forge-ml 0.1.0

A WebGPU-native machine learning runtime in Rust: train and run GPT-2 on any GPU wgpu reaches, with no CUDA and no Python
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
//! WebGPU backend: device context, buffer management, pipeline cache, and
//! kernel dispatch. Production backend of Forge; the CPU backend is the
//! numerical reference.

use std::collections::HashMap;
use std::sync::{Arc, Mutex};

use wgpu::util::DeviceExt;

use crate::error::{ForgeError, Result};

pub mod ops;

/// Storage-buffer offsets must respect this alignment when creating views.
pub const OFFSET_ALIGN_BYTES: usize = 256;

const SHADERS: &[(&str, &str)] = &[
    ("add", include_str!("../../../shaders/add.wgsl")),
    ("gelu", include_str!("../../../shaders/gelu.wgsl")),
    ("matmul", include_str!("../../../shaders/matmul.wgsl")),
    ("softmax", include_str!("../../../shaders/softmax.wgsl")),
    ("layernorm", include_str!("../../../shaders/layernorm.wgsl")),
    ("embedding", include_str!("../../../shaders/embedding.wgsl")),
    (
        "split_heads",
        include_str!("../../../shaders/split_heads.wgsl"),
    ),
    (
        "merge_heads",
        include_str!("../../../shaders/merge_heads.wgsl"),
    ),
    ("kv_append", include_str!("../../../shaders/kv_append.wgsl")),
    ("gelu_bwd", include_str!("../../../shaders/gelu_bwd.wgsl")),
    (
        "softmax_bwd",
        include_str!("../../../shaders/softmax_bwd.wgsl"),
    ),
    (
        "layernorm_bwd_dx",
        include_str!("../../../shaders/layernorm_bwd_dx.wgsl"),
    ),
    (
        "layernorm_bwd_dp",
        include_str!("../../../shaders/layernorm_bwd_dp.wgsl"),
    ),
    ("sum_rows", include_str!("../../../shaders/sum_rows.wgsl")),
    (
        "scatter_add",
        include_str!("../../../shaders/scatter_add.wgsl"),
    ),
    (
        "gather_nll",
        include_str!("../../../shaders/gather_nll.wgsl"),
    ),
    ("ce_bwd", include_str!("../../../shaders/ce_bwd.wgsl")),
    ("dropout", include_str!("../../../shaders/dropout.wgsl")),
    (
        "unsplit_heads",
        include_str!("../../../shaders/unsplit_heads.wgsl"),
    ),
    (
        "unmerge_heads",
        include_str!("../../../shaders/unmerge_heads.wgsl"),
    ),
    ("sumsq", include_str!("../../../shaders/sumsq.wgsl")),
    ("scale", include_str!("../../../shaders/scale.wgsl")),
    ("adamw", include_str!("../../../shaders/adamw.wgsl")),
];

/// Owns the wgpu device/queue and a cache of compiled compute pipelines.
pub struct WgpuContext {
    pub device: wgpu::Device,
    pub queue: wgpu::Queue,
    pub adapter_info: wgpu::AdapterInfo,
    pipelines: Mutex<HashMap<&'static str, Arc<wgpu::ComputePipeline>>>,
}

impl std::fmt::Debug for WgpuContext {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        write!(f, "WgpuContext({})", self.adapter_info.name)
    }
}

impl WgpuContext {
    /// Sync device creation — native only. On wasm use [`Self::new_async`].
    #[cfg(not(target_arch = "wasm32"))]
    pub fn new() -> Result<Arc<Self>> {
        pollster::block_on(Self::new_async())
    }

    /// Async device creation (works on native and wasm32; roadmap v4,
    /// pitfall 14: the async form is primary, the sync API is the facade).
    pub async fn new_async() -> Result<Arc<Self>> {
        let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor::default());
        let adapter = instance
            .request_adapter(&wgpu::RequestAdapterOptions {
                power_preference: wgpu::PowerPreference::HighPerformance,
                ..Default::default()
            })
            .await
            .map_err(|e| ForgeError::Wgpu(format!("no adapter: {e}")))?;
        let adapter_info = adapter.get_info();
        // GPT-2's token embedding (~147 MiB) exceeds the 128 MiB default
        // max_storage_buffer_binding_size, so request the adapter's limits.
        let (device, queue) = adapter
            .request_device(&wgpu::DeviceDescriptor {
                label: Some("forge"),
                required_limits: adapter.limits(),
                ..Default::default()
            })
            .await
            .map_err(|e| ForgeError::Wgpu(format!("request_device: {e}")))?;
        Ok(Arc::new(WgpuContext {
            device,
            queue,
            adapter_info,
            pipelines: Mutex::new(HashMap::new()),
        }))
    }

    fn pipeline(&self, name: &'static str) -> Arc<wgpu::ComputePipeline> {
        let mut cache = self.pipelines.lock().unwrap();
        cache
            .entry(name)
            .or_insert_with(|| {
                let src = SHADERS
                    .iter()
                    .find(|(n, _)| *n == name)
                    .unwrap_or_else(|| panic!("unknown shader {name}"))
                    .1;
                let module = self
                    .device
                    .create_shader_module(wgpu::ShaderModuleDescriptor {
                        label: Some(name),
                        source: wgpu::ShaderSource::Wgsl(src.into()),
                    });
                Arc::new(
                    self.device
                        .create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
                            label: Some(name),
                            layout: None,
                            module: &module,
                            entry_point: Some("main"),
                            compilation_options: Default::default(),
                            cache: None,
                        }),
                )
            })
            .clone()
    }

    pub fn create_storage(&self, size_bytes: usize) -> wgpu::Buffer {
        self.device.create_buffer(&wgpu::BufferDescriptor {
            label: None,
            size: size_bytes.max(4) as u64,
            usage: wgpu::BufferUsages::STORAGE
                | wgpu::BufferUsages::COPY_DST
                | wgpu::BufferUsages::COPY_SRC,
            mapped_at_creation: false,
        })
    }

    pub fn upload(&self, bytes: &[u8]) -> wgpu::Buffer {
        let buf = self.create_storage(bytes.len());
        self.queue.write_buffer(&buf, 0, bytes);
        buf
    }

    fn stage_copy(
        &self,
        buf: &wgpu::Buffer,
        offset_bytes: usize,
        size_bytes: usize,
    ) -> wgpu::Buffer {
        let staging = self.device.create_buffer(&wgpu::BufferDescriptor {
            label: None,
            size: size_bytes as u64,
            usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });
        let mut encoder = self.device.create_command_encoder(&Default::default());
        encoder.copy_buffer_to_buffer(buf, offset_bytes as u64, &staging, 0, size_bytes as u64);
        self.queue.submit([encoder.finish()]);
        staging
    }

    /// Read `size_bytes` starting at `offset_bytes` back to the host.
    /// Sync facade — native only (`device.poll(Wait)` cannot exist on wasm).
    #[cfg(not(target_arch = "wasm32"))]
    pub fn readback(
        &self,
        buf: &wgpu::Buffer,
        offset_bytes: usize,
        size_bytes: usize,
    ) -> Result<Vec<u8>> {
        let staging = self.stage_copy(buf, offset_bytes, size_bytes);
        let slice = staging.slice(..);
        let (tx, rx) = std::sync::mpsc::channel();
        slice.map_async(wgpu::MapMode::Read, move |r| {
            let _ = tx.send(r);
        });
        self.device
            .poll(wgpu::PollType::Wait)
            .map_err(|e| ForgeError::Wgpu(format!("poll: {e:?}")))?;
        rx.recv()
            .map_err(|_| ForgeError::Wgpu("map_async callback dropped".into()))?
            .map_err(|e| ForgeError::Wgpu(format!("map_async: {e:?}")))?;
        let out = slice.get_mapped_range().to_vec();
        staging.unmap();
        Ok(out)
    }

    /// Async readback — the primary form; on wasm the browser event loop
    /// drives the mapping.
    pub async fn readback_async(
        &self,
        buf: &wgpu::Buffer,
        offset_bytes: usize,
        size_bytes: usize,
    ) -> Result<Vec<u8>> {
        let staging = self.stage_copy(buf, offset_bytes, size_bytes);
        let slice = staging.slice(..);
        let (tx, rx) = oneshot::channel();
        slice.map_async(wgpu::MapMode::Read, move |r| tx.send(r));
        #[cfg(not(target_arch = "wasm32"))]
        self.device
            .poll(wgpu::PollType::Wait)
            .map_err(|e| ForgeError::Wgpu(format!("poll: {e:?}")))?;
        #[cfg(target_arch = "wasm32")]
        let _ = self.device.poll(wgpu::PollType::Poll);
        rx.await
            .map_err(|e| ForgeError::Wgpu(format!("map_async: {e:?}")))?;
        let out = slice.get_mapped_range().to_vec();
        staging.unmap();
        Ok(out)
    }

    /// Read several regions back in one submit and one fence wait.
    ///
    /// [`WgpuContext::readback_async`] costs a submit and a wait *each*, which
    /// dominates when a single logical step wants several small tensors: the
    /// attention probe reads `n_layer + 1` per generated token, and one at a
    /// time that cost more than the decode itself. Staged into one encoder
    /// they cost one round trip regardless of how many there are.
    ///
    /// Regions are returned in the order given.
    pub async fn readback_many_async(
        &self,
        regions: &[(&wgpu::Buffer, usize, usize)],
    ) -> Result<Vec<Vec<u8>>> {
        if regions.is_empty() {
            return Ok(Vec::new());
        }
        let mut encoder = self.device.create_command_encoder(&Default::default());
        let staging: Vec<wgpu::Buffer> = regions
            .iter()
            .map(|(buf, offset_bytes, size_bytes)| {
                let s = self.device.create_buffer(&wgpu::BufferDescriptor {
                    label: None,
                    size: *size_bytes as u64,
                    usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
                    mapped_at_creation: false,
                });
                encoder.copy_buffer_to_buffer(buf, *offset_bytes as u64, &s, 0, *size_bytes as u64);
                s
            })
            .collect();
        self.queue.submit([encoder.finish()]);

        // Every map request is issued before anything is awaited, so one poll
        // services all of them.
        let waits: Vec<_> = staging
            .iter()
            .map(|s| {
                let (tx, rx) = oneshot::channel();
                s.slice(..)
                    .map_async(wgpu::MapMode::Read, move |r| tx.send(r));
                rx
            })
            .collect();
        #[cfg(not(target_arch = "wasm32"))]
        self.device
            .poll(wgpu::PollType::Wait)
            .map_err(|e| ForgeError::Wgpu(format!("poll: {e:?}")))?;
        #[cfg(target_arch = "wasm32")]
        let _ = self.device.poll(wgpu::PollType::Poll);

        let mut out = Vec::with_capacity(regions.len());
        for (rx, s) in waits.into_iter().zip(&staging) {
            rx.await
                .map_err(|e| ForgeError::Wgpu(format!("map_async: {e:?}")))?;
            out.push(s.slice(..).get_mapped_range().to_vec());
            s.unmap();
        }
        Ok(out)
    }

    /// Dispatch `name` with binding 0 = `params` (uniform, raw words) and
    /// bindings 1.. = `buffers` (storage). Each buffer entry is
    /// (buffer, offset_bytes, size_bytes).
    pub fn dispatch(
        &self,
        name: &'static str,
        params: &[u32],
        buffers: &[(&wgpu::Buffer, usize, usize)],
        workgroups: (u32, u32, u32),
    ) {
        let pipeline = self.pipeline(name);
        let params_buf = self
            .device
            .create_buffer_init(&wgpu::util::BufferInitDescriptor {
                label: Some(name),
                contents: bytemuck::cast_slice(params),
                usage: wgpu::BufferUsages::UNIFORM,
            });
        let mut entries = vec![wgpu::BindGroupEntry {
            binding: 0,
            resource: params_buf.as_entire_binding(),
        }];
        for (i, (buf, off, size)) in buffers.iter().enumerate() {
            debug_assert!(off % OFFSET_ALIGN_BYTES == 0, "storage offset misaligned");
            entries.push(wgpu::BindGroupEntry {
                binding: (i + 1) as u32,
                resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
                    buffer: buf,
                    offset: *off as u64,
                    size: Some(std::num::NonZeroU64::new((*size).max(4) as u64).unwrap()),
                }),
            });
        }
        let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
            label: Some(name),
            layout: &pipeline.get_bind_group_layout(0),
            entries: &entries,
        });
        let mut encoder = self.device.create_command_encoder(&Default::default());
        {
            let mut pass = encoder.begin_compute_pass(&Default::default());
            pass.set_pipeline(&pipeline);
            pass.set_bind_group(0, &bind, &[]);
            pass.dispatch_workgroups(workgroups.0, workgroups.1, workgroups.2);
        }
        self.queue.submit([encoder.finish()]);
    }
}

/// Minimal single-value channel whose receiver is a `Future` — lets
/// `map_async` results be awaited without extra dependencies (wasm has no
/// blocking receive).
mod oneshot {
    use std::future::Future;
    use std::pin::Pin;
    use std::sync::{Arc, Mutex};
    use std::task::{Context, Poll, Waker};

    struct State<T> {
        value: Option<T>,
        waker: Option<Waker>,
    }

    pub struct Sender<T>(Arc<Mutex<State<T>>>);
    pub struct Receiver<T>(Arc<Mutex<State<T>>>);

    pub fn channel<T>() -> (Sender<T>, Receiver<T>) {
        let shared = Arc::new(Mutex::new(State {
            value: None,
            waker: None,
        }));
        (Sender(shared.clone()), Receiver(shared))
    }

    impl<T> Sender<T> {
        pub fn send(self, value: T) {
            let mut s = self.0.lock().unwrap();
            s.value = Some(value);
            if let Some(w) = s.waker.take() {
                w.wake();
            }
        }
    }

    impl<T> Future for Receiver<T> {
        type Output = T;
        fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<T> {
            let mut s = self.0.lock().unwrap();
            match s.value.take() {
                Some(v) => Poll::Ready(v),
                None => {
                    s.waker = Some(cx.waker().clone());
                    Poll::Pending
                }
            }
        }
    }
}

/// Split a linear element count into a (x, y, 1) workgroup grid of 256-thread
/// groups, respecting the 65535 per-dimension dispatch limit.
pub fn linear_grid(numel: usize) -> (u32, u32, u32) {
    let groups = numel.div_ceil(256).max(1) as u32;
    if groups <= 65535 {
        (groups, 1, 1)
    } else {
        let y = groups.div_ceil(65535);
        (65535, y, 1)
    }
}