[−][src]Struct freenukum::actor::Actor
Implementations
impl Actor
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pub fn can_get_shot(&self) -> bool
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pub fn shot(
&mut self,
solids: &mut LevelSolids,
tiles: &mut LevelTiles,
actor_adder: &mut dyn ActorAdder,
hero_data: &mut HeroData
) -> ShotProcessing
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&mut self,
solids: &mut LevelSolids,
tiles: &mut LevelTiles,
actor_adder: &mut dyn ActorAdder,
hero_data: &mut HeroData
) -> ShotProcessing
pub fn is_alive(&self) -> bool
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pub fn position(&self) -> Rect
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pub fn render(
&mut self,
renderer: &mut dyn Renderer,
draw_collision_bounds: bool
) -> Result<()>
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&mut self,
renderer: &mut dyn Renderer,
draw_collision_bounds: bool
) -> Result<()>
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Actor
impl !Send for Actor
impl !Sync for Actor
impl Unpin for Actor
impl !UnwindSafe for Actor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,