//! Props are generic objects that can be placed in the level. This corresponds to what TrenchBroom calls an "Entity", not to be confused with Bevy's `Entity`.
//! We use this file to define new props and register them with TrenchBroom so that they show up in the level editor.
//! Afterwards, we still need to add new props to the `LevelAssets` struct to preload them for a given level.
use *;
pub