use frug::{create_text_texture, Color, Event, Instance, Keycode, TextureQuery, Vec2d};
fn main() {
let mut frug_instance = Instance::new("Spritesheet Example", 800, 600);
let background_color = Color::RGB(70, 70, 100);
let texture_creator = frug_instance.new_texture_creator();
let ttf_context = frug_instance.new_ttf_context().unwrap();
let font_scale = 7.0;
let font_size = 8.0 * font_scale;
let text = "FRUG!";
let text_color = Color::RGB(100, 255, 100);
let font = match ttf_context.load_font("examples/PressStart2P-Regular.ttf", font_size) {
Ok(font) => font,
Err(e) => {
eprintln!("Failed to load font: {}", e);
return;
}
};
let text_texture = match create_text_texture(&font, text, &text_color, &texture_creator) {
Ok(texture) => texture,
Err(e) => {
eprintln!("Failed to create text texture: {}", e);
return;
}
};
let TextureQuery { width, height, .. } = text_texture.query();
'running: loop {
for event in frug_instance.get_events() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
frug_instance.clear(background_color);
frug_instance.draw_full_texture(
&text_texture,
&Vec2d { x: 50, y: 200 },
&Vec2d {
x: width,
y: height,
},
);
frug_instance.present();
}
}