use std::{
fmt::{
self,
Pointer,
},
hash::{
Hash,
Hasher,
},
mem::discriminant,
};
use freya_engine::prelude::{
Paint,
SkColor,
};
use torin::prelude::Area;
use crate::{
prelude::Color,
style::{
gradient::{
ConicGradient,
LinearGradient,
RadialGradient,
},
shader::ShaderFill,
},
};
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[derive(Clone, Debug, PartialEq)]
pub enum Fill {
Color(Color),
Shader(Box<ShaderFill>),
LinearGradient(Box<LinearGradient>),
RadialGradient(Box<RadialGradient>),
ConicGradient(Box<ConicGradient>),
}
impl Fill {
pub fn set_a(&mut self, a: u8) {
if let Fill::Color(color) = self {
if *color != Color::TRANSPARENT {
*color = color.with_a(a);
}
}
}
pub fn as_color(&self) -> Option<Color> {
match self {
Fill::Color(color) => Some(*color),
_ => None,
}
}
pub fn apply_to_paint(&self, paint: &mut Paint, area: Area) {
match &self {
Fill::Color(color) => {
paint.set_color(*color);
}
Fill::LinearGradient(gradient) => {
paint.set_shader(gradient.prepare_shader(area));
}
Fill::RadialGradient(gradient) => {
paint.set_shader(gradient.prepare_shader(area));
}
Fill::ConicGradient(gradient) => {
paint.set_shader(gradient.prepare_shader(area));
}
Fill::Shader(shader) => {
paint.set_shader(shader.prepare_shader(area));
}
}
}
}
impl Default for Fill {
fn default() -> Self {
Self::Color(Color::default())
}
}
impl Hash for Fill {
fn hash<H: Hasher>(&self, state: &mut H) {
discriminant(self).hash(state);
match self {
Fill::Color(color) => color.hash(state),
Fill::Shader(shader) => shader.hash(state),
Fill::LinearGradient(gradient) => gradient.hash(state),
Fill::RadialGradient(gradient) => gradient.hash(state),
Fill::ConicGradient(gradient) => gradient.hash(state),
}
}
}
impl From<Color> for Fill {
fn from(color: Color) -> Self {
Fill::Color(color)
}
}
impl From<(u8, u8, u8)> for Fill {
fn from(color: (u8, u8, u8)) -> Self {
Fill::Color(color.into())
}
}
impl From<(u8, u8, u8, f32)> for Fill {
fn from(color: (u8, u8, u8, f32)) -> Self {
Fill::Color(color.into())
}
}
impl From<(u8, u8, u8, u8)> for Fill {
fn from(color: (u8, u8, u8, u8)) -> Self {
Fill::Color(color.into())
}
}
impl From<u32> for Fill {
fn from(color: u32) -> Self {
Fill::Color(color.into())
}
}
impl From<SkColor> for Fill {
fn from(color: SkColor) -> Self {
Fill::Color(color.into())
}
}
impl From<LinearGradient> for Fill {
fn from(gradient: LinearGradient) -> Self {
Fill::LinearGradient(Box::new(gradient))
}
}
impl From<RadialGradient> for Fill {
fn from(gradient: RadialGradient) -> Self {
Fill::RadialGradient(Box::new(gradient))
}
}
impl From<ConicGradient> for Fill {
fn from(gradient: ConicGradient) -> Self {
Fill::ConicGradient(Box::new(gradient))
}
}
impl From<ShaderFill> for Fill {
fn from(shader: ShaderFill) -> Self {
Fill::Shader(Box::new(shader))
}
}
impl fmt::Display for Fill {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
Self::Color(color) => color.fmt(f),
Self::Shader(shader) => shader.as_ref().fmt(f),
Self::LinearGradient(gradient) => gradient.as_ref().fmt(f),
Self::RadialGradient(gradient) => gradient.as_ref().fmt(f),
Self::ConicGradient(gradient) => gradient.as_ref().fmt(f),
}
}
}