//! [Hanabi](https://github.com/djeedai/bevy_hanabi) is our GPU particle system. Note that we don't use Hanabi
//! on Wasm as it is not supported on WebGL. If we only target WebGPU, we can safely reactivate it.
usebevy::prelude::*;usebevy_hanabi::prelude::*;pub(super)fnplugin(app:&mut App){
app.add_plugins(HanabiPlugin);}