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#[cfg(feature = "i-server")]
use crate::types::ShutdownFlags;
use crate::{
clients::WithOptions,
commands,
error::Error,
interfaces::{FredResult, Resp3Frame},
modules::inner::ClientInner,
prelude::default_send_command,
protocol::command::Command,
router::commands as router_commands,
runtime::{glommio::compat::spawn_into, spawn, BroadcastReceiver, JoinHandle, RefCount},
types::{
config::{Config, ConnectionConfig, Options, PerformanceConfig, ReconnectPolicy, Server},
ClientState,
ConnectHandle,
CustomCommand,
FromValue,
InfoKind,
Value,
},
utils,
};
use redis_protocol::resp3::types::RespVersion;
use semver::Version;
use std::future::Future;
#[cfg(any(feature = "dns", feature = "trust-dns-resolver"))]
use crate::protocol::types::Resolve;
pub trait ClientLike: Clone + Sized {
#[doc(hidden)]
fn inner(&self) -> &RefCount<ClientInner>;
/// Helper function to intercept and modify a command without affecting how it is sent to the connection layer.
#[doc(hidden)]
fn change_command(&self, _: &mut Command) {}
/// Helper function to intercept and customize how a command is sent to the connection layer.
#[doc(hidden)]
fn send_command<C>(&self, command: C) -> Result<(), Error>
where
C: Into<Command>,
{
let mut command: Command = command.into();
self.change_command(&mut command);
default_send_command(self.inner(), command)
}
/// The unique ID identifying this client and underlying connections.
fn id(&self) -> &str {
&self.inner().id
}
/// Read the config used to initialize the client.
fn client_config(&self) -> Config {
self.inner().config.as_ref().clone()
}
/// Read the reconnect policy used to initialize the client.
fn client_reconnect_policy(&self) -> Option<ReconnectPolicy> {
self.inner().policy.read().clone()
}
/// Read the connection config used to initialize the client.
fn connection_config(&self) -> &ConnectionConfig {
self.inner().connection.as_ref()
}
/// Read the RESP version used by the client when communicating with the server.
fn protocol_version(&self) -> RespVersion {
if self.inner().is_resp3() {
RespVersion::RESP3
} else {
RespVersion::RESP2
}
}
/// Whether the client has a reconnection policy.
fn has_reconnect_policy(&self) -> bool {
self.inner().policy.read().is_some()
}
/// Whether the client is connected to a cluster.
fn is_clustered(&self) -> bool {
self.inner().config.server.is_clustered()
}
/// Whether the client uses the sentinel interface.
fn uses_sentinels(&self) -> bool {
self.inner().config.server.is_sentinel()
}
/// Update the internal [PerformanceConfig](crate::types::config::PerformanceConfig) in place with new values.
fn update_perf_config(&self, config: PerformanceConfig) {
self.inner().update_performance_config(config);
}
/// Read the [PerformanceConfig](crate::types::config::PerformanceConfig) associated with this client.
fn perf_config(&self) -> PerformanceConfig {
self.inner().performance_config()
}
/// Read the state of the underlying connection(s).
///
/// If running against a cluster the underlying state will reflect the state of the least healthy connection.
fn state(&self) -> ClientState {
self.inner().state.read().clone()
}
/// Whether all underlying connections are healthy.
fn is_connected(&self) -> bool {
*self.inner().state.read() == ClientState::Connected
}
/// Read the set of active connections managed by the client.
fn active_connections(&self) -> Vec<Server> {
self.inner().active_connections()
}
/// Read the server version, if known.
fn server_version(&self) -> Option<Version> {
self.inner().server_state.read().kind.server_version()
}
/// Override the DNS resolution logic for the client.
#[cfg(feature = "dns")]
#[cfg_attr(docsrs, doc(cfg(feature = "dns")))]
fn set_resolver(&self, resolver: RefCount<dyn Resolve>) -> impl Future {
async move { self.inner().set_resolver(resolver).await }
}
/// Connect to the server.
///
/// This function returns a `JoinHandle` to a task that drives the connection. It will not resolve until the
/// connection closes, or if a reconnection policy with unlimited attempts is provided then it will
/// run until `QUIT` is called. Callers should avoid calling [abort](tokio::task::JoinHandle::abort) on the returned
/// `JoinHandle` unless the client will no longer be used.
///
/// **Calling this function more than once will drop all state associated with the previous connection(s).** Any
/// pending commands on the old connection(s) will either finish or timeout, but they will not be retried on the
/// new connection(s).
///
/// See [init](Self::init) for an alternative shorthand.
fn connect(&self) -> ConnectHandle {
let inner = self.inner().clone();
let tq = inner.connection.router_task_queue;
utils::reset_router_task(&inner);
let connection_ft = async move {
inner.backchannel.clear_router_state(&inner).await;
let result = router_commands::start(&inner).await;
// a canceled error means we intentionally closed the client
_trace!(inner, "Ending connection task with {:?}", result);
if let Err(ref error) = result {
if !error.is_canceled() {
inner.notifications.broadcast_connect(Err(error.clone()));
}
}
inner.cas_client_state(ClientState::Disconnecting, ClientState::Disconnected);
result
};
if let Some(tq) = tq {
spawn_into(connection_ft, tq)
} else {
spawn(connection_ft)
}
}
/// Force a reconnection to the server(s).
///
/// When running against a cluster this function will also refresh the cached cluster routing table.
fn force_reconnection(&self) -> impl Future<Output = FredResult<()>> {
async move { commands::server::force_reconnection(self.inner()).await }
}
/// Wait for the result of the next connection attempt.
///
/// This can be used with `on_reconnect` to separate initialization logic that needs to occur only on the next
/// connection attempt vs all subsequent attempts.
fn wait_for_connect(&self) -> impl Future<Output = FredResult<()>> {
async move {
if { utils::read_locked(&self.inner().state) } == ClientState::Connected {
debug!("{}: Client is already connected.", self.inner().id);
Ok(())
} else {
let rx = { self.inner().notifications.connect.load().subscribe() };
rx.recv().await?
}
}
}
/// Initialize a new routing and connection task and wait for it to connect successfully.
///
/// The returned [ConnectHandle](crate::types::ConnectHandle) refers to the task that drives the routing and
/// connection layer. It will not finish until the max reconnection count is reached. Callers should avoid calling
/// [abort](tokio::task::JoinHandle::abort) on the returned `JoinHandle` unless the client will no longer be used.
///
/// Callers can also use [connect](Self::connect) and [wait_for_connect](Self::wait_for_connect) separately if
/// needed.
///
/// ```rust
/// use fred::prelude::*;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Error> {
/// let client = Client::default();
/// let connection_task = client.init().await?;
///
/// // ...
///
/// client.quit().await?;
/// connection_task.await?
/// }
/// ```
fn init(&self) -> impl Future<Output = FredResult<ConnectHandle>> {
async move {
let rx = { self.inner().notifications.connect.load().subscribe() };
let task = self.connect();
let error = rx.recv().await.and_then(|r| r).err();
if let Some(error) = error {
// the initial connection failed, so we should gracefully close the routing task
utils::reset_router_task(self.inner());
Err(error)
} else {
Ok(task)
}
}
}
/// Close the connection to the server. The returned future resolves when the command has been written to the
/// socket, not when the connection has been fully closed. Some time after this future resolves the future
/// returned by [connect](Self::connect) will resolve which indicates that the connection has been fully closed.
///
/// This function will also close all error, pubsub message, and reconnection event streams.
fn quit(&self) -> impl Future<Output = FredResult<()>> {
async move { commands::server::quit(self).await }
}
/// Shut down the server and quit the client.
///
/// <https://redis.io/commands/shutdown>
#[cfg(feature = "i-server")]
#[cfg_attr(docsrs, doc(cfg(feature = "i-server")))]
fn shutdown(&self, flags: Option<ShutdownFlags>) -> impl Future<Output = FredResult<()>> {
async move { commands::server::shutdown(self, flags).await }
}
/// Delete the keys in all databases.
///
/// <https://redis.io/commands/flushall>
fn flushall<R>(&self, r#async: bool) -> impl Future<Output = FredResult<R>>
where
R: FromValue,
{
async move { commands::server::flushall(self, r#async).await?.convert() }
}
/// Delete the keys on all nodes in the cluster. This is a special function that does not map directly to the server
/// interface.
fn flushall_cluster(&self) -> impl Future<Output = FredResult<()>> {
async move { commands::server::flushall_cluster(self).await }
}
/// Ping the server.
///
/// <https://redis.io/commands/ping>
fn ping<R>(&self, message: Option<String>) -> impl Future<Output = FredResult<R>>
where
R: FromValue,
{
async move { commands::server::ping(self, message).await?.convert() }
}
/// Read info about the server.
///
/// <https://redis.io/commands/info>
fn info<R>(&self, section: Option<InfoKind>) -> impl Future<Output = FredResult<R>>
where
R: FromValue,
{
async move { commands::server::info(self, section).await?.convert() }
}
/// Run a custom command that is not yet supported via another interface on this client. This is most useful when
/// interacting with third party modules or extensions.
///
/// Callers should use the re-exported [redis_keyslot](crate::util::redis_keyslot) function to hash the command's
/// key, if necessary.
///
/// This interface should be used with caution as it may break the automatic pipeline features in the client if
/// command flags are not properly configured.
fn custom<R, T>(&self, cmd: CustomCommand, args: Vec<T>) -> impl Future<Output = FredResult<R>>
where
R: FromValue,
T: TryInto<Value>,
T::Error: Into<Error>,
{
async move {
let args = utils::try_into_vec(args)?;
commands::server::custom(self, cmd, args).await?.convert()
}
}
/// Run a custom command similar to [custom](Self::custom), but return the response frame directly without any
/// parsing.
///
/// Note: RESP2 frames from the server are automatically converted to the RESP3 format when parsed by the client.
fn custom_raw<T>(&self, cmd: CustomCommand, args: Vec<T>) -> impl Future<Output = FredResult<Resp3Frame>>
where
T: TryInto<Value>,
T::Error: Into<Error>,
{
async move {
let args = utils::try_into_vec(args)?;
commands::server::custom_raw(self, cmd, args).await
}
}
/// Customize various configuration options on commands.
fn with_options(&self, options: &Options) -> WithOptions<Self> {
WithOptions {
client: self.clone(),
options: options.clone(),
}
}
}
pub(crate) fn spawn_event_listener<T, F, Fut>(rx: BroadcastReceiver<T>, func: F) -> JoinHandle<FredResult<()>>
where
T: Clone + 'static,
Fut: Future<Output = FredResult<()>> + 'static,
F: Fn(T) -> Fut + 'static,
{
spawn(async move {
let mut result = Ok(());
while let Ok(val) = rx.recv().await {
if let Err(err) = func(val).await {
result = Err(err);
break;
}
}
result
})
}