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//! # fpzip-rs
//!
//! Lossless and lossy compression for multi-dimensional floating-point arrays.
//!
//! A faithful Rust port of Peter Lindstrom's
//! [FPZip](https://computing.llnl.gov/projects/fpzip) algorithm, producing
//! byte-identical output with the C++ reference implementation. Compresses
//! `f32` and `f64` arrays with 1D, 2D, 3D, and 4D support.
//!
//! # Quick Start
//!
//! ```
//! use fpzip_rs::{compress_f32, decompress_f32};
//!
//! let data: Vec<f32> = (0..1000).map(|i| (i as f32 * 0.01).sin()).collect();
//! let compressed = compress_f32(&data, 10, 10, 10, 1).unwrap();
//! let decompressed = decompress_f32(&compressed).unwrap();
//! assert_eq!(data, decompressed);
//! ```
//!
//! # Lossy Compression
//!
//! Use [`FpZipCompressor`] with [`prec`](FpZipCompressor::prec) to set reduced
//! bit precision for lossy compression with better ratios:
//!
//! ```
//! use fpzip_rs::FpZipCompressor;
//!
//! let data: Vec<f32> = (0..64).map(|i| i as f32 * 0.1).collect();
//! let compressed = FpZipCompressor::new(4)
//! .ny(4)
//! .nz(4)
//! .prec(16) // 16-bit precision (lossy)
//! .compress_f32(&data)
//! .unwrap();
//! ```
extern crate alloc;
// Re-exports for convenience
pub use ;
pub use ;
pub use ;
pub use ;