use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct ElementSummary {
pub fixtures: Vec<ElementFixture>,
pub history: Vec<ElementHistory>,
pub history_past: Vec<SeasonHistory>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct ElementFixture {
pub id: i32,
pub code: i32,
pub team_h: i32,
pub team_h_score: Option<i32>,
pub team_a: i32,
pub team_a_score: Option<i32>,
pub event: i32,
pub finished: bool,
pub minutes: i32,
pub provisional_start_time: bool,
pub kickoff_time: Option<String>,
pub event_name: String,
pub is_home: bool,
pub difficulty: i32,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct ElementHistory {
pub element: i32,
pub fixture: i32,
pub opponent_team: i32,
pub total_points: i32,
pub was_home: bool,
pub kickoff_time: String,
pub team_h_score: Option<i32>,
pub team_a_score: Option<i32>,
pub round: i32,
pub modified: bool,
pub minutes: i32,
pub goals_scored: i32,
pub assists: i32,
pub clean_sheets: i32,
pub goals_conceded: i32,
pub own_goals: i32,
pub penalties_saved: i32,
pub penalties_missed: i32,
pub yellow_cards: i32,
pub red_cards: i32,
pub saves: i32,
pub bonus: i32,
pub bps: i32,
pub influence: String,
pub creativity: String,
pub threat: String,
pub ict_index: String,
pub clearances_blocks_interceptions: i32,
pub recoveries: i32,
pub tackles: i32,
pub defensive_contribution: i32,
pub starts: i32,
pub expected_goals: String,
pub expected_assists: String,
pub expected_goal_involvements: String,
pub expected_goals_conceded: String,
pub value: i32,
pub transfers_balance: i32,
pub selected: i32,
pub transfers_in: i32,
pub transfers_out: i32,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct SeasonHistory {
pub season_name: String,
pub element_code: i32,
pub start_cost: i32,
pub end_cost: i32,
pub total_points: i32,
pub minutes: i32,
pub goals_scored: i32,
pub assists: i32,
pub clean_sheets: i32,
pub goals_conceded: i32,
pub own_goals: i32,
pub penalties_saved: i32,
pub penalties_missed: i32,
pub yellow_cards: i32,
pub red_cards: i32,
pub saves: i32,
pub bonus: i32,
pub bps: i32,
pub influence: String,
pub creativity: String,
pub threat: String,
pub ict_index: String,
pub clearances_blocks_interceptions: i32,
pub recoveries: i32,
pub tackles: i32,
pub defensive_contribution: i32,
pub starts: i32,
pub expected_goals: String,
pub expected_assists: String,
pub expected_goal_involvements: String,
pub expected_goals_conceded: String,
}