}
#[test]
fn paints_pill_and_text() {
let primitives = painted(
&Badge::new("3"),
Rect::new(0.0, 0.0, 24.0, 18.0),
&Theme::default(),
);
assert!(primitives
.iter()
.any(|p| matches!(p, Primitive::Rect { .. })));
assert!(primitives
.iter()
.any(|p| matches!(p, Primitive::Text { text, .. } if text == "3")));
}
/// A dot is a **shape**, not an empty label: no text primitive at all, and a box as
/// wide as it is tall.
#[test]
fn a_dot_carries_no_text() {
let theme = Theme::default();
let dot = Badge::dot();
let primitives = painted(&dot, Rect::new(0.0, 0.0, 6.0, 6.0), &theme);
assert!(!primitives
.iter()
.any(|p| matches!(p, Primitive::Text { .. })));
let style = Widget::<()>::style_themed(&dot, &theme);
assert_eq!(style.width, Dimension::Length(DOT));
assert_eq!(style.height, Dimension::Length(DOT));
}
/// Hiding the label falls back to the dot rather than to an empty pill, which would
/// be a wide blank mark saying nothing.
#[test]
fn a_hidden_label_becomes_the_dot() {
let theme = Theme::default();
let hidden = Badge::new("99").label_visible(false);
assert_eq!(
Widget::<()>::style_themed(&hidden, &theme).width,
Dimension::Length(DOT)
);
}
/// A one-character badge is never narrower than it is tall: a lone digit in a wide
/// pill reads as a mistake.
#[test]
fn a_single_digit_is_round_rather_than_wide() {
let theme = Theme::default();
let one = Badge::new("1");
let style = Widget::<()>::style_themed(&one, &theme);
assert_eq!(style.width, style.height);
}
/// A long count still grows: the floor is a minimum, not a size.
#[test]
fn a_long_count_widens_the_pill() {
let theme = Theme::default();
let width = |text: &str| match Widget::<()>::style_themed(&Badge::new(text), &theme).width {
Dimension::Length(px) => px,
other => panic!("a stated width, not {other:?}"),
};
let (narrow, wide) = (width("1"), width("1024"));
assert!(wide > narrow, "{wide} should exceed {narrow}");
}
/// The colours resolve **instance, then theme, then the scheme's role** — the chain
/// every widget since `Chip` has followed.
#[test]
fn the_colours_are_the_instances_then_the_themes() {
let mut theme = Theme::default();
let default_fill = |primitives: &[Primitive]| match primitives.first() {
Some(Primitive::Rect { color, .. }) => *color,
_ => panic!("a pill"),
};
let plain = painted(&Badge::new("3"), Rect::new(0.0, 0.0, 24.0, 18.0), &theme);
assert_eq!(
default_fill(&plain),
theme.scheme.error,
"the scheme's role"
);
theme.widgets.badge.background_color = Some(Color::rgb(0.0, 1.0, 0.0));
let themed = painted(&Badge::new("3"), Rect::new(0.0, 0.0, 24.0, 18.0), &theme);
assert_eq!(
default_fill(&themed),
Color::rgb(0.0, 1.0, 0.0),
"the theme"
);
let overridden = painted(
&Badge::new("3").background_color(Color::rgb(0.0, 0.0, 1.0)),
Rect::new(0.0, 0.0, 24.0, 18.0),
&theme,
);
assert_eq!(
default_fill(&overridden),
Color::rgb(0.0, 0.0, 1.0),
"the instance wins"
);
}
/// A count is read out. A dot is not: there is nothing to say beyond the mark itself,
/// and announcing an empty label would interrupt a reader with nothing.
#[test]
fn a_count_is_announced_and_a_dot_is_not() {
let counted = Widget::<()>::semantics(&Badge::new("3")).expect("announced");
assert_eq!(counted.label.as_deref(), Some("3"));
assert!(Widget::<()>::semantics(&Badge::dot()).is_none());
}
}