Struct frenderer::SheetRegion

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#[repr(C)]
pub struct SheetRegion { pub sheet: u16, pub depth: u16, pub x: u16, pub y: u16, pub w: u16, pub h: u16, /* private fields */ }
Expand description

A SheetRegion defines the visual appearance of a sprite: which spritesheet (of an array of spritesheets), its pixel region within the spritesheet, and its visual depth (larger meaning further away).

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§sheet: u16

Which array texture layer to use

§depth: u16

How deep into the Z axis this sprite should be drawn; the range 0..u16::MAX will be mapped onto 0.0..1.0.

§x: u16

The x coordinate in pixels of the top left corner of this sprite within the spritesheet texture.

§y: u16

The y coordinate in pixels of the top left corner of this sprite within the spritesheet texture.

§w: u16

The width in pixels of this sprite within the spritesheet texture.

§h: u16

The height in pixels of this sprite within the spritesheet texture.

Implementations§

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impl SheetRegion

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pub const fn new(sheet: u16, x: u16, y: u16, depth: u16, w: u16, h: u16) -> Self

Create a new SheetRegion with the given parameters.

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pub const fn rect(x: u16, y: u16, w: u16, h: u16) -> Self

Create a simple SheetRegion with just the rectangle coordinates (SheetRegion::sheet and SheetRegion::depth will be set to 0).

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pub const fn sheet(self, which: u16) -> Self

Produce a new SheetRegion on a different spritesheet layer.

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pub const fn depth(self, depth: u16) -> Self

Produce a new SheetRegion drawn at a different depth level.

Trait Implementations§

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impl Clone for SheetRegion

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fn clone(&self) -> SheetRegion

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SheetRegion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SheetRegion

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fn default() -> SheetRegion

Returns the “default value” for a type. Read more
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impl Zeroable for SheetRegion

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fn zeroed() -> Self

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impl Copy for SheetRegion

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impl Pod for SheetRegion

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> AnyBitPattern for Twhere T: Pod,

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impl<T> NoUninit for Twhere T: Pod,

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impl<T> WasmNotSend for Twhere T: Send,

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impl<T> WasmNotSync for Twhere T: Sync,