fontsdf 0.4.3

fontdue extension to generate sdf:s directly
Documentation
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# fontsdf

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Signed Distance Field (SDF) textures can be used to render text
or other vector art more flexibly[1], with higher quality while
using less video memory (for the texture).

[1] For example:

- It is possible to use single 64px glyph to render both 14px
  and 200px text.
- It is easy to add glow, outlines and such.

### Example usage with `image`:

```rust
let font = fontsdf::Font::from_bytes(..).unwrap();

let (metrics, sdf) = font.rasterize('x', 64.0, true);
image::GrayImage::from_raw(metrics.width as _, metrics.height as _, sdf)
	.unwrap()
	.save("sdf_x.png")
	.unwrap();
```

### Example output:

#### Normal

<div style="display: flex; align-items: center;">
	<img src="/.github/hash_norm.png"/>
	<img src="/.github/a_norm.png"/>
</div>

#### SDF

<div style="display: flex; align-items: center;">
	<img src="/.github/hash_sdf.png"/>
	<img src="/.github/a_sdf.png"/>
</div>

### TODO:

- dual distance field (https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf)