use crate::graph::{FractalGraph, NodeId};
use num_complex::Complex;
pub struct EntangledSystem {
pub graph: FractalGraph<Complex<f32>>,
pub particles: (ParticleResonance, ParticleResonance),
}
impl EntangledSystem {
pub fn new(
graph: FractalGraph<Complex<f32>>,
particle_a: ParticleResonance,
particle_b: ParticleResonance,
) -> Self {
Self {
graph,
particles: (particle_a, particle_b),
}
}
#[allow(dead_code)]
fn create_particle_at(&mut self, node_id: NodeId) -> Option<ParticleResonance> {
if let Some(connected_edges) = self.graph.get_edges_for_node_mut(node_id) {
for edge in connected_edges.iter_mut() {
edge.weight = Complex::new(1.0, 0.0); }
let state_edge_destinations: Vec<NodeId> =
connected_edges.iter().map(|edge| edge.destination).collect();
Some(ParticleResonance {
pattern_nodes: state_edge_destinations.clone(),
core_node: node_id,
state_edges: state_edge_destinations,
})
} else {
None
}
}
}
pub struct ParticleResonance {
pub pattern_nodes: Vec<NodeId>,
pub core_node: NodeId,
pub state_edges: Vec<NodeId>,
}
#[derive(Clone)]
pub struct EntropyPulse {
pub frequency: f64,
pub amplitude: f64,
pub waveform: String, }
#[derive(Clone, Debug)]
pub struct FeedbackSignal {
pub correlation_strength: f64,
}
pub trait ProbabilisticSearch {
fn propose_best_guess(&self) -> EntropyPulse;
fn update(&mut self, feedback: &FeedbackSignal, last_guess: &EntropyPulse);
}
pub trait SymmetryConstraint {
fn is_valid(&self, pulse: &EntropyPulse) -> bool;
}