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//! Menu-related action handlers.
//!
//! This module contains handlers for menu navigation, execution, and mouse interaction.
use super::Editor;
use crate::app::types::HoverTarget;
use crate::config::{generate_dynamic_items, Menu, MenuExt, MenuItem};
use crate::input::keybindings::Action;
use anyhow::Result as AnyhowResult;
impl Editor {
/// Get all menus (built-in menus + plugin menus) with DynamicSubmenus expanded.
fn all_menus(&self) -> Vec<Menu> {
self.menus
.menus
.iter()
.chain(self.menu_state.plugin_menus.iter())
.cloned()
.map(|mut menu| {
menu.expand_dynamic_items();
menu
})
.collect()
}
/// Handle MenuActivate action - opens the first menu.
/// If the menu bar is hidden, it will be temporarily shown.
pub fn handle_menu_activate(&mut self) {
// Auto-show menu bar if hidden
if !self.menu_bar_visible {
self.menu_bar_visible = true;
self.menu_bar_auto_shown = true;
}
self.on_editor_focus_lost();
self.menu_state.open_menu(0);
}
/// Close the menu and auto-hide the menu bar if it was temporarily shown.
/// Use this method instead of `menu_state.close_menu()` to ensure auto-hide works.
pub fn close_menu_with_auto_hide(&mut self) {
self.menu_state.close_menu();
if self.menu_bar_auto_shown {
self.menu_bar_visible = false;
self.menu_bar_auto_shown = false;
}
}
/// Handle MenuClose action - closes the active menu.
/// If the menu bar was auto-shown, it will be hidden again.
pub fn handle_menu_close(&mut self) {
self.close_menu_with_auto_hide();
}
/// Handle MenuLeft action - close submenu or go to previous menu.
pub fn handle_menu_left(&mut self) {
if !self.menu_state.close_submenu() {
let total_menus = self.menus.menus.len() + self.menu_state.plugin_menus.len();
self.menu_state.prev_menu(total_menus);
}
}
/// Handle MenuRight action - open submenu or go to next menu.
pub fn handle_menu_right(&mut self) {
let all_menus = self.all_menus();
if !self.menu_state.open_submenu(&all_menus) {
let total_menus = self.menus.menus.len() + self.menu_state.plugin_menus.len();
self.menu_state.next_menu(total_menus);
}
}
/// Handle MenuUp action - select previous item in menu.
pub fn handle_menu_up(&mut self) {
if let Some(active_idx) = self.menu_state.active_menu {
let all_menus = self.all_menus();
if let Some(menu) = all_menus.get(active_idx) {
self.menu_state.prev_item(menu);
}
}
}
/// Handle MenuDown action - select next item in menu.
pub fn handle_menu_down(&mut self) {
if let Some(active_idx) = self.menu_state.active_menu {
let all_menus = self.all_menus();
if let Some(menu) = all_menus.get(active_idx) {
self.menu_state.next_item(menu);
}
}
}
/// Handle MenuExecute action - execute highlighted item or open submenu.
///
/// Returns `Some(action)` if an action should be executed after this call.
pub fn handle_menu_execute(&mut self) -> Option<Action> {
let all_menus = self.all_menus();
// Check if highlighted item is a submenu - if so, open it
if self.menu_state.is_highlighted_submenu(&all_menus) {
self.menu_state.open_submenu(&all_menus);
return None;
}
// Update context before checking if action is enabled
use crate::view::ui::context_keys;
self.menu_state
.context
.set(context_keys::HAS_SELECTION, self.has_active_selection())
.set(
context_keys::FILE_EXPLORER_FOCUSED,
self.key_context == crate::input::keybindings::KeyContext::FileExplorer,
);
if let Some((action_name, args)) = self.menu_state.get_highlighted_action(&all_menus) {
// Close the menu with auto-hide support
self.close_menu_with_auto_hide();
// Parse and return the action
if let Some(action) = Action::from_str(&action_name, &args) {
Some(action)
} else {
// Treat as a plugin action (global Lua function)
Some(Action::PluginAction(action_name))
}
} else {
None
}
}
/// Handle MenuOpen action - open a specific menu by name.
/// If the menu bar is hidden, it will be temporarily shown.
pub fn handle_menu_open(&mut self, menu_name: &str) {
// Auto-show menu bar if hidden
if !self.menu_bar_visible {
self.menu_bar_visible = true;
self.menu_bar_auto_shown = true;
}
self.on_editor_focus_lost();
let all_menus = self.all_menus();
for (idx, menu) in all_menus.iter().enumerate() {
// Match by id (locale-independent) rather than label (translated)
if menu.match_id().eq_ignore_ascii_case(menu_name) {
self.menu_state.open_menu(idx);
break;
}
}
}
/// Compute hover target for menu dropdown chain (main dropdown and submenus).
/// Uses the cached menu layout from the previous render frame.
pub(crate) fn compute_menu_dropdown_hover(
&self,
col: u16,
row: u16,
menu_index: usize,
) -> Option<HoverTarget> {
let menu_layout = self.cached_layout.menu_layout.as_ref()?;
// Check submenu items first (they're rendered on top)
if let Some((depth, item_idx)) = menu_layout.submenu_item_at(col, row) {
return Some(HoverTarget::SubmenuItem(depth, item_idx));
}
// Check main dropdown items
if let Some(item_idx) = menu_layout.item_at(col, row) {
return Some(HoverTarget::MenuDropdownItem(menu_index, item_idx));
}
None
}
/// Handle click on menu dropdown chain (main dropdown and any open submenus).
/// Returns Some(Ok(())) if click was handled, None if click was outside all dropdowns.
/// Uses the cached menu layout from the previous render frame for hit testing.
pub(crate) fn handle_menu_dropdown_click(
&mut self,
col: u16,
row: u16,
menu: &Menu,
) -> AnyhowResult<Option<AnyhowResult<()>>> {
use crate::view::ui::menu::MenuHit;
let menu_layout = match &self.cached_layout.menu_layout {
Some(layout) => layout.clone(),
None => return Ok(None),
};
// Use the layout to determine what was clicked
let hit = match menu_layout.hit_test(col, row) {
Some(MenuHit::DropdownItem(item_idx)) => (0, item_idx),
Some(MenuHit::SubmenuItem { depth, index }) => (depth, index),
_ => return Ok(None), // Click outside dropdown areas
};
let (depth, item_idx) = hit;
// Navigate to the clicked item in the menu structure
let items = if depth == 0 {
// Main dropdown items
menu.items.clone()
} else {
// Navigate through submenu path to find items at this depth
let mut current_items = menu.items.clone();
for d in 0..depth {
if d < self.menu_state.submenu_path.len() {
let submenu_idx = self.menu_state.submenu_path[d];
match current_items.get(submenu_idx) {
Some(MenuItem::Submenu { items, .. }) => {
current_items = items.clone();
}
Some(MenuItem::DynamicSubmenu { source, .. }) => {
current_items = generate_dynamic_items(source);
}
_ => return Ok(Some(Ok(()))),
}
} else {
return Ok(Some(Ok(())));
}
}
current_items
};
let Some(item) = items.get(item_idx) else {
return Ok(Some(Ok(())));
};
// Handle the clicked item
match item {
MenuItem::Separator { .. } | MenuItem::Label { .. } => {
// Clicked on separator or label - do nothing but consume the click
Ok(Some(Ok(())))
}
MenuItem::Submenu {
items: submenu_items,
..
} => {
// Clicked on submenu - open it
self.menu_state.submenu_path.truncate(depth);
if !submenu_items.is_empty() {
self.menu_state.submenu_path.push(item_idx);
self.menu_state.highlighted_item = Some(0);
}
Ok(Some(Ok(())))
}
MenuItem::DynamicSubmenu { source, .. } => {
// Clicked on dynamic submenu - open it
self.menu_state.submenu_path.truncate(depth);
let generated = generate_dynamic_items(source);
if !generated.is_empty() {
self.menu_state.submenu_path.push(item_idx);
self.menu_state.highlighted_item = Some(0);
}
Ok(Some(Ok(())))
}
MenuItem::Action { action, args, .. } => {
// Clicked on action - execute it
let action_name = action.clone();
let action_args = args.clone();
self.close_menu_with_auto_hide();
if let Some(action) = Action::from_str(&action_name, &action_args) {
return Ok(Some(self.handle_action(action)));
}
Ok(Some(Ok(())))
}
}
}
}