pub struct BoosterSlots;
impl BoosterSlots {
pub const LAND: &'static str = "Land";
pub const ANY: &'static str = "Any";
pub const COMMON: &'static str = "Common";
pub const UNCOMMON: &'static str = "Uncommon";
pub const UNCOMMON_RARE: &'static str = "UncommonRare";
pub const UNCOMMON_RARE_MYTHIC: &'static str = "UncommonRareMythic";
pub const RARE: &'static str = "Rare";
pub const RARE_MYTHIC: &'static str = "RareMythic";
pub const MYTHIC: &'static str = "Mythic";
pub const SPECIAL: &'static str = "Special";
pub const BASIC_LAND: &'static str = "BasicLand";
pub const TIME_SHIFTED: &'static str = "TimeShifted";
pub const DUAL_FACED_CARD: &'static str = "dfc";
}