freya-native-core 0.3.4

Native DOM for Freya
Documentation
use freya_native_core::{
    exports::shipyard::Component,
    node_ref::*,
    prelude::*,
    real_dom::NodeTypeMut,
};
use freya_native_core_macro::partial_derive_state;

struct FontSize(f64);

// All states need to derive Component
#[derive(Default, Debug, Copy, Clone, Component)]
struct Size(f64, f64);

/// Derive some of the boilerplate for the State implementation
#[partial_derive_state]
impl State for Size {
    type ParentDependencies = ();

    // The size of the current node depends on the size of its children
    type ChildDependencies = (Self,);

    type NodeDependencies = ();

    // Size only cares about the width, height, and text parts of the current node
    const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
        // Get access to the width and height attributes
        .with_attrs(AttributeMaskBuilder::Some(&[
            AttributeName::Width,
            AttributeName::Height,
        ]))
        // Get access to the text of the node
        .with_text();

    fn update<'a>(
        &mut self,
        node_view: NodeView<()>,
        _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
        _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
        children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
        context: &SendAnyMap,
    ) -> bool {
        let font_size = context.get::<FontSize>().unwrap().0;
        let mut width;
        let mut height;
        if let Some(text) = node_view.text() {
            // if the node has text, use the text to size our object
            width = text.len() as f64 * font_size;
            height = font_size;
        } else {
            // otherwise, the size is the maximum size of the children
            width = children
                .iter()
                .map(|(item,)| item.0)
                .reduce(|accum, item| if accum >= item { accum } else { item })
                .unwrap_or(0.0);

            height = children
                .iter()
                .map(|(item,)| item.1)
                .reduce(|accum, item| if accum >= item { accum } else { item })
                .unwrap_or(0.0);
        }
        // if the node contains a width or height attribute it overrides the other size
        for a in node_view.attributes().into_iter().flatten() {
            match a.attribute {
                AttributeName::Width => width = a.value.as_float().unwrap(),
                AttributeName::Height => height = a.value.as_float().unwrap(),
                // because Size only depends on the width and height, no other attributes will be passed to the member
                _ => panic!(),
            }
        }
        // to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
        let changed = (width != self.0) || (height != self.1);
        *self = Self(width, height);
        changed
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct TextColor {
    r: u8,
    g: u8,
    b: u8,
}

#[partial_derive_state]
impl State for TextColor {
    // TextColor depends on the TextColor part of the parent
    type ParentDependencies = (Self,);

    type ChildDependencies = ();

    type NodeDependencies = ();

    // TextColor only cares about the color attribute of the current node
    const NODE_MASK: NodeMaskBuilder<'static> =
        // Get access to the color attribute
        NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&[AttributeName::Color]));

    fn update<'a>(
        &mut self,
        node_view: NodeView<()>,
        _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
        parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
        _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
        _context: &SendAnyMap,
    ) -> bool {
        // TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
        let new = match node_view
            .attributes()
            .and_then(|mut attrs| attrs.next())
            .and_then(|attr| attr.value.as_text())
        {
            // if there is a color tag, translate it
            Some("red") => TextColor { r: 255, g: 0, b: 0 },
            Some("green") => TextColor { r: 0, g: 255, b: 0 },
            Some("blue") => TextColor { r: 0, g: 0, b: 255 },
            Some(color) => panic!("unknown color {color}"),
            // otherwise check if the node has a parent and inherit that color
            None => match parent {
                Some((parent,)) => *parent,
                None => Self::default(),
            },
        };
        // check if the member has changed
        let changed = new != *self;
        *self = new;
        changed
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct Border(bool);

#[partial_derive_state]
impl State for Border {
    // TextColor depends on the TextColor part of the parent
    type ParentDependencies = (Self,);

    type ChildDependencies = ();

    type NodeDependencies = ();

    // Border does not depended on any other member in the current node
    const NODE_MASK: NodeMaskBuilder<'static> =
        // Get access to the border attribute
        NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&[AttributeName::Border]));

    fn update<'a>(
        &mut self,
        node_view: NodeView<()>,
        _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
        _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
        _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
        _context: &SendAnyMap,
    ) -> bool {
        // check if the node contians a border attribute
        let new = Self(
            node_view
                .attributes()
                .and_then(|mut attrs| attrs.next().map(|a| *a.attribute == AttributeName::Border))
                .is_some(),
        );
        // check if the member has changed
        let changed = new != *self;
        *self = new;
        changed
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut rdom: RealDom = RealDom::new([
        Border::to_type_erased(),
        TextColor::to_type_erased(),
        Size::to_type_erased(),
    ]);

    let mut count = 0;

    // intial render
    let text_id = rdom.create_node(format!("Count: {count}")).id();
    let mut root = rdom.get_mut(rdom.root_id()).unwrap();
    // set the color to red
    if let NodeTypeMut::Element(mut element) = root.node_type_mut() {
        element.set_attribute(AttributeName::Color, "red".to_string());
    }
    root.add_child(text_id);

    let mut ctx = SendAnyMap::new();
    // set the font size to 3.3
    ctx.insert(FontSize(3.3));
    // update the State for nodes in the real_dom tree
    let _to_rerender = rdom.update_state(ctx);

    // we need to run the vdom in a async runtime
    tokio::runtime::Builder::new_current_thread()
        .enable_all()
        .build()?
        .block_on(async {
            loop {
                // update the count
                count += 1;
                let mut text = rdom.get_mut(text_id).unwrap();
                if let NodeTypeMut::Text(mut text) = text.node_type_mut() {
                    *text = format!("Count: {count}");
                }

                let mut ctx = SendAnyMap::new();
                ctx.insert(FontSize(3.3));
                let _to_rerender = rdom.update_state(ctx);

                // render...
                rdom.traverse_depth_first(|node| {
                    let indent = " ".repeat(node.height() as usize);
                    let color = *node.get::<TextColor>().unwrap();
                    let size = *node.get::<Size>().unwrap();
                    let border = *node.get::<Border>().unwrap();
                    let id = node.id();
                    println!("{indent}{id:?} {color:?} {size:?} {border:?}");
                });

                // wait 1 second
                tokio::time::sleep(std::time::Duration::from_secs(1)).await;
            }
        })
}