use super::*;
impl SceneRecording {
pub fn replay_ops(&mut self, ops: &[SceneOp]) {
self.ops.reserve(ops.len());
for &op in ops {
self.fingerprint = mix_scene_op(self.fingerprint, op);
self.ops.push(op);
}
}
pub fn replay_ops_translated(&mut self, ops: &[SceneOp], delta: Point) {
if delta.x.0 == 0.0 && delta.y.0 == 0.0 {
self.replay_ops(ops);
return;
}
self.replay_ops_transformed(ops, Transform2D::translation(delta));
}
pub fn replay_ops_transformed(&mut self, ops: &[SceneOp], transform: Transform2D) {
self.with_transform(transform, |scene| scene.replay_ops(ops));
}
}