frenderer 2.0.2

The friendly WGPU renderer.
Documentation
frenderer-2.0.2 has been yanked.

A friendly renderer built with WGPU.

Frenderer currently manages a [wgpu::Instance] and associated types, initializing a custom [SpriteRenderer] based on storage buffers (for native) and instance buffers (for WebGL).

It also provides a convenience type [input::Input] for processing user input and a utility function for loading a texture (from disk or from a relative URL).

Except for the WGPU initialization, frenderer is fully modular; in particular, it does not take control of the event loop. Typical usage will call [frenderer::with_default_runtime()] to install frenderer inside a [winit::window::Window], call [sprites::SpriteRenderer::add_sprite_group()] on the resulting [frenderer::Frenderer] value, and eventually call [frenderer::Frenderer::process_window_event()], [sprites::SpriteRenderer::upload_sprites()], and [frenderer::Frenderer::render] to draw.

In the future, calling code will have the option of constructing its own [wgpu::RenderPass] to provide to frenderer's rendering subroutine. More types of renderers including 3D renderers will also be provided.