#![allow(clippy::type_complexity)]
pub mod format;
pub mod parser;
pub mod slot;
pub mod walker;
#[cfg(feature = "dump")]
pub mod dump;
pub use format::{
IrError, IrHeader, IslandEntry, IslandTrigger, Opcode, PropsMode, SectionDescriptor,
SectionTable, SlotEntry, SlotSource, SlotType, HEADER_SIZE, IR_VERSION, MAGIC,
SECTION_TABLE_SIZE,
};
pub use parser::{IrModule, IslandTableParsed, SlotTable, StringTable};
pub use slot::{json_to_slot_value, SlotData, SlotValue};
pub use walker::{walk_island, walk_to_html};
#[cfg(feature = "wasm")]
use wasm_bindgen::prelude::*;
#[cfg(feature = "wasm")]
#[wasm_bindgen]
pub fn render(ir_bytes: &[u8], slots_json: &str) -> String {
let module = parser::IrModule::parse(ir_bytes).unwrap_or_else(|e| panic!("IR parse: {e}"));
let slots =
slot::SlotData::from_json(slots_json, &module).unwrap_or_else(|e| panic!("slots: {e}"));
walker::walk_to_html(&module, &slots).unwrap_or_else(|e| panic!("walk: {e}"))
}
#[cfg(feature = "wasm")]
#[wasm_bindgen]
pub fn render_island(ir_bytes: &[u8], slots_json: &str, island_id: u16) -> String {
let module = parser::IrModule::parse(ir_bytes).unwrap_or_else(|e| panic!("IR parse: {e}"));
let slots =
slot::SlotData::from_json(slots_json, &module).unwrap_or_else(|e| panic!("slots: {e}"));
walker::walk_island(&module, &slots, island_id).unwrap_or_else(|e| panic!("walk island: {e}"))
}