fovea-display 0.2.0

Display strategies, GPU texture metadata, and debug windows for fovea images
Documentation
#![doc = include_str!("../README.md")]
#![cfg_attr(docsrs, feature(doc_cfg))]
#![warn(missing_docs)]
#![warn(unreachable_pub)]
#![deny(rustdoc::broken_intra_doc_links)]

mod pixel;
mod strategy;
mod texture;

#[cfg(feature = "debug-window")]
#[cfg_attr(docsrs, doc(cfg(feature = "debug-window")))]
mod debug_window;

#[cfg(feature = "debug-window")]
#[cfg_attr(docsrs, doc(cfg(feature = "debug-window")))]
mod debug_histogram;

// ── Public re-exports ───────────────────────────────────────────────────────

pub use pixel::{DisplayPixel, GpuPixel, TextureFormat};
pub use strategy::{AutoContrast, DisplayStrategy, FixedRange, Identity, LinearToDisplay};
pub use texture::TextureSource;

#[cfg(feature = "debug-window")]
#[cfg_attr(docsrs, doc(cfg(feature = "debug-window")))]
pub use debug_window::{DebugDisplay, DisplayContext, show};

#[cfg(feature = "debug-window")]
#[cfg_attr(docsrs, doc(cfg(feature = "debug-window")))]
pub use debug_histogram::{
    HistogramLayer, HistogramPlotOptions, HistogramRenderOptions, debug_histogram,
    debug_histogram_layers, debug_histogram_with, render_histogram, render_histogram_layers,
};