use fovea_derive::ZeroablePixel;
use std::num::Saturating;
#[derive(Clone, Copy, ZeroablePixel)]
#[repr(C)]
pub struct ValidRgb {
pub r: Saturating<u8>,
pub g: Saturating<u8>,
pub b: Saturating<u8>,
}
#[derive(Clone, Copy, ZeroablePixel)]
#[repr(C)]
pub struct ValidRgba {
pub r: Saturating<u8>,
pub g: Saturating<u8>,
pub b: Saturating<u8>,
pub a: Saturating<u8>,
}
#[derive(Clone, Copy, ZeroablePixel)]
#[repr(C)]
pub struct ValidMono {
pub value: u16,
}
#[derive(Clone, Copy, ZeroablePixel)]
#[repr(transparent)]
pub struct ValidWrapper(u8);
#[derive(Clone, Copy, ZeroablePixel)]
#[repr(C)]
pub struct ValidFloat {
pub r: f32,
pub g: f32,
pub b: f32,
}
fn main() {}