[][src]Struct freenukum::actor::Actor

pub struct Actor { /* fields omitted */ }

Implementations

impl Actor[src]

pub fn can_get_shot(&self) -> bool[src]

pub fn shot(
    &mut self,
    solids: &mut LevelSolids,
    tiles: &mut LevelTiles,
    actor_adder: &mut dyn ActorAdder,
    hero_data: &mut HeroData
) -> ShotProcessing
[src]

pub fn is_alive(&self) -> bool[src]

pub fn position(&self) -> Rect[src]

pub fn render(
    &mut self,
    renderer: &mut dyn Renderer,
    draw_collision_bounds: bool
) -> Result<()>
[src]

Trait Implementations

impl Debug for Actor[src]

Auto Trait Implementations

impl !RefUnwindSafe for Actor

impl !Send for Actor

impl !Sync for Actor

impl Unpin for Actor

impl !UnwindSafe for Actor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,