framealloc 0.7.1

Intent-aware, thread-smart memory allocation for Rust game engines
Documentation
<p align="center">
  <h1 align="center">framealloc</h1>
  <p align="center">
    <strong>Intent-driven memory allocation for high-performance Rust applications</strong>
  </p>
</p>

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<p align="center">
  <a href="#features">Features</a><a href="#quick-start">Quick Start</a><a href="#static-analysis">Static Analysis</a><a href="#documentation">Documentation</a>
</p>

---

## Overview


**framealloc** is a deterministic, frame-based memory allocation library for Rust game engines and real-time applications. It provides predictable performance through explicit lifetimes and scales seamlessly from single-threaded to multi-threaded workloads.

> **Not** a general-purpose allocator replacement. Purpose-built for game engines, renderers, simulations, and real-time systems.

### Key Capabilities


| Capability | Description |
|------------|-------------|
| **Frame Arenas** | Lock-free bump allocation, reset per frame |
| **Object Pools** | O(1) reuse for small, frequent allocations |
| **Thread Coordination** | Explicit transfers, barriers, per-thread budgets |
| **Static Analysis** | `cargo fa` catches memory mistakes at build time |
| **Runtime Diagnostics** | Behavior filter detects pattern violations |

---

## Features


### Core Allocation


```rust
use framealloc::{SmartAlloc, AllocConfig};

let alloc = SmartAlloc::new(AllocConfig::default());

loop {
    alloc.begin_frame();
    
    // Frame allocation — bump pointer, no locks
    let scratch = alloc.frame_alloc::<[f32; 1024]>();
    
    // Pool allocation — O(1) from free list
    let entity = alloc.pool_alloc::<EntityData>();
    
    // Tagged allocation — attribute to subsystem
    alloc.with_tag("physics", |a| {
        let contacts = a.frame_vec::<Contact>();
    });
    
    alloc.end_frame(); // Frame memory released
}
```

### Frame Retention & Promotion


```rust
// Keep frame data beyond frame boundary
let navmesh = alloc.frame_retained::<NavMesh>(RetentionPolicy::PromoteToPool);

// Get promoted allocations at frame end
let promotions = alloc.end_frame_with_promotions();
```

### Thread Coordination (v0.6.0)


```rust
// Explicit cross-thread transfers
let handle = alloc.frame_box_for_transfer(data);
worker_channel.send(handle);
// Receiver: let data = handle.receive();

// Frame barriers for deterministic sync
let barrier = FrameBarrier::new(3);
barrier.signal_frame_complete();
barrier.wait_all();

// Per-thread budgets
alloc.set_thread_frame_budget(megabytes(8));
```

### IDE Integration (v0.7.0)


```rust
// Enable snapshot emission for fa-insight
let snapshot_config = SnapshotConfig::default()
    .with_directory("target/framealloc")
    .with_max_snapshots(30);

let emitter = SnapshotEmitter::new(snapshot_config);

// In your frame loop
alloc.end_frame();
let snapshot = build_snapshot(&alloc, frame_number);
emitter.maybe_emit(&snapshot); // Checks for request file
```

**fa-insight** — VS Code extension for framealloc-aware development:
- Inline diagnostics from `cargo fa`
- Memory inspector sidebar panel
- Real-time snapshot visualization
- Tag hierarchy and budget tracking

Install: `code --install-extension fa-insight-0.1.0.vsix` or search "FA Insight" in VS Code marketplace.

### Runtime Behavior Filter


```rust
// Opt-in runtime detection of allocation pattern issues
alloc.enable_behavior_filter();

// After running...
let report = alloc.behavior_report();
for issue in &report.issues {
    eprintln!("[{}] {}", issue.code, issue.message);
}
```

---

## Static Analysis


**cargo-fa** is a companion tool that detects memory intent violations before runtime.

### Installation


```bash
cargo install --path cargo-fa
```

### Usage


```bash
# Check specific categories

cargo fa --dirtymem       # Frame escape, hot loop allocations
cargo fa --async-safety   # Async/await boundary issues
cargo fa --threading      # Cross-thread frame access
cargo fa --architecture   # Tag mismatches, module boundaries

# Run all checks

cargo fa --all

# CI integration

cargo fa --all --format sarif       # GitHub Actions
cargo fa --all --format junit       # Test reporters
cargo fa --all --format checkstyle  # Jenkins
```

### Filtering


```bash
cargo fa --all --deny FA701         # Treat as error
cargo fa --all --allow FA602        # Suppress
cargo fa --all --exclude "**/test*" # Skip paths
```

### Subcommands


```bash
cargo fa explain FA601              # Detailed explanation
cargo fa show src/physics.rs        # Single file analysis
cargo fa list                       # All diagnostic codes
cargo fa init                       # Generate .fa.toml
```

### Diagnostic Categories


| Range | Category | Examples |
|-------|----------|----------|
| FA2xx | Threading | Cross-thread access, barrier mismatch, budget missing |
| FA3xx | Budgets | Unbounded allocation loops |
| FA6xx | Lifetime | Frame escape, hot loops, missing boundaries |
| FA7xx | Async | Allocation across await, closure capture |
| FA8xx | Architecture | Tag mismatch, unknown tags |

---

## Quick Start


### Basic Usage


```rust
use framealloc::{SmartAlloc, AllocConfig};

fn main() {
    let alloc = SmartAlloc::new(AllocConfig::default());

    loop {
        alloc.begin_frame();
        
        // Your frame logic here
        let temp = alloc.frame_alloc::<TempData>();
        
        alloc.end_frame();
    }
}
```

### Bevy Integration


```rust
use bevy::prelude::*;
use framealloc::bevy::SmartAllocPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(SmartAllocPlugin::default())
        .run();
}

fn physics_system(alloc: Res<framealloc::bevy::AllocResource>) {
    let contacts = alloc.frame_vec::<Contact>();
    // Automatically reset each frame
}
```

---

## Cargo Features


| Feature | Description |
|---------|-------------|
| `bevy` | Bevy ECS plugin integration |
| `parking_lot` | Faster mutex implementation |
| `debug` | Memory poisoning, allocation backtraces |
| `tracy` | Tracy profiler integration |
| `nightly` | `std::alloc::Allocator` trait support |
| `diagnostics` | Enhanced runtime diagnostics |
| `memory_filter` | Behavior filter for pattern detection |

---

## Performance


Allocation priority minimizes latency:

1. **Frame arena** — Bump pointer increment, no synchronization
2. **Thread-local pools** — Free list pop, no contention
3. **Global pool refill** — Mutex-protected, batched
4. **System heap** — Fallback for oversized allocations

In typical game workloads, **90%+ of allocations** hit the frame arena path.

---

## Documentation


| Resource | Description |
|----------|-------------|
| [API Docs]https://docs.rs/framealloc | Generated API documentation |
| [TECHNICAL.md]TECHNICAL.md | Architecture and implementation details |
| [CHANGELOG.md]CHANGELOG.md | Version history and migration guides |

---

## License


Licensed under either of:

- [Apache License, Version 2.0]LICENSE-APACHE
- [MIT License]LICENSE-MIT

at your option.