extern crate framebuffer;
extern crate rand;
use framebuffer::Framebuffer;
use rand::Rng;
const STAR_SPEED: f32 = 1.003;
const STAR_GROWTH: f32 = 1.002;
const STAR_COUNT: usize = 40;
struct Starfield {
stars: [Star; STAR_COUNT],
}
impl Starfield {
fn new(framebuffer: &Framebuffer) -> Starfield {
let w = framebuffer.var_screen_info.xres as usize;
let h = framebuffer.var_screen_info.yres as usize;
let mut stars = [Star {
a: 0.0,
b: 0.0,
x: 0.0,
z: 0.0,
}; STAR_COUNT];
for star in stars.iter_mut() {
*star = Star::new_rand(w, h);
}
Starfield { stars: stars }
}
fn tick(&mut self, framebuffer: &Framebuffer, frame: &mut [u8]) {
let w = framebuffer.var_screen_info.xres as usize;
let h = framebuffer.var_screen_info.yres as usize;
for star in self.stars.iter_mut() {
let star_data = star.tick(w, h);
if star_data.0 < w && star_data.1 < h {
Starfield::draw_star(star_data, framebuffer, frame);
}
}
}
fn draw_star(star_data: (usize, usize, f32), framebuffer: &Framebuffer, frame: &mut [u8]) {
let w = framebuffer.var_screen_info.xres as usize;
let h = framebuffer.var_screen_info.yres as usize;
let line_length = framebuffer.fix_screen_info.line_length as usize;
let bytespp = framebuffer.var_screen_info.bits_per_pixel as usize / 8;
macro_rules! coords_to_index {
($x:expr, $y:expr) => {
$y * line_length + $x * bytespp
};
}
let dim = star_data.2 as usize;
for i in 0..dim {
for j in 0..dim {
if star_data.0 + i < w && star_data.1 + j < h {
frame[coords_to_index!(star_data.0 + i, star_data.1 + j)] = 255;
frame[coords_to_index!(star_data.0 + i, star_data.1 + j) + 1] = 255;
frame[coords_to_index!(star_data.0 + i, star_data.1 + j) + 2] = 255;
}
}
}
}
}
#[derive(Clone, Copy)]
struct Star {
a: f32,
b: f32,
x: f32,
z: f32,
}
impl Star {
fn new_rand(w: usize, h: usize) -> Star {
let mut star = Star {
a: 0.0,
x: 0.0,
b: 0.0,
z: 0.0,
};
star.init(w, h);
star
}
fn init(&mut self, w: usize, h: usize) {
let wh = w as f32 / 4.0;
let hh = h as f32 / 4.0;
let mut rng = rand::thread_rng();
self.x = rng.gen_range(-wh, wh);
self.b = rng.gen_range(-hh, hh);
if self.x != 0.0 {
self.a = self.b / self.x;
}
self.z = rng.gen_range(1.0, 1.001);
}
fn get_pos(&self, w: usize, h: usize) -> (usize, usize) {
let x_coord = (self.x + w as f32 / 2.0) as usize;
let y_coord = (self.a * self.x + self.b + h as f32 / 2.0) as usize; (x_coord, y_coord)
}
fn tick(&mut self, w: usize, h: usize) -> (usize, usize, f32) {
let mut pos = self.get_pos(w, h);
if pos.0 >= w || pos.1 >= h || pos.0 == 0 || pos.1 == 0 {
self.init(w, h);
pos = self.get_pos(w, h);
}
self.x *= STAR_SPEED;
self.z *= STAR_GROWTH;
(pos.0, pos.1, self.z)
}
}
fn main() {
let mut framebuffer = Framebuffer::new("/dev/fb0").unwrap();
let _w = framebuffer.var_screen_info.xres;
let h = framebuffer.var_screen_info.yres;
let line_length = framebuffer.fix_screen_info.line_length;
let mut frame = vec![0u8; (line_length * h) as usize];
let mut starfield = Starfield::new(&framebuffer);
loop {
for x in frame.iter_mut() {
*x = 0;
}
starfield.tick(&framebuffer, &mut frame);
let _ = framebuffer.write_frame(&frame);
}
}