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//! A conceptual model for a fractal spacetime that can evolve through different states.
/// Represents the state of a point in a simulated universe.
/// The dimensionality is encoded directly in the enum variant.
pub enum SpacetimeCoordinate {
/// A 1-dimensional reality, defined by a single sequence point.
Sequential(f64),
/// A 4-dimensional reality, defined by a point in Minkowski spacetime (t, x, y, z).
Minkowski(f64, f64, f64, f64),
}
/// A struct that holds the current coordinate state of the simulated spacetime.
pub struct FractalSpacetime {
pub coordinate: SpacetimeCoordinate,
}
/// A trait for objects that can evolve over time.
pub trait Evolvable {
type EnergyOutput;
/// A catastrophic event that transitions a 1D universe to a 4D one, releasing energy.
fn transition_to_4d(&mut self) -> Self::EnergyOutput;
/// A single step forward in time.
fn tick(&mut self);
}
impl Evolvable for FractalSpacetime {
type EnergyOutput = Vec<f64>; // Represents the primordial waveform
fn transition_to_4d(&mut self) -> Self::EnergyOutput {
if let SpacetimeCoordinate::Sequential(initial_state) = self.coordinate {
self.coordinate = SpacetimeCoordinate::Minkowski(0.0, 0.0, 0.0, 0.0);
// The energy released is a function of the 1D state, generating a waveform.
vec![initial_state.sin(), initial_state.cos()] // Placeholder
} else {
// If already in 4D, no transition occurs.
vec![]
}
}
fn tick(&mut self) {
match &mut self.coordinate {
SpacetimeCoordinate::Sequential(time) => *time += 1.0,
SpacetimeCoordinate::Minkowski(time, _, _, _) => *time += 1.0,
}
}
}